Exemplo n.º 1
0
    def BUGConstants(self):

        if self.bBUGConstants:
            return

        self.bBUGConstants = True

        # BUG additions
        self.hammerIcon = u"%c" % (gc.getYieldInfo(
            YieldTypes.YIELD_PRODUCTION).getChar())

        # Special symbols for building, wonder and project views
        self.objectIsPresent = "x"
        self.objectIsNotPresent = "-"
        self.objectCanBeBuild = "o"
        self.objectUnderConstruction = self.hammerIcon

        # add the colors dependant on the statuses
        self.objectHave = localText.changeTextColor(
            self.objectIsPresent, gc.getInfoTypeForString("COLOR_GREEN"))  #"x"
        self.objectNotPossible = localText.changeTextColor(
            self.objectIsNotPresent,
            gc.getInfoTypeForString("COLOR_RED"))  #"-"
        self.objectPossible = localText.changeTextColor(
            self.objectCanBeBuild, gc.getInfoTypeForString("COLOR_BLUE"))  #"o"
        self.objectHaveObsolete = localText.changeTextColor(
            self.objectIsPresent, gc.getInfoTypeForString("COLOR_WHITE"))  #"x"
        self.objectNotPossibleConcurrent = localText.changeTextColor(
            self.objectIsNotPresent,
            gc.getInfoTypeForString("COLOR_YELLOW"))  #"-"
        self.objectPossibleConcurrent = localText.changeTextColor(
            self.objectCanBeBuild,
            gc.getInfoTypeForString("COLOR_YELLOW"))  #"o"

        self.szCities = localText.getText("TXT_KEY_BUG_RELIGIOUS_CITY", ())
        self.szTemples = localText.getText("TXT_KEY_BUG_RELIGIOUS_TEMPLE", ())
        self.szMonastaries = localText.getText(
            "TXT_KEY_BUG_RELIGIOUS_MONASTARY", ())
        self.szMissionaries = localText.getText(
            "TXT_KEY_BUG_RELIGIOUS_MISSIONARY", ())

        self.zoomArt = ArtFileMgr.getInterfaceArtInfo(
            "INTERFACE_BUTTONS_CITYSELECTION").getPath()
        self.sCity = localText.getText("TXT_KEY_WONDER_CITY", ())

        # scroll offset
        if ReligionUtil.getNumReligions() > 7:
            self.H_SCROLL_OFFSET = 20
        else:
            self.H_SCROLL_OFFSET = 0
Exemplo n.º 2
0
    def BUGConstants(self):

        if self.bBUGConstants:
            return

        self.bBUGConstants = True

        # BUG additions
        self.hammerIcon = u"%c" % (gc.getYieldInfo(YieldTypes.YIELD_PRODUCTION).getChar())

        # Special symbols for building, wonder and project views
        self.objectIsPresent = "x"
        self.objectIsNotPresent = "-"
        self.objectCanBeBuild = "o"
        self.objectUnderConstruction = self.hammerIcon

        # add the colors dependant on the statuses
        self.objectHave = localText.changeTextColor(self.objectIsPresent, gc.getInfoTypeForString("COLOR_GREEN"))  # "x"
        self.objectNotPossible = localText.changeTextColor(
            self.objectIsNotPresent, gc.getInfoTypeForString("COLOR_RED")
        )  # "-"
        self.objectPossible = localText.changeTextColor(
            self.objectCanBeBuild, gc.getInfoTypeForString("COLOR_BLUE")
        )  # "o"
        self.objectHaveObsolete = localText.changeTextColor(
            self.objectIsPresent, gc.getInfoTypeForString("COLOR_WHITE")
        )  # "x"
        self.objectNotPossibleConcurrent = localText.changeTextColor(
            self.objectIsNotPresent, gc.getInfoTypeForString("COLOR_YELLOW")
        )  # "-"
        self.objectPossibleConcurrent = localText.changeTextColor(
            self.objectCanBeBuild, gc.getInfoTypeForString("COLOR_YELLOW")
        )  # "o"

        self.szCities = localText.getText("TXT_KEY_BUG_RELIGIOUS_CITY", ())
        self.szTemples = localText.getText("TXT_KEY_BUG_RELIGIOUS_TEMPLE", ())
        self.szMonastaries = localText.getText("TXT_KEY_BUG_RELIGIOUS_MONASTARY", ())
        self.szMissionaries = localText.getText("TXT_KEY_BUG_RELIGIOUS_MISSIONARY", ())

        self.zoomArt = ArtFileMgr.getInterfaceArtInfo("INTERFACE_BUTTONS_CITYSELECTION").getPath()
        self.sCity = localText.getText("TXT_KEY_WONDER_CITY", ())

        # scroll offset
        if ReligionUtil.getNumReligions() > 7:
            self.H_SCROLL_OFFSET = 20
        else:
            self.H_SCROLL_OFFSET = 0
Exemplo n.º 3
0
	def interfaceScreen (self):

		self.SCREEN_ART = ArtFileMgr.getInterfaceArtInfo("TECH_BG").getPath()
		self.NO_STATE_BUTTON_ART = ArtFileMgr.getInterfaceArtInfo("INTERFACE_BUTTONS_CANCEL").getPath()
		self.EXIT_TEXT = u"<font=4>" + localText.getText("TXT_KEY_PEDIA_SCREEN_EXIT", ()).upper() + "</font>"
		self.CONVERT_TEXT = u"<font=4>" + localText.getText("TXT_KEY_RELIGION_CONVERT", ()).upper() + "</font>"
		self.CANCEL_TEXT = u"<font=4>" + localText.getText("TXT_KEY_SCREEN_CANCEL", ()).upper() + "</font>"

		self.iActivePlayer = gc.getGame().getActivePlayer()
		
# BUG - start
		if self.NUM_RELIGIONS == -1:
			self.NUM_RELIGIONS = ReligionUtil.getNumReligions()
			self.COL_FIRST_UNIT = self.COL_FIRST_RELIGION + self.NUM_RELIGIONS
			self.COL_FIRST_BUILDING = self.COL_FIRST_UNIT + ReligionUtil.getNumUnitTypes()
			self.COL_EFFECTS = self.COL_FIRST_BUILDING + ReligionUtil.getNumBuildingTypes()
			self.TABLE_COLUMNS = self.COL_EFFECTS + 1
# BUG - end

		self.bScreenUp = True

		screen = self.getScreen()
		if screen.isActive():
			return
		screen.setRenderInterfaceOnly(True);
		screen.showScreen( PopupStates.POPUPSTATE_IMMEDIATE, False)

		# Set the background and exit button, and show the screen
		screen.setDimensions(screen.centerX(0), screen.centerY(0), self.W_SCREEN, self.H_SCREEN)

		screen.addDDSGFC(self.BACKGROUND_ID, ArtFileMgr.getInterfaceArtInfo("MAINMENU_SLIDESHOW_LOAD").getPath(), 0, 0, self.W_SCREEN, self.H_SCREEN, WidgetTypes.WIDGET_GENERAL, -1, -1 )
		screen.addPanel( "TechTopPanel", u"", u"", True, False, 0, 0, self.W_SCREEN, 55, PanelStyles.PANEL_STYLE_TOPBAR )
		screen.addPanel( "TechBottomPanel", u"", u"", True, False, 0, 713, self.W_SCREEN, 55, PanelStyles.PANEL_STYLE_BOTTOMBAR )
		screen.setText(self.CANCEL_NAME, "Background", self.CANCEL_TEXT, CvUtil.FONT_CENTER_JUSTIFY, self.X_CANCEL, self.Y_CANCEL, self.Z_TEXT, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, 1, 0)

		screen.showWindowBackground(False)

		# Header...
		screen.setLabel(self.HEADER_NAME, "Background", u"<font=4b>" + localText.getText("TXT_KEY_RELIGION_SCREEN_TITLE", ()).upper() + u"</font>", CvUtil.FONT_CENTER_JUSTIFY, self.X_SCREEN, self.Y_TITLE, self.Z_TEXT, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)

		# Make the scrollable areas for the city list...

		if (CyGame().isDebugMode()):
			self.szDropdownName = self.DEBUG_DROPDOWN_ID
			screen.addDropDownBoxGFC(self.szDropdownName, 22, 12, 300, WidgetTypes.WIDGET_GENERAL, -1, -1, FontTypes.GAME_FONT)
			for j in range(gc.getMAX_PLAYERS()):
				if (gc.getPlayer(j).isAlive()):
					screen.addPullDownString(self.szDropdownName, gc.getPlayer(j).getName(), j, j, False )

		if AdvisorOpt.isReligious():
			self.X_RELIGION_AREA = 45
			self.Y_RELIGION_AREA = 84 - 40
			self.W_RELIGION_AREA = 934
			self.H_RELIGION_AREA = 175 + 75
#			screen.addPanel(szArea, "", "", False, True, self.X_RELIGION_AREA, self.Y_RELIGION_AREA - 40, self.W_RELIGION_AREA, self.H_RELIGION_AREA + 80, PanelStyles.PANEL_STYLE_MAIN)
			if AdvisorOpt.isShowAllReligions():
				self.RELIGIONS = ReligionUtil.getAllReligions()
			elif AdvisorOpt.isShowFoundedReligions():
				self.RELIGIONS = ReligionUtil.getFoundedReligions()
			else:
				self.RELIGIONS = ReligionUtil.getPlayerReligions(gc.getPlayer(self.iActivePlayer))
		else:
			self.X_RELIGION_AREA = 45
			self.Y_RELIGION_AREA = 84
			self.W_RELIGION_AREA = 934
			self.H_RELIGION_AREA = 175
			# self.RELIGIONS = ReligionUtil.getAllReligions() + (ReligionUtil.getNumReligions(),)
			# K-Mod. the original BUG code simply doesn't run. (advc, note: Also fixed in BUG 4.5.)
			self.RELIGIONS = range(gc.getNumReligionInfos())

		# Make the scrollable area for the religions list...
		screen.addPanel(self.RELIGION_PANEL_ID, "", "", False, True, self.X_RELIGION_AREA, self.Y_RELIGION_AREA, self.W_RELIGION_AREA, self.H_RELIGION_AREA+5, PanelStyles.PANEL_STYLE_MAIN)
		screen.addScrollPanel( "ReligionList", u"", self.X_RELIGION_AREA, self.Y_RELIGION_AREA, self.W_RELIGION_AREA, self.H_RELIGION_AREA, PanelStyles.PANEL_STYLE_EXTERNAL )
		screen.setActivation( "ReligionList", ActivationTypes.ACTIVATE_NORMAL )

		# Draw Religion info
		self.drawReligionInfo()

		self.drawHelpInfo()
		
		self.drawCityInfo(self.iReligionSelected)
Exemplo n.º 4
0
    def interfaceScreen(self):

        self.SCREEN_ART = ArtFileMgr.getInterfaceArtInfo("TECH_BG").getPath()
        self.NO_STATE_BUTTON_ART = ArtFileMgr.getInterfaceArtInfo("INTERFACE_BUTTONS_CANCEL").getPath()
        self.EXIT_TEXT = u"<font=4>" + localText.getText("TXT_KEY_PEDIA_SCREEN_EXIT", ()).upper() + "</font>"
        self.CONVERT_TEXT = u"<font=4>" + localText.getText("TXT_KEY_RELIGION_CONVERT", ()).upper() + "</font>"
        self.CANCEL_TEXT = u"<font=4>" + localText.getText("TXT_KEY_SCREEN_CANCEL", ()).upper() + "</font>"

        self.iActivePlayer = gc.getGame().getActivePlayer()

        # BUG - start
        if self.NUM_RELIGIONS == -1:
            self.NUM_RELIGIONS = ReligionUtil.getNumReligions()
            self.COL_FIRST_UNIT = self.COL_FIRST_RELIGION + self.NUM_RELIGIONS
            self.COL_FIRST_BUILDING = self.COL_FIRST_UNIT + ReligionUtil.getNumUnitTypes()
            self.COL_EFFECTS = self.COL_FIRST_BUILDING + ReligionUtil.getNumBuildingTypes()
            self.TABLE_COLUMNS = self.COL_EFFECTS + 1
        # BUG - end

        self.bScreenUp = True

        screen = self.getScreen()
        if screen.isActive():
            return
        screen.setRenderInterfaceOnly(True)
        screen.showScreen(PopupStates.POPUPSTATE_IMMEDIATE, False)

        # Set the background and exit button, and show the screen
        screen.setDimensions(screen.centerX(0), screen.centerY(0), self.W_SCREEN, self.H_SCREEN)

        screen.addDDSGFC(
            self.BACKGROUND_ID,
            ArtFileMgr.getInterfaceArtInfo("MAINMENU_SLIDESHOW_LOAD").getPath(),
            0,
            0,
            self.W_SCREEN,
            self.H_SCREEN,
            WidgetTypes.WIDGET_GENERAL,
            -1,
            -1,
        )
        screen.addPanel("TechTopPanel", u"", u"", True, False, 0, 0, self.W_SCREEN, 55, PanelStyles.PANEL_STYLE_TOPBAR)
        screen.addPanel(
            "TechBottomPanel", u"", u"", True, False, 0, 713, self.W_SCREEN, 55, PanelStyles.PANEL_STYLE_BOTTOMBAR
        )
        screen.setText(
            self.CANCEL_NAME,
            "Background",
            self.CANCEL_TEXT,
            CvUtil.FONT_CENTER_JUSTIFY,
            self.X_CANCEL,
            self.Y_CANCEL,
            self.Z_TEXT,
            FontTypes.TITLE_FONT,
            WidgetTypes.WIDGET_GENERAL,
            1,
            0,
        )

        screen.showWindowBackground(False)

        # Header...
        screen.setLabel(
            self.HEADER_NAME,
            "Background",
            u"<font=4b>" + localText.getText("TXT_KEY_RELIGION_SCREEN_TITLE", ()).upper() + u"</font>",
            CvUtil.FONT_CENTER_JUSTIFY,
            self.X_SCREEN,
            self.Y_TITLE,
            self.Z_TEXT,
            FontTypes.TITLE_FONT,
            WidgetTypes.WIDGET_GENERAL,
            -1,
            -1,
        )

        # Make the scrollable areas for the city list...

        if CyGame().isDebugMode():
            self.szDropdownName = self.DEBUG_DROPDOWN_ID
            screen.addDropDownBoxGFC(
                self.szDropdownName, 22, 12, 300, WidgetTypes.WIDGET_GENERAL, -1, -1, FontTypes.GAME_FONT
            )
            for j in range(gc.getMAX_PLAYERS()):
                if gc.getPlayer(j).isAlive():
                    screen.addPullDownString(self.szDropdownName, gc.getPlayer(j).getName(), j, j, False)

        if AdvisorOpt.isReligious():
            self.X_RELIGION_AREA = 45
            self.Y_RELIGION_AREA = 84 - 40
            self.W_RELIGION_AREA = 934
            self.H_RELIGION_AREA = 175 + 75
            # 			screen.addPanel(szArea, "", "", False, True, self.X_RELIGION_AREA, self.Y_RELIGION_AREA - 40, self.W_RELIGION_AREA, self.H_RELIGION_AREA + 80, PanelStyles.PANEL_STYLE_MAIN)
            if AdvisorOpt.isShowAllReligions():
                self.RELIGIONS = ReligionUtil.getAllReligions()
            elif AdvisorOpt.isShowFoundedReligions():
                self.RELIGIONS = ReligionUtil.getFoundedReligions()
            else:
                self.RELIGIONS = ReligionUtil.getPlayerReligions(gc.getPlayer(self.iActivePlayer))
        else:
            self.X_RELIGION_AREA = 45
            self.Y_RELIGION_AREA = 84
            self.W_RELIGION_AREA = 934
            self.H_RELIGION_AREA = 175
            self.RELIGIONS = ReligionUtil.getAllReligions() + (ReligionUtil.getNumReligions(),)

            # Make the scrollable area for the religions list...
        screen.addPanel(
            self.RELIGION_PANEL_ID,
            "",
            "",
            False,
            True,
            self.X_RELIGION_AREA,
            self.Y_RELIGION_AREA,
            self.W_RELIGION_AREA,
            self.H_RELIGION_AREA + 5,
            PanelStyles.PANEL_STYLE_MAIN,
        )
        screen.addScrollPanel(
            "ReligionList",
            u"",
            self.X_RELIGION_AREA,
            self.Y_RELIGION_AREA,
            self.W_RELIGION_AREA,
            self.H_RELIGION_AREA,
            PanelStyles.PANEL_STYLE_EXTERNAL,
        )
        screen.setActivation("ReligionList", ActivationTypes.ACTIVATE_NORMAL)

        # Draw Religion info
        self.drawReligionInfo()

        self.drawHelpInfo()

        self.drawCityInfo(self.iReligionSelected)