Exemplo n.º 1
0
 def mouseMoveEvent(self, QMouseEvent):
     diff = QPoint(QMouseEvent.pos() - self.mouse_position)
     self.mouse_position = QMouseEvent.pos()
     self.scroll_area.verticalScrollBar().setValue(
         self.scroll_area.verticalScrollBar().value() - diff.y())
     self.scroll_area.horizontalScrollBar().setValue(
         self.scroll_area.horizontalScrollBar().value() - diff.x())
Exemplo n.º 2
0
class MandelbrotWidget(QWidget):
    def __init__(self, parent=None):
        super(MandelbrotWidget, self).__init__(parent)

        self.thread = RenderThread()
        self.pixmap = QPixmap()
        self.pixmapOffset = QPoint()
        self.lastDragPos = QPoint()

        self.centerX = DefaultCenterX
        self.centerY = DefaultCenterY
        self.pixmapScale = DefaultScale
        self.curScale = DefaultScale

        self.thread.renderedImage.connect(self.updatePixmap)

        self.setWindowTitle("Mandelbrot")
        self.setCursor(Qt.CrossCursor)
        self.resize(550, 400)

    def paintEvent(self, event):
        painter = QPainter(self)
        painter.fillRect(self.rect(), Qt.black)

        if self.pixmap.isNull():
            painter.setPen(Qt.white)
            painter.drawText(self.rect(), Qt.AlignCenter,
                             "Rendering initial image, please wait...")
            return

        if self.curScale == self.pixmapScale:
            painter.drawPixmap(self.pixmapOffset, self.pixmap)
        else:
            scaleFactor = self.pixmapScale / self.curScale
            newWidth = int(self.pixmap.width() * scaleFactor)
            newHeight = int(self.pixmap.height() * scaleFactor)
            newX = self.pixmapOffset.x() + (self.pixmap.width() - newWidth) / 2
            newY = self.pixmapOffset.y() + (self.pixmap.height() -
                                            newHeight) / 2

            painter.save()
            painter.translate(newX, newY)
            painter.scale(scaleFactor, scaleFactor)
            exposed, _ = painter.transform().inverted()
            exposed = exposed.mapRect(self.rect()).adjusted(-1, -1, 1, 1)
            painter.drawPixmap(exposed, self.pixmap, exposed)
            painter.restore()

        text = "Use mouse wheel or the '+' and '-' keys to zoom. Press and " \
                "hold left mouse button to scroll."
        metrics = painter.fontMetrics()
        textWidth = metrics.horizontalAdvance(text)

        painter.setPen(Qt.NoPen)
        painter.setBrush(QColor(0, 0, 0, 127))
        painter.drawRect((self.width() - textWidth) / 2 - 5, 0, textWidth + 10,
                         metrics.lineSpacing() + 5)
        painter.setPen(Qt.white)
        painter.drawText((self.width() - textWidth) / 2,
                         metrics.leading() + metrics.ascent(), text)

    def resizeEvent(self, event):
        self.thread.render(self.centerX, self.centerY, self.curScale,
                           self.size())

    def keyPressEvent(self, event):
        if event.key() == Qt.Key_Plus:
            self.zoom(ZoomInFactor)
        elif event.key() == Qt.Key_Minus:
            self.zoom(ZoomOutFactor)
        elif event.key() == Qt.Key_Left:
            self.scroll(-ScrollStep, 0)
        elif event.key() == Qt.Key_Right:
            self.scroll(+ScrollStep, 0)
        elif event.key() == Qt.Key_Down:
            self.scroll(0, -ScrollStep)
        elif event.key() == Qt.Key_Up:
            self.scroll(0, +ScrollStep)
        else:
            super(MandelbrotWidget, self).keyPressEvent(event)

    def wheelEvent(self, event):
        numDegrees = event.angleDelta().y() / 8
        numSteps = numDegrees / 15.0
        self.zoom(pow(ZoomInFactor, numSteps))

    def mousePressEvent(self, event):
        if event.buttons() == Qt.LeftButton:
            self.lastDragPos = QPoint(event.pos())

    def mouseMoveEvent(self, event):
        if event.buttons() & Qt.LeftButton:
            self.pixmapOffset += event.pos() - self.lastDragPos
            self.lastDragPos = QPoint(event.pos())
            self.update()

    def mouseReleaseEvent(self, event):
        if event.button() == Qt.LeftButton:
            self.pixmapOffset += event.pos() - self.lastDragPos
            self.lastDragPos = QPoint()

            deltaX = (self.width() -
                      self.pixmap.width()) / 2 - self.pixmapOffset.x()
            deltaY = (self.height() -
                      self.pixmap.height()) / 2 - self.pixmapOffset.y()
            self.scroll(deltaX, deltaY)

    def updatePixmap(self, image, scaleFactor):
        if not self.lastDragPos.isNull():
            return

        self.pixmap = QPixmap.fromImage(image)
        self.pixmapOffset = QPoint()
        self.lastDragPosition = QPoint()
        self.pixmapScale = scaleFactor
        self.update()

    def zoom(self, zoomFactor):
        self.curScale *= zoomFactor
        self.update()
        self.thread.render(self.centerX, self.centerY, self.curScale,
                           self.size())

    def scroll(self, deltaX, deltaY):
        self.centerX += deltaX * self.curScale
        self.centerY += deltaY * self.curScale
        self.update()
        self.thread.render(self.centerX, self.centerY, self.curScale,
                           self.size())
Exemplo n.º 3
0
 def is_two_dimensional(p1: QPoint, p2: QPoint) -> bool:
     if p1.x() != p2.x() and p1.y() != p2.y():
         return True
     else:
         return False
Exemplo n.º 4
0
class GLWidget(QOpenGLWidget, QOpenGLFunctions):
    xRotationChanged = Signal(int)
    yRotationChanged = Signal(int)
    zRotationChanged = Signal(int)

    def __init__(self, parent=None):
        QOpenGLWidget.__init__(self, parent)
        QOpenGLFunctions.__init__(self)

        self.core = "--coreprofile" in QCoreApplication.arguments()
        self.xRot = 0
        self.yRot = 0
        self.zRot = 0
        self.lastPos = 0
        self.logo = Logo()
        self.vao = QOpenGLVertexArrayObject()
        self.logoVbo = QOpenGLBuffer()
        self.program = QOpenGLShaderProgram()
        self.projMatrixLoc = 0
        self.mvMatrixLoc = 0
        self.normalMatrixLoc = 0
        self.lightPosLoc = 0
        self.proj = QMatrix4x4()
        self.camera = QMatrix4x4()
        self.world = QMatrix4x4()
        self.transparent = "--transparent" in QCoreApplication.arguments()
        if self.transparent:
            fmt = self.format()
            fmt.setAlphaBufferSize(8)
            self.setFormat(fmt)

    def xRotation(self):
        return self.xRot

    def yRotation(self):
        return self.yRot

    def zRotation(self):
        return self.zRot

    def minimumSizeHint(self):
        return QSize(50, 50)

    def sizeHint(self):
        return QSize(400, 400)

    def normalizeAngle(self, angle):
        while angle < 0:
            angle += 360 * 16
        while angle > 360 * 16:
            angle -= 360 * 16
        return angle

    def setXRotation(self, angle):
        angle = self.normalizeAngle(angle)
        if angle != self.xRot:
            self.xRot = angle
            self.emit(SIGNAL("xRotationChanged(int)"), angle)
            self.update()

    def setYRotation(self, angle):
        angle = self.normalizeAngle(angle)
        if angle != self.yRot:
            self.yRot = angle
            self.emit(SIGNAL("yRotationChanged(int)"), angle)
            self.update()

    def setZRotation(self, angle):
        angle = self.normalizeAngle(angle)
        if angle != self.zRot:
            self.zRot = angle
            self.emit(SIGNAL("zRotationChanged(int)"), angle)
            self.update()

    def cleanup(self):
        self.makeCurrent()
        self.logoVbo.destroy()
        del self.program
        self.program = None
        self.doneCurrent()

    def vertexShaderSourceCore(self):
        return """#version 150
                in vec4 vertex;
                in vec3 normal;
                out vec3 vert;
                out vec3 vertNormal;
                uniform mat4 projMatrix;
                uniform mat4 mvMatrix;
                uniform mat3 normalMatrix;
                void main() {
                   vert = vertex.xyz;
                   vertNormal = normalMatrix * normal;
                   gl_Position = projMatrix * mvMatrix * vertex;
                }"""

    def fragmentShaderSourceCore(self):
        return """#version 150
                in highp vec3 vert;
                in highp vec3 vertNormal;
                out highp vec4 fragColor;
                uniform highp vec3 lightPos;
                void main() {
                   highp vec3 L = normalize(lightPos - vert);
                   highp float NL = max(dot(normalize(vertNormal), L), 0.0);
                   highp vec3 color = vec3(0.39, 1.0, 0.0);
                   highp vec3 col = clamp(color * 0.2 + color * 0.8 * NL, 0.0, 1.0);
                   fragColor = vec4(col, 1.0);
                }"""


    def vertexShaderSource(self):
        return """attribute vec4 vertex;
                attribute vec3 normal;
                varying vec3 vert;
                varying vec3 vertNormal;
                uniform mat4 projMatrix;
                uniform mat4 mvMatrix;
                uniform mat3 normalMatrix;
                void main() {
                   vert = vertex.xyz;
                   vertNormal = normalMatrix * normal;
                   gl_Position = projMatrix * mvMatrix * vertex;
                }"""

    def fragmentShaderSource(self):
        return """varying highp vec3 vert;
                varying highp vec3 vertNormal;
                uniform highp vec3 lightPos;
                void main() {
                   highp vec3 L = normalize(lightPos - vert);
                   highp float NL = max(dot(normalize(vertNormal), L), 0.0);
                   highp vec3 color = vec3(0.39, 1.0, 0.0);
                   highp vec3 col = clamp(color * 0.2 + color * 0.8 * NL, 0.0, 1.0);
                   gl_FragColor = vec4(col, 1.0);
                }"""

    def initializeGL(self):
        self.context().aboutToBeDestroyed.connect(self.cleanup)
        self.initializeOpenGLFunctions()
        self.glClearColor(0, 0, 0, 1)

        self.program = QOpenGLShaderProgram()

        if self.core:
            self.vertexShader = self.vertexShaderSourceCore()
            self.fragmentShader = self.fragmentShaderSourceCore()
        else:
            self.vertexShader = self.vertexShaderSource()
            self.fragmentShader = self.fragmentShaderSource()

        self.program.addShaderFromSourceCode(QOpenGLShader.Vertex, self.vertexShader)
        self.program.addShaderFromSourceCode(QOpenGLShader.Fragment, self.fragmentShader)
        self.program.bindAttributeLocation("vertex", 0)
        self.program.bindAttributeLocation("normal", 1)
        self.program.link()

        self.program.bind()
        self.projMatrixLoc = self.program.uniformLocation("projMatrix")
        self.mvMatrixLoc = self.program.uniformLocation("mvMatrix")
        self.normalMatrixLoc = self.program.uniformLocation("normalMatrix")
        self.lightPosLoc = self.program.uniformLocation("lightPos")

        self.vao.create()
        vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao)

        self.logoVbo.create()
        self.logoVbo.bind()
        float_size = ctypes.sizeof(ctypes.c_float)
        self.logoVbo.allocate(self.logo.constData(), self.logo.count() * float_size)

        self.setupVertexAttribs()

        self.camera.setToIdentity()
        self.camera.translate(0, 0, -1)

        self.program.setUniformValue(self.lightPosLoc, QVector3D(0, 0, 70))
        self.program.release()
        vaoBinder = None

    def setupVertexAttribs(self):
        self.logoVbo.bind()
        f = QOpenGLContext.currentContext().functions()
        f.glEnableVertexAttribArray(0)
        f.glEnableVertexAttribArray(1)
        float_size = ctypes.sizeof(ctypes.c_float)

        null = VoidPtr(0)
        pointer = VoidPtr(3 * float_size)
        f.glVertexAttribPointer(0, 3, int(GL.GL_FLOAT), int(GL.GL_FALSE), 6 * float_size, null)
        f.glVertexAttribPointer(1, 3, int(GL.GL_FLOAT), int(GL.GL_FALSE), 6 * float_size, pointer)
        self.logoVbo.release()

    def paintGL(self):
        self.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
        self.glEnable(GL.GL_DEPTH_TEST)
        self.glEnable(GL.GL_CULL_FACE)

        self.world.setToIdentity()
        self.world.rotate(180 - (self.xRot / 16), 1, 0, 0)
        self.world.rotate(self.yRot / 16, 0, 1, 0)
        self.world.rotate(self.zRot / 16, 0, 0, 1)

        vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao)
        self.program.bind()
        self.program.setUniformValue(self.projMatrixLoc, self.proj)
        self.program.setUniformValue(self.mvMatrixLoc, self.camera * self.world)
        normalMatrix = self.world.normalMatrix()
        self.program.setUniformValue(self.normalMatrixLoc, normalMatrix)

        self.glDrawArrays(GL.GL_TRIANGLES, 0, self.logo.vertexCount())
        self.program.release()
        vaoBinder = None

    def resizeGL(self, width, height):
        self.proj.setToIdentity()
        self.proj.perspective(45, width / height, 0.01, 100)

    def mousePressEvent(self, event):
        self.lastPos = QPoint(event.pos())

    def mouseMoveEvent(self, event):
        dx = event.x() - self.lastPos.x()
        dy = event.y() - self.lastPos.y()

        if event.buttons() & Qt.LeftButton:
            self.setXRotation(self.xRot + 8 * dy)
            self.setYRotation(self.yRot + 8 * dx)
        elif event.buttons() & Qt.RightButton:
            self.setXRotation(self.xRot + 8 * dy)
            self.setZRotation(self.zRot + 8 * dx)

        self.lastPos = QPoint(event.pos())
Exemplo n.º 5
0
class CustomQGraphicsView(QGraphicsView):
    # Ustawienia na potrzeby poprawnego rysowania:
    class Selection(Enum):
        SELECT = 1
        RECTANGLE = 2
        TRIANGLE = 3
        ELLIPSE = 4
        LINE = 5
        POLYGON = 6

    # Signal - zmiana, która być może powinna być zapisana przed wyjściem!
    changed = Signal()

    def __init__(self, scene, central_widget, gim):
        super(CustomQGraphicsView, self).__init__(scene, central_widget)

        # Ustawienia na potrzeby poprawnego rysowania:
        self.actual_selection: Enum = self.Selection.SELECT
        self.drawing: bool = False
        self.preparing: bool = False
        self.prepare_points: list[QPointF] = []
        self.previous_point: QPoint = QPoint(0, 0)

        # Obiekty na potrzeby sposobu rysowania

        self.actual_pen: QPen = QPen(QBrush(
            Qt.black), 1)  # QPen: kolor i szerokosc linii + dodatki
        self.actual_brush: QBrush = QBrush(Qt.darkGreen)  # kolor wypełnienia

        # Model dla itemów sceny
        self.gim: GraphicItemModel = gim

    # Wykrywanie chęci nanoszenia lub zaznaczenia kształtu
    def mousePressEvent(self, e: QMouseEvent) -> None:
        if self.actual_selection.value == 1:
            super(CustomQGraphicsView, self).mousePressEvent(e)
        elif self.actual_selection.value in [2, 3, 4, 5]:
            self.drawing = True
            self.previous_point = QPoint(int(e.position().x()),
                                         int(e.position().y()))
        elif self.actual_selection.value == 6:
            self.previous_point = self.mapToScene(
                QPoint(int(e.position().x()), int(e.position().y())))
            if not self.preparing:
                self.preparing = True
                self.prepare_points = list()
                self.prepare_points.append(self.previous_point)
            else:
                below_point: float = 5 / self.transform().m11()
                DrawTools.draw_simple_shape_to_scene(self,
                                                     self.prepare_points[-1],
                                                     self.previous_point,
                                                     to_gim=False)
                if fabs(self.previous_point.x() - self.prepare_points[0].x()) < below_point and \
                        fabs(self.previous_point.y() - self.prepare_points[0].y()) < below_point:
                    if len(self.prepare_points) <= 2:
                        items = self.scene().items()
                        for i in range(len(self.prepare_points)):
                            self.scene().removeItem(items[i])
                        self.preparing = False
                        return
                    DrawTools.draw_polygon(self, self.prepare_points)
                    self.preparing = False
                else:
                    self.prepare_points.append(self.previous_point)

    # Działania po zakończeniu akcji rysowania
    def mouseReleaseEvent(self, e: QMouseEvent) -> None:
        super(CustomQGraphicsView, self).mouseReleaseEvent(e)
        if self.drawing:
            self.drawing = False
            p_prev: QPointF = self.mapToScene(self.previous_point)
            p_act: QPointF = self.mapToScene(
                QPoint(int(e.position().x()), int(e.position().y())))
            if p_prev.x() != p_act.x() and p_act.y() != p_prev.y():
                if self.actual_selection.value in [
                        2, 3, 4
                ] and DrawTools.is_two_dimensional(p_prev, p_act):
                    DrawTools.draw_simple_shape_to_scene(self, p_prev, p_act)
                elif self.actual_selection.value == 5:
                    DrawTools.draw_simple_shape_to_scene(self, p_prev, p_act)
                self.changed.emit()

    def keyPressEvent(self, e: QKeyEvent) -> None:
        if len(self.scene().selectedItems()) > 0:
            if e.key() == Qt.Key_Delete:
                OperationTools.delete_selected(self.scene(), self.gim)
                self.changed.emit()
            elif e.key() == Qt.Key_Right or e.key() == Qt.Key_Left:
                OperationTools.rotate_selected(self.scene(), e)
                self.changed.emit()
            elif e.key() in [Qt.Key_W, Qt.Key_S, Qt.Key_A, Qt.Key_D]:
                OperationTools.rescale_selected(self.scene(), e)
                self.changed.emit()

    # Przybliżanie i oddalanie widoku na scenę
    def wheelEvent(self, e: QWheelEvent) -> None:
        ViewTools.change_view_zoom(self, e)
Exemplo n.º 6
0
def distance(a: QtCore.QPoint, b: QtCore.QPoint):
	return np.sqrt(np.power(a.x() - b.x(), 2) + np.power(a.y() - b.y(), 2))