Exemplo n.º 1
0
class LeaderboardView(LoginRequiredMixin, generic.TemplateView):
    template_name = 'Leaderboard.html'
    login_url = '/start'

    # Post Request Values:
    #    code: game code for Leaderboard to be displayed
    def get(self, request, code, *args, **kwargs):
        # temp game
        self.game_creator = GameCreatorMiddleware(request.user.username)
        self.game_player = GamePlayerMiddleware(request.user.username)

        if not self.game_creator.is_authorized_to_access_game(
                code) and not self.game_player.is_authorized_to_access_game(
                    code):
            return handler(request, 404)

        self.game = _GameMiddleware(code)

        return render(request,
                      self.template_name,
                      context={
                          'game_details': self.game.get_code_and_name(),
                          'leaderboards':
                          self.game_creator.get_leaderboard(code)
                      })
Exemplo n.º 2
0
    def test_valid_location_code_of_not_joined_game(self):
        user_middleware = GamePlayerMiddleware(self.david.username)
        # Canva location, Canva game

        game_code = '13T2-JFRN'
        # we know that if this fails, the post request won't work and hence this must be tested
        self.assertFalse(user_middleware.is_authorized_to_access_game(game_code),  "ERROR! User can register a game "
                                                                                     "location of a non-joined game")
Exemplo n.º 3
0
class GamePlayingListView(LoginRequiredMixin, generic.TemplateView):
    template_name = 'play-games.html'
    login_url = '/start'
    player = None

    def get(self, request, code, *args, **kwargs):
        self.game = _GameMiddleware(code)

        if not self.game:
            return handler(request, 404)

        self.player = GamePlayerMiddleware(request.user.username)

        if not self.player.is_authorized_to_access_game(code):
            return handler(request, 404)

        self.maps = MapsMiddleware()

        lat_long = []
        visited = self.player.locations_visited(code)
        for location in visited:
            if location[1] != "???":
                temp = []
                latitude, longitude = self.maps.get_coordinate(location[1])
                temp.append(float(latitude))
                temp.append(float(longitude))
                temp.append(location[1])
                lat_long.append(temp)

        return render(request,
                      self.template_name,
                      context={
                          'game_details': self.game.get_code_and_name(),
                          'visited': self.player.locations_visited(code),
                          'lat_long': lat_long
                      })

    # Handling of when a game player inputs a location code within a game
    # Post Request Values:
    #    game_code: game code retrieved from a hidden input in the form
    #    location_code: location code inputed by a user
    def post(self, request, *args, **kwargs):
        self.game = _GameMiddleware(request.POST['game_code'])

        if not self.game:
            return handler(request, 404)

        self.player = GamePlayerMiddleware(request.user.username)

        if not self.player.is_authorized_to_access_game(
                request.POST['game_code']):
            return handler(request, 404)

        error = ""

        if len(request.POST['location_code']) == 9:
            result = self.player.visit_location(request.POST['location_code'],
                                                request.POST['game_code'])
            if not result:
                error = "Invalid Location Code"
        else:
            error = "Invalid Location Code"

        self.maps = MapsMiddleware()

        lat_long = []
        visited = self.player.locations_visited(request.POST['game_code'])
        for location in visited:
            if location[1] != "???":
                temp = []
                latitude, longitude = self.maps.get_coordinate(location[1])
                temp.append(float(latitude))
                temp.append(float(longitude))
                temp.append(location[1])
                lat_long.append(temp)

        return render(request,
                      self.template_name,
                      context={
                          'game_details':
                          self.game.get_code_and_name(),
                          'visited':
                          self.player.locations_visited(
                              request.POST['game_code']),
                          'lat_long':
                          lat_long,
                          'error':
                          error
                      })