def generateText(): image = SR() image.glInit() image.glCreateWindow(1024, 1024) #image.glViewPort(0,0,1024,1024) image.setFileName("./models/text.bmp") for i in range(4): for x in range(1024): if x%1024==0: image.glColor(random(), random(), random()) for y in range(512*i,512*(i+1)): image.glVertex(image.norX(x), image.norY(y)) image.glFinish()
# barycentric w, v, u = bary # normals nA, nB, nC = Vnormals light = (0,1,-2) # light intensity iA, iB, iC = [ sr.dot(n, light) for n in (nA, nB, nC) ] intensity = w*iA + v*iB + u*iC return sr.glColor( baseColor[2] * intensity, baseColor[1] * intensity, baseColor[0] * intensity ) # -------------- Main starts here -------------------------- image = SR() image.glInit() image.glCreateWindow(1500, 1500) image.lookAt((-1,3,5), (0,0,0), (0,1,0)) image.glViewPort(0,0,1500,1500) image.setFileName("./proyecto.bmp") def mt(x, y): """ Load asteroid """ print("credit to Frogpony for 3d model") image.loadOBJ("./models/mt.obj", translate=(x,y,-0.30), scale=(0.08,0.08,0.08), rotate=(0.40,0.25,-0.1), fill=True, shader=moon) #Stars background for x in range(random.randint(300, 500)):
def bb8(): image = SR() image.glInit() image.glCreateWindow(800, 800) image.lookAt((-1,3,5), (0,0,0), (0,1,0)) image.glViewPort(0,0,800,800) image.setFileName("./testResults/bb8.bmp") image.loadOBJ("./models/bb8.obj", translate=(0,0,0), scale=(0.47,0.47,0.47), rotate=(0,0.25,0), fill=True) image.glFinish()
def hugh(): image = SR() image.glInit() image.glCreateWindow(800, 800) image.lookAt((-1,3,5), (0,0,0), (0,1,0)) image.glViewPort(0, 0, 800, 800) image.setFileName("./testResults/hugh.bmp") image.loadOBJ("./models/hugh.obj", translate=(0,-0.50,0), scale=(0.05,0.05,0.05), rotate=(-0.25,-0.20,0), fill=False) image.glFinish()
def chewbacca(): image = SR() image.glInit() image.glCreateWindow(800, 800) image.lookAt((-1,3,5), (0,0,0), (0,1,0)) image.glViewPort(0, 0, 800, 800) image.setFileName("./testResults/chewbacca.bmp") image.loadOBJ("./models/chewbaca.obj", translate=(0,0,0), scale=(0.15,0.15,0.15), rotate=(4.5,0,0), fill=False) image.glFinish()
def testBary(): image = SR() image.glInit() return image.barycentric((0,0), (2,0), (1,2), 0.5, 0.1)
def face2(): image = SR() image.glInit() image.glCreateWindow(800, 800) image.glViewPort(0,0,800,800) image.setFileName("./testResults/face.bmp") image.loadOBJ("./models/model.obj", translate=(0,0,0), scale=(0.95,0.95,0.95), fill=False) image.glFinish()
def face(): image = SR() image.glInit() image.glCreateWindow(800, 800) image.glViewPort(0,0,800,800) image.setFileName("./testResults/face.bmp") image.lookAt((1,3,5), (0,0,0), (0,1,0)) image.loadOBJ("./models/model.obj", translate=(0,0,0), scale=(1,1,1), fill=True, textured="./models/model.bmp") #image.glRenderTextureGrid(filename="./testResults/faceTexture.bmp", newfile=True, translate=(-0.5,-0.5), scale=(1.5,1.5)).glFinish() image.glFinish()
def earth(): image = SR() image.glInit() image.glCreateWindow(800, 800) image.glViewPort(0,0,800,800) image.lookAt((-1,3,5), (0,0,0), (0,1,0)) image.setFileName("./testResults/earth.bmp") image.loadOBJ("./models/earth.obj", translate=(0,-0.25,0), scale=(0.10,0.10,0.10), fill=True,textured="./models/earth.bmp") image.glFinish()