Exemplo n.º 1
0
def staticMidEndImproved(position, depth):
    """ improved the static estimation by adding the number of potential mills and number of double mills """
    static = MorrisGame.staticMidEnd(position)

    num2PiecesConf = count2PiecesConf(position)
    if num2PiecesConf >= 2:
        num3PiecesConf = num2PiecesConf - 1
    else:
        num3PiecesConf = 0
    if static == 10000:
        static *= (depth + 1)
    # # staticEs = static + 200 * num2PiecesConf
    # # staticEs = static + 200 * countMills(position) + 200 * num2PiecesConf + 100 * num3PiecesConf + 400 * doubleMills(position)
    staticEs = static + 100 * countMills(position) + 300 * doubleMills(
        position)
    # staticEs = static + 200 * num2PiecesConf + 300 * num3PiecesConf
    return staticEs
Exemplo n.º 2
0
def MinMaxMidEnd(board, depth):
    """ use MINIMAX algorithm to choose the move for 'MIN' """

    numBlack = MorrisGame.countNums(board.position)[1]
    if depth == 0 or numBlack < 3:
        board.value = MorrisGame.staticMidEnd(board.position)
        MorrisGame.numEvaluate += 1
        return board
    else:
        board.child = MorrisGame.genMoveMidEndBlack(board.position)

        minValue = float('inf')
        retBoard = None
        for child in board.child:
            result = MaxMinMidEnd(child, depth - 1)
            if minValue > result.value:
                # retBoard = result   # for test

                minValue = result.value
                retBoard = child
                retBoard.value = minValue
        return retBoard
Exemplo n.º 3
0
def MaxMinMidEnd(board, depth):
    """ use MINIMAX algorithm to choose the move for 'MAX' """

    numWhite = MorrisGame.countNums(board.position)[0]
    if depth == 0 or numWhite < 3:
        board.value = MorrisGame.staticMidEnd(board.position)
        MorrisGame.numEvaluate += 1
        return board
    else:
        board.child = MorrisGame.genMoveMidEnd(board.position)

        maxValue = float('-inf')
        retBoard = None
        for child in board.child:
            result = MinMaxMidEnd(child, depth - 1)
            if maxValue < result.value:
                # retBoard = result   # for test

                maxValue = result.value
                retBoard = child
                retBoard.value = maxValue
        return retBoard
Exemplo n.º 4
0
def MinMaxABMidEnd(board, depth, alpha, beta):
    """ use Alpha-Beta pruning to choose the move for 'MIN' """

    numBlack = MorrisGame.countNums(board.position)[1]
    if depth == 0 or numBlack < 3:
        board.value = MorrisGame.staticMidEnd(board.position)
        MorrisGame.numEvaluate += 1
        return board
    else:
        board.child = MorrisGame.genMoveMidEndBlack(board.position)

        minValue = float('inf')
        retBoard = None
        for child in board.child:
            result = MaxMinABMidEnd(child, depth - 1, alpha, beta)
            if minValue > result.value:
                minValue = result.value
                retBoard = child
                retBoard.value = minValue
            if minValue <= alpha:
                return retBoard
            elif minValue < beta:
                beta = minValue
        return retBoard
Exemplo n.º 5
0
def MaxMinABMidEnd(board, depth, alpha, beta):
    """ use Alpha-Beta pruning to choose the move for 'MAX' """

    numWhite = MorrisGame.countNums(board.position)[0]
    if depth == 0 or numWhite < 3:
        board.value = MorrisGame.staticMidEnd(board.position)
        MorrisGame.numEvaluate += 1
        return board
    else:
        board.child = MorrisGame.genMoveMidEnd(board.position)

        maxValue = float('-inf')
        retBoard = None
        for child in board.child:
            result = MinMaxABMidEnd(child, depth - 1, alpha, beta)
            if maxValue < result.value:
                maxValue = result.value
                retBoard = child
                retBoard.value = maxValue
            if maxValue >= beta:
                return retBoard
            elif maxValue > alpha:
                alpha = maxValue
        return retBoard