Exemplo n.º 1
0
def main():
    grip_dir = os.environ['GRIP_DATA']
    global g_model
    g_model = IO.load(os.path.join(grip_dir, 'aam.new.io'))[1]

    global g_predictor, reference_3d, geo_vs, geo_vts, rect
    rect = None
    pred_fn = os.path.join(grip_dir, 'pred.new.io')
    g_predictor = Face.load_predictor(pred_fn)  #, cutOff=15)
    reference_shape = g_predictor['ref_shape']
    size = reference_shape.shape[0]
    geo_vs = np.zeros((size, 3), dtype=np.float32)
    geo_vs[:size, :2] = reference_shape
    geo_vts = np.zeros((size, 2), dtype=np.float32)
    geo_vts[:size] = reference_shape + 0.5
    geo_ts = np.array([[1, 0, 0, 0], [0, 1, 0, 1000], [0, 0, 1, 0]],
                      dtype=np.float32)
    geo_fs = Face.triangulate_2D(reference_shape)
    geo_bs = []
    for p0, p1, p2 in geo_fs:
        geo_bs.append((p0, p1))
        geo_bs.append((p1, p2))
        geo_bs.append((p2, p0))
    reference_3d = np.zeros((reference_shape.shape[0], 3), dtype=np.float32)
    reference_3d[:, :2] = reference_shape * [100, 100]

    img_vs = np.array([[0, 0, 0], [640, 0, 0], [640, 480, 0], [0, 480, 0]],
                      dtype=np.float32)
    img_vts = np.array([[0, 1], [1, 1], [1, 0], [0, 0]], dtype=np.float32)
    img_fs = np.array([[0, 1, 2, 3]], dtype=np.int32)
    img_ts = np.array([[1, 0, 0, 0], [0, 1, 0, 1000], [0, 0, 1, 0]],
                      dtype=np.float32)

    geo_mesh = GLMeshes(names=['geo_mesh'],
                        verts=[geo_vs],
                        faces=[geo_fs],
                        transforms=[geo_ts],
                        bones=[geo_bs],
                        vts=[geo_vts])
    img_mesh = GLMeshes(names=['img_mesh'],
                        verts=[img_vs],
                        faces=[img_fs],
                        transforms=[img_ts],
                        bones=[None],
                        vts=[img_vts])
    kinect = freenect.init()
    tilt, roll = 0, 0

    if 1:
        kdev = freenect.open_device(kinect, 0)
        freenect.set_led(kdev, 0)  # turn off LED
        freenect.set_tilt_degs(kdev, 25)
        kstate = freenect.get_tilt_state(kdev)
        freenect.update_tilt_state(kdev)
        tilt_angle, tilt_status = kstate.tilt_angle, kstate.tilt_status
        ax, ay, az = kstate.accelerometer_x, kstate.accelerometer_y, kstate.accelerometer_z
        #bottom facing down: (85, 743, 369, 52, 0)
        #right side down: (916, 71, 96, 112, 0)
        #front side down: (52, 63, -863, -128, 0)
        freenect.close_device(kdev)
        y_axis = np.array((ax, ay, az), dtype=np.float32)
        y_axis = y_axis / np.linalg.norm(y_axis)
        roll = np.degrees(np.arctan2(ax, ay))
        tilt = -np.degrees(np.arctan2(az, (ax**2 + ay**2)**0.5))

    fovX = 62.0
    pan_tilt_roll = (0, tilt, roll)
    tx_ty_tz = (0, 1000, 6000)
    P = Calibrate.composeP_fromData((fovX, ), (pan_tilt_roll), (tx_ty_tz), 0)

    global g_camera_rays, g_camera_mat
    h, w = 480 // 2, 640 // 2
    coord, pix_coord = make_coords(h, w)
    #P = np.eye(3,4,dtype=np.float32)
    #P[0,0] = P[1,1] = 2.0
    k1, k2 = 0, 0
    g_camera_mat = Calibrate.makeMat(P, (k1, k2), [w, h])
    K, RT, P, ks, T, wh = g_camera_mat
    coord_undist = coord.copy()
    Calibrate.undistort_points_mat(coord.reshape(-1, 2), g_camera_mat,
                                   coord_undist.reshape(-1, 2))
    g_camera_rays = np.dot(coord_undist,
                           RT[:2, :3])  # ray directions (unnormalized)
    g_camera_rays -= np.dot([-K[0, 2], -K[1, 2], K[0, 0]], RT[:3, :3])
    g_camera_rays /= (np.sum(g_camera_rays**2, axis=-1)**0.5).reshape(
        h, w, 1)  # normalized ray directions
    names = ['kinect']
    vs = [np.zeros((h * w, 3), dtype=np.float32)]
    ts = [np.eye(3, 4, dtype=np.float32)]
    vts = [pix_coord * (1.0 / w, 1.0 / h)]
    faces = [make_faces(h, w)]
    mats = None
    geom_mesh = GLMeshes(names=names,
                         verts=vs,
                         faces=faces,
                         transforms=ts,
                         vts=vts)
    layers = {
        'geom_mesh': geom_mesh,
        'geo_mesh': geo_mesh,
        'img_mesh': img_mesh
    }
    QGLViewer.makeViewer(layers=layers,
                         mats=mats,
                         callback=cb,
                         timeRange=(0, 10000))
Exemplo n.º 2
0
def main(x2d_filename, xcp_filename, c3d_filename=None):
    '''Generate a 3D view of an x2d file, using the calibration.'''
    global x2d_frames, mats, Ps, c3d_frames, primitives, primitives2D, track3d, prev_frame, track_orn, orn_graph, boot, orn_mapper, mar_mapper
    prev_frame = None
    c3d_frames = None
    if c3d_filename != None:
        c3d_dict = C3D.read(c3d_filename)
        c3d_frames, c3d_fps, c3d_labels = c3d_dict['frames'], c3d_dict[
            'fps'], c3d_dict['labels']
    mats, xcp_data = ViconReader.loadXCP(xcp_filename)
    camera_ids = [int(x['DEVICEID']) for x in xcp_data]
    print 'loading 2d'
    x2d_dict = ViconReader.loadX2D(x2d_filename)
    x2d_frames = x2d_dict['frames']
    cameras_info = ViconReader.extractCameraInfo(x2d_dict)
    print 'num frames', len(x2d_frames)
    Ps = [m[2] / (m[0][0, 0]) for m in mats]
    track3d = Label.Track3D(mats)

    primitives = QGLViewer.makePrimitives(vertices=[], altVertices=[])
    primitives2D = QGLViewer.makePrimitives2D(([], [0]))

    global g_all_skels, md
    directory = os.path.join(os.environ['GRIP_DATA'], '151110')
    _, orn_skel_dict = IO.load(os.path.join(directory, 'orn.skel'))
    movie_fn = os.path.join(directory, '50_Grip_RoomCont_AA_02.v2.mov')
    md = MovieReader.open_file(movie_fn,
                               audio=True,
                               frame_offset=0,
                               volume_ups=10)

    asf_filename = os.path.join(directory, 'Martha.asf')
    amc_filename = os.path.join(directory, 'Martha.amc')
    asf_dict = ASFReader.read_ASF(asf_filename)
    mar_skel_dict = ASFReader.asfDict_to_skelDict(asf_dict)
    mar_skel_dict['anim_dict'] = ASFReader.read_AMC(amc_filename, asf_dict)
    for k in ('geom_Vs', 'geom_vsplits', 'geom_Gs'):
        mar_skel_dict[k] = orn_skel_dict[k].copy()
    mar_skel_dict['shape_weights'] = orn_skel_dict['shape_weights']
    mar_skel_dict['geom_dict'] = orn_skel_dict['geom_dict']

    orn_vss = ViconReader.loadVSS(os.path.join(directory, 'Orn.vss'))
    orn_vss_chan_mapping = [
        orn_vss['chanNames'].index(n) for n in orn_skel_dict['chanNames']
    ]
    orn_anim_dict = orn_skel_dict['anim_dict']
    orn_vss_anim = np.zeros(
        (orn_anim_dict['dofData'].shape[0], orn_vss['numChans']),
        dtype=np.float32)
    orn_vss_anim[:, orn_vss_chan_mapping] = orn_anim_dict['dofData']
    orn_anim_dict['dofData'] = orn_vss_anim
    orn_vss['anim_dict'] = orn_anim_dict
    for x in [
            'geom_dict', 'geom_Vs', 'geom_vsplits', 'geom_Gs', 'shape_weights'
    ]:
        orn_vss[x] = orn_skel_dict[x]
    orn_skel_dict = orn_vss

    g_all_skels = {}
    orn_mesh_dict, orn_skel_mesh, orn_geom_mesh = orn_t = Character.make_geos(
        orn_skel_dict)
    g_all_skels['orn'] = (orn_skel_dict, orn_t)
    orn_skel_dict['chanValues'][:] = 0
    Character.updatePoseAndMeshes(orn_skel_dict, orn_skel_mesh, orn_geom_mesh)

    mar_mesh_dict, mar_skel_mesh, mar_geom_mesh = mar_t = Character.make_geos(
        mar_skel_dict)
    g_all_skels['mar'] = (mar_skel_dict, mar_t)

    #ted_mesh_dict, ted_skel_mesh, ted_geom_mesh = ted_t = Character.make_geos(ted_skel_dict)
    #g_all_skels['ted'] = (ted_skel_dict, ted_t)
    #ted_skel_dict['chanValues'][0] += 1000
    #Character.updatePoseAndMeshes(ted_skel_dict, ted_skel_mesh, ted_geom_mesh)

    mnu = orn_skel_dict['markerNamesUnq']
    mns = orn_skel_dict['markerNames']
    effectorLabels = np.array([mnu.index(n) for n in mns], dtype=np.int32)
    orn_graph = Label.graph_from_skel(orn_skel_dict, mnu)
    boot = -10

    track_orn = Label.TrackModel(orn_skel_dict, effectorLabels, mats)

    #ted = GLSkel(ted_skel_dict['Bs'], ted_skel_dict['Gs']) #, mvs=ted_skel_dict['markerOffsets'], mvis=ted_skel_dict['markerParents'])
    #ted = GLSkeleton(ted_skel_dict['jointNames'],ted_skel_dict['jointParents'], ted_skel_dict['Gs'][:,:,3])
    #ted.setName('ted')
    #ted.color = (1,1,0)
    #orn = GLSkeleton(orn_skel_dict['jointNames'],orn_skel_dict['jointParents'], orn_skel_dict['Gs'][:,:,3])
    #orn.setName('orn')
    #orn.color = (0,1,1)

    #square = GLMeshes(names=['square'],verts=[[[0,0,0],[1000,0,0],[1000,1000,0],[0,1000,0]]],vts=[[[0,0],[1,0],[1,1],[0,1]]],faces=[[[0,1,2,3]]],fts=[[[0,1,2,3]]])
    #square.setImageData(np.array([[[0,0,0],[255,255,255]],[[255,255,255],[0,0,0]]],dtype=np.uint8))
    #orn_geom_mesh.setImageData(np.array([[[0,0,0],[255,255,255]],[[255,255,255],[0,0,0]]],dtype=np.uint8))

    P = Calibrate.composeP_fromData((60.8, ), (-51.4, 14.7, 3.2),
                                    (6880, 2860, 5000),
                                    0)  # roughed in camera for 151110
    ks = (0.06, 0.0)
    mat = Calibrate.makeMat(P, ks, (1080, 1920))
    orn_mapper = Opengl.ProjectionMapper(mat)
    orn_mapper.setGLMeshes(orn_geom_mesh)
    orn_geom_mesh.setImage((md['vbuffer'], (md['vheight'], md['vwidth'], 3)))

    mar_mapper = Opengl.ProjectionMapper(mat)
    mar_mapper.setGLMeshes(mar_geom_mesh)
    mar_geom_mesh.setImage((md['vbuffer'], (md['vheight'], md['vwidth'], 3)))

    global g_screen
    g_screen = Opengl.make_quad_distortion_mesh()

    QGLViewer.makeViewer(mat=mat,md=md,layers = {\
		#'ted':ted, 'orn':orn,
		#'ted_skel':ted_skel_mesh,'ted_geom':ted_geom_mesh,\
		#'square':square,



     'orn_skel':orn_skel_mesh,'orn_geom':orn_geom_mesh,\
     'mar_skel':mar_skel_mesh,'mar_geom':mar_geom_mesh,\
      },
    primitives=primitives, primitives2D=primitives2D, timeRange=(0, len(x2d_frames) - 1, 4, 25.0), callback=intersectRaysCB, mats=mats,camera_ids=camera_ids)