Exemplo n.º 1
0
    def __init__(self, m, n, mode):

        # init all events
        EventManager.initEvents()

        EventManager.subscribe("GameFinished", self.onGameFinished)
        EventManager.subscribe("GameStarted", self.onGameStarted)

        # save size and mode
        self.size = [m, n]
        self.mode = mode

        # just to init the value
        self._currentPlayer = 1

        # instantiate model and view
        self.HexBoard = HexBoard(self.size[0], self.size[1])
        self.HexBoard.setReferenceToGame(self)

        if self.UIRequired():
            self.HexGUI = HexGUI(self.size[0], self.size[1], self)
        else:
            self.MachineGUI = MachineGUI(self.size[0], self.size[1], self)

        # set the game to entry point
        self.start(self._currentPlayer)

        if self.UIRequired():
            # main loop starts for event receiving
            self.HexGUI.mainloop()

        if self.UIRequired() == False:
            self.MachineGUI.gameLoop()
Exemplo n.º 2
0
 def __init__(self, m, n, mode):
     
     # init all events
     EventManager.initEvents()
     
     EventManager.subscribe("GameFinished", self.onGameFinished)
     EventManager.subscribe("GameStarted", self.onGameStarted)
     
     # save size and mode
     self.size = [m,n]
     self.mode = mode
     
     # just to init the value
     self._currentPlayer = 1
     
     # instantiate model and view
     self.HexBoard = HexBoard(self.size[0], self.size[1])
     self.HexBoard.setReferenceToGame(self)
     
     if self.UIRequired():
         self.HexGUI = HexGUI(self.size[0], self.size[1], self)
     else:
         self.MachineGUI = MachineGUI(self.size[0], self.size[1], self)
     
     # set the game to entry point
     self.start(self._currentPlayer)
     
     if self.UIRequired():
         # main loop starts for event receiving
         self.HexGUI.mainloop()
     
     if self.UIRequired() == False:
         self.MachineGUI.gameLoop()
Exemplo n.º 3
0
    def __init__(self, m, n, mode):

        self._pause = False

        # save size and mode
        self.size = [m, n]
        self.mode = mode

        # just to init the value
        self._currentPlayer = 1
        self._currentPlayerType = "human"

        if mode == "copy":
            return

        # init all events
        EventManager.initEvents()

        EventManager.subscribe("GameFinished", self.onGameFinished)
        EventManager.subscribe("GameStarted", self.onGameStarted)
        EventManager.subscribe("MoveFinished", self.onMoveFinished)
        EventManager.subscribe("GameUILoaded", self.onGameUILoaded)
        EventManager.subscribe("ToggleVictoryPath", self.onToggleVictoryPath)

        # instantiate model and view
        self.HexBoard = HexBoard(self.size[0], self.size[1])
        self.HexBoard.setReferenceToGame(self)

        self.GameState = 0

        self.moveCounter = 0

        if self.UIRequired():
            self.HexGUI = HexGUI(self.size[0], self.size[1], self)
        else:
            self.MachineGUI = MachineGUI(self.size[0], self.size[1], self)

        if self.mode == "ki":
            self.KI = HexKI(self.size[0], self.size[1])

        if self.mode == "inter" or self.mode == "machine":

            self.KI = []
            self.KI.append(HexKI(self.size[0], self.size[1]))
            self.KI.append(HexKI(self.size[0], self.size[1]))

            self._currentPlayerType = "ki"

        # set the game to entry point
        #self.start(self._currentPlayer)

        if self.UIRequired():

            EventManager.subscribe("UITick", self.onUITick)

            # main loop starts for event receiving
            self.HexGUI.mainloop()

        if self.UIRequired() == False:
            self.GameState = 1
            self.MachineGUI.gameLoop()