def test_can_not_mark_dot_in_already_marked_cell(self): field = Field.Field(5, 5) player = Player(1, field) another = Player(2, field) field.mark_dot(0, 0, player) field.mark_dot(0, 0, another) self.assertEqual(field.field_array[0][0].owner, player)
def test_can_not_mark_at_the_edge(self): field = Field.Field(5, 5) player = Player(1, field) field.mark_dot(-1, -1, player) field.mark_dot(5, 5, player) field.mark_dot(-1, 5, player) field.mark_dot(5, -1, player) self.assertTrue(is_empty(field))
def test_belongs(self): field = Field.Field(5, 5) player = Player(1, field) field.mark_dot(0, 1, player) # _x field.mark_dot(1, 0, player) # xzx field.mark_dot(2, 1, player) # _x field.mark_dot(1, 2, player) # actually = field.field_array[1][1].belongs_smb() self.assertFalse(actually)
def test_cell_marked_as_occupied_staggered_layout_with_empty(self): field = Field.Field(3, 3) occupier = Player(1, field) field.mark_dot(0, 1, occupier) # _x field.mark_dot(1, 0, occupier) # xzx field.mark_dot(2, 1, occupier) # _x field.mark_dot(1, 2, occupier) # Cycles.find_occupied_dots(field) self.assertEqual(field.field_array[1][1].occupier, occupier)
def test_occupied_cell_marked_as_occupied(self): field = Field.Field(5, 5) occupier = Player(1, field) field.mark_dot(0, 1, occupier) # _x field.mark_dot(1, 0, occupier) # xzx field.mark_dot(2, 1, occupier) # _x field.mark_dot(1, 2, occupier) # Cycles.find_occupied_dots(field) self.assertEqual(field.field_array[1][1].occupier, occupier)
def __init__(self, ui, configurator, server): self.quit_flag = False self.ui = ui self.field = Field.Field(ui.width, ui.height, ui) self.configurator = configurator self.players = configurator.get_players(ui) self.server = server self.should_act = 0 self.interrupted = False
def test_can_not_mark_dot_inside_others_occupied_area(self): field = Field.Field(5, 5) player = Player(1, field) field.mark_dot(0, 1, player) # _x field.mark_dot(1, 0, player) # xzx field.mark_dot(2, 1, player) # _x field.mark_dot(1, 2, player) # Cycles.find_occupied_dots(field) success = field.mark_dot(1, 1, Player(2, field)) self.assertFalse(success)
def test_can_mark_dot_inside_its_own_occupied_area(self): field = Field.Field(5, 5) player = Player(1, field) field.mark_dot(0, 1, player) # _x field.mark_dot(1, 0, player) # xzx field.mark_dot(2, 1, player) # _x field.mark_dot(1, 2, player) # Cycles.find_occupied_dots(field) success = field.mark_dot(1, 1, player) self.assertTrue(success)
def test_dot_inside_occupied_area(self): field = Field.Field(5, 5) player = Player(1, field) field.mark_dot(0, 1, player) # _x field.mark_dot(1, 0, player) # xzx field.mark_dot(2, 1, player) # _x field.mark_dot(1, 2, player) # Cycles.find_occupied_dots(field) occ_b_enm = field.field_array[1][1].occupied_by_enemy() self.assertTrue(occ_b_enm)
def test_dot_outside_occupied_area_do_not_contact_with_area(self): field = Field.Field(6, 6) player = Player(1, field) field.mark_dot(0, 1, player) # _x___z field.mark_dot(1, 0, player) # x_x field.mark_dot(2, 1, player) # _x field.mark_dot(1, 2, player) # _ = Cycles.find_occupied_dots(field) not_occ = field.field_array[5][0].occupied_by_enemy() self.assertFalse(not_occ)
def test_cell_marked_as_occupied_staggered_layout_with_enemy(self): field = Field.Field(3, 3) player_x = Player(1, field) player_z = Player(2, field) field.mark_dot(0, 1, player_z) # xzx field.mark_dot(1, 0, player_z) # zxz field.mark_dot(2, 1, player_z) # xzx field.mark_dot(1, 2, player_z) # field.mark_dot(0, 0, player_x) field.mark_dot(0, 2, player_x) field.mark_dot(2, 2, player_x) field.mark_dot(2, 0, player_x) field.mark_dot(1, 1, player_x) Cycles.find_occupied_dots(field) self.assertEqual(field.field_array[1][1].occupier, player_z)
def test_can_mark_dot(self): field = Field.Field(5, 5) player = Player(1, field) field.mark_dot(2, 3, player) self.assertEqual(field.field_array[2][3].owner, player)