Exemplo n.º 1
0
 def on_mouse_release(self, x, y, button):
     """
     Gestione evento pygame.MOUSEBUTTONUP
     :param x:
     :param y:
     :param button:
     :return:
     """
     # verifica se nella lista dei bottoni relativi allo stato corrente ce ne è uno rilasciato
     if self.__current_state == MENU_START:
         Button.check_mouse_release_for_buttons(
             x, y, self.__button_list_menu_start)
         for bt in self.__button_list_menu_start:
             bt.pressed = False
     elif self.__current_state == PAUSE:
         Button.check_mouse_release_for_buttons(x, y,
                                                self.__button_list_pause)
         for bt in self.__button_list_pause:
             bt.pressed = False
     elif self.__current_state == GAME_WIN or self.__current_state == GAME_OVER:
         Button.check_mouse_release_for_buttons(
             x, y, self.__button_list_game_over_win)
         for bt in self.__button_list_game_over_win:
             bt.pressed = False
     elif self.__current_state == INSTRUCTIONS:
         Button.check_mouse_release_for_buttons(
             x, y, self.__button_list_instruction)
         for bt in self.__button_list_instruction:
             bt.pressed = False
     elif self.__current_state == LIST_LEVELS:
         Button.check_mouse_release_for_buttons(x, y,
                                                self.__button_list_levels)
         for bt in self.__button_list_levels:
             bt.pressed = False
Exemplo n.º 2
0
 def __set_button_menu_game_over_win(self):
     """
     Inizializza i bottoni del menu GAME_OVER/GAME_WIN
     :return:
     """
     self.__button_list_game_over_win = []
     self.__button_list_game_over_win.append(
         Button(3, 1, "RESTART", self.__start_game))
     self.__button_list_game_over_win.append(
         Button(4, 1, "MENU", self.__set_state_menu_start))
Exemplo n.º 3
0
 def __set_button_menu_pause(self):
     """
     Inizializza i bottoni del munu PAUSE
     :return:
     """
     # bottoni menu pause
     self.__button_list_pause = []
     self.__button_list_pause.append(
         Button(3, 1, "RIPRENDI", self.__exit_menu_pause))
     self.__button_list_pause.append(
         Button(4, 1, "RESTART", self.__start_game))
     self.__button_list_pause.append(
         Button(5, 1, "MENU", self.__set_state_menu_start))
Exemplo n.º 4
0
 def __set_button_menu_start(self):
     """
     Inizializza i bottoni del menu start
     :return:
     """
     # Button (riga, colonna, txt, function, id=0)
     self.__button_list_menu_start = []
     self.__button_list_menu_start.append(
         Button(2, 1, "START", self.__start_game))
     self.__button_list_menu_start.append(
         Button(3, 1, "LIVELLI", self.__set_state_list_levels))
     self.__button_list_menu_start.append(
         Button(4, 1, "ISTRUZIONI", self.__set_state_instructions))
     self.__button_list_menu_start.append(Button(5, 1, "EXIT", sys.exit))
Exemplo n.º 5
0
 def __set_button_menu_instructions(self):
     """
     Inizializza bottoni menu ISTRUZIONI
     :return:
     """
     self.__button_list_instruction = []
     self.__button_list_instruction.append(
         Button(9, 1, "BACK", self.__set_state_menu_start))
Exemplo n.º 6
0
 def __set_button_menu_levels(self):
     """
     Inizializza bottoni del menu scelta LIVELLI
     :return:
     """
     self.__button_list_levels = []
     row = 2
     column = 0
     if DEBUG:
         print("num_livelli: " + str(MAX_LEVEL))
     for i in range(1, MAX_LEVEL + 1):
         self.__button_list_levels.append(
             Button(row,
                    column,
                    "Livello " + str(i),
                    self.__select_level,
                    bt_id=i))
         column += 1
         if column == 3:
             column = 0
             row += 1
     self.__button_list_levels.append(
         Button(9, 1, "BACK", self.__set_state_menu_start))
Exemplo n.º 7
0
 def on_mouse_press(self, x, y, button):
     """
     Gestione evento pygame.MOUSEBUTTONDOWN
     :param x:
     :param y:
     :param button:
     :return:
     """
     # verifica se nella lista dei bottoni relativi allo stato corrente ce ne è uno premuto
     if self.__current_state == MENU_START:
         Button.check_mouse_press_for_buttons(x, y,
                                              self.__button_list_menu_start)
     if self.__current_state == PAUSE:
         Button.check_mouse_press_for_buttons(x, y,
                                              self.__button_list_pause)
     if self.__current_state == GAME_WIN or self.__current_state == GAME_OVER:
         Button.check_mouse_press_for_buttons(
             x, y, self.__button_list_game_over_win)
     if self.__current_state == INSTRUCTIONS:
         Button.check_mouse_press_for_buttons(
             x, y, self.__button_list_instruction)
     if self.__current_state == LIST_LEVELS:
         Button.check_mouse_press_for_buttons(x, y,
                                              self.__button_list_levels)