def __init__( self, *args, **kwargs ): Obj.__init__( self, *args, **kwargs ) # AI event driven actions will be stored here. self.Action = None # Event driven orders will be kept here self.Orders = None # Fleet of ship (if there is one) self.Fleet = None # Systems cover all basic functions of the ship (Engine, Sensors, Life Support etc etc) self.Systems = dict() # Weapons cover all offensive damage dealing weapons the ship has on board and equipped. self.Weapons = dict() # Shields covers the 4 groups of shields, their status, and their frequencies self.Shields = dict() # Hull represents the physical state of the ship. Several components will be kept here. self.Hull = dict()
def __init__( self, *args, **kwargs ): Obj.__init__( self, *args, **kwargs ) # Eventuall goal here, is to represent the Equipment, hull state, trade goods etc # that a station might offer.
def __init__(self, s1,s2, rect): Obj.__init__(self,s1=s1,s2=s2, rect=rect ) self.shape=0
def __init__( self, *args, **kwargs ): Obj.__init__( self, *args, **kwargs )