Exemplo n.º 1
0
    def onBulletCollision(victim, bulletStartPos, bulletSpeed, bulletDir,
                          bulletPos, contacts, data):
        gunDescription = db.DBLogic.g_instance.getComponentByIndex(
            COMPONENT_TYPE.GUNS, data['gunID'])
        if IS_CLIENT:
            for bulletId in data['bullets']:
                if bulletId != None:
                    BigWorld.removeBullet(bulletId)

            Weapons.onClientBulletExplosion(gunDescription, contacts,
                                            data['isPlayer'], victim,
                                            bulletDir)
        else:
            shooter = BigWorld.entities.get(data['shooterID'], None)
            bIsTeamObject = isTeamObject(victim)
            if shooter and not victim.isDestroyed and (
                    not bIsTeamObject
                    or shooter.teamIndex != victim.teamIndex):
                ammoDescription = db.DBLogic.g_instance.getComponentByIndex(
                    COMPONENT_TYPE.AMMO, data['ammoID'])
                distEffectiveness = Weapons.calculateDistEffectiveness(
                    gunDescription, ammoDescription, bulletStartPos, bulletPos)
                damage = Weapons.calculateBulletDamage(
                    shooter, victim, gunDescription,
                    bulletSpeed / WORLD_SCALING, ammoDescription,
                    distEffectiveness)
                parts = [c[1] for c in contacts]
                victim.receiveBullet(shooter, parts, shooter.entityGroupMask,
                                     shooter.teamIndex, data['ammoID'],
                                     data['gunID'], data['modsActivity'],
                                     shooter.objTypeID, shooter.unitNumber,
                                     damage)
                shooter.onHitTarget([victim], DAMAGE_REASON.BULLET,
                                    ACTION_DEALER.PILOT)
        return
 def isActive(self):
     if self._lockTargetId > 0:
         target = BigWorld.entities.get(self._lockTargetId)
         if target is not None and isTeamObject(
                 target) and EntityStates.inState(target,
                                                  EntityStates.GAME):
             return self._lockTargetDamage > _HotChickSkillTargetHPCfc * target.maxHealth
     self._lockTargetId = -1
     return False
Exemplo n.º 3
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 def _execute(self, entityId, triggerName, isOn):
     e = BigWorld.entities.get(entityId)
     if e is None:
         logEntityDoesNotExistError(entityId, self)
         return
     elif not isAvatar(e) and not isTeamObject(e):
         logNotSupportedEntityError(e, self)
         return
     else:
         e.controllers['modelManipulator'].setEffectVisible(
             triggerName, isOn)
         return 'out'
Exemplo n.º 4
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    def _update(self):
        super(MultiStateBombTarget, self)._update()
        isOnTarget = False
        btPos = self._matrixProvider.position
        btScale = self._matrixProvider.hypotScale * bombMarkerCollisionRadius
        inZone = lambda ent: (ent.position - btPos).length < btScale
        for entity in BigWorld.entities.values():
            if isTeamObject(entity) and canAimToEnemyEntity(
                    self._player, entity) and inZone(entity):
                isOnTarget = True
                break

        self.setOnTarget(isOnTarget)
        self.__updateScaleFormHud()
Exemplo n.º 5
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 def setOwner(self, owner):
     AvatarControllerBase.setOwner(self, owner)
     self.__pastTime = 0.0
     self.__isMainEntityAvatar = False if not owner else isAvatar(owner)
     self._wrdh.setOwner(owner)
     if IS_CLIENT:
         if owner:
             self.__isPlayer = self._owner.isPlayer()
             self.__isOwnerAvatar = not isTeamObject(owner)
             self.__initClientUpdateCallBack()
         elif self.__updateCallBack:
             BigWorld.cancelCallback(self.__updateCallBack)
             self.__updateCallBack = None
     return
Exemplo n.º 6
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 def _onInvalidSettings(self, message):
     if self._owner:
         if isTeamObject(self._owner):
             if IS_CLIENT:
                 arenaSettings = db.DBLogic.g_instance.getArenaData(
                     BigWorld.player().arenaType)
             else:
                 arenaSettings = db.DBLogic.g_instance.getArenaData(
                     self._owner.arenaType)
             objData = arenaSettings.getTeamObjectData(
                 self._owner.arenaObjID)
             LOG_ERROR('TeamObject', message, objData['guid'])
         else:
             LOG_ERROR('Avatar', message, self._owner.globalID)
     else:
         LOG_ERROR(message)
    def processTileDamage(self, targetID, startPos, targetImaginePos,
                          damagePerTile, aliveTurretsCount, reduction):
        settings = self._ownerLogic.settings
        tileDir = targetImaginePos - startPos
        tileDir.normalise()
        tileNextTickPos = targetImaginePos + self._ownerLogic.gunDescription.bulletSpeed * 0.1 * tileDir
        tilePrevTickPos = targetImaginePos - self._ownerLogic.gunDescription.bulletSpeed * 0.1 * tileDir
        collidedParts = BigWorld.hm_collideParts(self._ownerEntity.spaceID,
                                                 tilePrevTickPos,
                                                 tileNextTickPos,
                                                 self._ownerEntity)
        victim = None
        victimDist = 0
        precisionK = 1.0
        if collidedParts:
            for entity, partID, position in collidedParts:
                dist = (targetImaginePos - position).length
                if not isTeamObject(entity) and (not victim
                                                 or dist < victimDist):
                    victim = entity
                    victimDist = dist

        else:
            victim = BigWorld.entities.get(targetID)
            if victim:
                victimDist = (victim.position - targetImaginePos).length
                precisionK = max(
                    1 - victimDist / self._ownerLogic.minDamageRadius,
                    settings.minDamagePrc)
        if victim:
            planeTypeDamageK = settings.aircraftClassSettings.getDataForClassByGlobalID(
                victim.globalID)['damageK'] * self._ownerLogic.damageK
            damage = damagePerTile * precisionK * self._ownerLogic.TURRET_FOCUS * planeTypeDamageK * aliveTurretsCount * reduction
            if damage > 0:
                victim.receiveTurretDamage(
                    self._ownerEntity, damage, self._ownerEntity.objTypeID,
                    self._ownerEntity.entityGroupMask,
                    self._ownerEntity.teamIndex, self._ownerEntity.unitNumber,
                    settings.critAbility *
                    self._ownerLogic.TURRET_INFLICT_CRIT,
                    self._ownerLogic.targetSkillModsActivity,
                    DAMAGE_REASON.BULLET, TurretDamageDealer.undefined)
                actionDealer = ACTION_DEALER.TURRET if self._ownerEntity.className in TEAM_OBJECT_CLASS_NAMES else ACTION_DEALER.GUNNER
                self._ownerEntity.onHitTarget([victim],
                                              DAMAGE_REASON.AA_EXPLOSION,
                                              actionDealer)
        return
    def processTileDamage(self, targetID, startPos, targetImaginePos, damagePerTile, aliveTurretsCount, reduction):
        closestParts = BigWorld.hm_closestParts(self._ownerEntity.spaceID, targetImaginePos, self._ownerLogic.explosionRadius)
        if closestParts:
            victimsMap = {}
            for victim, partID, closestPos, dist in closestParts:
                isFriendlyVictim = victim.teamIndex == self._ownerEntity.teamIndex
                if not (isFriendlyVictim or isTeamObject(victim)):
                    prevData = victimsMap.get(victim, (partID, dist))
                    if dist <= prevData[1]:
                        victimsMap[victim] = (partID, dist)

            for victim, victimData in victimsMap.items():
                partID, dist = victimData
                self.__onDamageToVictimPart(victim, dist, damagePerTile, aliveTurretsCount, reduction)

        else:
            victim = BigWorld.entities.get(targetID)
            if victim:
                self.__onDamageToVictimPart(victim, (targetImaginePos - victim.position).length, damagePerTile, aliveTurretsCount, reduction)
Exemplo n.º 9
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    def onClientBulletExplosion(gd, contacts, isPlayer, victim, bulletDir):
        materialId = isTeamObject(victim) and 254 or 255
        materialName = db.DBLogic.g_instance.getMaterialName(materialId)
        if hasattr(gd.explosionParticles, materialName):
            explosionEffectName = gd.explosionParticles.__dict__[materialName]
        else:
            explosionEffectName = gd.explosionParticles.default
        if explosionEffectName:
            import Avatar
            for position, partID, bbox, armor in contacts:
                Avatar.onBulletExplosion(
                    Effects.getEffectId(explosionEffectName), isPlayer,
                    position,
                    bulletDir if materialName == 'aircraft' else None, victim)
                if isPlayer:
                    Weapons.debug_addBulletCollisionEffects(
                        explosionEffectName)
                    Weapons.debug_drawBulletCollisionLines(position)

        return
Exemplo n.º 10
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 def setTarget(self, entity):
     if not self.__inited:
         self.__createTarget()
     if entity is not None and isAvatar(entity):
         self.__matrixProvider.target = entity.matrix
         self.__deflectionTarget(entity)
         self.__offsetMtx.target = self.__matrixProvider
         self.__centerPointOffsetMtx.target = self.__matrixProvider
         if COLLISION_RECORDER:
             self.__matrixProvider.targetEntity = entity
     else:
         self.__matrixProvider.target = None
         self.__deflectionTarget(None)
         if entity is not None and TEAM_OBJECT_PARALLAX_ENABLED and isTeamObject(
                 entity):
             self.__offsetMtx.target = entity.matrix
             self.__centerPointOffsetMtx.target = entity.matrix
         else:
             self.__offsetMtx.target = None
             self.__centerPointOffsetMtx.target = None
         if COLLISION_RECORDER:
             self.__matrixProvider.targetEntity = None
     return
Exemplo n.º 11
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    def doUnownedExplosion(spaceID,
                           bulletPos,
                           explosionRadius,
                           explosionRadiusEffective,
                           explosionDamage,
                           teamIndex,
                           damageReason=DAMAGE_REASON.COMMON_EXPLOSION):
        """
        Perform unowned explosion in specified point with specified params
        """
        closestParts = BigWorld.hm_closestParts(spaceID, bulletPos,
                                                explosionRadius)
        if not closestParts:
            return
        else:
            victimsMap = collections.defaultdict(list)
            for victim, partId, closestPos, dist in closestParts:
                if victim.teamIndex != teamIndex:
                    victimsMap[victim].append((partId, dist))

            normalizeVictimsPartsMap(victimsMap)
            for victim, victimParts in victimsMap.iteritems():
                victimData = db.DBLogic.g_instance.getDestructibleObjectData(
                    victim)
                damagedParts = []
                storePartId = -1
                storeDamage = -1
                if isTeamObject(victim):
                    numParts = len(victimParts)
                else:
                    numParts = 1
                for partId, dist in victimParts:
                    victimPartData = getEntityPartDataByID(
                        victim, partId, victimData)
                    if victimPartData:
                        damage = 1.0
                        if dist < explosionRadiusEffective:
                            damage *= explosionDamage / numParts
                        elif dist <= explosionRadius:
                            distK = (explosionRadius - dist) / (
                                (explosionRadius - explosionRadiusEffective) *
                                numParts)
                            damage *= explosionDamage * distK
                        else:
                            LOG_ERROR(
                                'doUnownedExplosion : dist > explosionRadius, ',
                                partId, 'for object', victim.id)
                        if damage > 0:
                            damagedParts.append({
                                'key': partId,
                                'value': damage
                            })
                    else:
                        LOG_ERROR('Invalid partID', partId, 'for object',
                                  victim, victim.id)

                if storeDamage > 0 and storePartId != -1:
                    damagedParts.append({
                        'key': storePartId,
                        'value': storeDamage
                    })
                if damagedParts:
                    victim.receiveExplosiveDamage(None, damagedParts, 0,
                                                  teamIndex, damageReason, 0)

            return
Exemplo n.º 12
0
    def doExplosiveDamage(owner,
                          bulletPos,
                          explosionRadius,
                          explosionRadiusEffective,
                          explosionDamage,
                          damageReason=DAMAGE_REASON.COMMON_EXPLOSION):
        try:
            spaceID = owner.spaceID
        except:
            return

        closestParts = BigWorld.hm_closestParts(spaceID, bulletPos,
                                                explosionRadius)
        if not closestParts:
            return
        victimsMap = {}
        for victim, partId, closestPos, dist in closestParts:
            isFriendlyVictim = victim.teamIndex == owner.teamIndex
            if not (isFriendlyVictim and isTeamObject(victim)):
                victimParts = victimsMap.get(victim, [])
                if not victimParts:
                    victimsMap[victim] = victimParts
                victimParts.append((partId, dist))

        normalizeVictimsPartsMap(victimsMap)
        for victim, victimParts in victimsMap.items():
            victimData = db.DBLogic.g_instance.getDestructibleObjectData(
                victim)
            damagedParts = []
            storePartId = -1
            storeDamage = -1
            if isTeamObject(victim):
                numParts = len(victimParts)
            else:
                numParts = 1
            isFriendlyVictim = victim.teamIndex == owner.teamIndex
            for partId, dist in victimParts:
                victimPartData = getEntityPartDataByID(victim, partId,
                                                       victimData)
                if victimPartData:
                    if isFriendlyVictim:
                        if damageReason == DAMAGE_REASON.BOMB_EXPLOSION:
                            damage = BOMB_ALLY_DAMAGE
                        elif damageReason == DAMAGE_REASON.ROCKET_EXPLOSION:
                            damage = owner.SETTINGS.ROCKET_ALLY_DAMAGE
                        else:
                            damage = 1.0
                    elif isAvatar(
                            victim
                    ) and damageReason == DAMAGE_REASON.BOMB_EXPLOSION:
                        damage = BOMB_ENEMY_DAMAGE
                    else:
                        damage = 1.0
                    if dist < explosionRadiusEffective:
                        damage *= explosionDamage / numParts
                    elif dist <= explosionRadius:
                        damage *= explosionDamage * (
                            explosionRadius - dist) / (
                                (explosionRadius - explosionRadiusEffective) *
                                numParts)
                    else:
                        LOG_ERROR(
                            'doExplosiveDamage : dist > explosionRadius, ',
                            partId, 'for object', victim, victim.id)
                    if damage > 0:
                        damagedParts.append({'key': partId, 'value': damage})
                else:
                    LOG_ERROR('Invalid partID', partId, 'for object', victim,
                              victim.id)

            if storeDamage > 0 and storePartId != -1:
                damagedParts.append({'key': storePartId, 'value': storeDamage})
            if damagedParts:
                victim.receiveExplosiveDamage(owner, damagedParts,
                                              owner.entityGroupMask,
                                              owner.teamIndex, damageReason,
                                              owner.unitNumber)

        owner.onHitTarget(victimsMap.iterkeys(), damageReason,
                          ACTION_DEALER.PILOT)
Exemplo n.º 13
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 def __calcGunShootData(self, historyLayer, group, gun, gd, shootPosition,
                        shootOrientation, bulletTime):
     bulletStartPos = shootPosition + shootOrientation.rotateVec(
         gun.posDelta)
     rnd = group.syncedRandom.random()
     externalModifiers = self._owner.controllers.get(
         'externalModifiers', None) if hasattr(self._owner,
                                               'controllers') else None
     autoAim = externalModifiers.modifiers.AUTO_AIM if externalModifiers else 1
     reductionDir = gun.reductionDir(
         self._wrdh.getLocalShootDirection(shootOrientation))
     if AUTOGIDER_ENABLED and autoAim:
         autoAimAngleMod = externalModifiers.modifiers.AUTOAIM_ANGLE if externalModifiers else 1
         aimAxis, aimAngle, entityId = self._owner.autoAim(
             historyLayer, bulletStartPos,
             shootOrientation.rotateVec(reductionDir), gd.bulletSpeed,
             gd.bulletFlyDist, bulletTime, AUTOGUIDER_ANGLE_GROUND,
             group.autoguiderAngle, autoAimAngleMod)
         entity = BigWorld.entities.get(entityId)
         if entity:
             autogiuderAngle = AUTOGUIDER_ANGLE_GROUND if isTeamObject(
                 entity) else group.autoguiderAngle
             dist = (self._owner.position - entity.position).length
             norm = min(dist / gd.bulletFlyDist, 1.0)
             k = AUTOGUIDER_SCALE_MINDIST * (
                 1 - norm) + AUTOGUIDER_SCALE_MAXDIST * norm
             if aimAngle < k * autogiuderAngle * autoAimAngleMod:
                 aimAngleNorm = aimAngle / (autogiuderAngle * k *
                                            autoAimAngleMod)
                 smoothCfc = MathExt.clamp(
                     0.0, 1 - (aimAngleNorm - AUTOGUIDER_SMOOTH_ANGLE) /
                     (1 - AUTOGUIDER_SMOOTH_ANGLE), 1.0)
                 if aimAngleNorm <= AUTOGUIDER_FULL_POWER_ANGLE:
                     autoguiderEdge = AUTOGUIDER_EDGE_MIN
                 else:
                     autoguiderEdge = AUTOGUIDER_EDGE_MIN + math.pow(
                         (aimAngleNorm - AUTOGUIDER_FULL_POWER_ANGLE) /
                         (1 - AUTOGUIDER_FULL_POWER_ANGLE),
                         AUTOGUIDER_SMOOTH_POWER) * (AUTOGUIDER_EDGE_MAX -
                                                     AUTOGUIDER_EDGE_MIN)
                 angularArgument = Angle(getEntityVector(self._owner),
                                         getEntityVector(entity))
                 if angularArgument > math.pi * 0.5:
                     angularArgument = math.pi - angularArgument
                 angularNorm = MathExt.clamp(
                     0.0, (angularArgument - AUTOGUIDER_ANGULAR_MIN_PLATO) /
                     (AUTOGUIDER_ANGULAR_MAX_PLATO -
                      AUTOGUIDER_ANGULAR_MIN_PLATO), 1.0)
                 angularCfc = MathExt.lerp(AUTOGUIDER_ANGULAR_MIN_EFFECT,
                                           1.0, angularNorm)
                 if rnd >= autoguiderEdge:
                     minAngle = aimAngle * AUTOGIDER_ANGLE_SCALE * smoothCfc * angularCfc
                 else:
                     minAngle = aimAngle * AUTOGIDER_ANGLE_SCALE * rnd * smoothCfc * angularCfc
                 self.__tempQuat.fromAngleAxis(minAngle, aimAxis)
                 shootOrientation = self.__tempQuat.mul(shootOrientation)
     axisRnd, powRnd = group.syncedRandom.random(
     ), group.syncedRandom.random()
     shootDirection = self.__calculateBulletDir(shootOrientation, group,
                                                reductionDir, axisRnd,
                                                powRnd)
     bulletMinFlightDist = self._owner.settings.airplane.flightModel.weaponOptions.bulletMinFlightDist
     distDispersion = bulletMinFlightDist + (1 - bulletMinFlightDist) * rnd
     return (bulletStartPos, shootDirection * gd.bulletSpeed,
             gd.bulletFlyDist * distDispersion / gd.bulletSpeed, axisRnd,
             powRnd)