def test_updateScores(): """ GIVEN a Game model and Player models WHEN a score is updated THEN check scores are updated correctly for each player and the answer count increases """ new_game = Game('1234', ["-37.2236053,145.929006"], 5) player_one = Player('Sam') player_two = Player('Dan') player_three = Player('Mo') new_game.addPlayer(player_one) new_game.addPlayer(player_two) new_game.addPlayer(player_three) new_game.calcPlayerCount() new_game.updateScores("Mo", 300) new_game.updateScores("Sam", 600) new_game.updateScores("Dan", 900) assert new_game.pin == '1234' assert new_game.arrayOfPlayers == [player_one, player_two, player_three] assert new_game.scores == {"Sam": 600, "Dan": 900, "Mo": 300} assert new_game.round == 0 assert new_game.totalRounds == 5 assert new_game.playerCount == 3 assert new_game.started == False assert new_game.randomLocations == ["-37.2236053,145.929006"] assert new_game.answerCount == 3
def test_addScore(): """ GIVEN a Player model WHEN a Player's score is updated THEN check the score has been updated """ new_player = Player('Sam') new_player.addScore(300) assert new_player.score == 300
def test_addLatestLocation(): """ GIVEN a Player model WHEN a Player's location coordinates are updated THEN check the score has been updated """ new_player = Player('Sam') new_player.addLatestLocation('40.7376767', '-73.9918385') assert new_player.lat == '40.7376767' assert new_player.long == '-73.9918385'
def player_hit(self, player: Player): if player.state is Player.State.EXPLODING or player.state is Player.State.DEAD: return for m in pygame.sprite.spritecollide(player, self.enemy_missiles, False): if m.state is Missile.State.ALIVE: player.get_hit(m) m.active = False m.set_state(Missile.State.EXPLODING) self.hits += 1 SoundManager.sound_player_hit()
def __init__(self, screen, stars, clock): self.screen = screen self.stars = stars EnemyMissile.init() PlayerMissile.init() Rocket.init() Enemy.init() Player.init() SecondPlayer.init() self.clock = clock self.enemies_wrapper = None self.missile_wrapper = None self.player1 = None self.player2 = None self.huds = None self.player = None self.player1 = None self.player2 = None
def test_new_player(): """ GIVEN a Player model WHEN a new Player is created THEN check the name, score, lat and long are defined correctly """ new_player = Player('Sam') assert new_player.name == 'Sam' assert new_player.score == 0 assert new_player.lat == 0 assert new_player.long == 0
def test_calcPlayerCount(): """ GIVEN a Game model and Player models WHEN a player is added to a game THEN check playerCount is calculated based on the items in arrayOfPlayers """ new_game = Game('1234', ["-37.2236053,145.929006"], 5) player_one = Player('Sam') player_two = Player('Dan') player_three = Player('Mo') new_game.addPlayer(player_one) new_game.addPlayer(player_two) new_game.addPlayer(player_three) new_game.calcPlayerCount() assert new_game.pin == '1234' assert new_game.arrayOfPlayers == [player_one, player_two, player_three] assert new_game.scores == {"Sam": 0, "Dan": 0, "Mo": 0} assert new_game.round == 0 assert new_game.totalRounds == 5 assert new_game.playerCount == 3 assert new_game.started == False assert new_game.randomLocations == ["-37.2236053,145.929006"] assert new_game.answerCount == 0
def test_startGame(): """ GIVEN a Game model and Player models WHEN a game is started THEN check count of players, change the started flag to 'true' and increment the round """ new_game = Game('1234', ["-37.2236053,145.929006"], 5) player_one = Player('Sam') player_two = Player('Dan') player_three = Player('Mo') new_game.addPlayer(player_one) new_game.addPlayer(player_two) new_game.addPlayer(player_three) new_game.startGame() assert new_game.pin == '1234' assert new_game.arrayOfPlayers == [player_one, player_two, player_three] assert new_game.scores == {"Sam": 0, "Dan": 0, "Mo": 0} assert new_game.round == 1 assert new_game.totalRounds == 5 assert new_game.playerCount == 3 assert new_game.started == True assert new_game.randomLocations == ["-37.2236053,145.929006"] assert new_game.answerCount == 0
def test_addPlayer(): """ GIVEN a Game model and Player model WHEN a player is added to a game THEN check the player is added to the arrayOfPlayers """ new_player = Player('Sam') new_game = Game('1234', ["-37.2236053,145.929006"], 5) new_game.addPlayer(new_player) assert new_game.pin == '1234' assert new_game.arrayOfPlayers == [new_player] assert new_game.scores == {"Sam": 0} assert new_game.round == 0 assert new_game.totalRounds == 5 assert new_game.playerCount == 0 assert new_game.started == False assert new_game.randomLocations == ["-37.2236053,145.929006"] assert new_game.answerCount == 0
def player_prefab(self, t=1): if t == 1: return Player(pygame.Rect(self.screen.get_width()/2 + 80, self.screen.get_height() - 60, 40, 40), 9) else: return SecondPlayer(pygame.Rect(self.screen.get_width()/2 - 80, self.screen.get_height() - 65, 40, 40), 9)