Exemplo n.º 1
0
def draw():     # Define the draw function (which draws your GUI).
	global EVENT_Button
	global EVENT_Type
	global EVENT_shtoguntype
	global EVENT_String
	global EVENT_Bitmap
	global EVENT_WVTU_1
	global Object_Button
	global Object_Type
	global Object_shtoguntype
	global Object_String
	global Object_Bitmap
	global Object_WVTU_1

	BGL.glClearColor(0.244564, 0.244406, 0.244406, 0.0)
	BGL.glClear(GL_COLOR_BUFFER_BIT)

	BGL.glColor3f(1.000000, 1.000000, 1.000000)
	Object_Button = Draw.Button("Connect to Shotgun", EVENT_Button, 20, 8, 200, 20, "")
	BGL.glRasterPos2i(100, 108)
	Object_Type = Draw.Text("Type")
	Object_shtoguntype = Draw.Menu("Asset", EVENT_shtoguntype, 20, 100, 60, 20, Object_shtoguntype.val, "Type of Shotgun entry")
	Object_String = Draw.String("id : ", EVENT_String, 20, 60, 60, 20,Object_String.val, 399, "ID # for the Shotgun entry")
	BGL.glRasterPos2i(24, 210)
	BGL.glDrawPixels(0, 0, GL_RGB, GL_UNSIGNED_BYTE, Object_Bitmap)
	BGL.glRasterPos2i(24, 152)
	Object_WVTU_1 = Draw.Text("WVTU "+VERSION+"")