Exemplo n.º 1
0
class PlayerSelect(Step):
    def __init__(self, select: Select, min_pieces: Selector,
                 max_pieces: Selector, player: Selector, line_number: int):
        super(PlayerSelect, self).__init__(line_number)
        self.select = select
        self.min = ValueSelector(0) if min_pieces is None else min_pieces
        self.max = ValueSelector(
            99999999) if max_pieces is None else max_pieces
        from Game.selectors import ScopeSelector
        self.player = ScopeSelector("player") if player is None else player

    def perform(self, game_state: GameState):
        self.select.perform(game_state)
        selected = game_state.get_var(self.select.label)
        real_max = self.max.select_one_of_type(game_state, int)
        real_min = self.min.select_one_of_type(game_state, int)
        assert (real_min <= real_max), "Min greater than max" + str(
            self.min) + " " + str(self.max)
        assert (
            real_min <= len(selected)
        ), "Min greater than available options selected by " + str(self.select)
        if real_max > len(selected):
            real_max = len(selected)
        if selected:
            from Game.game import Player
            player = self.player.select_one_of_type(game_state, Player)
            selected = player.select(selected, real_min, real_max, game_state,
                                     self.line_num)
            assert (len(selected) <= real_max)
            assert (len(selected) >= real_min)
        game_state.set_var(selected, self.select.label)
Exemplo n.º 2
0
class PlayerSelect(Step):
    def __init__(self,
                 select: Select,
                 min_pieces: Selector,
                 max_pieces: Selector,
                 player: Selector,
                 line_number: int):
        super(PlayerSelect, self).__init__(line_number)
        self.select = select
        self.min = ValueSelector(0) if min_pieces is None else min_pieces
        self.max = ValueSelector(99999999) if max_pieces is None else max_pieces
        from Game.selectors import ScopeSelector
        self.player = ScopeSelector("player") if player is None else player

    def perform(self, game_state: GameState):
        self.select.perform(game_state)
        selected = game_state.get_var(self.select.label)
        real_max = self.max.select_one_of_type(game_state, int)
        real_min = self.min.select_one_of_type(game_state, int)
        assert(real_min <= real_max), "Min greater than max"+str(self.min)+" "+str(self.max)
        assert(real_min <= len(selected)), "Min greater than available options selected by "+str(self.select)
        if real_max > len(selected):
            real_max = len(selected)
        if selected:
            from Game.game import Player
            player = self.player.select_one_of_type(game_state, Player)
            selected = player.select(selected, real_min, real_max, game_state, self.line_num)
            assert(len(selected) <= real_max)
            assert(len(selected) >= real_min)
        game_state.set_var(selected, self.select.label)
Exemplo n.º 3
0
 def __init__(self, select: Select, min_pieces: Selector,
              max_pieces: Selector, player: Selector, line_number: int):
     super(PlayerSelect, self).__init__(line_number)
     self.select = select
     self.min = ValueSelector(0) if min_pieces is None else min_pieces
     self.max = ValueSelector(
         99999999) if max_pieces is None else max_pieces
     from Game.selectors import ScopeSelector
     self.player = ScopeSelector("player") if player is None else player
Exemplo n.º 4
0
 def __init__(self,
              select: Select,
              min_pieces: Selector,
              max_pieces: Selector,
              player: Selector,
              line_number: int):
     super(PlayerSelect, self).__init__(line_number)
     self.select = select
     self.min = ValueSelector(0) if min_pieces is None else min_pieces
     self.max = ValueSelector(99999999) if max_pieces is None else max_pieces
     from Game.selectors import ScopeSelector
     self.player = ScopeSelector("player") if player is None else player