Exemplo n.º 1
0
class FaceButtonsView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(170, 90)
        self.btnSize = 40
        self.padding = 5
        self.setMaximumHeight(self.btnSize * 4)
        self.setMaximumWidth(self.btnSize * 4)
        self.setMinimumHeight(self.btnSize * 4)
        self.setMinimumWidth(self.btnSize * 4)
        self.adjustSize()
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.scene = QGraphicsScene(self)
        self.psButtons = QPixmap(os.getcwd() + '/../icons/PS3_Buttons.png')
        self.triangle = self.psButtons.copy(0, 0, 220, 225)
        self.triangle = self.triangle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.square = self.psButtons.copy(220, 0, 220, 225)
        self.square = self.square.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.circle = self.psButtons.copy(440, 0, 220, 225)
        self.circle = self.circle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.cross = self.psButtons.copy(660, 0, 220, 225)
        self.cross = self.cross.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.triangleItem = QGraphicsPixmapItem(self.triangle)
        self.triangleItem.setOffset(QPointF(self.btnSize + self.padding, 0))
        self.scene.addItem(self.triangleItem)
        self.squareItem = QGraphicsPixmapItem(self.square)
        self.squareItem.setOffset(QPointF(0, self.btnSize + self.padding))
        self.scene.addItem(self.squareItem)
        self.circleItem = QGraphicsPixmapItem(self.circle)
        self.circleItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding))
        self.scene.addItem(self.circleItem)
        self.crossItem = QGraphicsPixmapItem(self.cross)
        self.crossItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2))
        self.scene.addItem(self.crossItem)
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(20)
        self.effect.setColor(Qt.green)
        self.triangleItem.setGraphicsEffect(self.effect)
        self.setScene(self.scene)
        self.tl2 = QTimeLine(10000)
        self.tl2.setFrameRange(0, 10000)
        self.t = QGraphicsItemAnimation()
        self.t.setItem(self.triangleItem)
        self.t.setTimeLine(self.tl2)
        self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
        self.effectd = 3
        self.tl2.start()

    def updateEffect(self):
        if self.effect.blurRadius() > 50:
            self.effectd = -3
        elif self.effect.blurRadius() < 5:
            self.effectd = 3
        self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
Exemplo n.º 2
0
class DpadView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(2, 90)
        self.btnSize = 75
        self.padding = -35
        self.setMaximumHeight(self.btnSize * 2 + 20)
        self.setMaximumWidth(self.btnSize * 2 + 20)
        self.setMinimumHeight(self.btnSize * 2 + 20)
        self.setMinimumWidth(self.btnSize * 2 + 20)
        self.adjustSize()
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.scene = QGraphicsScene(self)
        self.left = QPixmap(os.getcwd() + '/../icons/left.png')
        self.left = self.left.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.right = QPixmap(os.getcwd() + '/../icons/right.png')
        self.right = self.right.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.up = QPixmap(os.getcwd() + '/../icons/up.png')
        self.up = self.up.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.down = QPixmap(os.getcwd() + '/../icons/down.png')
        self.down = self.down.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.leftItem = QGraphicsPixmapItem(self.left)
        self.leftItem.setOffset(QPointF(0, self.btnSize + self.padding))
        self.scene.addItem(self.leftItem)
        self.rightItem = QGraphicsPixmapItem(self.right)
        self.rightItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding))
        self.scene.addItem(self.rightItem)
        self.upItem = QGraphicsPixmapItem(self.up)
        self.upItem.setOffset(QPointF(self.btnSize + self.padding, 0))
        self.scene.addItem(self.upItem)
        self.downItem = QGraphicsPixmapItem(self.down)
        self.downItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2))
        self.scene.addItem(self.downItem)
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(20)
        self.effect.setColor(Qt.green)
        self.downItem.setGraphicsEffect(self.effect)
        self.setScene(self.scene)
        self.tl2 = QTimeLine(10000)
        self.tl2.setFrameRange(0, 10000)
        self.t = QGraphicsItemAnimation()
        self.t.setItem(self.downItem)
        self.t.setTimeLine(self.tl2)
        self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
        self.effectd = 3
        self.tl2.start()

    def updateEffect(self):
        if self.effect.blurRadius() > 50:
            self.effectd = -3
        elif self.effect.blurRadius() < 5:
            self.effectd = 3
        self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
Exemplo n.º 3
0
class Button(QWidget):
    LEFT = "left"
    RIGHT = "right"
    TOP = "top"
    BOTTOM = "bottom"
    
    def __init__(self, filename=None, width=None, height=None, x=0, y=0, pixmap=None, group=None, pos=None, size=None, padding=None):
        self.effects = {}
        self.animations = {}
        self.filename = filename if isinstance(filename, str) else None
        if pixmap :
            self.pixmap = pixmap
        elif isinstance(filename, QPixmap) :
            self.pixmap = filename
        elif isinstance(filename, str) :
            self.pixmap = QPixmap(os.path.dirname(__file__) + '/../buttons/' + filename)
        else :
            self.pixmap = None
        if (width != None or height != None) and self.pixmap != None :
            self.pixmap = self.pixmap.scaled(width if width != None else height,
                                     height if height != None else width, Qt.KeepAspectRatio)
        self.group = group
        self.pos = pos
        self.size = size
        self.padding = padding
        self.x = x
        self.y = y
        
        if isinstance(self.pixmap, QPixmap) :
            self.item = QGraphicsPixmapItem(self.pixmap)
            self.item.setOffset(QPointF(self.getX(), self.getY()))
            self.effect = QGraphicsDropShadowEffect()
            self.effect.setOffset(0, 0)
            self.effect.setBlurRadius(0)
            self.effect.setColor(Qt.green)
            self.addEffect('shadow', self.effect, True)
            self.addAnimation('glow', Glow(15, 300, self, maxRadius=80, minRadius=5))
#             self.item.setGraphicsEffect(effect)
#             self.tl = QTimeLine(10000)
#             self.t = QGraphicsItemAnimation()
#             self.t.setItem(self.item)
#             self.t.setTimeLine(self.tl)
#             self.tl.connect(self.tl, SIGNAL('frameChanged(int)'), self.test)
#             self.tl.start()
#             print 'added'
    def test(self):
        print 1
    def getX(self):
        x = self.x
        if self.group != None :
            x += self.group.x
        if self.pos != None :
            x += self.getPositionX()
        return x
    
    def getY(self):
        y = self.y
        if self.group != None :
            y += self.group.getY()
        if self.pos != None :
            y += self.getPositionY()
        return y
    
    def getPositionX(self):
        if self.pos == Button.TOP or self.pos == Button.BOTTOM:
            return self.getSize() + self.getPadding() if self.getCols() > 1 else 0
        elif self.pos == Button.RIGHT :
            return self.getSize() * (self.getCols() - 1) + self.getPadding() * (self.getCols() - 1)
        elif self.pos == Button.LEFT :
            return 0
    
    def getPositionY(self):
        if self.pos == Button.LEFT or self.pos == Button.RIGHT:
            return self.getSize() + self.getPadding() if self.getRows() > 1 else 0
        elif self.pos == Button.BOTTOM :
            return self.getSize() * (self.getRows() - 1) + self.getPadding() * (self.getRows() - 1)
        elif self.pos == Button.TOP :
            return 0
    
    def getSize(self):
        if self.size != None : 
            return self.size
        if isinstance(self.group, ButtonGroup) :
            return self.group.getSize()
        return 0
    
    def getPadding(self):
        if self.padding != None :
            return self.padding
        if isinstance(self.group, ButtonGroup) :
            return self.group.getPadding()
        return 0
    
    def getRows(self):
        if isinstance(self.group, ButtonGroup) :
            return self.group.getRows()
        return 1;
    def getCols(self):
        if isinstance(self.group, ButtonGroup) :
            return self.group.getCols()
        return 1;
    
    def addEffect(self, name, effect, show=True):
        self.effects[name] = effect
        if show :
            self.setEffect(name)
    
    def setEffect(self, name):
        self.item.setGraphicsEffect(self.effects[name])
    
    def setScene(self, scene):
        self.scene = scene
        self.scene.addItem(self.item)
    
    def addAnimation(self, name, animation):
        self.animations[name] = animation
    
    def play(self, name):
        print 'start'
        self.animations[name].start()
    
    def update(self, pressed):
        if pressed :
            print 'pressed'
            self.play('glow')
Exemplo n.º 4
0
class SixAxisView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(20, 240)
        self.outerD = 125
        self.innerD = 35
        self.innerRange = 48
        self.inputRange = 256
        self.thresh = 3
        self.padding = 40
        self.marginTop = 10
        self.worker = QSixAxisThread()
        self.worker.valueUpdated.connect(self.moveJoysticks)
        self.worker.start()
        self.setContentsMargins(0, 0, 0, 0)
        self.setMaximumHeight(180)
        self.setMaximumWidth(420)
        self.setMinimumHeight(240)
        self.setMinimumWidth(300)
        self.adjustSize()
        self.scene = QGraphicsScene(self)
        self.outerCircle1 = QGraphicsEllipseItem(0, self.marginTop, self.outerD, self.outerD)
        self.outerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle1.setBrush(Qt.gray)
        self.innerCircle1 = QGraphicsEllipseItem(self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD)
        self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle1.setBrush(Qt.lightGray)
        self.scene.addItem(self.outerCircle1)
        self.scene.addItem(self.innerCircle1)
        self.outerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding, self.marginTop, self.outerD, self.outerD)
        self.outerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle2.setBrush(Qt.gray)
        self.innerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding + self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD)
        self.innerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle2.setBrush(Qt.lightGray)
        self.scene.addItem(self.outerCircle2)
        self.scene.addItem(self.innerCircle2)
        self.setScene(self.scene)
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.currentX = 0
        self.currentY = 0
        self.currentA = 0
        self.currentZ = 0
        self.psBtn = QPixmap(os.getcwd() + '/../icons/bt_PS.png')
        self.psBtn = self.psBtn.scaled(50, 50, Qt.KeepAspectRatio)
        self.psItem = QGraphicsPixmapItem(self.psBtn)
        self.psItem.setOffset(QPointF(self.outerD - 4, 0))
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(20)
        self.effect.setColor(Qt.green)
        self.psItem.setGraphicsEffect(self.effect)
        self.scene.addItem(self.psItem)
        self.tl2 = QTimeLine(10000)
        self.tl2.setFrameRange(0, 10000)
        self.c = QGraphicsItemAnimation()
        self.c.setItem(self.psItem)
        self.c.setTimeLine(self.tl2)
        self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
        self.effectd = 3
        self.tl2.start()

    def updateEffect(self):
        if self.effect.blurRadius() > 50:
            self.effectd = -3
        elif self.effect.blurRadius() < 5:
            self.effectd = 3
        self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)

    def update(self, *args, **kwargs):
        return QGraphicsView.update(self, *args, **kwargs)

    def moveJoysticks(self, x, y, a, z, l3, r3):
        x2 = x * self.innerRange / self.inputRange - self.innerRange / 2
        y2 = y * self.innerRange / self.inputRange - self.innerRange / 2
        a2 = a * self.innerRange / self.inputRange - self.innerRange / 2
        z2 = z * self.innerRange / self.inputRange - self.innerRange / 2
        if -self.thresh <= x2 <= self.thresh:
            x2 = 0
        if -self.thresh <= y2 <= self.thresh:
            y2 = 0
        if -self.thresh <= a2 <= self.thresh:
            a2 = 0
        if -self.thresh <= z2 <= self.thresh:
            z2 = 0
        self.tl = QTimeLine(10)
        self.tl.setFrameRange(0, 10)
        self.a = QGraphicsItemAnimation()
        self.a.setItem(self.innerCircle1)
        self.a.setTimeLine(self.tl)
        self.a.setPosAt(0, QPointF(self.currentX, self.currentY))
        self.a.setTranslationAt(1, x2, y2)
        if l3:
            self.innerCircle1.setPen(QPen(QColor(Qt.white), 1, Qt.SolidLine))
            self.innerCircle1.setBrush(QColor(200, 225, 3))
        else:
            self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
            self.innerCircle1.setBrush(Qt.lightGray)
        if r3:
            self.innerCircle2.setPen(QPen(QColor(Qt.white), 1, Qt.SolidLine))
            self.innerCircle2.setBrush(QColor(200, 225, 3))
        else:
            self.innerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
            self.innerCircle2.setBrush(Qt.lightGray)
        self.b = QGraphicsItemAnimation()
        self.b.setItem(self.innerCircle2)
        self.b.setTimeLine(self.tl)
        self.b.setPosAt(0, QPointF(self.currentA, self.currentZ))
        self.b.setTranslationAt(1, a2, z2)
        self.currentX = x2
        self.currentY = y2
        self.currentA = a2
        self.currentZ = z2
        self.tl.start()