Exemplo n.º 1
0
    def __init__(self, basetime, filename, mode='a'):
        """Creates a logger utility, will store results in a python list, and dump them at the
        end when the log is closed..."""

        self.filename = filename
        self.baseTime = basetime
        self.mode = 'a'
        self.logList = []

        if self.filename is 'nolog':
            self.logging = False
            return

        ts = time.time() - self.baseTime

        try:
            with open(self.filename, self.mode) as output:
                output.write("Log created at: ")
                output.write("%07.5f:EOL\n" % ts)
                self.logging = True
        except Exception, e:
            printOut(
                "Cannot create log file at " + self.filename +
                "this log file will not be valid:", 0)
            self.logging = False
            print e
Exemplo n.º 2
0
    def stopLog(self):
        """
        Stop logging.
        Opens the file (usually in append mode), dumps the string list, closes the file.
        :return: None
        """
        if (not self.logging) and (self.filename != 'nolog'):
            printOut("Trying to stop an invalid logger\n", 0)
            return

        ts = time.time() - self.baseTime
        text = ''.join([s for s in self.logList])
        try:
            with open(self.filename, self.mode) as output:
                # fastest method to concatenate strings in Python
                # then do ONE single write to file
                output.write(text)
                output.write("%07.5f:EOL\n" % ts)
                # file is closed after "with" clause
        except Exception, e:
            print e
            printOut("Warning: Failed writing to log file %s" % self.filename,
                     0)
            printOut("Trying temporary file...", 0)
            tempName = str(random.randint)
            with open(tempName, mode='w') as tempfile:
                tempfile.write(text)
                tempfile.write("%07.5f:EOL\n" % ts)
                printOut("Log dumped to file %s\n" % tempName, 0)
 def __init__(self, newTransitions, elements):
     self.transitions = newTransitions
     self.states = elements
     # fix end transition to do nothing
     self.transitions['end'] = {}
     # check that the FSM is correct, meaning at least
     # that all states mentioned in the transitions exist.
     missing = [ el for el in self.transitions.keys() if el not in self.states.keys()]
     if len(missing) > 0:
         printOut("Fatal error, the FSM has names that are not defined",0)
         printOut("Missing elements: %s" % missing,0)
         self.valid = False
     else:
         self.valid = True
def splitTransitionString(transition):
    try:
        if ':' in transition:
            events = transition.split(':')[1].strip()
            events = events.split(',')
        else:
            events = ['auto']

        # parse the transition "fromA,fromB @ toA,toB : whenEvt"
        temp = transition.split('@')
        temp[1] = temp[1].split(':')[0]

        fromStates = [f.strip() for f in temp[0].strip().split(',')]
        toStates = [f.strip() for f in temp[1].strip().split(',')]

        return (fromStates, toStates, events)
    except:
        printOut("Malformed transition: " + transition, 0)
        printOut("fix the file and press ctrl+R")
Exemplo n.º 5
0
    def __init__(self, **kwargs):
        # build basic element
        # this sets all the attributes specified in the generic XML
        super(Calib, self).__init__(**kwargs)

        # window ratio set during World constructor.
        window_ratio = self.config.world.camera.ratio

        # speed from point to point
        self.moveSpeed = float(self.xmlConfig.moveSpeed)
        # fixation time
        self.fixTime = float(self.xmlConfig.fixationTime)

        # load background for calibration if exists
        if (self.xmlConfig.backTexture is not "None"):
            node = loader.loadModel("models/plane")
            node.setName("background")
            try:
                texture = loader.loadTexture(self.xmlConfig.backTexture)
                #texture.setMinfilter(Texture.FTLinearMipmapLinear)
                #texture.setAnisotropicDegree(2)
                node.setTexture(texture)
                node.reparentTo(aspect2d)

                # in Aspect2D, the size is 2*ratio in width and 2 in height
                node.setScale(2 * window_ratio, 1.0, 2.0)
                node.reparentTo(self.hudNP)
            except:
                printOut(
                    "Failed to load texture: " + self.xmlConfig.backTexture, 2)
                sys.exit()

        # creates an empty calibration point
        calPoint = calStimuli(self.hudNP)

        # loads textures for the stimuli: (check out the XML calconfig.xml)
        textures = self.xmlConfig.stimuliTex.texture
        for t in textures:
            # load textures
            texture = loader.loadTexture(t.name)
            scale = float(t.scale)
            order = int(t.order)
            name = t.nodename
            if (t.shrink == 'None'):
                shrink = None
            else:
                shrink = float(t.shrink)
            if (texture):
                calPoint.addTexture(name, texture, scale, order, shrink)

        # once textured have been loaded, create scale (up/down) intervals
        # and store them in the calPoint class. They can be used regardless of
        # the movement.
        calPoint.createScaleIntervals(self.fixTime)

        # keep a reference
        self.calPoint = calPoint

        # read calibration points from config file
        self.calPositions = []
        self.calPositions.append(Vec2(0, 0))

        # On how to use EVAL safely: http://lybniz2.sourceforge.net/safeeval.html
        try:
            randomCalPoints = eval(self.calConfig.calPoints.random)
        except:
            # if it's not True then default to False
            randomCalPoints = False

        if (not randomCalPoints):
            xmlPos = self.xmlConfig.calPoints.calPoint
            # convert to floats and append to list
            # also rescale them
            # Rescale width from 0..1 to -ratio..ratio
            # Rescale height from 0..1 to -1..1
            for p in xmlPos:
                p = map(float, p.pos.split(','))
                p[0] = (p[0] * 2 * window_ratio) - window_ratio
                p[1] = 1 - (p[1] * 2)
                self.calPositions.append(Vec2(p[0], p[1]))

        # animation string when moving from one calib point to another
        self.animCurve = self.xmlConfig.animation

        # initial position for the calibration point (centre ?)
        pos = self.calPositions[0]
        self.calPoint.setPosition(pos.x, pos.y)
        self.currCalPoint = 1