Exemplo n.º 1
0
    def setAnchorPath(self, path):
        # type: (QPainterPath) -> None
        """
        Set the anchor's curve path as a :class:`QPainterPath`.
        """
        self.__anchorPath = QPainterPath(path)
        # Create a stroke of the path.
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        # Shape is wider (bigger mouse hit area - should be settable)
        stroke_path.setWidth(25)
        self.prepareGeometryChange()
        self.__shape = stroke_path.createStroke(path)

        # The full stroke
        stroke_path.setWidth(3)
        self.__fullStroke = stroke_path.createStroke(path)

        # The dotted stroke (when not connected to anything)
        stroke_path.setDashPattern(Qt.DotLine)
        self.__dottedStroke = stroke_path.createStroke(path)

        if self.anchored:
            assert self.__fullStroke is not None
            self.setPath(self.__fullStroke)
            self.__shadow.setPath(self.__fullStroke)
            brush = self.connectedHoverBrush if self.__hover else self.connectedBrush
            self.setBrush(brush)
        else:
            assert self.__dottedStroke is not None
            self.setPath(self.__dottedStroke)
            self.__shadow.setPath(self.__dottedStroke)
            brush = self.normalHoverBrush if self.__hover else self.normalBrush
            self.setBrush(brush)
Exemplo n.º 2
0
    def setAnchorPath(self, path):
        """
        Set the anchor's curve path as a :class:`QPainterPath`.
        """
        self.prepareGeometryChange()
        self.__boundingRect = None

        self.__anchorPath = path
        # Create a stroke of the path.
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        # Shape is wider (bigger mouse hit area - should be settable)
        stroke_path.setWidth(12)
        self.__shape = stroke_path.createStroke(path)

        # The full stroke
        stroke_path.setWidth(3)
        self.__fullStroke = stroke_path.createStroke(path)

        # The dotted stroke (when not connected to anything)
        stroke_path.setDashPattern(Qt.DotLine)
        self.__dottedStroke = stroke_path.createStroke(path)

        if self.anchored:
            self.setPath(self.__fullStroke)
            self.setBrush(self.connectedBrush)
        else:
            self.setPath(self.__dottedStroke)
            self.setBrush(self.normalBrush)
Exemplo n.º 3
0
    def setAnchorPath(self, path):
        """
        Set the anchor's curve path as a :class:`QPainterPath`.
        """
        self.prepareGeometryChange()
        self.__boundingRect = None

        self.__anchorPath = path
        # Create a stroke of the path.
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        # Shape is wider (bigger mouse hit area - should be settable)
        stroke_path.setWidth(12)
        self.__shape = stroke_path.createStroke(path)

        # The full stroke
        stroke_path.setWidth(3)
        self.__fullStroke = stroke_path.createStroke(path)

        # The dotted stroke (when not connected to anything)
        stroke_path.setDashPattern(Qt.DotLine)
        self.__dottedStroke = stroke_path.createStroke(path)

        if self.anchored:
            self.setPath(self.__fullStroke)
            self.setBrush(self.connectedBrush)
        else:
            self.setPath(self.__dottedStroke)
            self.setBrush(self.normalBrush)
Exemplo n.º 4
0
def shape_from_path(
    path,
    width=1,
):
    stroker = QPainterPathStroker()
    stroker.setWidth(width)
    return stroker.createStroke(path)
    def setLine(self, *args, **kwargs):
        super().setLine(*args, **kwargs)

        # extends mouse hit area
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        stroke_path.setWidth(10)
        self.__shape = stroke_path.createStroke(super().shape())
Exemplo n.º 6
0
    def setLine(self, *args, **kwargs):
        super().setLine(*args, **kwargs)

        # extends mouse hit area
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        stroke_path.setWidth(10)
        self.__shape = stroke_path.createStroke(super().shape())
Exemplo n.º 7
0
def stroke_path(path, pen):
    """Create a QPainterPath stroke from the `path` drawn with `pen`.
    """
    stroker = QPainterPathStroker()
    stroker.setCapStyle(pen.capStyle())
    stroker.setJoinStyle(pen.joinStyle())
    stroker.setMiterLimit(pen.miterLimit())
    stroker.setWidth(max(pen.widthF(), 1e-9))

    return stroker.createStroke(path)
Exemplo n.º 8
0
def stroke_path(path, pen):
    """Create a QPainterPath stroke from the `path` drawn with `pen`.
    """
    stroker = QPainterPathStroker()
    stroker.setCapStyle(pen.capStyle())
    stroker.setJoinStyle(pen.joinStyle())
    stroker.setMiterLimit(pen.miterLimit())
    stroker.setWidth(max(pen.widthF(), 1e-9))

    return stroker.createStroke(path)
Exemplo n.º 9
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def arrow_path_plain(line, width):
    """
    Return an :class:`QPainterPath` of a plain looking arrow.
    """
    path = QPainterPath()
    p1, p2 = line.p1(), line.p2()

    if p1 == p2:
        return path

    baseline = QLineF(line)
    # Require some minimum length.
    baseline.setLength(max(line.length() - width * 3, width * 3))
    path.moveTo(baseline.p1())
    path.lineTo(baseline.p2())

    stroker = QPainterPathStroker()
    stroker.setWidth(width)
    path = stroker.createStroke(path)

    arrow_head_len = width * 4
    arrow_head_angle = 50
    line_angle = line.angle() - 180

    angle_1 = line_angle - arrow_head_angle / 2.0
    angle_2 = line_angle + arrow_head_angle / 2.0

    points = [
        p2,
        p2 + QLineF.fromPolar(arrow_head_len, angle_1).p2(),
        p2 + QLineF.fromPolar(arrow_head_len, angle_2).p2(),
        p2,
    ]

    poly = QPolygonF(points)
    path_head = QPainterPath()
    path_head.addPolygon(poly)
    path = path.united(path_head)
    return path
Exemplo n.º 10
0
def arrow_path_plain(line, width):
    """
    Return an :class:`QPainterPath` of a plain looking arrow.
    """
    path = QPainterPath()
    p1, p2 = line.p1(), line.p2()

    if p1 == p2:
        return path

    baseline = QLineF(line)
    # Require some minimum length.
    baseline.setLength(max(line.length() - width * 3, width * 3))
    path.moveTo(baseline.p1())
    path.lineTo(baseline.p2())

    stroker = QPainterPathStroker()
    stroker.setWidth(width)
    path = stroker.createStroke(path)

    arrow_head_len = width * 4
    arrow_head_angle = 50
    line_angle = line.angle() - 180

    angle_1 = line_angle - arrow_head_angle / 2.0
    angle_2 = line_angle + arrow_head_angle / 2.0

    points = [
        p2,
        p2 + QLineF.fromPolar(arrow_head_len, angle_1).p2(),
        p2 + QLineF.fromPolar(arrow_head_len, angle_2).p2(),
        p2,
    ]

    poly = QPolygonF(points)
    path_head = QPainterPath()
    path_head.addPolygon(poly)
    path = path.united(path_head)
    return path
Exemplo n.º 11
0
def shape_from_path(path, width=1,):
    stroker = QPainterPathStroker()
    stroker.setWidth(width)
    return stroker.createStroke(path)
Exemplo n.º 12
0
def path_stroke(path, width=1, join_style=Qt.MiterJoin):
    stroke = QPainterPathStroker()
    stroke.setWidth(width)
    stroke.setJoinStyle(join_style)
    stroke.setMiterLimit(1.0)
    return stroke.createStroke(path)