def disable(self): for triggerName in self.triggers: self.ignore('enter' + triggerName) base.localAvatar.createChatInput() camera.reparentTo(render) camera.setPosHpr(0, 0, 0, 0, 0, 0) render.clearFog() self.triggers = None self.toonOof = None self.hitEagleSfx = None self.hitObstacleSfx = None self.cannonMoveSfx = None self.fallSfx = None if self.world: self.world.removeNode() self.world = None self.worldModelPath = None self.nodesToStash = None self.fog = None self.round = None for platform in self.platforms: platform.removeNode() self.platforms = None self.cannonId = None self.cannonBarrel = None self.platformPositions = None base.setBackgroundColor(CIGlobals.DefaultBackgroundColor) self.bgColor = None DistributedMinigame.disable(self)
def disable(self): for triggerName in self.triggers: self.ignore('enter' + triggerName) base.localAvatar.createChatInput() camera.reparentTo(render) camera.setPosHpr(0, 0, 0, 0, 0, 0) render.clearFog() self.triggers = None self.toonOof = None self.hitEagleSfx = None self.hitObstacleSfx = None self.cannonMoveSfx = None self.fallSfx = None if self.world: self.world.removeNode() self.world = None self.worldModelPath = None self.nodesToStash = None self.fog = None self.round = None for platform in self.platforms: platform.removeNode() self.platforms = None self.cannonId = None self.cannonBarrel = None self.platformPositions = None base.setBackgroundColor(CIGlobals.DefaultBackgroundColor) self.bgColor = None DistributedMinigame.disable(self) return
def disable(self): self.myRemoteAvatar.cleanup() self.myRemoteAvatar = None for av in self.remoteAvatars: av.cleanup() del av self.remoteAvatars = None DistributedMinigame.disable(self) return
def disable(self): self.myRemoteAvatar.cleanup() self.myRemoteAvatar = None for av in self.remoteAvatars: av.cleanup() del av self.remoteAvatars = None DistributedMinigame.disable(self) return
def disable(self): if self.thisPlayerWinsLbl: self.thisPlayerWinsLbl.destroy() self.thisPlayerWinsLbl = None base.camera.reparentTo(render) base.camera.setPos(0, 0, 0) base.camera.setHpr(0, 0, 0) if self.myRemoteAvatar: self.myRemoteAvatar.cleanup() del self.myRemoteAvatar self.firstPerson.cleanup() del self.firstPerson self.deleteWorld() base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4.0 / 3.0)) DistributedMinigame.disable(self) return
def disable(self): if self.thisPlayerWinsLbl: self.thisPlayerWinsLbl.destroy() self.thisPlayerWinsLbl = None base.camera.reparentTo(render) base.camera.setPos(0, 0, 0) base.camera.setHpr(0, 0, 0) if self.myRemoteAvatar: self.myRemoteAvatar.cleanup() del self.myRemoteAvatar self.firstPerson.cleanup() del self.firstPerson self.levelLoader.unload() self.levelLoader.cleanup() del self.levelLoader base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4./3.)) DistributedMinigame.disable(self)
def disable(self): for triggerName in self.triggers: self.ignore('enter' + triggerName) self.ignore('ToonCannon::ready') base.localAvatar.getGeomNode().show() base.localAvatar.showNametag3d() base.localAvatar.createChatInput() camera.reparentTo(render) camera.setPosHpr(0, 0, 0, 0, 0, 0) render.clearFog() self.triggers = None self.toonOof = None self.hitEagleSfx = None self.hitObstacleSfx = None self.cannonMoveSfx = None self.fallSfx = None self.cannons = None self.cannon = None if self.world: base.disableAndRemovePhysicsNodes(self.world) self.world.removeNode() self.world = None if self.world2: self.world2.removeNode() self.world2 = None self.worldModelPath = None self.nodesToStash = None if self.olc: self.olc.cleanup() self.olc = None self.round = None for platform in self.platforms: platform.removeNode() self.platforms = None self.cannonId = None self.cannonBarrel = None self.platformPositions = None base.setBackgroundColor(CIGlobals.DefaultBackgroundColor) self.bgColor = None DistributedMinigame.disable(self)
def disable(self): for av in self.remoteAvatars: av.cleanup() del av self.remoteAvatars = None DistributedMinigame.disable(self)