Exemplo n.º 1
0
    def testIt(self):
        w = QGLWidget()
        w.makeCurrent()

        b = QGLBuffer()
        b.setUsagePattern(QGLBuffer.DynamicDraw)

        self.assertTrue(b.create())
        self.assertTrue(b.bufferId() != 0)
        self.assertTrue(b.bind())

        data = QByteArray(py3k.b("12345"))
        b.allocate(data)
        self.assertEqual(b.size(), data.size())

        m = b.map(QGLBuffer.ReadOnly)
        if m:
            self.assertEqual(m, py3k.buffer(py3k.b(data.data())))
            b.unmap()

            m = b.map(QGLBuffer.ReadWrite)
            m[3] = py3k.b('A')[0]
            b.unmap()
            result, rdata = b.read(3, 1)
            self.assertTrue(result)
            self.assertEqual(py3k.b('A'), rdata.data())
        else:
            print(" memory mapping is not possible in this OpenGL implementation.")
        b.release()
Exemplo n.º 2
0
    def testIt(self):
        w = QGLWidget()
        w.makeCurrent()

        b = QGLBuffer()
        b.setUsagePattern(QGLBuffer.DynamicDraw)

        self.assertTrue(b.create())
        self.assertTrue(b.bufferId() != 0)
        self.assertTrue(b.bind())

        data = QByteArray("12345")
        b.allocate(data)
        self.assertEqual(b.size(), data.size())

        m = b.map(QGLBuffer.ReadOnly)
        if m:
            self.assertEqual(m, py3k.buffer(py3k.b(data.data())))
            b.unmap()

            m = b.map(QGLBuffer.ReadWrite)
            m[3] = py3k.b('A')
            b.unmap()
            result, rdata = b.read(3, 1)
            self.assertTrue(result)
            self.assertEqual(py3k.b('A'), rdata.data())
        else:
            print(" memory mapping is not possible in this OpenGL implementation.")
        b.release()
Exemplo n.º 3
0
 def __init__(self):
     QGLWidget.__init__(self, None)
     self.setMinimumSize(640, 480)
     self.makeCurrent()
     self.initted = False
     self.initializeGL()
     self.solution = None
Exemplo n.º 4
0
    def __init__(self, init_callback: callable, resize_callback: callable,
                 draw_callback: callable):
        super().__init__(QGLWidget())
        self._layout.addWidget(self._instance)

        self._instance.initializeGL = init_callback
        self._instance.resizeGL = resize_callback
        self._instance.paintGL = draw_callback
        self._instance.setFocusPolicy(Qt.StrongFocus)
        self._key_buf = [False for _ in range(256)]
Exemplo n.º 5
0
    def __init__(self, parent=None, **kw):
        # the current button
        self._ActiveButton = Qt.NoButton

        # private attributes
        self.__saveX = 0
        self.__saveY = 0
        self.__saveModifiers = Qt.NoModifier
        self.__saveButtons = Qt.NoButton
        self.__wheelDelta = 0

        # do special handling of some keywords:
        # stereo, rw

        try:
            stereo = bool(kw['stereo'])
        except KeyError:
            stereo = False

        try:
            rw = kw['rw']
        except KeyError:
            rw = None

        # create base qt-level widget
        if QVTKRWIBase == "QWidget":
            if "wflags" in kw:
                wflags = kw['wflags']
            else:
                wflags = Qt.WindowFlags()
            QWidget.__init__(self, parent, wflags | Qt.MSWindowsOwnDC)
        elif QVTKRWIBase == "QGLWidget":
            QGLWidget.__init__(self, parent)

        if rw: # user-supplied render window
            self._RenderWindow = rw
        else:
            self._RenderWindow = vtk.vtkRenderWindow()

        WId = self.winId()

        # Python2
        if type(WId).__name__ == 'PyCObject':
            from ctypes import pythonapi, c_void_p, py_object

            pythonapi.PyCObject_AsVoidPtr.restype  = c_void_p
            pythonapi.PyCObject_AsVoidPtr.argtypes = [py_object]

            WId = pythonapi.PyCObject_AsVoidPtr(WId)

        # Python3
        elif type(WId).__name__ == 'PyCapsule':
            from ctypes import pythonapi, c_void_p, py_object, c_char_p

            pythonapi.PyCapsule_GetName.restype = c_char_p
            pythonapi.PyCapsule_GetName.argtypes = [py_object]

            name = pythonapi.PyCapsule_GetName(WId)

            pythonapi.PyCapsule_GetPointer.restype  = c_void_p
            pythonapi.PyCapsule_GetPointer.argtypes = [py_object, c_char_p]

            WId = pythonapi.PyCapsule_GetPointer(WId, name)

        self._RenderWindow.SetWindowInfo(str(int(WId)))

        if stereo: # stereo mode
            self._RenderWindow.StereoCapableWindowOn()
            self._RenderWindow.SetStereoTypeToCrystalEyes()

        try:
            self._Iren = kw['iren']
        except KeyError:
            self._Iren = vtk.vtkGenericRenderWindowInteractor()
            self._Iren.SetRenderWindow(self._RenderWindow)

        # do all the necessary qt setup
        self.setAttribute(Qt.WA_OpaquePaintEvent)
        self.setAttribute(Qt.WA_PaintOnScreen)
        self.setMouseTracking(True) # get all mouse events
        self.setFocusPolicy(Qt.WheelFocus)
        self.setSizePolicy(QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding))

        self._Timer = QTimer(self)
        self._Timer.timeout.connect(self.TimerEvent)

        self._Iren.AddObserver('CreateTimerEvent', self.CreateTimer)
        self._Iren.AddObserver('DestroyTimerEvent', self.DestroyTimer)
        self._Iren.GetRenderWindow().AddObserver('CursorChangedEvent',
                                                 self.CursorChangedEvent)

        #Create a hidden child widget and connect its destroyed signal to its
        #parent ``Finalize`` slot. The hidden children will be destroyed before
        #its parent thus allowing cleanup of VTK elements.
        self._hidden = QWidget(self)
        self._hidden.hide()
        self._hidden.destroyed.connect(self.Finalize)
Exemplo n.º 6
0
 def toggleOpenGL(self):
     self.graphicsView.setViewport(
         QGLWidget(QGLFormat(QGL.SampleBuffers)) if self.openGlButton.
         isChecked() else QWidget())