def end_game(self, context): white_count, black_count = context.boardmodel.count_disks() winner_pdu = GameClientPDUCodec.winner_pdu(Player.EMPTY) if white_count > black_count: winner_pdu = GameClientPDUCodec.winner_pdu(Player.WHITE) elif black_count > white_count: winner_pdu = GameClientPDUCodec.winner_pdu(Player.BLACK) context.request.send_req(context.socket_player_white, winner_pdu) context.request.send_req(context.socket_player_black, winner_pdu) context.request.shutdown_req()
def disconnection_ind(self, context, client): print "[Game Instance] Got a disconnection" winner = None if client == context.socket_player_white: other_player = context.socket_player_black winner = Player.BLACK else: other_player = context.socket_player_white winner = Player.WHITE context.request.send_req(other_player, GameClientPDUCodec.winner_pdu(winner)) context.request.shutdown_req()