Exemplo n.º 1
0
    def __init__(self, scenarioData, startAttributes, startImages):
        super(Start, self).__init__(scenarioData, startAttributes, "start")

        self.nameable = False

        for imageId in startImages:
            imageAttributes = startImages[imageId].pop("image")[0]
            objectAttributes = startImages[imageId]
            imageId = imageAttributes["id"]

            # Create objects according to its category
            if (imageId == "beginning"):
                self.beginningImage = Object.BeginningImage(
                    self, imageAttributes, objectAttributes)
            if (imageId == "start"):
                self.background = Object.JSONImage(self, imageAttributes,
                                                   objectAttributes)
Exemplo n.º 2
0
    def __init__(self, scenarioData, roomId, roomAttributes, roomImages):
        if not (roomAttributes):
            roomAttributes = Room.roomAttributes

        super(Room, self).__init__(scenarioData, roomAttributes, roomId)

        self.objectList = []
        self.background = None

        if not (roomImages):
            return

        # Create objects inside the room including the background
        # TODO: Parsing objects could as well be done in View?
        self.background = None
        for imageId in roomImages:
            images = roomImages[imageId].pop("image")
            imageAttributes = roomImages[imageId]
            imageCategory = images[0]["category"]

            # Create objects according to their category
            if (imageAttributes["className"] == "Text"):
                self.objectList.append(
                    Object.Text(self, images[0], imageAttributes, imageId))
            elif (imageCategory == "room_background"):
                self.background = Object.JSONImage(self, images[0],
                                                   imageAttributes)
            # TODO: Secret items - fix it in kiigame first
            elif (imageCategory == "item"):
                self.objectList.append(
                    Object.Item(self, imageId, images, imageAttributes))
            elif (imageCategory == "container"):
                self.objectList.append(
                    Object.Container(self, imageId, images, imageAttributes))
            elif (imageCategory == "door"):
                self.objectList.append(
                    Object.Door(self, imageId, images, imageAttributes))
            elif (imageCategory == "obstacle"):
                self.objectList.append(
                    Object.Obstacle(self, imageId, images, imageAttributes))
            else:
                self.objectList.append(
                    Object.Object(self, imageId, images, imageAttributes))
Exemplo n.º 3
0
    def __init__(self, scenarioData, endId, endAttributes, endImages):
        if not (endAttributes):
            endAttributes = End.endAttributes

        super(End, self).__init__(scenarioData, endAttributes, endId)

        self.endImages = []
        self.endText = None

        self.nameable = False

        if not (endImages):
            return

        for imageId in endImages:
            imageAttributes = endImages[imageId].pop("image")[0]
            objectAttributes = endImages[imageId]
            imageId = imageAttributes["id"]

            self.endImages.append(
                Object.JSONImage(self, imageAttributes, objectAttributes))
Exemplo n.º 4
0
 def createPlaceholderImage(self, imagePath):
     self.placeholderImage = Object.JSONImage(self, None, None, self.id)
     self.placeholderImage.setSource(imagePath)