Exemplo n.º 1
0
def mainMenu():
	menuPos = [0, 30]
	level = 1
	profiles = [Profiles.Profile(getConst("PROFILES")[0], 1), Profiles.Profile(getConst("PROFILES")[1], 2)]
	_done = False
	drawMainMenu(profiles, menuPos)
	while not _done:
		for ev in pygame.event.get():
			if ev.type == QUIT or (ev.type == KEYDOWN and ev.key == K_ESCAPE):
				_done = True
			elif ev.type == MOUSEBUTTONDOWN:
				for i in [0, 1]:
					if buttonHit(ev.pos, ([menuPos[0] + 50 + 175 * i, menuPos[1] + 60], [menuPos[0] + 175 + 175 * i, menuPos[1] + 60 + 30])):
						result = profileMenu(profiles[i])
						if result == "QUIT":
							_done = True
						drawMainMenu(profiles, menuPos)
				if buttonHit(ev.pos, ([menuPos[0] + 160, menuPos[1] + 20], [menuPos[0] + 240, menuPos[1] + 50])):
					if playGame(1, profiles) == "QUIT":
						_done = True
					drawMainMenu(profiles, menuPos)
				elif buttonHit(ev.pos, ([menuPos[0] + 180, menuPos[1] + 60], [menuPos[0] + 220, menuPos[1] + 90])):
					if playGame("VS", profiles) == "QUIT":
						_done = True
					drawMainMenu(profiles, menuPos)
				else:
					if menuPos[0] + 23 < ev.pos[0] <= menuPos[0] + 383 and menuPos[1] + 100 <= ev.pos[1] <= menuPos[1] + 100 + 36 * 3 \
					and (ev.pos[0] - 23 - menuPos[0]) % 36 - 30 < 0 and (ev.pos[1] - 100 - menuPos[1]) % 36 - 30 < 0:
						level = (ev.pos[0] - 23 - menuPos[0]) / 36 + 1 + ((ev.pos[1] - 100 - menuPos[1]) / 36) * 10
						if playGame(level, profiles) == "QUIT":
							_done = True
						drawMainMenu(profiles, menuPos)
Exemplo n.º 2
0
					if buttonHit(ev.pos, ([menuPos[0] + 50 + 175 * i, menuPos[1] + 60], [menuPos[0] + 175 + 175 * i, menuPos[1] + 60 + 30])):
						result = profileMenu(profiles[i])
						if result == "QUIT":
							_done = True
						drawMainMenu(profiles, menuPos)
				if buttonHit(ev.pos, ([menuPos[0] + 160, menuPos[1] + 20], [menuPos[0] + 240, menuPos[1] + 50])):
					if playGame(1, profiles) == "QUIT":
						_done = True
					drawMainMenu(profiles, menuPos)
				elif buttonHit(ev.pos, ([menuPos[0] + 180, menuPos[1] + 60], [menuPos[0] + 220, menuPos[1] + 90])):
					if playGame("VS", profiles) == "QUIT":
						_done = True
					drawMainMenu(profiles, menuPos)
				else:
					if menuPos[0] + 23 < ev.pos[0] <= menuPos[0] + 383 and menuPos[1] + 100 <= ev.pos[1] <= menuPos[1] + 100 + 36 * 3 \
					and (ev.pos[0] - 23 - menuPos[0]) % 36 - 30 < 0 and (ev.pos[1] - 100 - menuPos[1]) % 36 - 30 < 0:
						level = (ev.pos[0] - 23 - menuPos[0]) / 36 + 1 + ((ev.pos[1] - 100 - menuPos[1]) / 36) * 10
						if playGame(level, profiles) == "QUIT":
							_done = True
						drawMainMenu(profiles, menuPos)

play = True
if len(sys.argv) >= 2 and isInt(sys.argv[1]):
	level = int(sys.argv[1])
	if playGame(level, [Profiles.Profile("Player1", 1), Profiles.Profile("Player2", 2)]) == "QUIT":
		play = False
	
if play:
	mainMenu()

#(surface, pos, size, text, drawBorder, bckClr = [0, 0, 0], txtClr = [255, 255, 255])