Exemplo n.º 1
0
    def paint(self, painter, option, widget):
        """
        Draws the node base not the ports.

        Args:
            painter (QtGui.QPainter): painter used for drawing the item.
            option (QtGui.QStyleOptionGraphicsItem):
                used to describe the parameters needed to draw.
            widget (QtWidgets.QWidget): not used.
        """
        painter.save()
        bg_border = 1.0
        rect = QtCore.QRectF(0.5 - (bg_border / 2),
                             0.5 - (bg_border / 2),
                             self._width + bg_border,
                             self._height + bg_border)
        radius = 2
        border_color = QtGui.QColor(*self.border_color)

        path = QtGui.QPainterPath()
        path.addRoundedRect(rect, radius, radius)

        rect = self.boundingRect()
        bg_color = QtGui.QColor(*self.color)
        painter.setBrush(bg_color)
        painter.setPen(QtCore.Qt.NoPen)
        painter.drawRoundedRect(rect, radius, radius)

        if self.selected and NODE_SEL_COLOR:
            painter.setBrush(QtGui.QColor(*NODE_SEL_COLOR))
            painter.drawRoundedRect(rect, radius, radius)

        label_rect = QtCore.QRectF(rect.left() + (radius / 2),
                                   rect.top() + (radius / 2),
                                   self._width - (radius / 1.25),
                                   28)
        path = QtGui.QPainterPath()
        path.addRoundedRect(label_rect, radius / 1.5, radius / 1.5)
        painter.setBrush(QtGui.QColor(0, 0, 0, 50))
        painter.fillPath(path, painter.brush())

        border_width = 0.8
        if self.selected and NODE_SEL_BORDER_COLOR:
            border_width = 1.2
            border_color = QtGui.QColor(*NODE_SEL_BORDER_COLOR)
        border_rect = QtCore.QRectF(rect.left() - (border_width / 2),
                                    rect.top() - (border_width / 2),
                                    rect.width() + border_width,
                                    rect.height() + border_width)

        pen = QtGui.QPen(border_color, border_width)
        pen.setCosmetic(self.viewer().get_zoom() < 0.0)
        path = QtGui.QPainterPath()
        path.addRoundedRect(border_rect, radius, radius)
        painter.setBrush(QtCore.Qt.NoBrush)
        painter.setPen(pen)
        painter.drawPath(path)

        painter.restore()
Exemplo n.º 2
0
    def paint(self, painter, option, widget):
        """
        Draws the sizer on the bottom right corner.

        Args:
            painter (QtGui.QPainter): painter used for drawing the item.
            option (QtGui.QStyleOptionGraphicsItem):
                used to describe the parameters needed to draw.
            widget (QtWidgets.QWidget): not used.
        """
        painter.save()

        rect = self.boundingRect()
        item = self.parentItem()
        if item and item.selected:
            color = QtGui.QColor(*NODE_SEL_BORDER_COLOR)
        else:
            color = QtGui.QColor(*item.color)
            color = color.darker(50)
        path = QtGui.QPainterPath()
        path.moveTo(rect.topRight())
        path.lineTo(rect.bottomRight())
        path.lineTo(rect.bottomLeft())
        painter.setBrush(color)
        painter.setPen(QtCore.Qt.NoPen)
        painter.fillPath(path, painter.brush())

        painter.restore()
Exemplo n.º 3
0
    def paint(self, painter, option, widget):
        """
        Draws the circular port.

        Args:
            painter (QtGui.QPainter): painter used for drawing the item.
            option (QtGui.QStyleOptionGraphicsItem):
                used to describe the parameters needed to draw.
            widget (QtWidgets.QWidget): not used.
        """
        painter.save()

        rect = QtCore.QRectF(0.0, 0.8, self._width, self._height)
        painter.setBrush(QtGui.QColor(0, 0, 0, 200))
        painter.setPen(QtGui.QPen(QtGui.QColor(0, 0, 0, 255), 1.8))
        path = QtGui.QPainterPath()
        path.addEllipse(rect)
        painter.drawPath(path)

        if self._hovered:
            color = QtGui.QColor(*PORT_HOVER_COLOR)
            border_color = QtGui.QColor(*PORT_HOVER_BORDER_COLOR)
        elif self.connected_pipes:
            color = QtGui.QColor(*PORT_ACTIVE_COLOR)
            border_color = QtGui.QColor(*PORT_ACTIVE_BORDER_COLOR)
        else:
            color = QtGui.QColor(*self.color)
            border_color = QtGui.QColor(*self.border_color)

        painter.setBrush(color)
        pen = QtGui.QPen(border_color, 1.5)
        painter.setPen(pen)
        painter.drawEllipse(self.boundingRect())

        painter.restore()
Exemplo n.º 4
0
    def mouseMoveEvent(self, event):
        alt_modifier = event.modifiers() == QtCore.Qt.AltModifier
        shift_modifier = event.modifiers() == QtCore.Qt.ShiftModifier
        if self.MMB_state and alt_modifier:
            pos_x = (event.x() - self._previous_pos.x())
            zoom = 0.1 if pos_x > 0 else -0.1
            self._set_viewer_zoom(zoom)
        elif self.MMB_state or (self.LMB_state and alt_modifier):
            pos_x = (event.x() - self._previous_pos.x())
            pos_y = (event.y() - self._previous_pos.y())
            self._set_viewer_pan(pos_x, pos_y)

        if self.LMB_state and self._rubber_band.isVisible():
            rect = QtCore.QRect(self._origin_pos, event.pos()).normalized()
            map_rect = self.mapToScene(rect).boundingRect()
            path = QtGui.QPainterPath()
            path.addRect(map_rect)
            self._rubber_band.setGeometry(rect)
            self.scene().setSelectionArea(path, QtCore.Qt.IntersectsItemShape)
            self.scene().update(map_rect)

            if shift_modifier and self._prev_selection:
                for node in self._prev_selection:
                    if node not in self.selected_nodes():
                        node.selected = True

        self._previous_pos = event.pos()
        super(NodeViewer, self).mouseMoveEvent(event)
Exemplo n.º 5
0
    def drawBackground(self, painter, rect):
        painter.save()

        bg_color = QtGui.QColor(*self._bg_color)
        painter.setRenderHint(QtGui.QPainter.Antialiasing, False)
        painter.setBrush(bg_color)
        painter.drawRect(rect)

        if not self._grid:
            painter.restore()
            return

        zoom = self.viewer().get_zoom()
        grid_size = 20

        if zoom > -0.5:
            pen = QtGui.QPen(QtGui.QColor(*self.grid_color), 0.65)
            self._draw_grid(painter, rect, pen, grid_size)

        color = bg_color.darker(150)
        if zoom < -0.0:
            color = color.darker(100 - int(zoom * 110))
        pen = QtGui.QPen(color, 0.65)
        self._draw_grid(painter, rect, pen, grid_size * 8)

        # fix border issue on the scene edge.
        pen = QtGui.QPen(bg_color, 2)
        pen.setCosmetic(True)
        path = QtGui.QPainterPath()
        path.addRect(rect)
        painter.setBrush(QtCore.Qt.NoBrush)
        painter.setPen(pen)
        painter.drawPath(path)

        painter.restore()
Exemplo n.º 6
0
    def paint(self, painter, option, widget):
        """
        Draws the backdrop rect.

        Args:
            painter (QtGui.QPainter): painter used for drawing the item.
            option (QtGui.QStyleOptionGraphicsItem):
                used to describe the parameters needed to draw.
            widget (QtWidgets.QWidget): not used.
        """
        painter.save()

        rect = self.boundingRect()
        color = (self.color[0], self.color[1], self.color[2], 50)
        painter.setBrush(QtGui.QColor(*color))
        painter.setPen(QtCore.Qt.NoPen)
        painter.drawRect(rect)

        top_rect = QtCore.QRectF(0.0, 0.0, rect.width(), 20.0)
        painter.setBrush(QtGui.QColor(*self.color))
        painter.setPen(QtCore.Qt.NoPen)
        painter.drawRect(top_rect)

        if self.backdrop_text:
            painter.setPen(QtGui.QColor(*self.text_color))
            txt_rect = QtCore.QRectF(top_rect.x() + 5.0,
                                     top_rect.height() + 2.0,
                                     rect.width() - 5.0, rect.height())
            painter.setPen(QtGui.QColor(*self.text_color))
            painter.drawText(txt_rect,
                             QtCore.Qt.AlignLeft | QtCore.Qt.TextWordWrap,
                             self.backdrop_text)

        if self.selected and NODE_SEL_COLOR:
            sel_color = [x for x in NODE_SEL_COLOR]
            sel_color[-1] = 10
            painter.setBrush(QtGui.QColor(*sel_color))
            painter.setPen(QtCore.Qt.NoPen)
            painter.drawRect(rect)

        txt_rect = QtCore.QRectF(top_rect.x(),
                                 top_rect.y() + 1.2, rect.width(),
                                 top_rect.height())
        painter.setPen(QtGui.QColor(*self.text_color))
        painter.drawText(txt_rect, QtCore.Qt.AlignCenter, self.name)

        path = QtGui.QPainterPath()
        path.addRect(rect)
        border_color = self.color
        if self.selected and NODE_SEL_BORDER_COLOR:
            border_color = NODE_SEL_BORDER_COLOR
        painter.setBrush(QtCore.Qt.NoBrush)
        painter.setPen(QtGui.QPen(QtGui.QColor(*border_color), 1))
        painter.drawPath(path)

        painter.restore()
Exemplo n.º 7
0
    def paint(self, painter, option, widget):
        """
        Draws the circular port.

        Args:
            painter (QtGui.QPainter): painter used for drawing the item.
            option (QtGui.QStyleOptionGraphicsItem):
                used to describe the parameters needed to draw.
            widget (QtWidgets.QWidget): not used.
        """
        painter.save()

        rect = QtCore.QRectF(0.0, 0.8, self._width, self._height)
        path = QtGui.QPainterPath()
        path.addEllipse(rect)

        if self._hovered:
            color = QtGui.QColor(*PORT_HOVER_COLOR)
            border_color = QtGui.QColor(*PORT_HOVER_BORDER_COLOR)
        elif self.connected_pipes:
            color = QtGui.QColor(*PORT_ACTIVE_COLOR)
            border_color = QtGui.QColor(*PORT_ACTIVE_BORDER_COLOR)
        else:
            color = QtGui.QColor(*self.color)
            border_color = QtGui.QColor(*self.border_color)

        painter.setBrush(color)
        pen = QtGui.QPen(border_color, 1.5)
        painter.setPen(pen)
        painter.drawEllipse(self.boundingRect())

        if self.connected_pipes and not self._hovered:
            painter.setBrush(border_color)
            w = self._width / 2.5
            h = self._height / 2.5
            rect = QtCore.QRectF(self.boundingRect().center().x() - w / 2,
                                 self.boundingRect().center().y() - h / 2, w,
                                 h)
            painter.drawEllipse(rect)
        elif self._hovered:
            if self.multi_connection:
                painter.setBrush(color)
                w = self._width / 1.8
                h = self._height / 1.8
            else:
                painter.setBrush(border_color)
                w = self._width / 3.5
                h = self._height / 3.5
            rect = QtCore.QRectF(self.boundingRect().center().x() - w / 2,
                                 self.boundingRect().center().y() - h / 2, w,
                                 h)
            painter.drawEllipse(rect)

        painter.restore()
Exemplo n.º 8
0
    def draw_path(self, start_port, end_port, cursor_pos=None):
        """
        Draws the path between ports.

        Args:
            start_port (PortItem): port used to draw the starting point.
            end_port (PortItem): port used to draw the end point.
            cursor_pos (QtCore.QPointF): cursor position if specified this
                will be the draw end point.
        """
        if not start_port:
            return
        offset = (start_port.boundingRect().width() / 2)
        pos1 = start_port.scenePos()
        pos1.setX(pos1.x() + offset)
        pos1.setY(pos1.y() + offset)
        if cursor_pos:
            pos2 = cursor_pos
        elif end_port:
            offset = start_port.boundingRect().width() / 2
            pos2 = end_port.scenePos()
            pos2.setX(pos2.x() + offset)
            pos2.setY(pos2.y() + offset)
        else:
            return

        line = QtCore.QLineF(pos1, pos2)
        path = QtGui.QPainterPath()
        path.moveTo(line.x1(), line.y1())

        if self.viewer_pipe_layout() == PIPE_LAYOUT_STRAIGHT:
            path.lineTo(pos2)
            self.setPath(path)
            return

        ctr_offset_x1, ctr_offset_x2 = pos1.x(), pos2.x()
        tangent = ctr_offset_x1 - ctr_offset_x2
        tangent = (tangent * -1) if tangent < 0 else tangent

        max_width = start_port.node.boundingRect().width() / 2
        tangent = max_width if tangent > max_width else tangent

        if start_port.port_type == IN_PORT:
            ctr_offset_x1 -= tangent
            ctr_offset_x2 += tangent
        else:
            ctr_offset_x1 += tangent
            ctr_offset_x2 -= tangent

        ctr_point1 = QtCore.QPointF(ctr_offset_x1, pos1.y())
        ctr_point2 = QtCore.QPointF(ctr_offset_x2, pos2.y())
        path.cubicTo(ctr_point1, ctr_point2, pos2)
        self.setPath(path)
Exemplo n.º 9
0
    def mouseMoveEvent(self, event):
        if self.ALT_state and self.SHIFT_state:
            if self.LMB_state and self._SLICER_PIPE.isVisible():
                p1 = self._SLICER_PIPE.path().pointAtPercent(0)
                p2 = self.mapToScene(self._previous_pos)
                self._SLICER_PIPE.draw_path(p1, p2)
                self._SLICER_PIPE.show()
            self._previous_pos = event.pos()
            super(NodeViewer, self).mouseMoveEvent(event)
            return

        if self.MMB_state and self.ALT_state:
            pos_x = (event.x() - self._previous_pos.x())
            zoom = 0.1 if pos_x > 0 else -0.1
            self._set_viewer_zoom(zoom, 0.05)
        elif self.MMB_state or (self.LMB_state and self.ALT_state):
            pos_x = (event.x() - self._previous_pos.x())
            pos_y = (event.y() - self._previous_pos.y())
            self._set_viewer_pan(pos_x, pos_y)

        if self.LMB_state and self._rubber_band.isVisible():
            rect = QtCore.QRect(self._origin_pos, event.pos()).normalized()
            map_rect = self.mapToScene(rect).boundingRect()
            path = QtGui.QPainterPath()
            path.addRect(map_rect)
            self._rubber_band.setGeometry(rect)
            self.scene().setSelectionArea(path, QtCore.Qt.IntersectsItemShape)
            self.scene().update(map_rect)

            if self.SHIFT_state and self._prev_selection:
                for node in self._prev_selection:
                    if node not in self.selected_nodes():
                        node.selected = True

        self._previous_pos = event.pos()
        super(NodeViewer, self).mouseMoveEvent(event)
Exemplo n.º 10
0
    def mouseMoveEvent(self, event):
        if self.ALT_state and self.SHIFT_state:
            if self.LMB_state and self._SLICER_PIPE.isVisible():
                p1 = self._SLICER_PIPE.path().pointAtPercent(0)
                p2 = self.mapToScene(self._previous_pos)
                self._SLICER_PIPE.draw_path(p1, p2)
                self._SLICER_PIPE.show()
            self._previous_pos = event.pos()
            super(NodeViewer, self).mouseMoveEvent(event)
            return

        if self.MMB_state and self.ALT_state:
            pos_x = (event.x() - self._previous_pos.x())
            zoom = 0.1 if pos_x > 0 else -0.1
            self._set_viewer_zoom(zoom, 0.05, pos=event.pos())
        elif self.MMB_state or (self.LMB_state and self.ALT_state):
            pos_x = (event.x() - self._previous_pos.x())
            pos_y = (event.y() - self._previous_pos.y())
            self._set_viewer_pan(pos_x, pos_y)

        if self.LMB_state and self._rubber_band.isVisible():
            rect = QtCore.QRect(self._origin_pos, event.pos()).normalized()
            map_rect = self.mapToScene(rect).boundingRect()
            path = QtGui.QPainterPath()
            path.addRect(map_rect)
            self._rubber_band.setGeometry(rect)
            self.scene().setSelectionArea(path, QtCore.Qt.IntersectsItemShape)
            self.scene().update(map_rect)

            if self.SHIFT_state or self.CTRL_state:
                nodes, pipes = self.selected_items()

                for pipe in self._prev_selection_pipes:
                    pipe.setSelected(True)
                for node in self._prev_selection_nodes:
                    node.selected = True

                if self.CTRL_state:
                    for pipe in pipes:
                        pipe.setSelected(False)
                    for node in nodes:
                        node.selected = False

        elif self.LMB_state:
            self.COLLIDING_state = False
            nodes = self.selected_nodes()
            if len(nodes) == 1:
                node = nodes[0]
                for pipe in self.selected_pipes():
                    pipe.setSelected(False)
                for item in node.collidingItems():
                    if isinstance(item, Pipe) and item.isVisible():
                        if not item.input_port:
                            continue
                        if not item.input_port.node is node and \
                                not item.output_port.node is node:
                            item.setSelected(True)
                            self.COLLIDING_state = True
                            break

        self._previous_pos = event.pos()
        super(NodeViewer, self).mouseMoveEvent(event)
Exemplo n.º 11
0
 def reset_path(self):
     path = QtGui.QPainterPath(QtCore.QPointF(0.0, 0.0))
     self.setPath(path)
Exemplo n.º 12
0
 def draw_path(self, p1, p2):
     path = QtGui.QPainterPath()
     path.moveTo(p1)
     path.lineTo(p2)
     self.setPath(path)