Exemplo n.º 1
0
def removeOverlapPathlist(paths):
    Layer = GSLayer()
    G.add_paths(layer, paths)
    Layer = G.remove_overlap(Layer)
    newpaths = Layer.paths
    del Layer
    return newpaths
Exemplo n.º 2
0
def CreateShapeComponent(font, sizex, sizey, shapetype, shapename):

    if font.glyphs[shapename]: del font.glyphs[shapename]
    ng = GSGlyph()
    ng.name = shapename
    ng.category = "Mark"
    ng.export = True
    font.glyphs.append(ng)
    mid = font.masters[0].id
    layer = GSLayer()
    layer.layerId = mid
    ng.layers[mid] = layer
    layer.width = 0

    # add speck, blob, perhaps even a line?
    if shapetype == "circle":
        shape = drawCircle(0, 0, sizex, sizey)
    elif shapetype == "diamond":
        shape = drawDiamond(0, 0, sizex, sizey)
    elif shapetype == "rectangle":
        shape = drawRectangle(0, 0, sizex, sizey)
    elif shapetype == "triangle":
        shape = drawTriangle(0, 0, sizex, sizey)
    else:
        shape = drawDiamond(0, 0, sizex, sizey)

    G.add_paths(layer, [shape])
    return ng
Exemplo n.º 3
0
    def Fill_Halftone(self, thislayer, shape, shapetype):

        t = shape
        shapelist = PathToNodeList(t)

        x = int(t.bounds.origin.x)
        y = int(t.bounds.origin.y)
        w = int(t.bounds.size.width)
        h = int(t.bounds.size.height)

        grid = 13
        size = random.randrange(12, 24)
        size = 8

        for row in range(y, y + h, grid):
            for col in range(x, x + w, grid):
                if point_inside_polygon(col, row, shapelist):
                    nx = math.floor(col / grid) * grid
                    ny = math.floor(row / grid) * grid
                    if row % 2 == 0:
                        adjust = grid / 2
                    else:
                        adjust = 0
                    c = drawCircle(nx + adjust, ny, size, size)
                    G.add_paths(thislayer, [c])
            size += 0.1
Exemplo n.º 4
0
def ApplyBurn(thislayer, groups):

    for g in groups:

        if len(g) > 2:

            shiftmax = random.randrange(1, 50)
            shiftype = random.choice(["x", "y", "xy"])

            templayer = GSLayer()
            G.add_paths(templayer, g)
            templayer.removeOverlap()

            for p in templayer.paths:
                ShiftPath(p, shiftmax, shiftype)
                G.add_paths(thislayer, [p])
Exemplo n.º 5
0
def CreateLineComponent(font, direction, size, shapename):

    if font.glyphs[shapename]: del font.glyphs[shapename]
    ng = GSGlyph()
    ng.name = shapename
    ng.category = "Mark"
    ng.export = True
    font.glyphs.append(ng)
    firstmaster = font.masters[0].id
    layer = GSLayer()
    layer.layerId = layer.associatedMasterId = firstmaster
    ng.layers[firstmaster] = layer
    layer.width = 0

    #line = GSPath()
    if direction == "vertical": line = drawRectangle(0, 50, size, 100)
    if direction == "horizontal": line = drawRectangle(50, 0, 100, size)

    G.add_paths(layer, [line])

    return ng
Exemplo n.º 6
0
    def processLayer(self, thislayer, params):
        outlinedata = setGlyphCoords(
            ConvertPathsToSkeleton(thislayer.paths, 20))
        bounds = AllPathBounds(thislayer)

        offsetpaths = self.saveOffsetPaths(thislayer,
                                           params["offset"],
                                           params["offset"],
                                           removeOverlap=True)
        outlinedata2 = setGlyphCoords(ConvertPathsToSkeleton(offsetpaths, 4))

        ClearPaths(thislayer)

        newtris = self.SortCollageSpace(
            thislayer,
            outlinedata,
            outlinedata2,
            params["gridsize"],
            bounds,
            action="overlap",
            randomize=True,
        )
        maxchain = random.randrange(200, 400)
        groups = BreakUpSpace(thislayer, outlinedata, newtris,
                              params["gridsize"], maxchain)
        for g in groups:
            if len(g) > 2:
                G.add_paths(thislayer, g)

        G.remove_overlap(thislayer)
        roundedpathlist = returnRoundedPaths(thislayer.paths)
        ClearPaths(thislayer)
        AddAllPathsToLayer(roundedpathlist, thislayer)
        self.CleanOutlines(thislayer,
                           remSmallPaths=True,
                           remSmallSegments=True,
                           remStrayPoints=True,
                           remOpenPaths=True,
                           keepshape=False)
Exemplo n.º 7
0
    def processLayer(self, thislayer, params):
        offsetpaths = self.saveOffsetPaths(thislayer,
                                           params["offset"],
                                           params["offset"],
                                           removeOverlap=False)
        pathlist = ConvertPathsToSkeleton(offsetpaths, 4)

        ClearPaths(thislayer)

        for path in pathlist:
            # only round shape if over certain size (for small forms)
            if isSizeBelowThreshold(path, 120, 120):
                structure = path
            else:
                structure = convertToFitpath(RoundPath(path, "nodes"), True)

            outlinedata = setGlyphCoords(ConvertPathsToSkeleton([structure],
                                                                7))

            if not outlinedata:
                continue

            G.add_paths(thislayer, [self.makePathSpiky(outlinedata[0][1])])
Exemplo n.º 8
0
def AddAllPathsToLayer(paths, thislayer):
    try:
        G.add_paths(thislayer, paths)
    except:
        print("Couldn't add all paths to layer", thislayer)