def getBlendedNextMotion2(nextMotionA, nextMotionB, prevEndPosture, t=None, attachPosition=True, attachOrientation=True):
     
    dA = prevEndPosture - nextMotionA[0]
    dB = prevEndPosture - nextMotionB[0]
    
    newNextMotionA = nextMotionA.copy()
    newNextMotionB = nextMotionB.copy()

    if attachPosition:
        p_offset_A = dA.rootPos
        p_offset_B = dB.rootPos
#        d.disableTranslation()
        newNextMotionA.translateByOffset(p_offset_A)
        newNextMotionB.translateByOffset(p_offset_B)

    if attachOrientation:
        R_offset_A = dA.getJointOrientationLocal(0)
        R_offset_A = mm.exp(mm.projectionOnVector(mm.logSO3(R_offset_A), mm.v3(0,1,0))) # # project on y axis
        R_offset_B = dA.getJointOrientationLocal(0)
        R_offset_B = mm.exp(mm.projectionOnVector(mm.logSO3(R_offset_B), mm.v3(0,1,0))) # # project on y axis
#        d.disableRotations([0])
        newNextMotionA.rotateTrajectory(R_offset_A)
        newNextMotionB.rotateTrajectory(R_offset_B)

    if t==None:
        blendedNextMotion = blendSegmentSmooth(newNextMotionA, newNextMotionB)
    else:
        blendedNextMotion = blendSegmentFixed(newNextMotionA, newNextMotionB, t)
    
#    del blendedNextMotion[0]
    return blendedNextMotion
def blendSegmentFixed(motionSegment0, motionSegment1, t, attachPosition=True, attachOrientation=True):
    motionSegment1 = motionSegment1.copy()
    if attachPosition:
        p_offset = motionSegment0[0].rootPos - motionSegment1[0].rootPos
        motionSegment1.translateByOffset(p_offset)
    if attachOrientation:
        R_offset = np.dot(motionSegment0[0].localRs[0], motionSegment1[0].localRs[0].T)
        R_offset = mm.exp(mm.projectionOnVector(mm.logSO3(R_offset), mm.v3(0,1,0))) # # project on y axis
        motionSegment1.rotateTrajectory(R_offset)
    
#    newMotion = ym.JointMotion( [None]*(int( (len(motionSegment    0)+len(motionSegment1))/2.) ) )
    newMotion = ym.JointMotion( [None]*(int( (1-t)*len(motionSegment0) + t*len(motionSegment1)) ) )
#    df0 = float(len(newMotion)) / len(motionSegment0)
#    df1 = float(len(newMotion)) / len(motionSegment1)
    for frame in range(len(newMotion)):
        normalizedFrame = float(frame)/(len(newMotion)-1)
#        normalizedFrame2 = yfg.H1(normalizedFrame)
#        normalizedFrame2 += df0*yfg.H2(normalizedFrame)
#        normalizedFrame2 += df1*yfg.H3(normalizedFrame)
#        posture0_at_normalizedFrame = motionSegment0.getPostureAt(normalizedFrame2*(len(motionSegment0)-1))
#        posture1_at_normalizedFrame = motionSegment1.getPostureAt(normalizedFrame2*(len(motionSegment1)-1))
#        newMotion[frame] = posture0_at_normalizedFrame.blendPosture(posture1_at_normalizedFrame, normalizedFrame2)
#        print normalizedFrame*(len(motionSegment0)-1)
        posture0_at_normalizedFrame = motionSegment0.getPostureAt(normalizedFrame*(len(motionSegment0)-1))
        posture1_at_normalizedFrame = motionSegment1.getPostureAt(normalizedFrame*(len(motionSegment1)-1))
#        newMotion[frame] = posture0_at_normalizedFrame.blendPosture(posture1_at_normalizedFrame, normalizedFrame)
        newMotion[frame] = posture0_at_normalizedFrame.blendPosture(posture1_at_normalizedFrame, t)
    return newMotion
Exemplo n.º 3
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def blendSegmentSmooth(motionSegment0,
                       motionSegment1,
                       attachPosition=True,
                       attachOrientation=True):
    motionSegment1 = motionSegment1.copy()
    if attachPosition:
        p_offset = motionSegment0[0].rootPos - motionSegment1[0].rootPos
        motionSegment1.translateByOffset(p_offset)
    if attachOrientation:
        R_offset = np.dot(motionSegment0[0].localRs[0],
                          motionSegment1[0].localRs[0].T)
        R_offset = mm.exp(
            mm.projectionOnVector(mm.logSO3(R_offset),
                                  mm.vec3(0, 1, 0)))  # # project on y axis
        motionSegment1.rotateTrajectory(R_offset)

    newMotion = ym.JointMotion([None] * (int(
        (len(motionSegment0) + len(motionSegment1)) / 2.)))
    #    newMotion = ym.JointMotion( [None]*(int( t*len(motionSegment0) + (1-t)*len(motionSegment1)) ) )
    df0 = float(len(newMotion)) / len(motionSegment0)
    df1 = float(len(newMotion)) / len(motionSegment1)
    for frame in range(len(newMotion)):
        normalizedFrame = float(frame) / (len(newMotion) - 1)
        normalizedFrame2 = yfg.H1(normalizedFrame)
        normalizedFrame2 += df0 * yfg.H2(normalizedFrame)
        normalizedFrame2 += df1 * yfg.H3(normalizedFrame)

        posture0_at_normalizedFrame = motionSegment0.getPostureAt(
            normalizedFrame2 * (len(motionSegment0) - 1))
        posture1_at_normalizedFrame = motionSegment1.getPostureAt(
            normalizedFrame2 * (len(motionSegment1) - 1))
        newMotion[frame] = posture0_at_normalizedFrame.blendPosture(
            posture1_at_normalizedFrame, normalizedFrame2)
    return newMotion
Exemplo n.º 4
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def getBlendedNextMotion2(nextMotionA,
                          nextMotionB,
                          prevEndPosture,
                          t=None,
                          attachPosition=True,
                          attachOrientation=True):

    dA = prevEndPosture - nextMotionA[0]
    dB = prevEndPosture - nextMotionB[0]

    newNextMotionA = nextMotionA.copy()
    newNextMotionB = nextMotionB.copy()

    if attachPosition:
        p_offset_A = dA.rootPos
        p_offset_B = dB.rootPos
        #        d.disableTranslation()
        newNextMotionA.translateByOffset(p_offset_A)
        newNextMotionB.translateByOffset(p_offset_B)

    if attachOrientation:
        R_offset_A = dA.getJointOrientationLocal(0)
        R_offset_A = mm.exp(
            mm.projectionOnVector(mm.logSO3(R_offset_A),
                                  mm.vec3(0, 1, 0)))  # # project on y axis
        R_offset_B = dA.getJointOrientationLocal(0)
        R_offset_B = mm.exp(
            mm.projectionOnVector(mm.logSO3(R_offset_B),
                                  mm.vec3(0, 1, 0)))  # # project on y axis
        #        d.disableRotations([0])
        newNextMotionA.rotateTrajectory(R_offset_A)
        newNextMotionB.rotateTrajectory(R_offset_B)

    if t is None:
        blendedNextMotion = blendSegmentSmooth(newNextMotionA, newNextMotionB)
    else:
        blendedNextMotion = blendSegmentFixed(newNextMotionA, newNextMotionB,
                                              t)


#    del blendedNextMotion[0]
    return blendedNextMotion
Exemplo n.º 5
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    def extraDraw():
        frame = viewer.getCurrentFrame()

        for footName in footNames:
            #            if footName == RFOOT:
            if footName == LFOOT:
                #            if True:
                footPos = motion[frame].getPosition(footName)
                Rg = motion[frame].getGlobalRFromParent(footName)
                #            ygh.drawSO3(Rg, footPos, (0,255,0))

                logRg = mm.logSO3(Rg)
                logRg_sagittal = mm.projectionOnVector(logRg, sagittalAxis)
                logRg_lateral = mm.projectionOnVector(logRg,
                                                      lateralAxisMap[footName])
                ygh.drawVector(logRg_sagittal, footPos, (255, 255, 0))
                ygh.drawVector(logRg_lateral, footPos, (0, 255, 255))

        for index, contactStates in list(contactStatesMap.items()):
            if contactStates[frame]:
                ygh.drawPoint(motion.getPosition(index, frame),
                              (255, 255, 255), 5.)
Exemplo n.º 6
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    sagittalAxis = horizontalRight
    lateralAxisMap = {LFOOT: horizontalDirection, RFOOT: -horizontalDirection}

    size_sagittals_map = {
        LFOOT: [None] * len(motion),
        RFOOT: [None] * len(motion)
    }
    size_laterals_map = {
        LFOOT: [None] * len(motion),
        RFOOT: [None] * len(motion)
    }
    for i in range(len(motion)):
        for footName in footNames:
            Rg = motion[i].getGlobalRFromParent(footName)
            logRg = mm.logSO3(Rg)
            logRg_sagittal = mm.projectionOnVector(logRg, sagittalAxis)
            logRg_lateral = mm.projectionOnVector(logRg,
                                                  lateralAxisMap[footName])
            size_sagittals_map[footName][i] = mm.componentOnVector(
                logRg, sagittalAxis)
            size_laterals_map[footName][i] = mm.componentOnVector(
                logRg, lateralAxisMap[footName])

    lPeakFrames, lPeakTypes = yma.getFootPeakFramesAndTypes(
        size_sagittals_map[LFOOT], lFootStates, 5)
    rPeakFrames, rPeakTypes = yma.getFootPeakFramesAndTypes(
        size_sagittals_map[RFOOT], rFootStates, 5)

    showL = True
    showR = True
    plot = ymp.SmartPlot()