Exemplo n.º 1
0
class TestCards(unittest.TestCase):
    def setUp(self):
        self.ability_1 = {'deal_damage_to_opponent': partial(abilities.deal_damage_to_opposite_player, damage=2)}
        self.ability_2 = {DIVINE_SHIELD: abilities.divine_shield}
        self.ability_charge = {CHARGE: abilities.charge}

        self.card_1 = Minion(name='C1', cost=1, abilities=dict(), attack=1, health=1, minion_type=None)
        self.card_2 = Minion(name='C2', cost=1, abilities=dict(), attack=1, health=1, minion_type=None)

        self.card_3 = Minion(name='C3', cost=1, abilities=dict(), attack=2, health=2, minion_type=None)
        self.card_4 = Minion(name='C4', cost=1, abilities=dict(), attack=2, health=2, minion_type=None)

        self.card_5 = Minion(name='C5', cost=1, abilities=dict(), attack=3, health=3, minion_type=None)
        self.card_6 = Minion(name='C6', cost=1, abilities=dict(), attack=3, health=3, minion_type=None)

        self.card_7 = Minion(name='C7', cost=1, abilities=dict(), attack=4, health=4, minion_type=None)
        self.card_8 = Minion(name='C8', cost=1, abilities=dict(), attack=4, health=4, minion_type=None)

        self.spell_1 = Spell(name='PaSpell', cost=1, abilities={**self.ability_1, **self.ability_2})

        self.hero_1 = Hero(name='Pamisio', cost=0, abilities=dict(), attack=0, health=20, hero_class=None)
        self.hero_2 = Hero(name='Pamewcia', cost=0, abilities=dict(), attack=0, health=20, hero_class=None)

        self.first_player = Player(self.hero_1, [], [], [], [])
        self.second_player = Player(self.hero_2, [], [], [], [])

        self.state = State(self.first_player, self.second_player)

    def test_play_spell(self):
        self.first_player.hand = [self.card_1, self.spell_1]
        self.first_player.board = [self.card_3]

        self.state.play_card(1)

        self.assertEqual(self.first_player.hand, [self.card_1])
        self.assertEqual(self.first_player.board, [self.card_3])
        self.assertEqual(self.first_player.graveyard, [self.spell_1])
        self.assertEqual(self.second_player.hero.health, 18)

    def test_attack_minion_by_minion_1(self):
        self.first_player.board = [self.card_1, self.card_3]
        self.second_player.board = [self.card_2, self.card_4]

        self.state.attack(0, 1)
        self.assertEqual(self.first_player.graveyard, [self.card_1])
        self.assertEqual(self.first_player.board, [self.card_3])
        self.assertEqual(self.second_player.board, [self.card_2, self.card_4])
        self.assertEqual(self.second_player.board[1].health, 1)

    def test_attack_minion_by_minion_2(self):
        self.first_player.board = [self.card_1, self.card_3]
        self.second_player.board = [self.card_2, self.card_4]

        self.state.attack(1, 0)
        self.assertEqual(self.first_player.board, [self.card_1, self.card_3])
        self.assertEqual(self.second_player.board, [self.card_4])
        self.assertEqual(self.second_player.graveyard, [self.card_2])
        self.assertEqual(self.first_player.board[1].health, 1)

    def test_summoning_sickness_is_true_when_minion_is_played(self):
        self.state.current_player.hand = [self.card_1]
        self.state.play_card(0)

        self.assertTrue(self.card_1.summoning_sickness)

    def test_summoning_sickness_when_minion_with_charge_is_played(self):
        self.card_1.abilities[CHARGE] = partial(abilities.charge, minion=self.card_1)
        self.state.current_player.hand = [self.card_1]
        self.state.play_card(0)
        self.assertFalse(self.card_1.summoning_sickness)

    def test_divine_shield_reduce_damage_to_zero_and_disappear(self):
        self.card_1.abilities[DIVINE_SHIELD] = abilities.divine_shield
        self.state.current_player.board = [self.card_2]
        self.state.opposite_player.board = [self.card_1]

        self.state.attack(0, 0)

        self.assertTrue(DIVINE_SHIELD not in self.card_1.abilities)
        self.assertEqual(self.card_2.health, 0)
        self.assertEqual(self.state.current_player.board, [])
        self.assertEqual(self.state.current_player.graveyard, [self.card_2])
Exemplo n.º 2
0
class TestDeck(unittest.TestCase):
    def setUp(self):
        with open('../HearthstoneAI/cards.json') as json_file:
            data = json.load(json_file)
            self.abusive_sergeant = card_from_json(data[0])
            self.agent_squire = card_from_json(data[1])
            self.divine_strength = card_from_json(data[2])
            self.selfless_hero = card_from_json(data[3])
            self.divine_favor = card_from_json(data[4])
            self.seal_of_champions = card_from_json(data[5])
            self.steward_of_darshire = card_from_json(data[6])
            self.wolfrider = card_from_json(data[7])
            self.blessing_of_kings = card_from_json(data[8])
            self.defender_of_argus = card_from_json(data[9])
        
        self.hero_1 = Hero(name='Pamisio', cost=0, abilities=dict(), attack=0, health=20, hero_class=None)
        self.hero_2 = Hero(name='Pamewcia', cost=0, abilities=dict(), attack=0, health=20, hero_class=None)

        self.first_player = Player(self.hero_1, [], [], [], [])
        self.second_player = Player(self.hero_2, [], [], [], [])

        self.state = State(self.first_player, self.second_player)

    def test_abusive_sergeant(self):
        """
        Give a minion +2_Attack this turn.
        :return:
        """
        self.assertEqual(self.abusive_sergeant.attack, 1)
        self.assertEqual(self.abusive_sergeant.health, 1)
        self.assertEqual(self.abusive_sergeant.cost, 1)

        self.first_player.hand = [self.abusive_sergeant]
        self.first_player.board = [self.agent_squire]

        self.state.play_card(0)
        self.assertEqual(self.state.current_player.hand, [])
        self.assertEqual(self.state.current_player.board, [self.agent_squire, self.abusive_sergeant])
        self.assertEqual(self.agent_squire.attack, 3)

        self.state.compensate_abilities()
        self.assertEqual(self.agent_squire.attack, 1)
        self.state.compensate_abilities()
        self.assertEqual(self.agent_squire.attack, 1)

    def test_agent_squire(self):
        """
        Divine Shield
        :return:
        """
        self.abusive_sergeant.health = 5

        self.assertEqual(self.agent_squire.attack, 1)
        self.assertEqual(self.agent_squire.health, 1)
        self.assertEqual(self.agent_squire.cost, 1)

        self.first_player.board = [self.abusive_sergeant]
        self.second_player.board = [self.agent_squire]

        self.state.attack(0, 0)
        self.assertEqual(self.abusive_sergeant.health, 4)
        self.assertEqual(self.agent_squire.health, 1)

        self.state.disable_sickness()
        self.state.attack(0, 0)
        self.assertEqual(self.abusive_sergeant.health, 3)
        self.assertEqual(self.agent_squire.health, 0)
        self.assertEqual(self.state.opposite_player.graveyard, [self.agent_squire])

    def test_divine_strength(self):
        """
        Give a minion +1/+2.
        :return:
        """
        self.first_player.hand = [self.divine_strength]
        self.first_player.board = [self.abusive_sergeant]
        self.state.play_card(0)

        self.assertEqual(self.abusive_sergeant.attack, 2)
        self.assertEqual(self.abusive_sergeant.health, 3)
        self.assertEqual(self.abusive_sergeant.cost, 1)
        self.assertEqual(self.state.current_player.graveyard, [self.divine_strength])
        self.state.compensate_abilities()
        self.assertEqual(self.abusive_sergeant.attack, 2)
        self.assertEqual(self.abusive_sergeant.health, 3)

    def test_selfless_hero(self):
        """
        Deathrattle: Give a random friendly minion Divine Shield.
        :return:
        """
        self.first_player.board = [self.abusive_sergeant]
        self.second_player.board = [self.selfless_hero]
        self.state.attack(0, 0)

        #TODO Fails because there is no minion that can receive a divine shield. Except to pass.

    def test_divine_favor(self):
        """
        Draw cards until you have as many in hand as your opponent.
        :return:
        """
        self.first_player.hand = [self.divine_favor]
        self.first_player.deck = [self.divine_strength, self.seal_of_champions]
        self.second_player.hand = [self.abusive_sergeant, self.agent_squire]

        self.state.play_card(0)
        self.assertEqual(len(self.first_player.hand), len(self.second_player.hand))
        self.assertEqual(self.first_player.graveyard, [self.divine_favor])

    def test_seal_of_champions(self):
        """
        Give a minion +3 Attack and Divine Shield.
        :return:
        """
        self.selfless_hero.health = 10

        self.first_player.hand = [self.seal_of_champions]
        self.first_player.board = [self.abusive_sergeant]
        self.second_player.board = [self.selfless_hero]

        self.state.play_card(0)
        self.assertEqual(self.abusive_sergeant.attack, 4)
        self.state.switch_players()

        self.state.attack(0, 0)
        self.assertEqual(self.abusive_sergeant.health, 1)
        self.assertEqual(self.selfless_hero.health, 6)
        self.state.disable_sickness()

        self.state.attack(0, 0)
        self.assertLessEqual(self.abusive_sergeant.health, 0)
        self.assertEqual(self.selfless_hero.health, 2)
        self.assertEqual(self.first_player.graveyard, [self.seal_of_champions, self.abusive_sergeant])

    def test_steward_of_darshire(self):
        """
        Divine Shield
        :return:
        """
        self.abusive_sergeant.health = 9
        self.abusive_sergeant.attack = 3

        self.first_player.board = [self.abusive_sergeant]
        self.second_player.board = [self.steward_of_darshire]

        self.state.attack(0, 0)
        self.assertEqual(self.abusive_sergeant.health, 6)
        self.assertEqual(self.steward_of_darshire.health, 3)

        self.state.disable_sickness()
        self.state.attack(0, 0)
        self.assertEqual(self.abusive_sergeant.health, 3)
        self.assertEqual(self.steward_of_darshire.health, 0)
        self.assertEqual(self.state.opposite_player.graveyard, [self.steward_of_darshire])

    def test_wolfrider(self):
        """
        Charge.
        :return:
        """
        self.first_player.hand = [self.wolfrider]
        self.state.play_card(0)
        self.assertEqual(self.wolfrider.summoning_sickness, False)

    def test_blessing_of_kings(self):
        """
        Give a minion +4/+4.
        :return:
        """
        self.first_player.hand = [self.blessing_of_kings]
        self.first_player.board = [self.abusive_sergeant]
        self.state.play_card(0)

        self.assertEqual(self.abusive_sergeant.attack, 5)
        self.assertEqual(self.abusive_sergeant.health, 5)
        self.assertEqual(self.abusive_sergeant.cost, 1)
        self.state.compensate_abilities()
        self.assertEqual(self.abusive_sergeant.attack, 5)
        self.assertEqual(self.abusive_sergeant.health, 5)

    def test_defender_of_argus(self):
        """
        Give your two random minions +1/+1 and Taunt.
        :return:
        """
        self.first_player.hand = [self.defender_of_argus]
        self.first_player.board = [self.abusive_sergeant]
        self.state.play_card(0)

        self.assertEqual(self.abusive_sergeant.attack, 2)
        self.assertEqual(self.abusive_sergeant.health, 2)
        self.assertEqual(self.abusive_sergeant.cost, 1)
        self.assertEqual(self.abusive_sergeant.attack, 2)
        self.assertEqual(self.abusive_sergeant.health, 2)