Exemplo n.º 1
0
 def setPageHead(self, len):
     count = 0
     x = 95
     while count < len:
         item = QGraphicsSimpleTextItem()
         item.setFont(self.font)
         item.setText("%.2x" % count)
         item.setPos(x, 3)
         self.scene.addItem(item)
         x += self.pagew + 2
         count += 1
Exemplo n.º 2
0
class QPokerWidget(QWidget):
    def __init__(self, dataDir="", parent=None):
        QWidget.__init__(self, parent)
        self.renderer = QSvgRenderer(dataDir + "poker.svg")
        self.scene = QGraphicsScene()
        self.chat = QGraphicsSimpleTextItem()
        self.table = QGraphicsSvgItem(dataDir + "poker.svg")
        self.table.setSharedRenderer(self.renderer)
        self.table.setElementId("table")
        self.table.setMatrix(self.renderer.matrixForElement("transform_table"))
        self.scene.addItem(self.chat)
        self.scene.addItem(self.table)
        self.board = []
        for i in range(5):
            card = AnimatedGraphicsSvgItem(dataDir + "svg-cards.svg",
                                           self.table)
            card.setElementId("back")
            parent = self.renderer.matrixForElement("transform_table")
            child = self.renderer.matrixForElement("transform_card%i" % i)
            cardMatrix = child.translate(-parent.dx(), -parent.dy())
            card.setMatrix(cardMatrix)
            #card.setFlag(QGraphicsSvgItem.ItemIsMovable, True)
            card.scale(0.5, 0.5)
            card.hide()
            self.scene.addItem(card)
            self.board.append(card)
        self.seats = []
        self.names = []
        self.moneys = []
        self.bets = []
        for i in range(10):
            seat = SeatItem()

            def seatClickedEvent(seat=i):
                seatClickedCallback = self.seatClicked
                seatClickedCallback(seat)

            seat.event = seatClickedEvent
            seat.setSharedRenderer(self.renderer)
            seat.setElementId("seat")
            seat.setMatrix(
                self.renderer.matrixForElement("transform_seat%i" % i))
            self.scene.addItem(seat)
            self.seats.append(seat)
            name = QGraphicsSimpleTextItem(seat)
            name.setMatrix(self.renderer.matrixForElement("seat_name"))
            self.scene.addItem(name)
            self.names.append(name)
            money = QGraphicsSimpleTextItem(seat)
            money.setMatrix(self.renderer.matrixForElement("seat_money"))
            self.scene.addItem(money)
            self.moneys.append(money)
            bet = QGraphicsSimpleTextItem()
            bet.setMatrix(self.renderer.matrixForElement("transform_bet%i" %
                                                         i))
            self.scene.addItem(bet)
            self.bets.append(bet)
        self.pots = []
        for i in range(9):
            pot = QGraphicsSimpleTextItem()
            pot.setMatrix(self.renderer.matrixForElement("transform_pot%i" %
                                                         i))
            self.scene.addItem(pot)
            self.pots.append(pot)
        self.view = QGraphicsView(self)
        self.view.setScene(self.scene)
        self.view.resize(800, 600)
        self.fold = ActionItem()
        self.fold.setText("fold")
        self.fold.setPos(0, 550)
        self.scene.addItem(self.fold)
        self.fold.event = lambda: self.foldClicked()
        self.check = ActionItem()
        self.check.setText("check")
        self.check.setPos(50, 550)
        self.scene.addItem(self.check)
        self.check.event = lambda: self.checkClicked()
        self.call = ActionItem()
        self.call.setText("call")
        self.call.setPos(100, 550)
        self.scene.addItem(self.call)
        self.call.event = lambda: self.callClicked()
        self.bet = ActionItem()
        self.bet.setText("bet")
        self.bet.setPos(150, 550)
        self.scene.addItem(self.bet)
        self.bet.event = lambda: self.betClicked()

    def renderChat(self, message):
        self.chat.setText(message)

    def renderBoard(self, cards):
        for i in range(len(cards)):
            item = self.board[i]
            card = cards[i]
            item.setElementId(card2SvgElement(card))
            if item.isVisible() == False:
                item.show()
        for i in range(len(cards), len(self.board)):
            item = self.board[i]
            item.hide()
            item.setElementId('back')

    def renderStart(self):
        map(lambda svgItem: svgItem.setElementId('back'), self.board)
        map(lambda svgItem: svgItem.hide(), self.board)

    def renderPlayerArrive(self, seat, name):
        self.names[seat].setText(name)
        self.names[seat].show()

    def renderPlayerLeave(self, seat):
        self.names[seat].setText('')
        self.names[seat].hide()
        self.moneys[seat].hide()
        self.bets[seat].hide()

    def renderPlayerChips(self, seat, money, bet):
        if bet > 0:
            self.bets[seat].setText(str(bet))
            self.bets[seat].show()
        else:
            self.bets[seat].hide()
        self.moneys[seat].setText(str(money))
        self.moneys[seat].show()

    def renderPot(self, index, amount):
        self.pots[index].setText(str(amount))
        self.pots[index].show()

    def renderPotReset(self):
        for pot in self.pots:
            pot.setText("")
            pot.hide()

    def renderPosition(self, seatInPosition):
        for i in range(len(self.seats)):
            seat = self.seats[i]
            if i == seatInPosition:
                seat.setElementId("seat_inposition")
            else:
                seat.setElementId("seat")

    def renderPositionReset(self):
        for seat in self.seats:
            seat.setElementId("seat")

    def keyPressEvent(self, event):
        if event.text() == "q":
            self.view.scale(1.1, 1.1)
        elif event.text() == "a":
            self.view.scale(0.9, 0.9)

    seatClicked = lambda seat: None
    foldClicked = lambda: None
    checkClicked = lambda: None
    callClicked = lambda: None
    betClicked = lambda: None
Exemplo n.º 3
0
class ActiveSliceHandle(QGraphicsItem):
    """docstring for ActiveSliceHandle"""
    _baseWidth = styles.PATH_BASE_WIDTH
    _brush = QBrush(styles.orangefill)
    _labelbrush = QBrush(styles.orangestroke)
    _pen = QPen(styles.orangestroke, styles.SLICE_HANDLE_STROKE_WIDTH)
    _myfont = QFont("Times", 12, QFont.Bold)

    def __init__(self, pathHelixGroup):
        super(ActiveSliceHandle, self).__init__(pathHelixGroup)
        self._pathHelixGroup = None
        self._activeSlice = 0
        self._dragMode = False
        self._label = QGraphicsSimpleTextItem("", parent=self)
        self._label.setPos(0, -18)
        self._label.setFont(self._myfont)
        self._label.setBrush(self._labelbrush)
        self._label.hide()
        self.setPathHelixGroup(pathHelixGroup)
        self.setFlag(QGraphicsItem.ItemIsMovable)
        self.setAcceptHoverEvents(True)
        self.setZValue(styles.ZACTIVESLICEHANDLE)

    def controller(self):
        return self._pathHelixGroup.controller()

    def part(self):
        return self._pathHelixGroup.part()

    def pathHelixGroup(self):
        return self._pathHelixGroup

    def setPathHelixGroup(self, newPHG):
        if self._pathHelixGroup:
            self._pathHelixGroup.geometryChanged.disconnect(\
                                                   self.prepareGeometryChange)
            self._pathHelixGroup.displayedVHsChanged.disconnect(self._hideIfEmptySelection)
        if self._pathHelixGroup and self._pathHelixGroup.part():
            self._pathHelixGroup.part().activeSliceWillChange.disconnect(\
                                                      self._updateActiveSlice)
        self._pathHelixGroup = newPHG
        newPHG.geometryChanged.connect(self.prepareGeometryChange)
        newPHG.part().activeSliceWillChange.connect(self._updateActiveSlice)
        newPHG.displayedVHsChanged.connect(self._hideIfEmptySelection)
        self._hideIfEmptySelection()
        self._updateActiveSlice(newPHG.part().activeSlice())

    def activeSlice(self):
        return self.part().activeSlice()

    def setActiveSlice(self, baseIndex):
        self.part().setActiveSlice(baseIndex)
    
    def _hideIfEmptySelection(self):
        self.setVisible(len(self.pathHelixGroup().displayedVHs())>0)
    
    def _updateActiveSlice(self, baseIndex):
        """The slot that receives active slice changed notifications from
        the part and changes the receiver to reflect the part"""
        bi = int(baseIndex)
        if bi < 0 or bi >= self.part().dimensions()[2]:
            raise IndexError
        self.setPos(bi * self._baseWidth, -styles.PATH_HELIX_PADDING)
        self._activeSlice = bi
        if self._label:
            self._label.setText("%d" % bi)
            self._label.setX((self._baseWidth -\
                              self._label.boundingRect().width()) / 2)

    def boundingRect(self):
        return QRectF(0, 0, self._baseWidth,\
                      self.pathHelixGroup().boundingRect().height())

    def paint(self, painter, option, widget=None):
        if self.boundingRect().height() > 0:
            painter.setBrush(self._brush)
            painter.setPen(self._pen)
            painter.drawRect(self.boundingRect())
            self._label.show()
        else:
            self._label.hide()

    def resetBounds(self, maxBase):
        """Call after resizing virtualhelix canvas."""
        self.maxBase = maxBase
        self.maxX = (maxBase - 1) * self._baseWidth

    def hoverEnterEvent(self, event):
        if self.controller().isSelectToolActive():
            self.setCursor(Qt.OpenHandCursor)
        QGraphicsItem.hoverEnterEvent(self, event)
    # end def

    # def hoverMoveEvent(self, event):
    #     if not self.controller().isSelectToolActive():
    #         # pass None, but if needed pass self for having a special
    #         # behavior for the slice helix
    #         self.controller().toolHoverMove(None, event, flag=True)
    #     QGraphicsItem.hoverMoveEvent(self, event)
    # end def

    def hoverLeaveEvent(self, event):
        self.setCursor(Qt.ArrowCursor)
        QGraphicsItem.hoverLeaveEvent(self, event)
    # end def

    def mouseMoveEvent(self, event):
        """Snaps handle into place when dragging."""
        if not self.controller().isSelectToolActive() or not self._dragMode:
            return
        x = event.scenePos().x()
        dx = int((x - self.pressX)/self._baseWidth)
        self.setActiveSlice(self.pressBaseIdx+dx)

    def mousePressEvent(self, event):
        if event.button() != Qt.LeftButton:
            event.ignore()
            QGraphicsItem.mousePressEvent(self, event)
            return
        if not self.controller().isSelectToolActive():
            return
        self.scene().views()[0].addToPressList(self)
        self._dragMode = True
        self.pressX = event.scenePos().x()
        self.pressBaseIdx = self.activeSlice()

    def customMouseRelease(self, eventPosition):
        """Snaps to grid after mouse released. Updates vhelix data according
        to what movement took place."""
        self._dragMode = False

    def moveToLastSlice(self):
        """Moves to the last slice position."""
        self.setActiveSlice(self.part().numBases() - 1)

    def moveToFirstSlice(self):
        """Moves to the last slice position."""
        self.setActiveSlice(0)
Exemplo n.º 4
0
class QPokerWidget(QWidget):
    def __init__(self, dataDir = "", parent = None):
        QWidget.__init__(self, parent)
        self.renderer = QSvgRenderer(dataDir + "poker.svg")
        self.scene = QGraphicsScene()
        self.chat = QGraphicsSimpleTextItem()
        self.table = QGraphicsSvgItem(dataDir + "poker.svg")
        self.table.setSharedRenderer(self.renderer)
        self.table.setElementId("table")
        self.table.setMatrix(self.renderer.matrixForElement("transform_table"))
        self.scene.addItem(self.chat)
        self.scene.addItem(self.table)
        self.board = []
        for i in range(5):
            card = AnimatedGraphicsSvgItem(dataDir + "svg-cards.svg", self.table)
            card.setElementId("back")
            parent = self.renderer.matrixForElement("transform_table")
            child = self.renderer.matrixForElement("transform_card%i" % i)
            cardMatrix = child.translate(-parent.dx(), -parent.dy())
            card.setMatrix(cardMatrix)
            #card.setFlag(QGraphicsSvgItem.ItemIsMovable, True)
            card.scale(0.5, 0.5)
            card.hide()
            self.scene.addItem(card)
            self.board.append(card)
        self.seats = []
        self.names = []
        self.moneys = []
        self.bets = []
        for i in range(10):
            seat = SeatItem()
            def seatClickedEvent(seat = i):                
                seatClickedCallback = self.seatClicked
                seatClickedCallback(seat)
            seat.event = seatClickedEvent
            seat.setSharedRenderer(self.renderer)
            seat.setElementId("seat")
            seat.setMatrix(self.renderer.matrixForElement("transform_seat%i" % i))
            self.scene.addItem(seat)
            self.seats.append(seat)
            name = QGraphicsSimpleTextItem(seat)
            name.setMatrix(self.renderer.matrixForElement("seat_name"))
            self.scene.addItem(name)
            self.names.append(name)
            money = QGraphicsSimpleTextItem(seat)
            money.setMatrix(self.renderer.matrixForElement("seat_money"))
            self.scene.addItem(money)
            self.moneys.append(money)
            bet = QGraphicsSimpleTextItem()            
            bet.setMatrix(self.renderer.matrixForElement("transform_bet%i" % i))
            self.scene.addItem(bet)
            self.bets.append(bet)
        self.pots = []
        for i in range(9):
            pot = QGraphicsSimpleTextItem()
            pot.setMatrix(self.renderer.matrixForElement("transform_pot%i" %i))
            self.scene.addItem(pot)
            self.pots.append(pot)
        self.view = QGraphicsView(self)
        self.view.setScene(self.scene)
        self.view.resize(800, 600)
        self.fold = ActionItem()
        self.fold.setText("fold")
        self.fold.setPos(0, 550)
        self.scene.addItem(self.fold)
        self.fold.event = lambda: self.foldClicked()
        self.check = ActionItem()
        self.check.setText("check")
        self.check.setPos(50, 550)
        self.scene.addItem(self.check)
        self.check.event = lambda: self.checkClicked()
        self.call = ActionItem()
        self.call.setText("call")
        self.call.setPos(100, 550)
        self.scene.addItem(self.call)
        self.call.event = lambda: self.callClicked()
        self.bet = ActionItem()
        self.bet.setText("bet")
        self.bet.setPos(150, 550)
        self.scene.addItem(self.bet)
        self.bet.event = lambda: self.betClicked()
    def renderChat(self, message):
        self.chat.setText(message)
    def renderBoard(self, cards):
        for i in range(len(cards)):
            item = self.board[i]
            card = cards[i]
            item.setElementId(card2SvgElement(card))
            if item.isVisible() == False:
                item.show()
        for i in range(len(cards), len(self.board)):
            item = self.board[i]
            item.hide()
            item.setElementId('back')
    def renderStart(self):
        map(lambda svgItem: svgItem.setElementId('back'), self.board)
        map(lambda svgItem: svgItem.hide(), self.board)
    def renderPlayerArrive(self, seat, name):
        self.names[seat].setText(name)
        self.names[seat].show()
    def renderPlayerLeave(self, seat):
        self.names[seat].setText('')
        self.names[seat].hide()
        self.moneys[seat].hide()
        self.bets[seat].hide()
    def renderPlayerChips(self, seat, money, bet):
        if bet > 0:
            self.bets[seat].setText(str(bet))
            self.bets[seat].show()
        else:
            self.bets[seat].hide()
        self.moneys[seat].setText(str(money))
        self.moneys[seat].show()
    def renderPot(self, index, amount):
        self.pots[index].setText(str(amount))
        self.pots[index].show()
    def renderPotReset(self):
        for pot in self.pots:
            pot.setText("")
            pot.hide()
    def renderPosition(self, seatInPosition):
        for i in range(len(self.seats)):
            seat = self.seats[i]
            if i == seatInPosition:
                seat.setElementId("seat_inposition")
            else:
                seat.setElementId("seat")
    def renderPositionReset(self):
        for seat in self.seats:
            seat.setElementId("seat")
    def keyPressEvent(self, event):
        if event.text() == "q":
            self.view.scale(1.1, 1.1)
        elif event.text() == "a":
            self.view.scale(0.9, 0.9)
    seatClicked = lambda seat: None
    foldClicked = lambda: None
    checkClicked = lambda: None
    callClicked = lambda: None
    betClicked = lambda: None