Exemplo n.º 1
0
    def setup(self,
              graph,
              graph_config,
              main_app,
              max_turns,
              button_presses,
              number=-1,
              button_ratio=0.2,
              real_user=True):
        """
        Does a single run of a game - 3 stages:
        Graph learning - the main game section.
        Questionnaire - A list of questions about the graph
        Results - The result screen and summary of the data.
        :param graph_config:
        :param real_user: Bool. False if machine player
        :param number: The game number
        :param main_app: The main who called this screen
        :param max_turns: Number of steps for the game
        :param graph: The graph used in this specific game
        """
        # Init
        self.game_number = number
        self.main_app = main_app
        self.real_user = real_user
        self.score = 0

        self.graph = graph
        self.max_turns = max_turns
        main_app.discovered_graph = None
        self.graph_config = graph_config
        self.button_presses = button_presses
        self.button_ratio = button_ratio

        self.graph_game = GraphTabletDisplay(self)
Exemplo n.º 2
0
    def run_q_player(self, graph_file_path, log_file_path):
        Utils.read_game_config_file(CONFIG_FILE_PATH)
        Utils.read_graph_config_file(GRAPH_CONFIG_PATH)
        Utils.image_folder = path.join("..", Utils.image_folder)

        log.setLevel(Utils.game_config_data['Default']['log_level'])
        session_length = 1000

        graph = load_py_graph(graph_file_path)
        q_matrix = QMatrix(action_space=4, max_steps=int(Utils.game_config_data['Default']['max_turns']), nodes_in_graph=len(graph.node_list))

        with open(log_file_path,'w') as f:
            f.write("episode, score\n")
            for i in range(session_length):
                dummy_screen = DummyScreen(graph)
                game = GraphTabletDisplay(dummy_screen)
                data_handler = GameDataHandler(GRAPH_CONFIG_PATH, graph.size)
                data_handler.add_view_to_db(game.get_info_from_screen())

                rw = 0
                game.press_button(self.auto_first_press + 1)
                data_handler.add_view_to_db(game.get_info_from_screen())
                q_matrix.reinit(known_nodes=len(data_handler.get_real_nodes()))
                for j in range(1, int(Utils.game_config_data['Default']['max_turns'])):
                    log.debug("doing a step {}/{}".format(j, Utils.game_config_data['Default']['max_turns']))
                    btn = q_matrix.choose_action_epsilon_greedy()
                    game.press_button(btn + 1)
                    data_handler.add_view_to_db(game.get_info_from_screen())
                    rw = q_matrix.update_matrix(num_nodes=len(data_handler.get_real_nodes()), current_step=btn)
                log.info("Q session {}:{} - reword:{}".format(i, session_length, rw))
                f.write("{},{}\n".format(i + 1, rw))
Exemplo n.º 3
0
def run_buttons_on_graph(graph, buttons):
    #log = logging.getLogger()
    #log.setLevel(Utils.game_config_data['Default']['log_level'])
    dummy_screen = DummyScreen(graph)
    game = GraphTabletDisplay(dummy_screen)
    #game.run()
    data_handler = GameDataHandler(GRAPH_CONFIG_FILE, graph.size)
    data_handler.add_view_to_db(game.get_info_from_screen())
    for i in range(int(Utils.game_config_data['Default']['max_turns'])):
        #log.debug("doing a step {}/{}".format(i, Utils.game_config_data['Default']['max_turns']))
        game.press_button(int(buttons[i]))
        data_handler.add_view_to_db(game.get_info_from_screen())

    # print ("known nodes-"+str(data_handler.get_number_of_known_nodes())+"\n")
    answer = (data_handler.get_number_of_known_nodes() == len(graph.node_list))
    return answer, data_handler.get_number_of_known_nodes()
Exemplo n.º 4
0
class GraphGameScreen(Screen):
    real_user = True
    game_number = -1
    main_app = None
    score = 0

    max_turns = -1
    graph = None
    graph_config = None
    button_presses = None

    graph_game = None
    event = None

    def setup(self,
              graph,
              graph_config,
              main_app,
              max_turns,
              button_presses,
              number=-1,
              button_ratio=0.2,
              real_user=True):
        """
        Does a single run of a game - 3 stages:
        Graph learning - the main game section.
        Questionnaire - A list of questions about the graph
        Results - The result screen and summary of the data.
        :param graph_config:
        :param real_user: Bool. False if machine player
        :param number: The game number
        :param main_app: The main who called this screen
        :param max_turns: Number of steps for the game
        :param graph: The graph used in this specific game
        """
        # Init
        self.game_number = number
        self.main_app = main_app
        self.real_user = real_user
        self.score = 0

        self.graph = graph
        self.max_turns = max_turns
        main_app.discovered_graph = None
        self.graph_config = graph_config
        self.button_presses = button_presses
        self.button_ratio = button_ratio

        self.graph_game = GraphTabletDisplay(self)

    def on_enter(self, *args):
        log_str = 'start,'
        log_str += 'turns=' + str(self.graph_game.max_turns) + ','
        GLogger.log(logging.INFO,
                    "",
                    action=LogAction.data,
                    obj='game_graph_' + str(self.game_number),
                    comment=log_str)
        self.main_app.current_graph = self.graph
        self.button_presses = []

        self.graph_game.load()
        self.explanation()
        if self.game_number == 0:  # first game is also on timer
            self.event = Clock.schedule_once(self.next_game,
                                             FIRST_GAME_DURATION)

    def explanation(self):
        if self.game_number == 1:
            SoundLoader.load('Sounds/6.wav').play()

        if self.game_number > 8:
            pass
            #Goren - add explantion to the last graph
            #SoundLoader.load('Sounds/6.wav').play()

    def end_graph(self):
        KL.log.insert(action=LogAction.data, comment='end graph')
        self.graph_game.the_end = True
        if not self.graph_game.is_playing:
            self.main_app.discovered_graph = self.graph_game.current_data_handler.cleaned_graph(
            )
            self.main_app.current_graph = self.graph
            self.log_graphs()
            self.next_game()

    def log_graphs(self):
        graph_number = self.main_app.sm.screen_names.index(
            self.main_app.sm.current)
        game_number = self.main_app.sm.screens[graph_number].game_number

        graph_data = save_graph_json(self.main_app.discovered_graph)
        KL.log.insert(action=LogAction.data,
                      obj="game_%d_graph_%d_discovered" %
                      (game_number, graph_number),
                      comment=json.dumps(graph_data),
                      sync=True)

        graph_data = save_graph_json(self.main_app.current_graph)
        KL.log.insert(action=LogAction.data,
                      obj="game_%d_graph_%d_current" %
                      (game_number, graph_number),
                      comment=json.dumps(graph_data),
                      sync=True)

    def next_game(self, *args):
        if self.game_number == 0:
            self.event.cancel()

        log_str = 'end game'
        GLogger.log(logging.INFO,
                    "",
                    action=LogAction.data,
                    obj='game_graph_' + str(self.game_number),
                    comment=log_str)

        try:
            self.main_app.sm.current = 'game_questionnaire_' + str(
                self.game_number)
        except Exception as e:
            print("except Exception as e\n")
            GLogger.log(logging.INFO,
                        "",
                        action=LogAction.data,
                        obj='game_graph_',
                        comment='the_end - {}'.format(e),
                        sync=True)
            self.graph_game.is_playing = True
            self.end_subject()

    def end_subject(self):
        #Goren
        #added exiting here, the shutting down is problematic - should we do something like exit(1)?
        KL.log.insert(action=LogAction.data, comment='end game')
        self.main_app.stop()