Exemplo n.º 1
0
    def draw(self):
        for onScreenY in range(self.height):
            for onScreenX in range(self.width):
                mapX = onScreenX + self._offsetX
                mapY = onScreenY + self._offsetY
                c = self.map.getCell(mapX, mapY)

                # newly seen
                if not c.seen:
                    if libtcod.map_is_in_fov(self.fovMap, mapX, mapY):
                        c.discover()
                # GOTCHA: not else, since we want to catch newly seen cells
                if c.seen:
                    cv = self.cellToView(c, mapX, mapY)
                    libtcod.console_put_char_ex(self.console, onScreenX,
                                                onScreenY, cv.char, cv.fg,
                                                cv.bg)
                    if self.map.shroom.active and self.map.shroom.inNetwork(
                            mapX, mapY):
                        # print "%d, %d : %d, %d" % (onScreenX, onScreenY, mapX, mapY)
                        libtcod.console_set_char_background(
                            self.console,
                            onScreenX,
                            onScreenY,
                            Colors.crimson,
                            flag=libtcod.BKGND_ADDALPHA(0.4))
        self.setDirty(False)
Exemplo n.º 2
0
    def draw(self):

        _max = float(self._max - self._min)
        val = self._val - self._min

        chars = len(self.chars)
        steps = self.width * chars

        if steps != len(self._colors):
            self.calculateColors()

        fullSteps = int(val / _max * steps)
        fullChars = int(fullSteps / chars)

        lastChar = self.chars[fullSteps % chars]

        colorIndex = max(0, min(len(self._colors) - 1, val - 1))

        fg = self._colors[colorIndex][0]
        bg = self._colors[colorIndex][1]

        for y in range(self.height):
            for i in range(fullChars):
                libtcod.console_put_char_ex(self.console, i, y, self.chars[-1],
                                            fg, bg)
            libtcod.console_put_char_ex(self.console, fullChars, y, lastChar,
                                        fg, bg)
Exemplo n.º 3
0
 def drawExplosion(self, a):
   print "Drawing Explosion at", a.x, a.y
   for _x, _y in a.explosion.coords:
     x, y = self.parent.onScreen(_x, _y)
     if not 0 <= x < self.width or not 0 <= y < self.height:
       continue
     libtcod.console_put_char_ex(
       self.console, x, y, a.explosion.ch, Colors.white, Colors.black)
   self.parent.map.removeAttack(a)
Exemplo n.º 4
0
  def draw(self):
    for sy in range(self.height):
      for sx in range(self.width):
        x = sx + self._offsetX
        y = sy + self._offsetY
        if (x >= 0 and x < self.map.width and y >= 0 and y < self.map.height):
          c = self.map.getCell(x, y)
          cv = self.cellToView(c)
          libtcod.console_put_char_ex(self.console, sx, sy, cv.char, cv.fg, cv.bg)

    self.setDirty(False)
Exemplo n.º 5
0
    def draw(self):
        for y in range(self.height):
            for x in range(self.width):
                c = self._map.getCell(x + self._offsetX, y + self._offsetY)
                libtcod.console_put_char_ex(self.console, x, y, c.terrain.char,
                                            c.terrain.fg, c.terrain.bg)

                for i in range(len(c.entities)):
                    e = c.entities[i]
                    libtcod.console_put_char(self.console, x, y, e.char)
                    libtcod.console_set_char_foreground(
                        self.console, x, y, e.color)
Exemplo n.º 6
0
 def draw(self):
   # we never set ourselves to dirty, so the overlay is always cleared
   map = self.parent.map
   for a in map.attacks:
     x, y = self.parent.onScreen(a.x, a.y)
     if not 0 <= x < self.width or not 0 <= y < self.height:
       continue
     if not a.explosion:
       libtcod.console_put_char_ex(self.console, x, y, a.ch, Colors.crimson, Colors.black)
       self.parent.setDirty()
     else:
       self.drawExplosion(a)
       self.parent.setDirty()
Exemplo n.º 7
0
  def draw(self):
    for onScreenY in range(self.height):
      for onScreenX in range(self.width):
        mapX = onScreenX + self._offsetX
        mapY = onScreenY + self._offsetY
        c = self.map.getCell(mapX, mapY)

        # newly seen
        if not c.seen:
          if libtcod.map_is_in_fov(self.fovMap, mapX, mapY):
            c.discover()
        # GOTCHA: not else, since we want to catch newly seen cells
        if c.seen:
          cv = self.cellToView(c, mapX, mapY)
          libtcod.console_put_char_ex(self.console, onScreenX, onScreenY, cv.char, cv.fg, cv.bg)
          if self.map.shroom.active and self.map.shroom.inNetwork(mapX, mapY):
            # print "%d, %d : %d, %d" % (onScreenX, onScreenY, mapX, mapY)
            libtcod.console_set_char_background(
              self.console, onScreenX, onScreenY, Colors.crimson, flag=libtcod.BKGND_ADDALPHA(0.4))
    self.setDirty(False)
Exemplo n.º 8
0
 def putCh(self, x, y, ch, fg, bg):
     libtcod.console_put_char_ex(self.console, x, y, ch, fg, bg)
     self.setDirty()
Exemplo n.º 9
0
 def putCh(self, x, y, ch, fg, bg):
   libtcod.console_put_char_ex(self.console, x, y, ch, fg, bg)
   self.setDirty()