Exemplo n.º 1
0
    def start(self):
        server = Networking.instance.get_server()
        con = ClockNetworking.instance.get_connection()
        server.register_message_listener(con, "clock_time_listener", self.time_listener)

        request = IXPFile()
        request.set_network_function("com.projectgame.clock.clock.registertotimeservice")
        request.add_info("functionName", "clock_time_listener")
        server.no_response_request(con, request)
Exemplo n.º 2
0
    def start(self):
        server = Networking.instance.get_server()
        con = ClockNetworking.instance.get_connection()
        server.register_message_listener(con, self.__FUNCTION_TIMER_STARTED, self.__network_timer_started)
        server.register_message_listener(con, self.__FUNCTION_TIMER_STOPPED, self.__network_timer_stopped)
        server.register_message_listener(con, self.__FUNCTION_TIMER_UPDATED, self.__network_timer_updated)
        server.register_message_listener(con, self.__FUNCTION_TIMER_CALLED, self.__network_timer_called)

        request = IXPFile()
        request.set_network_function("com.projectgame.clock.timer.registertotimerservice")
        request.add_info("startedFunction", self.__FUNCTION_TIMER_STARTED)
        request.add_info("stoppedFunction", self.__FUNCTION_TIMER_STOPPED)
        request.add_info("updatedFunction", self.__FUNCTION_TIMER_UPDATED)
        request.add_info("calledFunction", self.__FUNCTION_TIMER_UPDATED)
        server.no_response_request(con, request)