def __init__(self, canvas, x=0, y=0, fill='red', text='object'): self.canvas = canvas self.x = x self.y = y self.pile = None self.group = Group(self.canvas) self.createitems(fill, text)
def __init__(self, suit, value, canvas): """Card constructor. Arguments are the card's suit and value, and the canvas widget. The card is created at position (0, 0), with its face down (adding it to a stack will position it according to that stack's rules). """ self.suit = suit self.value = value self.color = COLOR[suit] self.face_shown = 0 self.x = self.y = 0 self.group = Group(canvas) text = "%s %s" % (VALNAMES[value], suit) self.__text = CanvasText(canvas, CARDWIDTH/2, 0, anchor=N, fill=self.color, text=text) self.group.addtag_withtag(self.__text) self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT, outline='black', fill='white') self.group.addtag_withtag(self.__rect) self.__back = Rectangle(canvas, MARGIN, MARGIN, CARDWIDTH-MARGIN, CARDHEIGHT-MARGIN, outline='black', fill='blue') self.group.addtag_withtag(self.__back)
def __init__(self, canvas, x, y, tag=None): self.canvas = canvas self.x = x self.y = y self.objects = [] self.bottom = Bottom(self.canvas, self.x, self.y) self.group = Group(self.canvas, tag=tag) self.group.addtag_withtag(self.bottom.group) self.bindhandlers()
class Pile: """A group of graphical objects.""" def __init__(self, canvas, x, y, tag=None): self.canvas = canvas self.x = x self.y = y self.objects = [] self.bottom = Bottom(self.canvas, self.x, self.y) self.group = Group(self.canvas, tag=tag) self.group.addtag_withtag(self.bottom.group) self.bindhandlers() def bindhandlers(self): self.group.bind('<1>', self.clickhandler) self.group.bind('<Double-1>', self.doubleclickhandler) def add(self, object): self.objects.append(object) self.group.addtag_withtag(object.group) self.position(object) def delete(self, object): object.group.dtag(self.group) self.objects.remove(object) def position(self, object): object.tkraise() i = self.objects.index(object) object.moveto(self.x + i * 4, self.y + i * 8) def clickhandler(self, event): pass def doubleclickhandler(self, event): pass
def __init__(self, x, y, game=None): """Stack constructor. Arguments are the stack's nominal x and y position (the top left corner of the first card placed in the stack), and the game object (which is used to get the canvas; subclasses use the game object to find other stacks). """ self.x = x self.y = y self.game = game self.cards = [] self.group = Group(self.game.canvas) self.group.bind('<1>', self.clickhandler) self.group.bind('<Double-1>', self.doubleclickhandler) self.group.bind('<B1-Motion>', self.motionhandler) self.group.bind('<ButtonRelease-1>', self.releasehandler) self.makebottom()
class Pile: """A group of graphical objects.""" def __init__(self, canvas, x, y, tag=None): self.canvas = canvas self.x = x self.y = y self.objects = [] self.bottom = Bottom(self.canvas, self.x, self.y) self.group = Group(self.canvas, tag=tag) self.group.addtag_withtag(self.bottom.group) self.bindhandlers() def bindhandlers(self): self.group.bind('<1>', self.clickhandler) self.group.bind('<Double-1>', self.doubleclickhandler) def add(self, object): self.objects.append(object) self.group.addtag_withtag(object.group) self.position(object) def delete(self, object): object.group.dtag(self.group) self.objects.remove(object) def position(self, object): object.tkraise() i = self.objects.index(object) object.moveto(self.x + i*4, self.y + i*8) def clickhandler(self, event): pass def doubleclickhandler(self, event): pass
#! /usr/bin/env python
class Object: """Base class for composite graphical objects. Objects belong to a canvas, and can be moved around on the canvas. They also belong to at most one ``pile'' of objects, and can be transferred between piles (or removed from their pile). Objects have a canonical ``x, y'' position which is moved when the object is moved. Where the object is relative to this position depends on the object; for simple objects, it may be their center. Objects have mouse sensitivity. They can be clicked, dragged and double-clicked. The behavior may actually be determined by the pile they are in. All instance attributes are public since the derived class may need them. """ def __init__(self, canvas, x=0, y=0, fill='red', text='object'): self.canvas = canvas self.x = x self.y = y self.pile = None self.group = Group(self.canvas) self.createitems(fill, text) def __str__(self): return str(self.group) def createitems(self, fill, text): self.__oval = Oval(self.canvas, self.x - 20, self.y - 10, self.x + 20, self.y + 10, fill=fill, width=3) self.group.addtag_withtag(self.__oval) self.__text = CanvasText(self.canvas, self.x, self.y, text=text) self.group.addtag_withtag(self.__text) def moveby(self, dx, dy): if dx == dy == 0: return self.group.move(dx, dy) self.x = self.x + dx self.y = self.y + dy def moveto(self, x, y): self.moveby(x - self.x, y - self.y) def transfer(self, pile): if self.pile: self.pile.delete(self) self.pile = None self.pile = pile if self.pile: self.pile.add(self) def tkraise(self): self.group.tkraise()
class Object: """Base class for composite graphical objects. Objects belong to a canvas, and can be moved around on the canvas. They also belong to at most one ``pile'' of objects, and can be transferred between piles (or removed from their pile). Objects have a canonical ``x, y'' position which is moved when the object is moved. Where the object is relative to this position depends on the object; for simple objects, it may be their center. Objects have mouse sensitivity. They can be clicked, dragged and double-clicked. The behavior may actually determined by the pile they are in. All instance attributes are public since the derived class may need them. """ def __init__(self, canvas, x=0, y=0, fill='red', text='object'): self.canvas = canvas self.x = x self.y = y self.pile = None self.group = Group(self.canvas) self.createitems(fill, text) def __str__(self): return str(self.group) def createitems(self, fill, text): self.__oval = Oval(self.canvas, self.x-20, self.y-10, self.x+20, self.y+10, fill=fill, width=3) self.group.addtag_withtag(self.__oval) self.__text = CanvasText(self.canvas, self.x, self.y, text=text) self.group.addtag_withtag(self.__text) def moveby(self, dx, dy): if dx == dy == 0: return self.group.move(dx, dy) self.x = self.x + dx self.y = self.y + dy def moveto(self, x, y): self.moveby(x - self.x, y - self.y) def transfer(self, pile): if self.pile: self.pile.delete(self) self.pile = None self.pile = pile if self.pile: self.pile.add(self) def tkraise(self): self.group.tkraise()
class Stack: """A generic stack of cards. This is used as a base class for all other stacks (e.g. the deck, the suit stacks, and the row stacks). Public methods: add(card) -- add a card to the stack delete(card) -- delete a card from the stack showtop() -- show the top card (if any) face up deal() -- delete and return the top card, or None if empty Method that subclasses may override: position(card) -- move the card to its proper (x, y) position The default position() method places all cards at the stack's own (x, y) position. userclickhandler(), userdoubleclickhandler() -- called to do subclass specific things on single and double clicks The default user (single) click handler shows the top card face up. The default user double click handler calls the user single click handler. usermovehandler(cards) -- called to complete a subpile move The default user move handler moves all moved cards back to their original position (by calling the position() method). Private methods: clickhandler(event), doubleclickhandler(event), motionhandler(event), releasehandler(event) -- event handlers The default event handlers turn the top card of the stack with its face up on a (single or double) click, and also support moving a subpile around. startmoving(event) -- begin a move operation finishmoving() -- finish a move operation """ def __init__(self, x, y, game=None): """Stack constructor. Arguments are the stack's nominal x and y position (the top left corner of the first card placed in the stack), and the game object (which is used to get the canvas; subclasses use the game object to find other stacks). """ self.x = x self.y = y self.game = game self.cards = [] self.group = Group(self.game.canvas) self.group.bind('<1>', self.clickhandler) self.group.bind('<Double-1>', self.doubleclickhandler) self.group.bind('<B1-Motion>', self.motionhandler) self.group.bind('<ButtonRelease-1>', self.releasehandler) self.makebottom() def makebottom(self): pass def __repr__(self): """Return a string for debug print statements.""" return "%s(%d, %d)" % (self.__class__.__name__, self.x, self.y) # Public methods def add(self, card): self.cards.append(card) card.tkraise() self.position(card) self.group.addtag_withtag(card.group) def delete(self, card): self.cards.remove(card) card.group.dtag(self.group) def showtop(self): if self.cards: self.cards[-1].showface() def deal(self): if not self.cards: return None card = self.cards[-1] self.delete(card) return card # Subclass overridable methods def position(self, card): card.moveto(self.x, self.y) def userclickhandler(self): self.showtop() def userdoubleclickhandler(self): self.userclickhandler() def usermovehandler(self, cards): for card in cards: self.position(card) # Event handlers def clickhandler(self, event): self.finishmoving() # In case we lost an event self.userclickhandler() self.startmoving(event) def motionhandler(self, event): self.keepmoving(event) def releasehandler(self, event): self.keepmoving(event) self.finishmoving() def doubleclickhandler(self, event): self.finishmoving() # In case we lost an event self.userdoubleclickhandler() self.startmoving(event) # Move internals moving = None def startmoving(self, event): self.moving = None tags = self.game.canvas.gettags('current') for i in range(len(self.cards)): card = self.cards[i] if card.group.tag in tags: break else: return if not card.face_shown: return self.moving = self.cards[i:] self.lastx = event.x self.lasty = event.y for card in self.moving: card.tkraise() def keepmoving(self, event): if not self.moving: return dx = event.x - self.lastx dy = event.y - self.lasty self.lastx = event.x self.lasty = event.y if dx or dy: for card in self.moving: card.moveby(dx, dy) def finishmoving(self): cards = self.moving self.moving = None if cards: self.usermovehandler(cards)
class Card: """A playing card. A card doesn't record to which stack it belongs; only the stack records this (it turns out that we always know this from the context, and this saves a ``double update'' with potential for inconsistencies). Public methods: moveto(x, y) -- move the card to an absolute position moveby(dx, dy) -- move the card by a relative offset tkraise() -- raise the card to the top of its stack showface(), showback() -- turn the card face up or down & raise it Public read-only instance variables: suit, value, color -- the card's suit, value and color face_shown -- true when the card is shown face up, else false Semi-public read-only instance variables (XXX should be made private): group -- the Canvas.Group representing the card x, y -- the position of the card's top left corner Private instance variables: __back, __rect, __text -- the canvas items making up the card (To show the card face up, the text item is placed in front of rect and the back is placed behind it. To show it face down, this is reversed. The card is created face down.) """ def __init__(self, suit, value, canvas): """Card constructor. Arguments are the card's suit and value, and the canvas widget. The card is created at position (0, 0), with its face down (adding it to a stack will position it according to that stack's rules). """ self.suit = suit self.value = value self.color = COLOR[suit] self.face_shown = 0 self.x = self.y = 0 self.group = Group(canvas) text = "%s %s" % (VALNAMES[value], suit) self.__text = CanvasText(canvas, CARDWIDTH / 2, 0, anchor=N, fill=self.color, text=text) self.group.addtag_withtag(self.__text) self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT, outline='black', fill='white') self.group.addtag_withtag(self.__rect) self.__back = Rectangle(canvas, MARGIN, MARGIN, CARDWIDTH - MARGIN, CARDHEIGHT - MARGIN, outline='black', fill='blue') self.group.addtag_withtag(self.__back) def __repr__(self): """Return a string for debug print statements.""" return "Card(%r, %r)" % (self.suit, self.value) def moveto(self, x, y): """Move the card to absolute position (x, y).""" self.moveby(x - self.x, y - self.y) def moveby(self, dx, dy): """Move the card by (dx, dy).""" self.x = self.x + dx self.y = self.y + dy self.group.move(dx, dy) def tkraise(self): """Raise the card above all other objects in its canvas.""" self.group.tkraise() def showface(self): """Turn the card's face up.""" self.tkraise() self.__rect.tkraise() self.__text.tkraise() self.face_shown = 1 def showback(self): """Turn the card's face down.""" self.tkraise() self.__rect.tkraise() self.__back.tkraise() self.face_shown = 0
class Card: """A playing card. A card doesn't record to which stack it belongs; only the stack records this (it turns out that we always know this from the context, and this saves a ``double update'' with potential for inconsistencies). Public methods: moveto(x, y) -- move the card to an absolute position moveby(dx, dy) -- move the card by a relative offset tkraise() -- raise the card to the top of its stack showface(), showback() -- turn the card face up or down & raise it Public read-only instance variables: suit, value, color -- the card's suit, value and color face_shown -- true when the card is shown face up, else false Semi-public read-only instance variables (XXX should be made private): group -- the Canvas.Group representing the card x, y -- the position of the card's top left corner Private instance variables: __back, __rect, __text -- the canvas items making up the card (To show the card face up, the text item is placed in front of rect and the back is placed behind it. To show it face down, this is reversed. The card is created face down.) """ def __init__(self, suit, value, canvas): """Card constructor. Arguments are the card's suit and value, and the canvas widget. The card is created at position (0, 0), with its face down (adding it to a stack will position it according to that stack's rules). """ self.suit = suit self.value = value self.color = COLOR[suit] self.face_shown = 0 self.x = self.y = 0 self.group = Group(canvas) text = "%s %s" % (VALNAMES[value], suit) self.__text = CanvasText(canvas, CARDWIDTH/2, 0, anchor=N, fill=self.color, text=text) self.group.addtag_withtag(self.__text) self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT, outline='black', fill='white') self.group.addtag_withtag(self.__rect) self.__back = Rectangle(canvas, MARGIN, MARGIN, CARDWIDTH-MARGIN, CARDHEIGHT-MARGIN, outline='black', fill='blue') self.group.addtag_withtag(self.__back) def __repr__(self): """Return a string for debug print statements.""" return "Card(%r, %r)" % (self.suit, self.value) def moveto(self, x, y): """Move the card to absolute position (x, y).""" self.moveby(x - self.x, y - self.y) def moveby(self, dx, dy): """Move the card by (dx, dy).""" self.x = self.x + dx self.y = self.y + dy self.group.move(dx, dy) def tkraise(self): """Raise the card above all other objects in its canvas.""" self.group.tkraise() def showface(self): """Turn the card's face up.""" self.tkraise() self.__rect.tkraise() self.__text.tkraise() self.face_shown = 1 def showback(self): """Turn the card's face down.""" self.tkraise() self.__rect.tkraise() self.__back.tkraise() self.face_shown = 0