Exemplo n.º 1
0
def main_game_loop():

    ##-- This is for navigating the map --##
    global opening, x, y
    if os.path.getsize('Worldmap.db') == 8192:
        Engine.map_builder()
    # while os.path.getsize('Worldmap.db') != 10000:
    #     print('Loading...........')
    if opening == True:

        Story.intro_story(player_in_game.name)
        input("Press Enter to continue: ")
        opening = False
    map_info = Engine.get_tile(x, y)

    Screen.display(f"Location: {map_info[0][2]}")
    move_to = input(
        "Which way do you want to travel?\n\n(1): North\n(2): South\n(3): East\n(4): West\n(5): Quit\nInput a Number:>  "
    )
    ##-- NORTH = 1, SOUTH = 2, EAST = 3, & WEST = 4
    if move_to == '1':  ##-- UP --##
        if y > 0:
            y -= 1
            encounter()
        else:
            print('NEED TO MAKE THE PLAYER TO TELEPORT TO OTHER SIDE OF MAP')
            pause()
            main_game_loop()

    elif move_to == '2':  ##-- DOWN --##
        if y < small:
            y += 1
            encounter()
        else:
            print('NEED TO MAKE THE PLAYER TO TELEPORT TO OTHER SIDE OF MAP')
            pause()
            main_game_loop()

    elif move_to == '3':  ##-- RIGHT --##
        if x > 0:
            x += 1
            encounter()
        else:
            print('NEED TO MAKE THE PLAYER TO TELEPORT TO OTHER SIDE OF MAP')
            pause()
            main_game_loop()

    elif move_to == '4':  ##-- LEFT --##
        if x < small:
            x -= 1
            encounter()
        else:
            print('NEED TO MAKE THE PLAYER TO TELEPORT TO OTHER SIDE OF MAP')
            pause()
            main_game_loop()

    elif move_to == '5':  ##-- QUIT, I'll take this out after testing --##
        sys.exit()
Exemplo n.º 2
0
def get_resouces():
    biome_into = Engine.get_tile(x, y)
    biome_item = Biome.world_biomes[biome_into[2]]['resource']
    random_item = random.choice(biome_item)
    item = Items.resources[random_item]

    player_inventory.add_item(item)
    pause()
    if biome_or_subBiome == False:
        main_game_loop()
    else:
        sub_map_move()
Exemplo n.º 3
0
def main_game_loop():

    ##-- This is for navigating the map --##
    global opening, x, y, sub_x, sub_y, biome_or_subBiome
    biome_or_subBiome = False
    if os.path.getsize('Worldmap.db') == 12288:
        Engine.map_builder()
    # while os.path.getsize('Worldmap.db') != 10000:
    #     print('Loading...........')
    if opening == True:

        Story.intro_story(player_in_game.name)
        input("Press Enter to continue: ")
        opening = False
    map_info = Engine.get_tile(x, y)
    sub_x = map_info[0][8]
    sub_y = map_info[0][9]
    Engine.update_tile(x, y, True)
    Screen.display(f"Location: {map_info[0][3]}")
    move_to = input(
        "Which way do you want to travel?\n\n(1): North\n(2): South\n(3): East\n(4): West\n(5): Inspect Area\n(6): Inventory\n(7): Look For Resources\nInput a Number:>  "
    )
    ##-- NORTH = 1, SOUTH = 2, EAST = 3, & WEST = 4
    if move_to == '1':  ##-- UP --##
        if y > 0:
            y -= 1
            encounter()
        else:
            print('NEED TO MAKE THE PLAYER TO TELEPORT TO OTHER SIDE OF MAP')
            pause()
            main_game_loop()

    elif move_to == '2':  ##-- DOWN --##
        if y < small:
            y += 1
            encounter()
        else:
            print('NEED TO MAKE THE PLAYER TO TELEPORT TO OTHER SIDE OF MAP')
            pause()
            main_game_loop()

    elif move_to == '3':  ##-- RIGHT --##
        if x > 0:
            x += 1
            encounter()
        else:
            print('NEED TO MAKE THE PLAYER TO TELEPORT TO OTHER SIDE OF MAP')
            pause()
            main_game_loop()

    elif move_to == '4':  ##-- LEFT --##
        if x < small:
            x -= 1
            encounter()
        else:
            print('NEED TO MAKE THE PLAYER TO TELEPORT TO OTHER SIDE OF MAP')
            pause()
            main_game_loop()

    elif move_to == '5':
        inspect_area(map_info[0][2])

    elif move_to == '6':
        look_in_inventory()

    elif move_to == '7':
        get_resouces()

    elif move_to == 'Quit':  ##-- QUIT, I'll take this out after testing --##
        sys.exit()

    else:
        print("Not an option.")
        pause()
        main_game_loop()
Exemplo n.º 4
0
def sub_map_move():
    global biome_or_subBiome, x, y, sub_x, sub_y
    clear()
    biome_or_subBiome = True
    map_info = Engine.get_tile(x, y)

    sub_map_info = Engine.get_subTile(x, y, sub_x, sub_y)
    Engine.update_subTile(x, y, sub_x, sub_y, True)
    Screen.display(
        f"Biome in: {sub_map_info[0][4]}    Room: {sub_map_info[0][5]}")
    if sub_x == map_info[0][8] and sub_y == map_info[0][9]:
        options = "Which way do you want to move?\n\n(1): North\n(2): South\n(3): East\n(4): West\n(5): Look For Resources\n(6): Inventory\n(7): Exit\nInput a Number:>  "
    else:
        options = "Which way do you want to move?\n\n(1): North\n(2): South\n(3): East\n(4): West\n(5): Look For Resources\n(6): Inventory\nInput a Number:>  "

    move_to = input(options)
    ##-- NORTH = 1, SOUTH = 2, EAST = 3, & WEST = 4
    if move_to == '1':  ##-- UP --##
        if sub_y > 0:
            sub_y -= 1
            encounter()
        else:
            print('Looks Like It Dead Ends Here')
            pause()
            main_game_loop()

    elif move_to == '2':  ##-- DOWN --##
        if sub_y < small:
            sub_y += 1
            encounter()
        else:
            print('Looks Like It Dead Ends Here')
            pause()
            main_game_loop()

    elif move_to == '3':  ##-- RIGHT --##
        if sub_x > 0:
            sub_x += 1
            encounter()
        else:
            print('Looks Like It Dead Ends Here')
            pause()
            main_game_loop()

    elif move_to == '4':  ##-- LEFT --##
        if sub_x < small:
            sub_x -= 1
            encounter()
        else:
            print('Looks Like It Dead Ends Here')
            pause()
            main_game_loop()

    elif move_to == '5':
        get_resouces()

    elif move_to == '6':
        look_in_inventory()

    elif move_to == '7' and sub_x == map_info[0][8] and sub_y == map_info[0][9]:
        main_game_loop()

    elif move_to == 'Quit':  ##-- QUIT, I'll take this out after testing --##
        sys.exit()
Exemplo n.º 5
0
def random_enemy():
    global mob
    biome_info = Engine.get_tile(x, y)
    spawns = Biome.world_biomes[biome_info[0][2]]['spawns']
    random_mob = random.choice(spawns)
    mob = Mobs.hostail_mobs[random_mob]
Exemplo n.º 6
0
    elif move_to == '4':  ##-- LEFT --##
        if x < small:
            x -= 1
            encounter()
        else:
            print('NEED TO MAKE THE PLAYER TO TELEPORT TO OTHER SIDE OF MAP')
            pause()
            main_game_loop()

    elif move_to == '5':
        inspect_area(map_info[0][2])

    elif move_to == '6':
        look_in_inventory()

    elif move_to == '7':
        get_resouces()

    elif move_to == 'Quit':  ##-- QUIT, I'll take this out after testing --##
        sys.exit()

    else:
        print("Not an option.")
        pause()
        main_game_loop()


Engine.make_map_datebase()

main()