Exemplo n.º 1
0
def copy_world(world):
    # ToDo: Not good yet
    ret = World(world.shuffle, world.logic, world.mode, world.difficulty, world.goal)
    ret.required_medallions = list(world.required_medallions)
    create_regions(ret)

    # connect copied world
    for region in world.regions:
        for entrance in region.entrances:
            ret.get_entrance(entrance.name).connect(ret.get_region(region.name))

    set_rules(ret)

    # fill locations
    for location in world.get_locations():
        if location.item is not None:
            item = Item(location.item.name, location.item.advancement, location.item.key)
            ret.get_location(location.name).item = item
            item.location = ret.get_location(location.name)

    # copy remaining itempool. No item in itempool should have an assigned location
    for item in world.itempool:
        ret.itempool.append(Item(item.name, item.advancement, item.key))

    # copy progress items in state
    ret.state.prog_items = list(world.state.prog_items)

    return ret
 def setUp(self):
     self.world = World(1, {1: 'vanilla'}, {1: 'owglitches'}, {1: 'open'},
                        {1: 'random'}, {1: 'normal'}, {1: 'normal'},
                        {1: False}, {1: 'on'}, {1: 'ganon'}, 'balanced',
                        {1: 'items'}, True, {1: False}, False, None,
                        {1: False})
     self.world.difficulty_requirements[1] = difficulties['normal']
     create_regions(self.world, 1)
     create_dungeons(self.world, 1)
     create_shops(self.world, 1)
     link_entrances(self.world, 1)
     generate_itempool(self.world, 1)
     self.world.required_medallions[1] = ['Ether', 'Quake']
     self.world.itempool.extend(get_dungeon_item_pool(self.world))
     self.world.itempool.extend(
         ItemFactory([
             'Green Pendant', 'Red Pendant', 'Blue Pendant',
             'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2',
             'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'
         ], 1))
     self.world.get_location('Agahnim 1', 1).item = None
     self.world.get_location('Agahnim 2', 1).item = None
     self.world.precollected_items.clear()
     self.world.itempool.append(ItemFactory('Pegasus Boots', 1))
     mark_dark_world_regions(self.world, 1)
     set_rules(self.world, 1)
Exemplo n.º 3
0
 def setUp(self):
     self.world = World(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'open'},
                        {1: 'random'}, {1: 'normal'}, {1: 'normal'},
                        {1: False}, {1: 'on'}, {1: 'ganon'}, 'balanced',
                        {1: 'items'}, True, {1: False}, False, None,
                        {1: False})
     self.starting_regions = []  # Where to start exploring
     self.remove_exits = []  # Block dungeon exits
     self.world.difficulty_requirements[1] = difficulties['normal']
     create_regions(self.world, 1)
     create_dungeons(self.world, 1)
     create_shops(self.world, 1)
     for exitname, regionname in mandatory_connections:
         connect_simple(self.world, exitname, regionname, 1)
     connect_simple(self.world, 'Big Bomb Shop', 'Big Bomb Shop', 1)
     self.world.get_region('Menu', 1).exits = []
     self.world.swamp_patch_required[1] = True
     set_rules(self.world, 1)
     generate_itempool(self.world, 1)
     self.world.itempool.extend(get_dungeon_item_pool(self.world))
     self.world.itempool.extend(
         ItemFactory([
             'Green Pendant', 'Red Pendant', 'Blue Pendant',
             'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2',
             'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'
         ], 1))
Exemplo n.º 4
0
def copy_world(world):
    # ToDo: Not good yet
    ret = World(world.bridge, world.open_forest, world.open_door_of_time, world.place_dungeon_items, world.check_beatable_only, world.hints)
    ret.seed = world.seed
    ret.can_take_damage = world.can_take_damage
    create_regions(ret)
    create_dungeons(ret)

    # connect copied world
    for region in world.regions:
        copied_region = ret.get_region(region.name)
        for entrance in region.entrances:
            ret.get_entrance(entrance.name).connect(copied_region)

    # fill locations
    for location in world.get_locations():
        if location.item is not None:
            item = Item(location.item.name, location.item.advancement, location.item.priority, location.item.type)
            ret.get_location(location.name).item = item
            item.location = ret.get_location(location.name)
        if location.event:
            ret.get_location(location.name).event = True

    # copy remaining itempool. No item in itempool should have an assigned location
    for item in world.itempool:
        ret.itempool.append(Item(item.name, item.advancement, item.priority, item.type))

    # copy progress items in state
    ret.state.prog_items = list(world.state.prog_items)

    set_rules(ret)

    return ret
 def setUp(self):
     self.world = World(1, 'vanilla', 'noglitches', 'open', 'random',
                        'normal', 'normal', 'none', 'on', 'ganon',
                        'balanced', True, False, False, False, False, False,
                        False, False, False, None, 'none', False)
     self.world.difficulty_requirements = difficulties['normal']
     create_regions(self.world, 1)
     create_dungeons(self.world, 1)
     link_entrances(self.world, 1)
     set_rules(self.world, 1)
Exemplo n.º 6
0
def copy_world(world):
    # ToDo: Not good yet
    ret = World(world.shuffle, world.logic, world.mode, world.difficulty, world.timer, world.progressive, world.goal, world.algorithm, world.place_dungeon_items, world.check_beatable_only, world.shuffle_ganon, world.quickswap, world.fastmenu, world.disable_music, world.keysanity, world.retro, world.custom, world.customitemarray)
    ret.required_medallions = list(world.required_medallions)
    ret.swamp_patch_required = world.swamp_patch_required
    ret.ganon_at_pyramid = world.ganon_at_pyramid
    ret.treasure_hunt_count = world.treasure_hunt_count
    ret.treasure_hunt_icon = world.treasure_hunt_icon
    ret.sewer_light_cone = world.sewer_light_cone
    ret.light_world_light_cone = world.light_world_light_cone
    ret.dark_world_light_cone = world.dark_world_light_cone
    ret.seed = world.seed
    ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge
    ret.can_take_damage = world.can_take_damage
    ret.difficulty_requirements = world.difficulty_requirements
    ret.fix_fake_world = world.fix_fake_world
    ret.lamps_needed_for_dark_rooms = world.lamps_needed_for_dark_rooms
    create_regions(ret)
    create_dungeons(ret)

    copy_dynamic_regions_and_locations(world, ret)

    for shop in world.shops:
        copied_shop = ret.get_region(shop.region.name).shop
        copied_shop.active = shop.active
        copied_shop.inventory = copy.copy(shop.inventory)

    # connect copied world
    for region in world.regions:
        copied_region = ret.get_region(region.name)
        copied_region.is_light_world = region.is_light_world
        copied_region.is_dark_world = region.is_dark_world
        for entrance in region.entrances:
            ret.get_entrance(entrance.name).connect(copied_region)

    # fill locations
    for location in world.get_locations():
        if location.item is not None:
            item = Item(location.item.name, location.item.advancement, location.item.priority, location.item.type)
            ret.get_location(location.name).item = item
            item.location = ret.get_location(location.name)
        if location.event:
            ret.get_location(location.name).event = True

    # copy remaining itempool. No item in itempool should have an assigned location
    for item in world.itempool:
        ret.itempool.append(Item(item.name, item.advancement, item.priority, item.type))

    # copy progress items in state
    ret.state.prog_items = list(world.state.prog_items)

    set_rules(ret)

    return ret
Exemplo n.º 7
0
def copy_world(world):
    # ToDo: Not good yet
    ret = World(world.shuffle, world.logic, world.mode, world.difficulty,
                world.timer, world.progressive, world.goal, world.algorithm,
                world.place_dungeon_items, world.check_beatable_only,
                world.shuffle_ganon, world.quickswap, world.fastmenu,
                world.keysanity)
    ret.required_medallions = list(world.required_medallions)
    ret.swamp_patch_required = world.swamp_patch_required
    ret.ganon_at_pyramid = world.ganon_at_pyramid
    ret.treasure_hunt_count = world.treasure_hunt_count
    ret.treasure_hunt_icon = world.treasure_hunt_icon
    ret.sewer_light_cone = world.sewer_light_cone
    ret.light_world_light_cone = world.light_world_light_cone
    ret.dark_world_light_cone = world.dark_world_light_cone
    ret.seed = world.seed
    ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge
    create_regions(ret)
    create_dungeons(ret)

    # connect copied world
    for region in world.regions:
        for entrance in region.entrances:
            ret.get_entrance(entrance.name).connect(ret.get_region(
                region.name))

    # fill locations
    for location in world.get_locations():
        if location.item is not None:
            item = Item(location.item.name, location.item.advancement,
                        location.item.priority, location.item.type)
            ret.get_location(location.name).item = item
            item.location = ret.get_location(location.name)
        if location.event:
            ret.get_location(location.name).event = True

    # copy remaining itempool. No item in itempool should have an assigned location
    for item in world.itempool:
        ret.itempool.append(
            Item(item.name, item.advancement, item.priority, item.type))

    # copy progress items in state
    ret.state.prog_items = list(world.state.prog_items)

    set_rules(ret)

    return ret
Exemplo n.º 8
0
    def copy(self):
        ret = World(self.settings)
        ret.skipped_trials = copy.copy(self.skipped_trials)
        ret.dungeon_mq = copy.copy(self.dungeon_mq)
        ret.big_poe_count = copy.copy(self.big_poe_count)
        ret.can_take_damage = self.can_take_damage
        ret.shop_prices = copy.copy(self.shop_prices)
        ret.keys_placed = self.keys_placed
        ret.id = self.id
        from Regions import create_regions
        from Dungeons import create_dungeons
        from Rules import set_rules, set_shop_rules
        create_regions(ret)
        create_dungeons(ret)
        set_rules(ret)

        # connect copied world
        for region in self.regions:
            copied_region = ret.get_region(region.name)
            for entrance in region.entrances:
                ret.get_entrance(entrance.name).connect(copied_region)

        # fill locations
        for location in self.get_locations():
            if location.item is not None:
                item = Item(location.item.name, location.item.advancement,
                            location.item.priority, location.item.type)
                item.world = location.item.world
                ret.get_location(location.name).item = item
                item.location = ret.get_location(location.name)
                item.location.locked = location.locked

        # copy remaining itempool. No item in itempool should have an assigned location
        for item in self.itempool:
            new_item = Item(item.name, item.advancement, item.priority,
                            item.type)
            new_item.world = item.world
            ret.itempool.append(new_item)

        # copy progress items in state
        ret.state.prog_items = copy.copy(self.state.prog_items)

        set_shop_rules(ret)

        return ret
Exemplo n.º 9
0
def build_world_graphs(settings, window=dummy_window()):
    logger = logging.getLogger('')
    worlds = []
    for i in range(0, settings.world_count):
        worlds.append(World(i, settings))

    window.update_status('Creating the Worlds')
    for id, world in enumerate(worlds):
        logger.info('Generating World %d.' % (id + 1))

        window.update_progress(0 + 1 * (id + 1) / settings.world_count)
        logger.info('Creating Overworld')

        if settings.logic_rules == 'glitched':
            overworld_data = os.path.join(data_path('Glitched World'),
                                          'Overworld.json')
        else:
            overworld_data = os.path.join(data_path('World'), 'Overworld.json')

        # Compile the json rules based on settings
        world.load_regions_from_json(overworld_data)
        create_dungeons(world)
        world.create_internal_locations()

        if settings.shopsanity != 'off':
            world.random_shop_prices()
        world.set_scrub_prices()

        window.update_progress(0 + 4 * (id + 1) / settings.world_count)
        logger.info('Calculating Access Rules.')
        set_rules(world)

        window.update_progress(0 + 5 * (id + 1) / settings.world_count)
        logger.info('Generating Item Pool.')
        generate_itempool(world)
        set_shop_rules(world)
        set_drop_location_names(world)
        world.fill_bosses()

    if settings.triforce_hunt:
        settings.distribution.configure_triforce_hunt(worlds)

    logger.info('Setting Entrances.')
    set_entrances(worlds)
    return worlds
Exemplo n.º 10
0
 def setUp(self):
     self.world = World(1, 'vanilla', 'noglitches', 'inverted', 'random',
                        'normal', 'normal', 'none', 'on', 'ganon',
                        'balanced', True, False, False, False, False, False,
                        False, False, False, None, 'none', False)
     self.world.difficulty_requirements = difficulties['normal']
     create_inverted_regions(self.world, 1)
     create_dungeons(self.world, 1)
     link_inverted_entrances(self.world, 1)
     generate_itempool(self.world, 1)
     self.world.required_medallions[1] = ['Ether', 'Quake']
     self.world.itempool.extend(get_dungeon_item_pool(self.world))
     self.world.itempool.extend(
         ItemFactory([
             'Green Pendant', 'Red Pendant', 'Blue Pendant',
             'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2',
             'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'
         ], 1))
     self.world.get_location('Agahnim 1', 1).item = None
     self.world.get_location('Agahnim 2', 1).item = None
     mark_light_world_regions(self.world)
     set_rules(self.world, 1)
Exemplo n.º 11
0
 def setUp(self):
     self.world = World(1, 'vanilla', 'noglitches', 'open', 'random',
                        'normal', 'normal', 'none', 'on', 'ganon',
                        'balanced', True, False, False, False, False, False,
                        False, False, False, None, 'none', False)
     self.starting_regions = []
     self.world.difficulty_requirements = difficulties['normal']
     create_regions(self.world, 1)
     create_dungeons(self.world, 1)
     for exitname, regionname in mandatory_connections:
         connect_simple(self.world, exitname, regionname, 1)
     connect_simple(self.world, self.world.get_entrance('Big Bomb Shop', 1),
                    self.world.get_region('Big Bomb Shop', 1), 1)
     self.world.swamp_patch_required[1] = True
     set_rules(self.world, 1)
     generate_itempool(self.world, 1)
     self.world.itempool.extend(get_dungeon_item_pool(self.world))
     self.world.itempool.extend(
         ItemFactory([
             'Green Pendant', 'Red Pendant', 'Blue Pendant',
             'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2',
             'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'
         ], 1))
Exemplo n.º 12
0
def copy_world(world):
    # ToDo: Not good yet
    ret = World(world.players, world.shuffle, world.logic, world.mode,
                world.swords, world.difficulty, world.difficulty_adjustments,
                world.timer, world.progressive, world.goal, world.algorithm,
                world.accessibility, world.shuffle_ganon, world.retro,
                world.custom, world.customitemarray, world.hints)
    ret.teams = world.teams
    ret.player_names = copy.deepcopy(world.player_names)
    ret.remote_items = world.remote_items.copy()
    ret.required_medallions = world.required_medallions.copy()
    ret.swamp_patch_required = world.swamp_patch_required.copy()
    ret.ganon_at_pyramid = world.ganon_at_pyramid.copy()
    ret.powder_patch_required = world.powder_patch_required.copy()
    ret.ganonstower_vanilla = world.ganonstower_vanilla.copy()
    ret.treasure_hunt_count = world.treasure_hunt_count.copy()
    ret.treasure_hunt_icon = world.treasure_hunt_icon.copy()
    ret.sewer_light_cone = world.sewer_light_cone.copy()
    ret.light_world_light_cone = world.light_world_light_cone
    ret.dark_world_light_cone = world.dark_world_light_cone
    ret.seed = world.seed
    ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge.copy()
    ret.can_access_trock_front = world.can_access_trock_front.copy()
    ret.can_access_trock_big_chest = world.can_access_trock_big_chest.copy()
    ret.can_access_trock_middle = world.can_access_trock_middle.copy()
    ret.can_take_damage = world.can_take_damage
    ret.difficulty_requirements = world.difficulty_requirements.copy()
    ret.fix_fake_world = world.fix_fake_world.copy()
    ret.lamps_needed_for_dark_rooms = world.lamps_needed_for_dark_rooms
    ret.mapshuffle = world.mapshuffle.copy()
    ret.compassshuffle = world.compassshuffle.copy()
    ret.keyshuffle = world.keyshuffle.copy()
    ret.bigkeyshuffle = world.bigkeyshuffle.copy()
    ret.crystals_needed_for_ganon = world.crystals_needed_for_ganon.copy()
    ret.crystals_needed_for_gt = world.crystals_needed_for_gt.copy()
    ret.open_pyramid = world.open_pyramid.copy()
    ret.boss_shuffle = world.boss_shuffle.copy()
    ret.enemy_shuffle = world.enemy_shuffle.copy()
    ret.enemy_health = world.enemy_health.copy()
    ret.enemy_damage = world.enemy_damage.copy()
    ret.beemizer = world.beemizer.copy()
    ret.timer = world.timer.copy()
    ret.shufflepots = world.shufflepots.copy()

    for player in range(1, world.players + 1):
        if world.mode[player] != 'inverted':
            create_regions(ret, player)
        else:
            create_inverted_regions(ret, player)
        create_shops(ret, player)
        create_dungeons(ret, player)

    copy_dynamic_regions_and_locations(world, ret)

    # copy bosses
    for dungeon in world.dungeons:
        for level, boss in dungeon.bosses.items():
            ret.get_dungeon(dungeon.name, dungeon.player).bosses[level] = boss

    for shop in world.shops:
        copied_shop = ret.get_region(shop.region.name, shop.region.player).shop
        copied_shop.inventory = copy.copy(shop.inventory)

    # connect copied world
    for region in world.regions:
        copied_region = ret.get_region(region.name, region.player)
        copied_region.is_light_world = region.is_light_world
        copied_region.is_dark_world = region.is_dark_world
        for exit in copied_region.exits:
            old_connection = world.get_entrance(exit.name,
                                                exit.player).connected_region
            exit.connect(
                ret.get_region(old_connection.name, old_connection.player))

    # fill locations
    for location in world.get_locations():
        if location.item is not None:
            item = Item(location.item.name,
                        location.item.advancement,
                        location.item.priority,
                        location.item.type,
                        player=location.item.player)
            ret.get_location(location.name, location.player).item = item
            item.location = ret.get_location(location.name, location.player)
            item.world = ret
        if location.event:
            ret.get_location(location.name, location.player).event = True
        if location.locked:
            ret.get_location(location.name, location.player).locked = True

    # copy remaining itempool. No item in itempool should have an assigned location
    for item in world.itempool:
        ret.itempool.append(
            Item(item.name,
                 item.advancement,
                 item.priority,
                 item.type,
                 player=item.player))

    for item in world.precollected_items:
        ret.push_precollected(ItemFactory(item.name, item.player))

    # copy progress items in state
    ret.state.prog_items = world.state.prog_items.copy()
    ret.state.stale = {player: True for player in range(1, world.players + 1)}

    for player in range(1, world.players + 1):
        set_rules(ret, player)

    return ret
Exemplo n.º 13
0
def main(args, seed=None):
    if args.outputpath:
        os.makedirs(args.outputpath, exist_ok=True)
        output_path.cached_path = args.outputpath

    start = time.process_time()

    # initialize the world
    world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords,
                  args.difficulty, args.item_functionality, args.timer,
                  args.progressive, args.goal, args.algorithm,
                  args.accessibility, args.shuffleganon, args.retro,
                  args.custom, args.customitemarray, args.hints)
    logger = logging.getLogger('')
    if seed is None:
        random.seed(None)
        world.seed = random.randint(0, 999999999)
    else:
        world.seed = int(seed)
    random.seed(world.seed)

    world.remote_items = args.remote_items.copy()
    world.mapshuffle = args.mapshuffle.copy()
    world.compassshuffle = args.compassshuffle.copy()
    world.keyshuffle = args.keyshuffle.copy()
    world.bigkeyshuffle = args.bigkeyshuffle.copy()
    world.crystals_needed_for_ganon = {
        player: random.randint(0, 7) if args.crystals_ganon[player] == 'random'
        else int(args.crystals_ganon[player])
        for player in range(1, world.players + 1)
    }
    world.crystals_needed_for_gt = {
        player: random.randint(0, 7) if args.crystals_gt[player] == 'random'
        else int(args.crystals_gt[player])
        for player in range(1, world.players + 1)
    }
    world.open_pyramid = args.openpyramid.copy()
    world.boss_shuffle = args.shufflebosses.copy()
    world.enemy_shuffle = args.shuffleenemies.copy()
    world.enemy_health = args.enemy_health.copy()
    world.enemy_damage = args.enemy_damage.copy()
    world.beemizer = args.beemizer.copy()

    world.rom_seeds = {
        player: random.randint(0, 999999999)
        for player in range(1, world.players + 1)
    }

    logger.info('ALttP Entrance Randomizer Version %s  -  Seed: %s\n',
                __version__, world.seed)

    parsed_names = parse_player_names(args.names, world.players, args.teams)
    world.teams = len(parsed_names)
    for i, team in enumerate(parsed_names, 1):
        if world.players > 1:
            logger.info('%s%s',
                        'Team%d: ' % i if world.teams > 1 else 'Players: ',
                        ', '.join(team))
        for player, name in enumerate(team, 1):
            world.player_names[player].append(name)
    logger.info('')

    for player in range(1, world.players + 1):
        world.difficulty_requirements[player] = difficulties[
            world.difficulty[player]]

        if world.mode[player] == 'standard' and world.enemy_shuffle[
                player] != 'none':
            world.escape_assist[player].append(
                'bombs'
            )  # enemized escape assumes infinite bombs available and will likely be unbeatable without it

        for tok in filter(None, args.startinventory[player].split(',')):
            item = ItemFactory(tok.strip(), player)
            if item:
                world.push_precollected(item)

        if world.mode[player] != 'inverted':
            create_regions(world, player)
        else:
            create_inverted_regions(world, player)
        create_shops(world, player)
        create_dungeons(world, player)

    logger.info('Shuffling the World about.')

    for player in range(1, world.players + 1):
        if world.mode[player] != 'inverted':
            link_entrances(world, player)
            mark_light_world_regions(world, player)
        else:
            link_inverted_entrances(world, player)
            mark_dark_world_regions(world, player)

    logger.info('Generating Item Pool.')

    for player in range(1, world.players + 1):
        generate_itempool(world, player)

    logger.info('Calculating Access Rules.')

    for player in range(1, world.players + 1):
        set_rules(world, player)

    logger.info('Placing Dungeon Prizes.')

    fill_prizes(world)

    logger.info('Placing Dungeon Items.')

    shuffled_locations = None
    if args.algorithm in ['balanced', 'vt26'] or any(
            list(args.mapshuffle.values()) +
            list(args.compassshuffle.values()) +
            list(args.keyshuffle.values()) +
            list(args.bigkeyshuffle.values())):
        shuffled_locations = world.get_unfilled_locations()
        random.shuffle(shuffled_locations)
        fill_dungeons_restrictive(world, shuffled_locations)
    else:
        fill_dungeons(world)

    logger.info('Fill the world.')

    if args.algorithm == 'flood':
        flood_items(
            world)  # different algo, biased towards early game progress items
    elif args.algorithm == 'vt21':
        distribute_items_cutoff(world, 1)
    elif args.algorithm == 'vt22':
        distribute_items_cutoff(world, 0.66)
    elif args.algorithm == 'freshness':
        distribute_items_staleness(world)
    elif args.algorithm == 'vt25':
        distribute_items_restrictive(world, False)
    elif args.algorithm == 'vt26':

        distribute_items_restrictive(world, True, shuffled_locations)
    elif args.algorithm == 'balanced':
        distribute_items_restrictive(world, True)

    if world.players > 1:
        logger.info('Balancing multiworld progression.')
        balance_multiworld_progression(world)

    logger.info('Patching ROM.')

    outfilebase = 'ER_%s' % (args.outputname
                             if args.outputname else world.seed)

    rom_names = []
    jsonout = {}
    if not args.suppress_rom:
        for team in range(world.teams):
            for player in range(1, world.players + 1):
                sprite_random_on_hit = type(
                    args.sprite[player]) is str and args.sprite[player].lower(
                    ) == 'randomonhit'
                use_enemizer = (world.boss_shuffle[player] != 'none'
                                or world.enemy_shuffle[player] != 'none'
                                or world.enemy_health[player] != 'default'
                                or world.enemy_damage[player] != 'default'
                                or args.shufflepots[player]
                                or sprite_random_on_hit)

                rom = JsonRom() if args.jsonout or use_enemizer else LocalRom(
                    args.rom)

                patch_rom(world, rom, player, team, use_enemizer)

                if use_enemizer and (args.enemizercli or not args.jsonout):
                    patch_enemizer(world, player, rom, args.rom,
                                   args.enemizercli, args.shufflepots[player],
                                   sprite_random_on_hit)
                    if not args.jsonout:
                        rom = LocalRom.fromJsonRom(rom, args.rom, 0x400000)

                if args.race:
                    patch_race_rom(rom)

                rom_names.append((player, team, list(rom.name)))
                world.spoiler.hashes[(player,
                                      team)] = get_hash_string(rom.hash)

                apply_rom_settings(
                    rom, args.heartbeep[player], args.heartcolor[player],
                    args.quickswap[player], args.fastmenu[player],
                    args.disablemusic[player], args.sprite[player],
                    args.ow_palettes[player], args.uw_palettes[player])

                if args.jsonout:
                    jsonout[f'patch_t{team}_p{player}'] = rom.patches
                else:
                    mcsb_name = ''
                    if all([
                            world.mapshuffle[player],
                            world.compassshuffle[player],
                            world.keyshuffle[player],
                            world.bigkeyshuffle[player]
                    ]):
                        mcsb_name = '-keysanity'
                    elif [
                            world.mapshuffle[player],
                            world.compassshuffle[player],
                            world.keyshuffle[player],
                            world.bigkeyshuffle[player]
                    ].count(True) == 1:
                        mcsb_name = '-mapshuffle' if world.mapshuffle[
                            player] else '-compassshuffle' if world.compassshuffle[
                                player] else '-keyshuffle' if world.keyshuffle[
                                    player] else '-bigkeyshuffle'
                    elif any([
                            world.mapshuffle[player],
                            world.compassshuffle[player],
                            world.keyshuffle[player],
                            world.bigkeyshuffle[player]
                    ]):
                        mcsb_name = '-%s%s%s%sshuffle' % (
                            'M' if world.mapshuffle[player] else '',
                            'C' if world.compassshuffle[player] else '',
                            'S' if world.keyshuffle[player] else '',
                            'B' if world.bigkeyshuffle[player] else '')

                    outfilepname = f'_T{team+1}' if world.teams > 1 else ''
                    if world.players > 1:
                        outfilepname += f'_P{player}'
                    if world.players > 1 or world.teams > 1:
                        outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[
                            player][team] != 'Player %d' % player else ''
                    outfilesuffix = (
                        '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' %
                        (world.logic[player], world.difficulty[player],
                         world.difficulty_adjustments[player],
                         world.mode[player], world.goal[player],
                         "" if world.timer in ['none', 'display'] else "-" +
                         world.timer, world.shuffle[player], world.algorithm,
                         mcsb_name, "-retro" if world.retro[player] else "",
                         "-prog_" + world.progressive
                         if world.progressive in ['off', 'random'] else "",
                         "-nohints" if not world.hints[player] else "")
                    ) if not args.outputname else ''
                    rom.write_to_file(
                        output_path(
                            f'{outfilebase}{outfilepname}{outfilesuffix}.sfc'))

        multidata = zlib.compress(
            json.dumps({
                "names":
                parsed_names,
                "roms":
                rom_names,
                "remote_items": [
                    player for player in range(1, world.players + 1)
                    if world.remote_items[player]
                ],
                "locations": [((location.address, location.player),
                               (location.item.code, location.item.player))
                              for location in world.get_filled_locations()
                              if type(location.address) is int]
            }).encode("utf-8"))
        if args.jsonout:
            jsonout["multidata"] = list(multidata)
        else:
            with open(output_path('%s_multidata' % outfilebase), 'wb') as f:
                f.write(multidata)

    if args.create_spoiler and not args.jsonout:
        world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))

    if not args.skip_playthrough:
        logger.info('Calculating playthrough.')
        create_playthrough(world)

    if args.jsonout:
        print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()}))
    elif args.create_spoiler and not args.skip_playthrough:
        world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.process_time() - start)

    return world
Exemplo n.º 14
0
def main(seed=None, shuffle='default', logic='noglitches', mode='standard', difficulty='normal', goal='ganon', algo='regular', spoiler=True, base_rom='Open_Base_Rom.sfc'):
    start = time.clock()

    # initialize the world
    world = World(shuffle, logic, mode, difficulty, goal)
    logger = logging.getLogger('')

    if seed is None:
        random.seed(None)
        world.seed = random.randint(0, 999999999)
    else:
        world.seed = seed
    random.seed(world.seed)

    world.spoiler += 'ALttP Entrance Randomizer Version %s  -  Seed: %s\n\n' % (__version__, world.seed)
    world.spoiler += 'Logic: %s  Mode: %s  Goal: %s  Entrance Shuffle: %s  Filling Algorithm: %s\n\n' % (logic, mode, goal, shuffle, algo)  # todo

    logger.info(world.spoiler)

    create_regions(world)

    logger.info('Shuffling the World about.')

    world.spoiler += link_entrances(world)

    logger.info('Calculating Access Rules.')

    world.spoiler += set_rules(world)

    logger.info('Generating Item Pool and placing Dungeon Items.')

    world.spoiler += generate_itempool(world)

    logger.info('Fill the world.')

    if algo == 'flood':
        flood_items(world)  # different algo, biased towards early game progress items
    else:
        distribute_items(world)
    world.spoiler += print_location_spoiler(world)

    logger.info('Calculating playthrough.')

    world.spoiler += create_playthrough(world)

    logger.info('Patching ROM.')

    rom = bytearray(open(base_rom, 'rb').read())
    patched_rom = patch_rom(world, rom)

    outfilebase = 'ER_%s_%s_%s_%s' % (world.mode, world.goal, world.shuffle, world.seed)

    with open('%s.sfc' % outfilebase, 'wb') as outfile:
        outfile.write(patched_rom)
    if spoiler:
        with open('%s_Spoiler.txt' % outfilebase, 'w') as outfile:
            outfile.write(world.spoiler)

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s' % (time.clock() - start))

    return world
Exemplo n.º 15
0
def main(args, seed=None):
    if args.outputpath:
        os.makedirs(args.outputpath, exist_ok=True)
        output_path.cached_path = args.outputpath

    start = time.perf_counter()

    # initialize the world
    world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords,
                  args.difficulty, args.item_functionality, args.timer,
                  args.progressive.copy(), args.goal, args.algorithm,
                  args.accessibility, args.shuffleganon, args.retro,
                  args.custom, args.customitemarray, args.hints)
    logger = logging.getLogger('')
    world.seed = get_seed(seed)
    random.seed(world.seed)

    world.remote_items = args.remote_items.copy()
    world.mapshuffle = args.mapshuffle.copy()
    world.compassshuffle = args.compassshuffle.copy()
    world.keyshuffle = args.keyshuffle.copy()
    world.bigkeyshuffle = args.bigkeyshuffle.copy()
    world.crystals_needed_for_ganon = {
        player: random.randint(0, 7) if args.crystals_ganon[player] == 'random'
        else int(args.crystals_ganon[player])
        for player in range(1, world.players + 1)
    }
    world.crystals_needed_for_gt = {
        player: random.randint(0, 7) if args.crystals_gt[player] == 'random'
        else int(args.crystals_gt[player])
        for player in range(1, world.players + 1)
    }
    world.open_pyramid = args.openpyramid.copy()
    world.boss_shuffle = args.shufflebosses.copy()
    world.enemy_shuffle = args.shuffleenemies.copy()
    world.enemy_health = args.enemy_health.copy()
    world.enemy_damage = args.enemy_damage.copy()
    world.beemizer = args.beemizer.copy()
    world.timer = args.timer.copy()
    world.shufflepots = args.shufflepots.copy()
    world.progressive = args.progressive.copy()
    world.dungeon_counters = args.dungeon_counters.copy()
    world.glitch_boots = args.glitch_boots.copy()
    world.triforce_pieces_available = args.triforce_pieces_available.copy()
    world.triforce_pieces_required = args.triforce_pieces_required.copy()
    world.progression_balancing = {
        player: not balance
        for player, balance in args.skip_progression_balancing.items()
    }

    world.rom_seeds = {
        player: random.randint(0, 999999999)
        for player in range(1, world.players + 1)
    }

    logger.info('ALttP Berserker\'s Multiworld Version %s  -  Seed: %s\n',
                __version__, world.seed)

    parsed_names = parse_player_names(args.names, world.players, args.teams)
    world.teams = len(parsed_names)
    for i, team in enumerate(parsed_names, 1):
        if world.players > 1:
            logger.info('%s%s',
                        'Team%d: ' % i if world.teams > 1 else 'Players: ',
                        ', '.join(team))
        for player, name in enumerate(team, 1):
            world.player_names[player].append(name)

    logger.info('')

    for player in range(1, world.players + 1):
        world.difficulty_requirements[player] = difficulties[
            world.difficulty[player]]

        if world.mode[player] == 'standard' and world.enemy_shuffle[
                player] != 'none':
            world.escape_assist[player].append(
                'bombs'
            )  # enemized escape assumes infinite bombs available and will likely be unbeatable without it

        for tok in filter(None, args.startinventory[player].split(',')):
            item = ItemFactory(tok.strip(), player)
            if item:
                world.push_precollected(item)
        world.local_items[player] = {
            item.strip()
            for item in args.local_items[player].split(',')
        }

        world.triforce_pieces_available[player] = max(
            world.triforce_pieces_available[player],
            world.triforce_pieces_required[player])

        if world.mode[player] != 'inverted':
            create_regions(world, player)
        else:
            create_inverted_regions(world, player)
        create_shops(world, player)
        create_dungeons(world, player)

    logger.info('Shuffling the World about.')

    for player in range(1, world.players + 1):
        if world.mode[player] != 'inverted':
            link_entrances(world, player)
            mark_light_world_regions(world, player)
        else:
            link_inverted_entrances(world, player)
            mark_dark_world_regions(world, player)

    logger.info('Generating Item Pool.')

    for player in range(1, world.players + 1):
        generate_itempool(world, player)

    logger.info('Calculating Access Rules.')

    for player in range(1, world.players + 1):
        set_rules(world, player)

    logger.info('Placing Dungeon Prizes.')

    fill_prizes(world)

    logger.info('Placing Dungeon Items.')

    shuffled_locations = None
    if args.algorithm in ['balanced', 'vt26'] or any(
            list(args.mapshuffle.values()) +
            list(args.compassshuffle.values()) +
            list(args.keyshuffle.values()) +
            list(args.bigkeyshuffle.values())):
        shuffled_locations = world.get_unfilled_locations()
        random.shuffle(shuffled_locations)
        fill_dungeons_restrictive(world, shuffled_locations)
    else:
        fill_dungeons(world)

    logger.info('Fill the world.')

    if args.algorithm == 'flood':
        flood_items(
            world)  # different algo, biased towards early game progress items
    elif args.algorithm == 'vt21':
        distribute_items_cutoff(world, 1)
    elif args.algorithm == 'vt22':
        distribute_items_cutoff(world, 0.66)
    elif args.algorithm == 'freshness':
        distribute_items_staleness(world)
    elif args.algorithm == 'vt25':
        distribute_items_restrictive(world, False)
    elif args.algorithm == 'vt26':

        distribute_items_restrictive(world, True, shuffled_locations)
    elif args.algorithm == 'balanced':
        distribute_items_restrictive(world, True)

    if world.players > 1:
        balance_multiworld_progression(world)

    logger.info('Patching ROM.')

    outfilebase = 'BM_%s' % (args.outputname
                             if args.outputname else world.seed)

    rom_names = []

    def _gen_rom(team: int, player: int):
        sprite_random_on_hit = type(
            args.sprite[player]) is str and args.sprite[player].lower(
            ) == 'randomonhit'
        use_enemizer = (world.boss_shuffle[player] != 'none'
                        or world.enemy_shuffle[player] != 'none'
                        or world.enemy_health[player] != 'default'
                        or world.enemy_damage[player] != 'default'
                        or args.shufflepots[player] or sprite_random_on_hit)

        rom = LocalRom(args.rom)

        patch_rom(world, rom, player, team, use_enemizer)

        if use_enemizer:
            patch_enemizer(world, player, rom, args.enemizercli,
                           sprite_random_on_hit)

        if args.race:
            patch_race_rom(rom)

        world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash)

        apply_rom_settings(rom, args.heartbeep[player],
                           args.heartcolor[player], args.quickswap[player],
                           args.fastmenu[player], args.disablemusic[player],
                           args.sprite[player], args.ow_palettes[player],
                           args.uw_palettes[player])

        mcsb_name = ''
        if all([
                world.mapshuffle[player], world.compassshuffle[player],
                world.keyshuffle[player], world.bigkeyshuffle[player]
        ]):
            mcsb_name = '-keysanity'
        elif [
                world.mapshuffle[player], world.compassshuffle[player],
                world.keyshuffle[player], world.bigkeyshuffle[player]
        ].count(True) == 1:
            mcsb_name = '-mapshuffle' if world.mapshuffle[
                player] else '-compassshuffle' if world.compassshuffle[
                    player] else '-keyshuffle' if world.keyshuffle[
                        player] else '-bigkeyshuffle'
        elif any([
                world.mapshuffle[player], world.compassshuffle[player],
                world.keyshuffle[player], world.bigkeyshuffle[player]
        ]):
            mcsb_name = '-%s%s%s%sshuffle' % (
                'M' if world.mapshuffle[player] else '',
                'C' if world.compassshuffle[player] else '',
                'S' if world.keyshuffle[player] else '',
                'B' if world.bigkeyshuffle[player] else '')

        outfilepname = f'_T{team + 1}' if world.teams > 1 else ''
        if world.players > 1:
            outfilepname += f'_P{player}'
        if world.players > 1 or world.teams > 1:
            outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[
                player][team] != 'Player%d' % player else ''
        outfilesuffix = (
            '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' %
            (world.logic[player], world.difficulty[player],
             world.difficulty_adjustments[player], world.mode[player],
             world.goal[player],
             "" if world.timer[player] in [False, 'display'] else "-" +
             world.timer[player], world.shuffle[player], world.algorithm,
             mcsb_name, "-retro" if world.retro[player] else "",
             "-prog_" + world.progressive[player] if world.progressive[player]
             in ['off', 'random'] else "", "-nohints" if
             not world.hints[player] else "")) if not args.outputname else ''
        rompath = output_path(
            f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
        rom.write_to_file(rompath)
        if args.create_diff:
            import Patch
            Patch.create_patch_file(rompath)
        return (player, team, list(rom.name))

    if not args.suppress_rom:
        import concurrent.futures
        futures = []
        with concurrent.futures.ThreadPoolExecutor() as pool:
            for team in range(world.teams):
                for player in range(1, world.players + 1):
                    futures.append(pool.submit(_gen_rom, team, player))
        for future in futures:
            rom_name = future.result()
            rom_names.append(rom_name)

        def get_entrance_to_region(region: Region):
            for entrance in region.entrances:
                if entrance.parent_region.type in (RegionType.DarkWorld,
                                                   RegionType.LightWorld):
                    return entrance
            for entrance in region.entrances:  # BFS might be better here, trying DFS for now.
                return get_entrance_to_region(entrance.parent_region)

        # collect ER hint info
        er_hint_data = {
            player: {}
            for player in range(1, world.players + 1)
            if world.shuffle[player] != "vanilla"
        }
        from Regions import RegionType
        for region in world.regions:
            if region.player in er_hint_data and region.locations:
                main_entrance = get_entrance_to_region(region)
                for location in region.locations:
                    if type(location.address
                            ) == int:  # skips events and crystals
                        if lookup_vanilla_location_to_entrance[
                                location.address] != main_entrance.name:
                            er_hint_data[region.player][
                                location.address] = main_entrance.name

        precollected_items = [[] for player in range(world.players)]
        for item in world.precollected_items:
            precollected_items[item.player - 1].append(item.code)

        multidata = zlib.compress(
            json.dumps({
                "names":
                parsed_names,
                "roms":
                rom_names,
                "remote_items": [
                    player for player in range(1, world.players + 1)
                    if world.remote_items[player]
                ],
                "locations": [((location.address, location.player),
                               (location.item.code, location.item.player))
                              for location in world.get_filled_locations()
                              if type(location.address) is int],
                "server_options":
                get_options()["server_options"],
                "er_hint_data":
                er_hint_data,
                "precollected_items":
                precollected_items
            }).encode("utf-8"), 9)

        with open(output_path('%s.multidata' % outfilebase), 'wb') as f:
            f.write(multidata)

    if not args.skip_playthrough:
        logger.info('Calculating playthrough.')
        create_playthrough(world)

    if args.create_spoiler:
        world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.perf_counter() - start)

    return world
Exemplo n.º 16
0
def generate(settings, window):
    logger = logging.getLogger('')
    worlds = []
    for i in range(0, settings.world_count):
        worlds.append(World(i, settings))

    window.update_status('Creating the Worlds')
    for id, world in enumerate(worlds):
        logger.info('Generating World %d.' % (id + 1))

        window.update_progress(0 + 1 * (id + 1) / settings.world_count)
        logger.info('Creating Overworld')

        if settings.logic_rules == 'glitched':
            overworld_data = os.path.join(data_path('Glitched World'),
                                          'Overworld.json')
        else:
            overworld_data = os.path.join(data_path('World'), 'Overworld.json')

        # Compile the json rules based on settings
        world.load_regions_from_json(overworld_data)
        create_dungeons(world)
        world.create_internal_locations()

        if settings.shopsanity != 'off':
            world.random_shop_prices()
        world.set_scrub_prices()

        window.update_progress(0 + 4 * (id + 1) / settings.world_count)
        logger.info('Calculating Access Rules.')
        set_rules(world)

        window.update_progress(0 + 5 * (id + 1) / settings.world_count)
        logger.info('Generating Item Pool.')
        generate_itempool(world)
        set_shop_rules(world)
        set_drop_location_names(world)
        world.fill_bosses()

    if settings.triforce_hunt:
        settings.distribution.configure_triforce_hunt(worlds)

    logger.info('Setting Entrances.')
    set_entrances(worlds)

    window.update_status('Placing the Items')
    logger.info('Fill the world.')
    distribute_items_restrictive(window, worlds)
    window.update_progress(35)

    spoiler = Spoiler(worlds)
    if settings.create_spoiler:
        window.update_status('Calculating Spoiler Data')
        logger.info('Calculating playthrough.')
        create_playthrough(spoiler)
        window.update_progress(50)
    if settings.create_spoiler or settings.hints != 'none':
        window.update_status('Calculating Hint Data')
        logger.info('Calculating hint data.')
        State.update_required_items(spoiler)
        buildGossipHints(spoiler, worlds)
        window.update_progress(55)
    spoiler.build_file_hash()
    return spoiler
Exemplo n.º 17
0
def main(settings, window=dummy_window()):

    start = time.process_time()

    logger = logging.getLogger('')

    worlds = []

    allowed_tricks = {}
    for trick in logic_tricks.values():
        settings.__dict__[
            trick['name']] = trick['name'] in settings.allowed_tricks

    settings.load_distribution()

    # we load the rom before creating the seed so that error get caught early
    if settings.compress_rom == 'None' and not settings.create_spoiler:
        raise Exception(
            '`No Output` must have spoiler enabled to produce anything.')

    if settings.compress_rom != 'None':
        window.update_status('Loading ROM')
        rom = Rom(settings.rom)

    if not settings.world_count:
        settings.world_count = 1
    if settings.world_count < 1 or settings.world_count > 255:
        raise Exception('World Count must be between 1 and 255')
    if settings.player_num > settings.world_count or settings.player_num < 1:
        if settings.compress_rom not in ['None', 'Patch']:
            raise Exception('Player Num must be between 1 and %d' %
                            settings.world_count)
        else:
            settings.player_num = 1

    logger.info('OoT Randomizer Version %s  -  Seed: %s\n\n', __version__,
                settings.seed)
    settings.remove_disabled()
    random.seed(settings.numeric_seed)
    settings.resolve_random_settings()

    for i in range(0, settings.world_count):
        worlds.append(World(settings))

    window.update_status('Creating the Worlds')
    for id, world in enumerate(worlds):
        world.id = id
        world.distribution = settings.distribution.world_dists[id]
        logger.info('Generating World %d.' % id)

        window.update_progress(0 + 1 * (id + 1) / settings.world_count)
        logger.info('Creating Overworld')

        # Determine MQ Dungeons
        dungeon_pool = list(world.dungeon_mq)
        dist_num_mq = world.distribution.configure_dungeons(
            world, dungeon_pool)

        if world.mq_dungeons_random:
            for dungeon in dungeon_pool:
                world.dungeon_mq[dungeon] = random.choice([True, False])
            world.mq_dungeons = list(world.dungeon_mq.values()).count(True)
        else:
            mqd_picks = random.sample(dungeon_pool,
                                      world.mq_dungeons - dist_num_mq)
            for dung in mqd_picks:
                world.dungeon_mq[dung] = True

        if settings.logic_rules == 'glitched':
            overworld_data = os.path.join(data_path('Glitched World'),
                                          'Overworld.json')
        else:
            overworld_data = os.path.join(data_path('World'), 'Overworld.json')
        world.load_regions_from_json(overworld_data)

        create_dungeons(world)

        if settings.shopsanity != 'off':
            world.random_shop_prices()
        world.set_scrub_prices()

        window.update_progress(0 + 4 * (id + 1) / settings.world_count)
        logger.info('Calculating Access Rules.')
        set_rules(world)

        window.update_progress(0 + 5 * (id + 1) / settings.world_count)
        logger.info('Generating Item Pool.')
        generate_itempool(world)
        set_shop_rules(world)
        set_drop_location_names(world)

    logger.info('Setting Entrances.')
    set_entrances(worlds)

    window.update_status('Placing the Items')
    logger.info('Fill the world.')
    distribute_items_restrictive(window, worlds)
    window.update_progress(35)

    spoiler = Spoiler(worlds)
    cosmetics_log = None
    if settings.create_spoiler:
        window.update_status('Calculating Spoiler Data')
        logger.info('Calculating playthrough.')
        create_playthrough(spoiler)
        window.update_progress(50)
    if settings.create_spoiler or settings.hints != 'none':
        window.update_status('Calculating Hint Data')
        State.update_required_items(spoiler)
        for world in worlds:
            world.update_useless_areas(spoiler)
            buildGossipHints(spoiler, world)
        window.update_progress(55)
    spoiler.build_file_hash()

    logger.info('Patching ROM.')

    settings_string_hash = hashlib.sha1(
        settings.settings_string.encode('utf-8')).hexdigest().upper()[:5]
    if settings.output_file:
        outfilebase = settings.output_file
    elif settings.world_count > 1:
        outfilebase = 'OoT_%s_%s_W%d' % (settings_string_hash, settings.seed,
                                         settings.world_count)
    else:
        outfilebase = 'OoT_%s_%s' % (settings_string_hash, settings.seed)

    output_dir = default_output_path(settings.output_dir)

    if settings.compress_rom == 'Patch':
        rng_state = random.getstate()
        file_list = []
        window.update_progress(65)
        for world in worlds:
            if settings.world_count > 1:
                window.update_status('Patching ROM: Player %d' %
                                     (world.id + 1))
                patchfilename = '%sP%d.zpf' % (outfilebase, world.id + 1)
            else:
                window.update_status('Patching ROM')
                patchfilename = '%s.zpf' % outfilebase

            random.setstate(rng_state)
            patch_rom(spoiler, world, rom, outfilebase)
            cosmetics_log = patch_cosmetics(settings, rom)
            window.update_progress(65 + 20 *
                                   (world.id + 1) / settings.world_count)

            window.update_status('Creating Patch File')
            output_path = os.path.join(output_dir, patchfilename)
            file_list.append(patchfilename)
            create_patch_file(rom, output_path)
            rom.restore()
            window.update_progress(65 + 30 *
                                   (world.id + 1) / settings.world_count)

            if settings.create_cosmetics_log and cosmetics_log:
                window.update_status('Creating Cosmetics Log')
                if settings.world_count > 1:
                    cosmetics_log_filename = "%sP%d_Cosmetics.txt" % (
                        outfilebase, world.id + 1)
                else:
                    cosmetics_log_filename = '%s_Cosmetics.txt' % outfilebase
                cosmetics_log.to_file(
                    os.path.join(output_dir, cosmetics_log_filename))
                file_list.append(cosmetics_log_filename)
            cosmetics_log = None

        if settings.world_count > 1:
            window.update_status('Creating Patch Archive')
            output_path = os.path.join(output_dir, '%s.zpfz' % outfilebase)
            with zipfile.ZipFile(output_path, mode="w") as patch_archive:
                for file in file_list:
                    file_path = os.path.join(output_dir, file)
                    patch_archive.write(file_path,
                                        file.replace(outfilebase, ''),
                                        compress_type=zipfile.ZIP_DEFLATED)
            for file in file_list:
                os.remove(os.path.join(output_dir, file))
        logger.info("Created patchfile at: %s" % output_path)
        window.update_progress(95)

    elif settings.compress_rom != 'None':
        window.update_status('Patching ROM')
        patch_rom(spoiler, worlds[settings.player_num - 1], rom, outfilebase)
        cosmetics_log = patch_cosmetics(settings, rom)
        window.update_progress(65)

        window.update_status('Saving Uncompressed ROM')
        if settings.world_count > 1:
            filename = "%sP%d.z64" % (outfilebase, settings.player_num)
        else:
            filename = '%s.z64' % outfilebase
        output_path = os.path.join(output_dir, filename)
        rom.write_to_file(output_path)
        if settings.compress_rom == 'True':
            window.update_status('Compressing ROM')
            logger.info('Compressing ROM.')

            if is_bundled():
                compressor_path = "."
            else:
                compressor_path = "Compress"

            if platform.system() == 'Windows':
                if 8 * struct.calcsize("P") == 64:
                    compressor_path += "\\Compress.exe"
                else:
                    compressor_path += "\\Compress32.exe"
            elif platform.system() == 'Linux':
                if platform.uname()[4] == 'aarch64' or platform.uname(
                )[4] == 'arm64':
                    compressor_path += "/Compress_ARM64"
                else:
                    compressor_path += "/Compress"
            elif platform.system() == 'Darwin':
                compressor_path += "/Compress.out"
            else:
                compressor_path = ""
                logger.info('OS not supported for compression')

            output_compress_path = output_path[:output_path.
                                               rfind('.')] + '-comp.z64'
            if compressor_path != "":
                run_process(
                    window, logger,
                    [compressor_path, output_path, output_compress_path])
            os.remove(output_path)
            logger.info("Created compessed rom at: %s" % output_compress_path)
        else:
            logger.info("Created uncompessed rom at: %s" % output_path)
        window.update_progress(95)

    for world in worlds:
        for info in setting_infos:
            world.settings.__dict__[info.name] = world.__dict__[info.name]

    settings.distribution.update_spoiler(spoiler)
    if settings.create_spoiler:
        window.update_status('Creating Spoiler Log')
        spoiler_path = os.path.join(output_dir,
                                    '%s_Spoiler.json' % outfilebase)
        settings.distribution.to_file(spoiler_path)
        logger.info("Created spoiler log at: %s" %
                    ('%s_Spoiler.json' % outfilebase))
    else:
        window.update_status('Creating Settings Log')
        settings_path = os.path.join(output_dir,
                                     '%s_Settings.json' % outfilebase)
        settings.distribution.to_file(settings_path)
        logger.info("Created settings log at: %s" %
                    ('%s_Settings.json' % outfilebase))

    if settings.create_cosmetics_log and cosmetics_log:
        window.update_status('Creating Cosmetics Log')
        if settings.world_count > 1 and not settings.output_file:
            filename = "%sP%d_Cosmetics.txt" % (outfilebase,
                                                settings.player_num)
        else:
            filename = '%s_Cosmetics.txt' % outfilebase
        cosmetic_path = os.path.join(output_dir, filename)
        cosmetics_log.to_file(cosmetic_path)
        logger.info("Created cosmetic log at: %s" % cosmetic_path)

    window.update_progress(100)
    if cosmetics_log and cosmetics_log.error:
        window.update_status(
            'Success: Rom patched successfully. Some cosmetics could not be applied.'
        )
    else:
        window.update_status('Success: Rom patched successfully')
    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.process_time() - start)

    return worlds[settings.player_num - 1]
Exemplo n.º 18
0
def main(args, seed=None):
    if args.outputpath:
        os.makedirs(args.outputpath, exist_ok=True)
        output_path.cached_path = args.outputpath

    start = time.perf_counter()

    # initialize the world
    world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords,
                  args.difficulty, args.item_functionality, args.timer,
                  args.progressive.copy(), args.goal, args.algorithm,
                  args.accessibility, args.shuffleganon, args.retro,
                  args.custom, args.customitemarray, args.hints)

    logger = logging.getLogger('')
    world.seed = get_seed(seed)
    if args.race:
        world.secure()
    else:
        world.random.seed(world.seed)

    world.remote_items = args.remote_items.copy()
    world.mapshuffle = args.mapshuffle.copy()
    world.compassshuffle = args.compassshuffle.copy()
    world.keyshuffle = args.keyshuffle.copy()
    world.bigkeyshuffle = args.bigkeyshuffle.copy()
    world.crystals_needed_for_ganon = {
        player: world.random.randint(0, 7) if args.crystals_ganon[player]
        == 'random' else int(args.crystals_ganon[player])
        for player in range(1, world.players + 1)
    }
    world.crystals_needed_for_gt = {
        player: world.random.randint(0, 7) if args.crystals_gt[player]
        == 'random' else int(args.crystals_gt[player])
        for player in range(1, world.players + 1)
    }
    world.open_pyramid = args.open_pyramid.copy()
    world.boss_shuffle = args.shufflebosses.copy()
    world.enemy_shuffle = args.enemy_shuffle.copy()
    world.enemy_health = args.enemy_health.copy()
    world.enemy_damage = args.enemy_damage.copy()
    world.killable_thieves = args.killable_thieves.copy()
    world.bush_shuffle = args.bush_shuffle.copy()
    world.tile_shuffle = args.tile_shuffle.copy()
    world.beemizer = args.beemizer.copy()
    world.timer = args.timer.copy()
    world.countdown_start_time = args.countdown_start_time.copy()
    world.red_clock_time = args.red_clock_time.copy()
    world.blue_clock_time = args.blue_clock_time.copy()
    world.green_clock_time = args.green_clock_time.copy()
    world.shufflepots = args.shufflepots.copy()
    world.progressive = args.progressive.copy()
    world.dungeon_counters = args.dungeon_counters.copy()
    world.glitch_boots = args.glitch_boots.copy()
    world.triforce_pieces_available = args.triforce_pieces_available.copy()
    world.triforce_pieces_required = args.triforce_pieces_required.copy()
    world.shop_shuffle = args.shop_shuffle.copy()
    world.shop_shuffle_slots = args.shop_shuffle_slots.copy()
    world.progression_balancing = {
        player: not balance
        for player, balance in args.skip_progression_balancing.items()
    }
    world.shuffle_prizes = args.shuffle_prizes.copy()
    world.sprite_pool = args.sprite_pool.copy()
    world.dark_room_logic = args.dark_room_logic.copy()
    world.plando_items = args.plando_items.copy()
    world.plando_texts = args.plando_texts.copy()
    world.plando_connections = args.plando_connections.copy()
    world.restrict_dungeon_item_on_boss = args.restrict_dungeon_item_on_boss.copy(
    )
    world.required_medallions = args.required_medallions.copy()

    world.rom_seeds = {
        player: random.Random(world.random.randint(0, 999999999))
        for player in range(1, world.players + 1)
    }

    logger.info('ALttP Berserker\'s Multiworld Version %s  -  Seed: %s\n',
                __version__, world.seed)

    parsed_names = parse_player_names(args.names, world.players, args.teams)
    world.teams = len(parsed_names)
    for i, team in enumerate(parsed_names, 1):
        if world.players > 1:
            logger.info('%s%s',
                        'Team%d: ' % i if world.teams > 1 else 'Players: ',
                        ', '.join(team))
        for player, name in enumerate(team, 1):
            world.player_names[player].append(name)

    logger.info('')

    for player in range(1, world.players + 1):
        world.difficulty_requirements[player] = difficulties[
            world.difficulty[player]]

        if world.open_pyramid[player] == 'goal':
            world.open_pyramid[player] = world.goal[player] in {
                'crystals', 'ganontriforcehunt', 'localganontriforcehunt',
                'ganonpedestal'
            }
        elif world.open_pyramid[player] == 'auto':
            world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} and \
                                         (world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull'} or not world.shuffle_ganon)
        else:
            world.open_pyramid[player] = {
                'on': True,
                'off': False,
                'yes': True,
                'no': False
            }.get(world.open_pyramid[player], world.open_pyramid[player])

        for tok in filter(None, args.startinventory[player].split(',')):
            item = ItemFactory(tok.strip(), player)
            if item:
                world.push_precollected(item)
        # item in item_table gets checked in mystery, but not CLI - so we double-check here
        world.local_items[player] = {
            item.strip()
            for item in args.local_items[player].split(',')
            if item.strip() in item_table
        }
        world.non_local_items[player] = {
            item.strip()
            for item in args.non_local_items[player].split(',')
            if item.strip() in item_table
        }

        # enforce pre-defined local items.
        if world.goal[player] in [
                "localtriforcehunt", "localganontriforcehunt"
        ]:
            world.local_items[player].add('Triforce Piece')

        # items can't be both local and non-local, prefer local
        world.non_local_items[player] -= world.local_items[player]

        # dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set.
        if not world.mapshuffle[player]:
            world.non_local_items[player] -= item_name_groups['Maps']

        if not world.compassshuffle[player]:
            world.non_local_items[player] -= item_name_groups['Compasses']

        if not world.keyshuffle[player]:
            world.non_local_items[player] -= item_name_groups['Small Keys']

        if not world.bigkeyshuffle[player]:
            world.non_local_items[player] -= item_name_groups['Big Keys']

        # Not possible to place pendants/crystals out side of boss prizes yet.
        world.non_local_items[player] -= item_name_groups['Pendants']
        world.non_local_items[player] -= item_name_groups['Crystals']

        world.triforce_pieces_available[player] = max(
            world.triforce_pieces_available[player],
            world.triforce_pieces_required[player])

        if world.mode[player] != 'inverted':
            create_regions(world, player)
        else:
            create_inverted_regions(world, player)
        create_shops(world, player)
        create_dungeons(world, player)

    logger.info('Shuffling the World about.')

    for player in range(1, world.players + 1):
        if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
                {"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
            world.fix_fake_world[player] = False

        if world.mode[player] != 'inverted':
            link_entrances(world, player)
            mark_light_world_regions(world, player)
        else:
            link_inverted_entrances(world, player)
            mark_dark_world_regions(world, player)
        plando_connect(world, player)

    logger.info('Generating Item Pool.')

    for player in range(1, world.players + 1):
        generate_itempool(world, player)

    logger.info('Calculating Access Rules.')

    for player in range(1, world.players + 1):
        set_rules(world, player)

    logger.info("Running Item Plando")

    distribute_planned(world)

    logger.info('Placing Dungeon Prizes.')

    fill_prizes(world)

    logger.info('Placing Dungeon Items.')

    if args.algorithm in ['balanced', 'vt26'] or any(
            list(args.mapshuffle.values()) +
            list(args.compassshuffle.values()) +
            list(args.keyshuffle.values()) +
            list(args.bigkeyshuffle.values())):
        fill_dungeons_restrictive(world)
    else:
        fill_dungeons(world)

    logger.info('Fill the world.')

    if args.algorithm == 'flood':
        flood_items(
            world)  # different algo, biased towards early game progress items
    elif args.algorithm == 'vt25':
        distribute_items_restrictive(world, False)
    elif args.algorithm == 'vt26':
        distribute_items_restrictive(world, True)
    elif args.algorithm == 'balanced':
        distribute_items_restrictive(world, True)

    logger.info("Filling Shop Slots")

    ShopSlotFill(world)

    if world.players > 1:
        balance_multiworld_progression(world)

    logger.info('Patching ROM.')

    outfilebase = 'BM_%s' % (args.outputname
                             if args.outputname else world.seed)

    rom_names = []

    def _gen_rom(team: int, player: int):
        use_enemizer = (world.boss_shuffle[player] != 'none'
                        or world.enemy_shuffle[player]
                        or world.enemy_health[player] != 'default'
                        or world.enemy_damage[player] != 'default'
                        or world.shufflepots[player]
                        or world.bush_shuffle[player]
                        or world.killable_thieves[player])

        rom = LocalRom(args.rom)

        patch_rom(world, rom, player, team, use_enemizer)

        if use_enemizer:
            patch_enemizer(world, team, player, rom, args.enemizercli)

        if args.race:
            patch_race_rom(rom, world, player)

        world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash)

        palettes_options = {}
        palettes_options['dungeon'] = args.uw_palettes[player]
        palettes_options['overworld'] = args.ow_palettes[player]
        palettes_options['hud'] = args.hud_palettes[player]
        palettes_options['sword'] = args.sword_palettes[player]
        palettes_options['shield'] = args.shield_palettes[player]
        palettes_options['link'] = args.link_palettes[player]

        apply_rom_settings(rom, args.heartbeep[player],
                           args.heartcolor[player], args.quickswap[player],
                           args.fastmenu[player], args.disablemusic[player],
                           args.sprite[player], palettes_options, world,
                           player, True)

        mcsb_name = ''
        if all([
                world.mapshuffle[player], world.compassshuffle[player],
                world.keyshuffle[player], world.bigkeyshuffle[player]
        ]):
            mcsb_name = '-keysanity'
        elif [
                world.mapshuffle[player], world.compassshuffle[player],
                world.keyshuffle[player], world.bigkeyshuffle[player]
        ].count(True) == 1:
            mcsb_name = '-mapshuffle' if world.mapshuffle[player] else \
                '-compassshuffle' if world.compassshuffle[player] else \
                '-universal_keys' if world.keyshuffle[player] == "universal" else \
                '-keyshuffle' if world.keyshuffle[player] else '-bigkeyshuffle'
        elif any([
                world.mapshuffle[player], world.compassshuffle[player],
                world.keyshuffle[player], world.bigkeyshuffle[player]
        ]):
            mcsb_name = '-%s%s%s%sshuffle' % (
                'M' if world.mapshuffle[player] else '',
                'C' if world.compassshuffle[player] else '',
                'U' if world.keyshuffle[player] == "universal" else
                'S' if world.keyshuffle[player] else '',
                'B' if world.bigkeyshuffle[player] else '')

        outfilepname = f'_T{team + 1}' if world.teams > 1 else ''
        outfilepname += f'_P{player}'
        outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" \
            if world.player_names[player][team] != 'Player%d' % player else ''
        outfilestuffs = {
            "logic": world.logic[player],  # 0
            "difficulty": world.difficulty[player],  # 1
            "item_functionality": world.item_functionality[player],  # 2
            "mode": world.mode[player],  # 3
            "goal": world.goal[player],  # 4
            "timer": str(world.timer[player]),  # 5
            "shuffle": world.shuffle[player],  # 6
            "algorithm": world.algorithm,  # 7
            "mscb": mcsb_name,  # 8
            "retro": world.retro[player],  # 9
            "progressive": world.progressive,  # A
            "hints": 'True' if world.hints[player] else 'False'  # B
        }
        #                  0  1  2  3  4 5  6  7 8 9 A B
        outfilesuffix = (
            '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (
                #  0          1      2      3    4     5    6      7     8        9         A     B           C
                # _noglitches_normal-normal-open-ganon-ohko_simple-balanced-keysanity-retro-prog_random-nohints
                # _noglitches_normal-normal-open-ganon     _simple-balanced-keysanity-retro
                # _noglitches_normal-normal-open-ganon     _simple-balanced-keysanity      -prog_random
                # _noglitches_normal-normal-open-ganon     _simple-balanced-keysanity                  -nohints
                outfilestuffs["logic"],  # 0
                outfilestuffs["difficulty"],  # 1
                outfilestuffs["item_functionality"],  # 2
                outfilestuffs["mode"],  # 3
                outfilestuffs["goal"],  # 4
                "" if outfilestuffs["timer"] in ['False', 'none', 'display']
                else "-" + outfilestuffs["timer"],  # 5
                outfilestuffs["shuffle"],  # 6
                outfilestuffs["algorithm"],  # 7
                outfilestuffs["mscb"],  # 8
                "-retro" if outfilestuffs["retro"] == "True" else "",  # 9
                "-prog_" + outfilestuffs["progressive"] if
                outfilestuffs["progressive"] in ['off', 'random'] else "",  # A
                "-nohints" if not outfilestuffs["hints"] == "True" else ""
            )  # B
        ) if not args.outputname else ''
        rompath = output_path(
            f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
        rom.write_to_file(rompath, hide_enemizer=True)
        if args.create_diff:
            Patch.create_patch_file(rompath)
        return player, team, bytes(rom.name).decode()

    pool = concurrent.futures.ThreadPoolExecutor()
    multidata_task = None
    check_accessibility_task = pool.submit(world.fulfills_accessibility)
    if not args.suppress_rom:

        rom_futures = []

        for team in range(world.teams):
            for player in range(1, world.players + 1):
                rom_futures.append(pool.submit(_gen_rom, team, player))

        def get_entrance_to_region(region: Region):
            for entrance in region.entrances:
                if entrance.parent_region.type in (RegionType.DarkWorld,
                                                   RegionType.LightWorld):
                    return entrance
            for entrance in region.entrances:  # BFS might be better here, trying DFS for now.
                return get_entrance_to_region(entrance.parent_region)

        # collect ER hint info
        er_hint_data = {
            player: {}
            for player in range(1, world.players + 1)
            if world.shuffle[player] != "vanilla" or world.retro[player]
        }
        from Regions import RegionType
        for region in world.regions:
            if region.player in er_hint_data and region.locations:
                main_entrance = get_entrance_to_region(region)
                for location in region.locations:
                    if type(location.address
                            ) == int:  # skips events and crystals
                        if location.address >= SHOP_ID_START + 33: continue
                        if lookup_vanilla_location_to_entrance[
                                location.address] != main_entrance.name:
                            er_hint_data[region.player][
                                location.address] = main_entrance.name

        ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle',
                         'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
                         'Tower of Hera', 'Palace of Darkness', 'Swamp Palace',
                         'Skull Woods', 'Thieves Town', 'Ice Palace',
                         'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")

        checks_in_area = {
            player: {area: list()
                     for area in ordered_areas}
            for player in range(1, world.players + 1)
        }

        for player in range(1, world.players + 1):
            checks_in_area[player]["Total"] = 0

        for location in [
                loc for loc in world.get_filled_locations()
                if type(loc.address) is int
        ]:
            main_entrance = get_entrance_to_region(location.parent_region)
            if location.parent_region.dungeon:
                dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
                               'Inverted Ganons Tower': 'Ganons Tower'}\
                    .get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
                checks_in_area[location.player][dungeonname].append(
                    location.address)
            elif main_entrance.parent_region.type == RegionType.LightWorld:
                checks_in_area[location.player]["Light World"].append(
                    location.address)
            elif main_entrance.parent_region.type == RegionType.DarkWorld:
                checks_in_area[location.player]["Dark World"].append(
                    location.address)
            checks_in_area[location.player]["Total"] += 1

        oldmancaves = []
        takeanyregions = [
            "Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3",
            "Take-Any #4"
        ]
        for index, take_any in enumerate(takeanyregions):
            for region in [
                    world.get_region(take_any, player)
                    for player in range(1, world.players + 1)
                    if world.retro[player]
            ]:
                item = ItemFactory(
                    region.shop.inventory[(
                        0 if take_any == "Old Man Sword Cave" else 1)]['item'],
                    region.player)
                player = region.player
                location_id = SHOP_ID_START + total_shop_slots + index

                main_entrance = get_entrance_to_region(region)
                if main_entrance.parent_region.type == RegionType.LightWorld:
                    checks_in_area[player]["Light World"].append(location_id)
                else:
                    checks_in_area[player]["Dark World"].append(location_id)
                checks_in_area[player]["Total"] += 1

                er_hint_data[player][location_id] = main_entrance.name
                oldmancaves.append(
                    ((location_id, player), (item.code, player)))

        precollected_items = [[] for player in range(world.players)]
        for item in world.precollected_items:
            precollected_items[item.player - 1].append(item.code)

        FillDisabledShopSlots(world)

        def write_multidata(roms):
            for future in roms:
                rom_name = future.result()
                rom_names.append(rom_name)
            multidatatags = ["ER"]
            if args.race:
                multidatatags.append("Race")
            if args.create_spoiler:
                multidatatags.append("Spoiler")
                if not args.skip_playthrough:
                    multidatatags.append("Play through")
            minimum_versions = {"server": (1, 0, 0)}
            minimum_versions["clients"] = client_versions = []
            for (slot, team, name) in rom_names:
                if world.shop_shuffle_slots[slot]:
                    client_versions.append([team, slot, [3, 6, 1]])
            multidata = zlib.compress(
                json.dumps({
                    "names":
                    parsed_names,
                    # backwards compat for < 2.4.1
                    "roms": [(slot, team, list(name.encode()))
                             for (slot, team, name) in rom_names],
                    "rom_strings":
                    rom_names,
                    "remote_items": [
                        player for player in range(1, world.players + 1)
                        if world.remote_items[player]
                    ],
                    "locations":
                    [((location.address, location.player),
                      (location.item.code, location.item.player))
                     for location in world.get_filled_locations()
                     if type(location.address) is int] + oldmancaves,
                    "checks_in_area":
                    checks_in_area,
                    "server_options":
                    get_options()["server_options"],
                    "er_hint_data":
                    er_hint_data,
                    "precollected_items":
                    precollected_items,
                    "version":
                    _version_tuple,
                    "tags":
                    multidatatags,
                    "minimum_versions":
                    minimum_versions
                }).encode("utf-8"),
                9)

            with open(output_path('%s.multidata' % outfilebase), 'wb') as f:
                f.write(multidata)

        multidata_task = pool.submit(write_multidata, rom_futures)
    if not check_accessibility_task.result():
        if not world.can_beat_game():
            raise Exception("Game appears is unbeatable. Aborting.")
        else:
            logger.warning(
                "Location Accessibility requirements not fulfilled.")
    if not args.skip_playthrough:
        logger.info('Calculating playthrough.')
        create_playthrough(world)
    if multidata_task:
        multidata_task.result()  # retrieve exception if one exists
    pool.shutdown()  # wait for all queued tasks to complete
    if args.create_spoiler:  # needs spoiler.hashes to be filled, that depend on rom_futures being done
        world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))

    logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
    return world
Exemplo n.º 19
0
def main(settings, window=dummy_window()):

    start = time.clock()

    logger = logging.getLogger('')

    # verify that the settings are valid
    if settings.free_scarecrow:
        verify_scarecrow_song_str(settings.scarecrow_song,
                                  settings.ocarina_songs)

    # initialize the world

    worlds = []
    if settings.compress_rom == 'None':
        settings.create_spoiler = True
        settings.update()

    if not settings.world_count:
        settings.world_count = 1
    if settings.world_count < 1:
        raise Exception('World Count must be at least 1')
    if settings.player_num > settings.world_count or settings.player_num < 1:
        raise Exception('Player Num must be between 1 and %d' %
                        settings.world_count)

    for i in range(0, settings.world_count):
        worlds.append(World(settings))

    random.seed(worlds[0].numeric_seed)

    logger.info('OoT Randomizer Version %s  -  Seed: %s\n\n', __version__,
                worlds[0].seed)

    window.update_status('Creating the Worlds')
    for id, world in enumerate(worlds):
        world.id = id
        logger.info('Generating World %d.' % id)

        window.update_progress(0 + (((id + 1) / settings.world_count) * 1))
        logger.info('Creating Overworld')
        if world.quest == 'master':
            for dungeon in world.dungeon_mq:
                world.dungeon_mq[dungeon] = True
        elif world.quest == 'mixed':
            for dungeon in world.dungeon_mq:
                world.dungeon_mq[dungeon] = random.choice([True, False])
        else:
            for dungeon in world.dungeon_mq:
                world.dungeon_mq[dungeon] = False
        create_regions(world)

        window.update_progress(0 + (((id + 1) / settings.world_count) * 2))
        logger.info('Creating Dungeons')
        create_dungeons(world)

        window.update_progress(0 + (((id + 1) / settings.world_count) * 3))
        logger.info('Linking Entrances')
        link_entrances(world)

        if settings.shopsanity != 'off':
            world.random_shop_prices()

        window.update_progress(0 + (((id + 1) / settings.world_count) * 4))
        logger.info('Calculating Access Rules.')
        set_rules(world)

        window.update_progress(0 + (((id + 1) / settings.world_count) * 5))
        logger.info('Generating Item Pool.')
        generate_itempool(world)

    window.update_status('Placing the Items')
    logger.info('Fill the world.')
    distribute_items_restrictive(window, worlds)
    window.update_progress(35)

    if settings.create_spoiler:
        window.update_status('Calculating Spoiler Data')
        logger.info('Calculating playthrough.')
        create_playthrough(worlds)
        window.update_progress(50)
    if settings.hints != 'none':
        window.update_status('Calculating Hint Data')
        CollectionState.update_required_items(worlds)
        buildGossipHints(worlds[settings.player_num - 1])
        window.update_progress(55)

    logger.info('Patching ROM.')

    if settings.world_count > 1:
        outfilebase = 'OoT_%s_%s_W%dP%d' % (
            worlds[0].settings_string, worlds[0].seed, worlds[0].world_count,
            worlds[0].player_num)
    else:
        outfilebase = 'OoT_%s_%s' % (worlds[0].settings_string, worlds[0].seed)

    output_dir = default_output_path(settings.output_dir)

    if settings.compress_rom != 'None':
        window.update_status('Patching ROM')
        rom = LocalRom(settings)
        patch_rom(worlds[settings.player_num - 1], rom)
        window.update_progress(65)

        rom_path = os.path.join(output_dir, '%s.z64' % outfilebase)

        window.update_status('Saving Uncompressed ROM')
        rom.write_to_file(rom_path)
        if settings.compress_rom == 'True':
            window.update_status('Compressing ROM')
            logger.info('Compressing ROM.')

            compressor_path = ""
            if platform.system() == 'Windows':
                if 8 * struct.calcsize("P") == 64:
                    compressor_path = "Compress\\Compress.exe"
                else:
                    compressor_path = "Compress\\Compress32.exe"
            elif platform.system() == 'Linux':
                compressor_path = "Compress/Compress"
            elif platform.system() == 'Darwin':
                compressor_path = "Compress/Compress.out"
            else:
                logger.info('OS not supported for compression')

            run_process(window, logger, [
                compressor_path, rom_path,
                os.path.join(output_dir, '%s-comp.z64' % outfilebase)
            ])
            os.remove(rom_path)
            window.update_progress(95)

    if settings.create_spoiler:
        window.update_status('Creating Spoiler Log')
        worlds[settings.player_num - 1].spoiler.to_file(
            os.path.join(output_dir, '%s_Spoiler.txt' % outfilebase))

    window.update_progress(100)
    window.update_status('Success: Rom patched successfully')
    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.clock() - start)

    return worlds[settings.player_num - 1]
Exemplo n.º 20
0
def main(settings):
    start = time.clock()

    # initialize the world

    worlds = []

    if not settings.world_count:
        settings.world_count = 1
    if settings.world_count < 1:
        raise Exception('World Count must be at least 1')
    if settings.player_num > settings.world_count or settings.player_num < 1:
        raise Exception('Player Num must be between 1 and %d' %
                        settings.world_count)

    for i in range(0, settings.world_count):
        worlds.append(World(settings))

    logger = logging.getLogger('')

    random.seed(worlds[0].numeric_seed)

    logger.info('OoT Randomizer Version %s  -  Seed: %s\n\n', __version__,
                worlds[0].seed)

    for id, world in enumerate(worlds):
        world.id = id
        logger.info('Generating World %d.' % id)

        logger.info('Creating Overworld')
        create_regions(world)
        logger.info('Creating Dungeons')
        create_dungeons(world)
        logger.info('Linking Entrances')
        link_entrances(world)
        logger.info('Calculating Access Rules.')
        set_rules(world)
        logger.info('Generating Item Pool.')
        generate_itempool(world)

    logger.info('Fill the world.')
    distribute_items_restrictive(worlds)

    if settings.create_spoiler:
        logger.info('Calculating playthrough.')
        create_playthrough(worlds)
    CollectionState.update_required_items(worlds)

    logger.info('Patching ROM.')

    if settings.world_count > 1:
        outfilebase = 'OoT_%s_%s_W%dP%d' % (
            worlds[0].settings_string, worlds[0].seed, worlds[0].world_count,
            worlds[0].player_num)
    else:
        outfilebase = 'OoT_%s_%s' % (worlds[0].settings_string, worlds[0].seed)

    output_dir = default_output_path(settings.output_dir)

    if not settings.suppress_rom:
        rom = LocalRom(settings)
        patch_rom(worlds[settings.player_num - 1], rom)

        rom_path = os.path.join(output_dir, '%s.z64' % outfilebase)

        rom.write_to_file(rom_path)
        if settings.compress_rom:
            logger.info('Compressing ROM.')
            if platform.system() == 'Windows':
                subprocess.call([
                    "Compress\\Compress.exe", rom_path,
                    os.path.join(output_dir, '%s-comp.z64' % outfilebase)
                ])
            elif platform.system() == 'Linux':
                subprocess.call([
                    "Compress/Compress", rom_path,
                    os.path.join(output_dir, '%s-comp.z64' % outfilebase)
                ])
            elif platform.system() == 'Darwin':
                subprocess.call(
                    ["Compress/Compress.out", ('%s.z64' % outfilebase)])
            else:
                logger.info('OS not supported for compression')

    if settings.create_spoiler:
        worlds[settings.player_num - 1].spoiler.to_file(
            os.path.join(output_dir, '%s_Spoiler.txt' % outfilebase))
    os.remove('hints.txt')
    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.clock() - start)

    return worlds[settings.player_num - 1]
def main(args, seed=None):
    start = time.clock()

    # initialize the world
    world = World('vanilla', 'noglitches', 'standard', 'normal', 'none', 'on',
                  'ganon', 'freshness', False, False, False, args.quickswap,
                  args.fastmenu, False)
    logger = logging.getLogger('')

    hasher = hashlib.md5()
    with open(args.plando, 'rb') as plandofile:
        buf = plandofile.read()
        hasher.update(buf)
    world.seed = int(hasher.hexdigest(), 16) % 1000000000

    random.seed(world.seed)

    logger.info('ALttP Plandomizer Version %s  -  Seed: %s\n\n' %
                (__version__, args.plando))

    create_regions(world)
    create_dungeons(world)

    link_entrances(world)

    logger.info('Calculating Access Rules.')

    set_rules(world)

    logger.info('Fill the world.')

    text_patches = []

    fill_world(world, args.plando, text_patches)

    if world.get_entrance(
            'Dam').connected_region.name != 'Dam' or world.get_entrance(
                'Swamp Palace'
            ).connected_region.name != 'Swamp Palace (Entrance)':
        world.swamp_patch_required = True

    logger.info('Calculating playthrough.')

    try:
        create_playthrough(world)
    except RuntimeError:
        if args.ignore_unsolvable:
            pass
        else:
            raise

    logger.info('Patching ROM.')

    if args.sprite is not None:
        sprite = bytearray(open(args.sprite, 'rb').read())
    else:
        sprite = None

    rom = LocalRom(args.rom)
    patch_rom(world, rom, logic_hash, args.heartbeep, sprite)

    for textname, texttype, text in text_patches:
        if texttype == 'text':
            write_string_to_rom(rom, textname, text)
        elif texttype == 'credit':
            write_credits_string_to_rom(rom, textname, text)

    outfilebase = 'Plando_%s_%s' % (os.path.splitext(
        os.path.basename(args.plando))[0], world.seed)

    rom.write_to_file('%s.sfc' % outfilebase)
    if args.create_spoiler:
        world.spoiler.to_file('%s_Spoiler.txt' % outfilebase)

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s' % (time.clock() - start))

    return world
Exemplo n.º 22
0
def main(args, seed=None):
    start = time.clock()

    # initialize the world
    world = World(args.shuffle, args.logic, args.mode, args.difficulty, args.timer, args.progressive, args.goal, args.algorithm, not args.nodungeonitems, args.beatableonly, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.keysanity, args.retro, args.custom, args.customitemarray)
    logger = logging.getLogger('')
    if seed is None:
        random.seed(None)
        world.seed = random.randint(0, 999999999)
    else:
        world.seed = int(seed)
    random.seed(world.seed)

    logger.info('ALttP Entrance Randomizer Version %s  -  Seed: %s\n\n', __version__, world.seed)

    world.difficulty_requirements = difficulties[world.difficulty]

    create_regions(world)

    create_dungeons(world)

    logger.info('Shuffling the World about.')

    link_entrances(world)
    mark_light_world_regions(world)

    logger.info('Calculating Access Rules.')

    set_rules(world)

    logger.info('Generating Item Pool.')

    generate_itempool(world)

    logger.info('Placing Dungeon Items.')

    shuffled_locations = None
    if args.algorithm in ['balanced', 'vt26'] or args.keysanity:
        shuffled_locations = world.get_unfilled_locations()
        random.shuffle(shuffled_locations)
        fill_dungeons_restrictive(world, shuffled_locations)
    else:
        fill_dungeons(world)

    logger.info('Fill the world.')

    if args.algorithm == 'flood':
        flood_items(world)  # different algo, biased towards early game progress items
    elif args.algorithm == 'vt21':
        distribute_items_cutoff(world, 1)
    elif args.algorithm == 'vt22':
        distribute_items_cutoff(world, 0.66)
    elif args.algorithm == 'freshness':
        distribute_items_staleness(world)
    elif args.algorithm == 'vt25':
        distribute_items_restrictive(world, 0)
    elif args.algorithm == 'vt26':

        distribute_items_restrictive(world, gt_filler(world), shuffled_locations)
    elif args.algorithm == 'balanced':
        distribute_items_restrictive(world, gt_filler(world))

    logger.info('Calculating playthrough.')

    create_playthrough(world)

    logger.info('Patching ROM.')

    if args.sprite is not None:
        if isinstance(args.sprite, Sprite):
            sprite = args.sprite
        else:
            sprite = Sprite(args.sprite)
    else:
        sprite = None

    outfilebase = 'ER_%s_%s-%s-%s%s_%s-%s%s%s%s_%s' % (world.logic, world.difficulty, world.mode, world.goal, "" if world.timer in ['none', 'display'] else "-" + world.timer, world.shuffle, world.algorithm, "-keysanity" if world.keysanity else "", "-retro" if world.retro else "", "-prog_" + world.progressive if world.progressive in ['off', 'random'] else "", world.seed)

    if not args.suppress_rom:
        if args.jsonout:
            rom = JsonRom()
        else:
            rom = LocalRom(args.rom)
        patch_rom(world, rom, bytearray(logic_hash), args.heartbeep, args.heartcolor, sprite)
        if args.jsonout:
            print(json.dumps({'patch': rom.patches, 'spoiler': world.spoiler.to_json()}))
        else:
            rom.write_to_file(args.jsonout or output_path('%s.sfc' % outfilebase))

    if args.create_spoiler and not args.jsonout:
        world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.clock() - start)

    return world
Exemplo n.º 23
0
def main(args):
    start_time = time.perf_counter()

    # initialize the world
    world = World(1, 'vanilla', 'noglitches', 'standard', 'normal', 'none',
                  'on', 'ganon', 'freshness', False, False, False, False,
                  False, False, None, False)
    world.player_names[1].append("Player1")
    logger = logging.getLogger('')

    hasher = hashlib.md5()
    with open(args.plando, 'rb') as plandofile:
        buf = plandofile.read()
        hasher.update(buf)
    world.seed = int(hasher.hexdigest(), 16) % 1000000000

    random.seed(world.seed)

    logger.info('ALttP Plandomizer Version %s  -  Seed: %s\n\n', __version__,
                args.plando)

    world.difficulty_requirements[1] = difficulties[world.difficulty[1]]

    create_regions(world, 1)
    create_dungeons(world, 1)

    link_entrances(world, 1)

    logger.info('Calculating Access Rules.')

    set_rules(world, 1)

    logger.info('Fill the world.')

    text_patches = []

    fill_world(world, args.plando, text_patches)

    if world.get_entrance(
            'Dam', 1).connected_region.name != 'Dam' or world.get_entrance(
                'Swamp Palace',
                1).connected_region.name != 'Swamp Palace (Entrance)':
        world.swamp_patch_required[1] = True

    logger.info('Calculating playthrough.')

    try:
        create_playthrough(world)
    except RuntimeError:
        if args.ignore_unsolvable:
            pass
        else:
            raise

    logger.info('Patching ROM.')

    rom = LocalRom(args.rom)
    patch_rom(world, rom, 1, 1, False)

    apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap,
                       args.fastmenu, args.disablemusic, args.sprite,
                       args.ow_palettes, args.uw_palettes)

    for textname, texttype, text in text_patches:
        if texttype == 'text':
            write_string_to_rom(rom, textname, text)
        #elif texttype == 'credit':
        #    write_credits_string_to_rom(rom, textname, text)

    outfilebase = 'Plando_%s_%s' % (os.path.splitext(
        os.path.basename(args.plando))[0], world.seed)

    rom.write_to_file('%s.sfc' % outfilebase)
    if args.create_spoiler:
        world.spoiler.to_file('%s_Spoiler.txt' % outfilebase)

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.perf_counter() - start_time)

    return world
Exemplo n.º 24
0
def main(args, seed=None):
    start = time.clock()

    # initialize the world
    world = World(args.shuffle, args.logic, args.mode, args.difficulty,
                  args.goal, args.algorithm, not args.nodungeonitems,
                  args.beatableonly)
    logger = logging.getLogger('')

    if seed is None:
        random.seed(None)
        world.seed = random.randint(0, 999999999)
    else:
        world.seed = int(seed)
    random.seed(world.seed)

    world.spoiler += 'ALttP Entrance Randomizer Version %s  -  Seed: %s\n\n' % (
        __version__, world.seed)
    world.spoiler += 'Logic: %s  Mode: %s  Goal: %s  Entrance Shuffle: %s  Filling Algorithm: %s\n\n' % (
        args.logic, args.mode, args.goal, args.shuffle, args.algorithm)  # todo

    logger.info(world.spoiler)

    create_regions(world)

    logger.info('Shuffling the World about.')

    world.spoiler += link_entrances(world)

    logger.info('Generating Item Pool.')

    world.spoiler += generate_itempool(world)

    logger.info('Calculating Access Rules.')

    world.spoiler += set_rules(world)

    logger.info('Placing Dungeon Items.')

    world.spoiler += fill_dungeons(world)

    logger.info('Fill the world.')

    if args.algorithm == 'flood':
        flood_items(
            world)  # different algo, biased towards early game progress items
    elif args.algorithm == 'vt21':
        distribute_items_cutoff(world, 1)
    elif args.algorithm == 'vt22':
        distribute_items_cutoff(world, 0.66)
    elif args.algorithm == 'freshness':
        distribute_items_staleness(world)
    elif args.algorithm == 'restrictive':
        distribute_items_restrictive(world,
                                     10 if world.goal is not 'starhunt' else 0)

    world.spoiler += print_location_spoiler(world)

    logger.info('Calculating playthrough.')

    world.spoiler += create_playthrough(world)

    logger.info('Patching ROM.')

    if args.sprite is not None:
        sprite = bytearray(open(args.sprite, 'rb').read())
    else:
        sprite = None

    outfilebase = 'ER_%s_%s_%s_%s_%s_%s' % (world.mode, world.goal,
                                            world.shuffle, world.difficulty,
                                            world.algorithm, world.seed)

    if not args.suppress_rom:
        if args.jsonout:
            rom = JsonRom()
        else:
            rom = LocalRom(args.rom)
        patch_rom(world, rom, bytearray(logic_hash), args.quickswap,
                  args.heartbeep, sprite)
        rom.write_to_file(args.jsonout or '%s.sfc' % outfilebase)

    if args.create_spoiler:
        with open('%s_Spoiler.txt' % outfilebase, 'w') as outfile:
            outfile.write(world.spoiler)

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s' % (time.clock() - start))

    return world
Exemplo n.º 25
0
def main(args, seed=None):
    start = time.perf_counter()

    # initialize the world
    world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords,
                  args.difficulty, args.item_functionality, args.timer,
                  args.progressive, args.goal, args.algorithm,
                  not args.nodungeonitems, args.accessibility,
                  args.shuffleganon, args.quickswap, args.fastmenu,
                  args.disablemusic, args.keysanity, args.retro, args.custom,
                  args.customitemarray, args.shufflebosses, args.hints)
    logger = logging.getLogger('')
    if seed is None:
        random.seed(None)
        world.seed = random.randint(0, 999999999)
    else:
        world.seed = int(seed)
    random.seed(world.seed)

    world.crystals_needed_for_ganon = random.randint(
        0, 7) if args.crystals_ganon == 'random' else int(args.crystals_ganon)
    world.crystals_needed_for_gt = random.randint(
        0, 7) if args.crystals_gt == 'random' else int(args.crystals_gt)

    world.rom_seeds = {
        player: random.randint(0, 999999999)
        for player in range(1, world.players + 1)
    }

    logger.info('ALttP Entrance Randomizer Version %s  -  Seed: %s\n\n',
                __version__, world.seed)

    world.difficulty_requirements = difficulties[world.difficulty]

    if world.mode != 'inverted':
        for player in range(1, world.players + 1):
            create_regions(world, player)
            create_dungeons(world, player)
    else:
        for player in range(1, world.players + 1):
            create_inverted_regions(world, player)
            create_dungeons(world, player)

    logger.info('Shuffling the World about.')

    if world.mode != 'inverted':
        for player in range(1, world.players + 1):
            link_entrances(world, player)

        mark_light_world_regions(world)
    else:
        for player in range(1, world.players + 1):
            link_inverted_entrances(world, player)

        mark_dark_world_regions(world)

    logger.info('Generating Item Pool.')

    for player in range(1, world.players + 1):
        generate_itempool(world, player)

    logger.info('Calculating Access Rules.')

    for player in range(1, world.players + 1):
        set_rules(world, player)

    logger.info('Placing Dungeon Prizes.')

    fill_prizes(world)

    logger.info('Placing Dungeon Items.')

    shuffled_locations = None
    if args.algorithm in ['balanced', 'vt26'] or args.keysanity:
        shuffled_locations = world.get_unfilled_locations()
        random.shuffle(shuffled_locations)
        fill_dungeons_restrictive(world, shuffled_locations)
    else:
        fill_dungeons(world)

    logger.info('Fill the world.')

    if args.algorithm == 'flood':
        flood_items(
            world)  # different algo, biased towards early game progress items
    elif args.algorithm == 'vt21':
        distribute_items_cutoff(world, 1)
    elif args.algorithm == 'vt22':
        distribute_items_cutoff(world, 0.66)
    elif args.algorithm == 'freshness':
        distribute_items_staleness(world)
    elif args.algorithm == 'vt25':
        distribute_items_restrictive(world, 0)
    elif args.algorithm == 'vt26':

        distribute_items_restrictive(world, gt_filler(world),
                                     shuffled_locations)
    elif args.algorithm == 'balanced':
        distribute_items_restrictive(world, gt_filler(world))

    if world.players > 1:
        logger.info('Balancing multiworld progression.')
        balance_multiworld_progression(world)

    logger.info('Patching ROM.')

    if args.sprite is not None:
        if isinstance(args.sprite, Sprite):
            sprite = args.sprite
        else:
            sprite = Sprite(args.sprite)
    else:
        sprite = None

    outfilebase = 'ER_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s_%s' % (
        world.logic, world.difficulty, world.difficulty_adjustments,
        world.mode, world.goal, "" if world.timer in ['none', 'display'] else
        "-" + world.timer, world.shuffle, world.algorithm, "-keysanity"
        if world.keysanity else "", "-retro" if world.retro else "", "-prog_" +
        world.progressive if world.progressive in ['off', 'random'] else "",
        "-nohints" if not world.hints else "", world.seed)

    use_enemizer = args.enemizercli and (
        args.shufflebosses != 'none' or args.shuffleenemies
        or args.enemy_health != 'default' or args.enemy_health != 'default'
        or args.enemy_damage or args.shufflepalette or args.shufflepots)

    jsonout = {}
    if not args.suppress_rom:
        if world.players > 1:
            raise NotImplementedError(
                "Multiworld rom writes have not been implemented")
        else:
            player = 1

            local_rom = None
            if args.jsonout:
                rom = JsonRom()
            else:
                if use_enemizer:
                    local_rom = LocalRom(args.rom)
                    rom = JsonRom()
                else:
                    rom = LocalRom(args.rom)

            patch_rom(world, player, rom)

            enemizer_patch = []
            if use_enemizer:
                enemizer_patch = get_enemizer_patch(
                    world, player, rom, args.rom, args.enemizercli,
                    args.shuffleenemies, args.enemy_health, args.enemy_damage,
                    args.shufflepalette, args.shufflepots)

            if args.jsonout:
                jsonout['patch'] = rom.patches
                if use_enemizer:
                    jsonout['enemizer' % player] = enemizer_patch
            else:
                if use_enemizer:
                    local_rom.patch_enemizer(
                        rom.patches,
                        os.path.join(os.path.dirname(args.enemizercli),
                                     "enemizerBasePatch.json"), enemizer_patch)
                    rom = local_rom

                apply_rom_settings(rom, args.heartbeep, args.heartcolor,
                                   world.quickswap, world.fastmenu,
                                   world.disable_music, sprite)
                rom.write_to_file(output_path('%s.sfc' % outfilebase))

    if args.create_spoiler and not args.jsonout:
        world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))

    if not args.skip_playthrough:
        logger.info('Calculating playthrough.')
        create_playthrough(world)

    if args.jsonout:
        print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()}))
    elif args.create_spoiler and not args.skip_playthrough:
        world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.perf_counter() - start)

    return world
Exemplo n.º 26
0
def main(args, seed=None):
    start = time.clock()

    # initialize the world
    world = World(args.shuffle, args.logic, args.mode, args.difficulty,
                  args.goal, args.algorithm, not args.nodungeonitems,
                  args.beatableonly, args.shuffleganon, args.quickswap)
    logger = logging.getLogger('')

    if seed is None:
        random.seed(None)
        world.seed = random.randint(0, 999999999)
    else:
        world.seed = int(seed)
    random.seed(world.seed)

    logger.info('ALttP Entrance Randomizer Version %s  -  Seed: %s\n\n' %
                (__version__, world.seed))

    create_regions(world)

    logger.info('Shuffling the World about.')

    link_entrances(world)

    logger.info('Calculating Access Rules.')

    set_rules(world)

    logger.info('Generating Item Pool.')

    generate_itempool(world)

    logger.info('Placing Dungeon Items.')

    fill_dungeons(world)

    logger.info('Fill the world.')

    if args.algorithm == 'flood':
        flood_items(
            world)  # different algo, biased towards early game progress items
    elif args.algorithm == 'vt21':
        distribute_items_cutoff(world, 1)
    elif args.algorithm == 'vt22':
        distribute_items_cutoff(world, 0.66)
    elif args.algorithm == 'freshness':
        distribute_items_staleness(world)
    elif args.algorithm == 'vt25':
        distribute_items_restrictive(world, 0)

    logger.info('Calculating playthrough.')

    create_playthrough(world)

    logger.info('Patching ROM.')

    if args.sprite is not None:
        sprite = bytearray(open(args.sprite, 'rb').read())
    else:
        sprite = None

    outfilebase = 'ER_%s_%s-%s-%s_%s-%s%s%s_%s' % (
        world.logic, world.difficulty, world.mode, world.goal, world.shuffle,
        world.algorithm, "-quickswap" if world.quickswap else "",
        "-shuffleganon" if world.shuffle_ganon else "", world.seed)

    if not args.suppress_rom:
        if args.jsonout:
            rom = JsonRom()
        else:
            rom = LocalRom(args.rom)
        patch_rom(world, rom, bytearray(logic_hash), args.heartbeep, sprite)
        if args.jsonout:
            print(
                json.dumps({
                    'patch': rom.patches,
                    'spoiler': world.spoiler.to_json()
                }))
        else:
            rom.write_to_file(args.jsonout or '%s.sfc' % outfilebase)

    if args.create_spoiler and not args.jsonout:
        world.spoiler.to_file('%s_Spoiler.txt' % outfilebase)

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s' % (time.clock() - start))

    return world
Exemplo n.º 27
0
def main(args, seed=None):
    start = time.clock()

    # initialize the world
    world = World(args.bridge, args.open_forest, args.open_door_of_time,
                  not args.nodungeonitems, args.beatableonly, args.hints)
    logger = logging.getLogger('')
    if seed is None:
        random.seed(None)
        world.seed = random.randint(0, 999999999)
    else:
        world.seed = int(seed)
    random.seed(world.seed)

    logger.info('OoT Randomizer Version %s  -  Seed: %s\n\n', __version__,
                world.seed)

    create_regions(world)

    create_dungeons(world)

    logger.info('Shuffling the World about.')

    link_entrances(world)

    logger.info('Calculating Access Rules.')

    set_rules(world)

    logger.info('Generating Item Pool.')

    generate_itempool(world)

    logger.info('Placing Dungeon Items.')

    shuffled_locations = None
    shuffled_locations = world.get_unfilled_locations()
    random.shuffle(shuffled_locations)
    fill_dungeons_restrictive(world, shuffled_locations)

    logger.info('Fill the world.')

    distribute_items_restrictive(world)

    logger.info('Calculating playthrough.')

    create_playthrough(world)

    logger.info('Patching ROM.')

    outfilebase = 'OoT_%s%s%s%s_%s' % (
        world.bridge, "-openforest" if world.open_forest else "",
        "-opendoor" if world.open_door_of_time else "",
        "-beatableonly" if world.check_beatable_only else "", world.seed)

    if not args.suppress_rom:
        rom = LocalRom(args.rom)
        patch_rom(world, rom)
        rom.write_to_file(output_path('%s.z64' % outfilebase))
        if args.compress_rom:
            logger.info('Compressing ROM.')
            if platform.system() == 'Windows':
                subprocess.call([
                    "Compress\Compress.exe",
                    (output_path('%s.z64' % outfilebase)),
                    (output_path('%s-comp.z64' % outfilebase))
                ])
            elif platform.system() == 'Linux':
                subprocess.call(
                    ["Compress/Compress", ('%s.z64' % outfilebase)])
            elif platform.system() == 'Darwin':
                subprocess.call(
                    ["Compress/Compress.out", ('%s.z64' % outfilebase)])
            else:
                logger.info('OS not supported for compression')

    if args.create_spoiler:
        world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.clock() - start)

    return world
Exemplo n.º 28
0
def main(args, seed=None):
    start = time.clock()

    # initialize the world
    world = World(args.shuffle, args.bridge, args.open_forest, not args.nodungeonitems, args.beatableonly)
    logger = logging.getLogger('')
    if seed is None:
        random.seed(None)
        world.seed = random.randint(0, 999999999)
    else:
        world.seed = int(seed)
    random.seed(world.seed)

    logger.info('ALttP Entrance Randomizer Version %s  -  Seed: %s\n\n', __version__, world.seed)

    create_regions(world)

    create_dungeons(world)

    logger.info('Shuffling the World about.')

    link_entrances(world)

    logger.info('Calculating Access Rules.')

    set_rules(world)

    logger.info('Generating Item Pool.')

    generate_itempool(world)

    logger.info('Placing Dungeon Items.')

    shuffled_locations = None
    shuffled_locations = world.get_unfilled_locations()
    random.shuffle(shuffled_locations)
    fill_dungeons_restrictive(world, shuffled_locations)

    logger.info('Fill the world.')

    distribute_items_restrictive(world)

    logger.info('Calculating playthrough.')

    create_playthrough(world)

    logger.info('Patching ROM.')

    outfilebase = 'OoT_%s_%s_%s' % (world.shuffle, world.bridge, world.seed)

    if not args.suppress_rom:
        rom = LocalRom(args.rom)
        patch_rom(world, rom)
        rom.write_to_file(output_path('%s.z64' % outfilebase))

    if args.create_spoiler:
        world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.clock() - start)

    return world