def setUp(self): self.ability_1 = {'deal_damage_to_opponent': partial(abilities.deal_damage_to_opposite_player, damage=2)} self.ability_2 = {DIVINE_SHIELD: abilities.divine_shield} self.ability_charge = {CHARGE: abilities.charge} self.card_1 = Minion(name='C1', cost=1, abilities=dict(), attack=1, health=1, minion_type=None) self.card_2 = Minion(name='C2', cost=1, abilities=dict(), attack=1, health=1, minion_type=None) self.card_3 = Minion(name='C3', cost=1, abilities=dict(), attack=2, health=2, minion_type=None) self.card_4 = Minion(name='C4', cost=1, abilities=dict(), attack=2, health=2, minion_type=None) self.card_5 = Minion(name='C5', cost=1, abilities=dict(), attack=3, health=3, minion_type=None) self.card_6 = Minion(name='C6', cost=1, abilities=dict(), attack=3, health=3, minion_type=None) self.card_7 = Minion(name='C7', cost=1, abilities=dict(), attack=4, health=4, minion_type=None) self.card_8 = Minion(name='C8', cost=1, abilities=dict(), attack=4, health=4, minion_type=None) self.spell_1 = Spell(name='PaSpell', cost=1, abilities={**self.ability_1, **self.ability_2}) self.hero_1 = Hero(name='Pamisio', cost=0, abilities=dict(), attack=0, health=20, hero_class=None) self.hero_2 = Hero(name='Pamewcia', cost=0, abilities=dict(), attack=0, health=20, hero_class=None) self.first_player = Player(self.hero_1, [], [], [], []) self.second_player = Player(self.hero_2, [], [], [], []) self.state = State(self.first_player, self.second_player)
def play_start_agent_offensive_vs_mcts(): deck1, deck2 = build_decks() hero_1 = Hero(name='Agent', cost=0, abilities=dict(), attack=0, health=20, hero_class=None) hero_2 = Hero(name='MCTS', cost=0, abilities=dict(), attack=0, health=20, hero_class=None) first_player = Player(hero_1, [], deck1, [], []) second_player = Player(hero_2, [], deck2, [], []) state = State(first_player, second_player) state.draw_card() state.draw_card() state.switch_players() state.draw_card() state.draw_card() state.draw_card() turns = 1 root_wins = [] root_loses = [] best_child_wins = [] best_child_losses = [] visited_nodes = [] while not state.is_terminal: state.new_turn_for_one_player() # state, path = get_random_state(state) state, path = get_new_state(state, evaluation_utils.offensive_strategy) #print("\n\nAction taken by {}: {}\n\n".format(state.current_player.name, path)) #print_state(state.get_player_by_name(hero_1.name), state.get_player_by_name(hero_2.name)) if state.is_terminal: break start_node = get_node_from_state(state) best_child = perform_mcts(start_node) state, path = best_child['state'], best_child['path'] root_wins.append(start_node['wins']) root_loses.append(start_node['losses']) best_child_wins.append(best_child['wins']) best_child_losses.append(best_child['losses']) visited_nodes.append(start_node['wins'] + start_node['losses']) #print("\n\nAction taken by {}: {}\n\n".format(state.current_player.name, path)) #print_state(state.get_player_by_name(hero_1.name), state.get_player_by_name(hero_2.name)) turns += 1 visited_nodes.append(start_node['wins'] + start_node['losses']) mcts_win = 1 if state.get_player_by_name('Agent').health == 0 else 0 #print_state(state.get_player_by_name(hero_1.name), state.get_player_by_name(hero_2.name)) return turns, root_wins, root_loses, best_child_wins, best_child_losses, visited_nodes, mcts_win
def game(): deck1, deck2 = build_decks() hero_1 = Hero(name='Pamisio', cost=0, abilities=dict(), attack=0, health=20, hero_class=None) hero_2 = Hero(name='Pamewcia', cost=0, abilities=dict(), attack=0, health=20, hero_class=None) first_player = Player(hero_1, [], deck1, [], []) second_player = Player(hero_2, [], deck2, [], []) state = State(first_player, second_player) for i in range(2): state.draw_card() state.switch_players() for i in range(3): state.draw_card() state.switch_players() for mana in range(1, 10): state.draw_card() print("Player {}".format(1)) print("Hand: {}".format([(minion.name, minion.cost) for minion in state.current_player.hand])) for card in state.current_player.board: card.summoning_sickness = False state = get_new_state(state, mana, evaluation_utils.offensive_strategy) print("Player 1 health = {} \nPlayer 2 health = {}".format( state.current_player.hero.health, state.opposite_player.hero.health)) state.switch_players() state.draw_card() print("\nPlayer {}".format(2)) print("Hand: {}".format([(minion.name, minion.cost) for minion in state.current_player.hand])) for card in state.current_player.board: card.summoning_sickness = False state = get_new_state(state, mana, evaluation_utils.offensive_strategy) print("Player 1 health = {} \nPlayer 2 health = {}".format( state.current_player.hero.health, state.opposite_player.hero.health)) state.switch_players() print("\n----------------\n") if state.is_terminal: break
def setUp(self): with open(CARDS_FILE) as json_file: data = json.load(json_file) self.abusive_sergeant = card_from_json(data[0]) self.agent_squire = card_from_json(data[1]) self.divine_strength = card_from_json(data[2]) self.selfless_hero = card_from_json(data[3]) self.divine_favor = card_from_json(data[4]) self.seal_of_champions = card_from_json(data[5]) self.steward_of_darshire = card_from_json(data[6]) self.wolfrider = card_from_json(data[7]) self.blessing_of_kings = card_from_json(data[8]) self.defender_of_argus = card_from_json(data[9]) self.hero_1 = Hero(name='Pamisio', cost=0, abilities=dict(), attack=0, health=20, hero_class=None) self.hero_2 = Hero(name='Pamewcia', cost=0, abilities=dict(), attack=0, health=20, hero_class=None) self.first_player = Player(self.hero_1, [], [], [], []) self.second_player = Player(self.hero_2, [], [], [], []) self.state = State(self.first_player, self.second_player)