Exemplo n.º 1
0
class msl:

	def __init__ ( self, args, version='1.0.0', versionControled=False, env=None, prefix=None, src=[], sed=[] ):
		self.args = args
		self.version = version
		self.src = src
		self.installPath = os.path.join( central('tools',args,prefix=prefix), 'shaders','3delight' )
		if versionControled:
			self.installPath = os.path.join(self.installPath, name, self.version)

		self.env=env
		if not env:
			self.env=Environment()
		self.sed = sed
		self.sed.append('s/!%s!/%s/g' % ('VERSION',self.version) )

	def finalize(self):
		# build intermediate source
		registerSedBuilder(self.env, self.sed)
		src=[]
		for each in self.src:
			new = os.path.join(buildFolder(self.args), os.path.basename(each))
			self.env.sedBuilder( new, each)
			src.append(new)

		# install
		install = []
		for each in src:
			name = os.path.splitext(os.path.basename(each))[0]
			install.append( self.env.Install( self.installPath, each) )

		self.env.Alias( 'install', install )
Exemplo n.º 2
0
class mayaPythonPlugin:

	def __init__ ( self, args, version='1.0.0', mayaVersion=pipe.apps.version.get("maya"),  env=None, prefix=None, src=[], sed=[] ):
		self.args = args
		self.version = version
		self.src = src
		self.installPath = os.path.join(central('tools', args), 'maya', mayaVersion,'plugins')

		self.env=env
		if not env:
			self.env=Environment()

		self.sed = sed
		self.sed.append('s/!%s!/%s/g' % ('VERSION',self.version) )

	def finalize(self):
		# build intermediate source
		registerSedBuilder(self.env, self.sed)
		src=[]
		for each in self.src:
			semSuffix = each.strip(os.path.sep).split(os.path.sep)
			new = os.path.join( buildFolder(self.args), os.path.sep.join( semSuffix[1:]) )
			self.env.sedBuilder( new, each)
			src.append(new)

		# install
		install = []
		for each in src:
			name = os.path.splitext(os.path.basename(each))[0]
			semSuffix = each.strip(os.path.sep).split(os.path.sep)

			self.env.Alias( 'install', self.env.InstallAs( os.path.join(self.installPath, os.path.sep.join( semSuffix[1:])), each) )
Exemplo n.º 3
0
class ftp:

	def __init__ ( self, args, src=[], target=None,sed=[] ):
		self.args = args
		self.version = version
		self.src = src # if source is a tuple, [0] is source and [1] target name in the ftp
		self.target = target
		self.env=Environment()
		self.sed = sed
		self.sed.append('s/!%s!/%s/g' % ('VERSION',self.version) )

	@staticmethod
	def ftpInstaller( target, source, env):
		import  ftpRsync
		target=str(target[0])
		source=str(source[0])
		ftpRsync.rsync(source, target.replace('ftp:/','ftp://'))
		os.system('rm -rf "ftp:"')

	def finalize(self):
		# build intermediate source
		bld = Builder(action = ftp.ftpInstaller)
		self.env.Append(BUILDERS = {'ftpInstaller' : bld})

		registerSedBuilder(self.env, self.sed)
		src=[]
		for each in self.src:
			if type(each)==type(()):
				target = each[1]
				each = each[0]
			else:
				target = each
			new = os.path.join(buildFolder(self.args), os.path.basename(target))
			self.env.sedBuilder( new, each)
			src.append(new)

		# install
		for each in src:
			inst = "%s/%s" % (self.target,os.path.basename(each))
			self.env.Alias( 'install', self.env.ftpInstaller( inst, each ) )
Exemplo n.º 4
0
class mayaPlugin:

	def __init__ ( self, args, name, version='1.0.0',  mayaVersion = pipe.apps.version.get("maya"), env=None, src=[], sed=[], libs=[], includes=[], libPath=[], includePath=[] ):
		self.name = name
		self.args = args
		self.version = version
		self.src = src
		self.installPath = os.path.join( central('tools',args), 'maya', mayaVersion )
		self.env=env
		if not env:
			self.env=Environment()
		self.sed = sed
		self.sed.append('s/!%s!/%s/g' % ('VERSION',self.version) )
		self.libs=libs
		self.includes=includes
		self.libPath = libPath
		self.includePath = includePath

	def finalize(self):

		# find maya path
		maya = pipe.apps.maya().path()

		# add default include/lib paths
		self.env.Append(CPPPATH=[
									buildFolder(),
									'./include',
									os.path.join(maya, 'include'),
								])
		self.env.Append(CPPPATH=self.includePath)

		self.env.Append(LIBPATH=[os.path.join(maya, 'lib')])
		self.env.Append(LIBPATH=self.libPath)

		self.env.Append(LIBS=[
							'OpenMaya',
							'Foundation',
							])
		self.env.Append(LIBS=self.libs)


		self.env.Append(CPPFLAGS=[
									'-DOSMac_',
									'-DMAC_PLUGIN',
									'-D_BOOL',
									'-DREQUIRE_IOSTREAM',
									'-DIE_MAJOR_VERSION=%s' % self.version.split('.')[0],
									'-DIE_MINOR_VERSION=%s' % self.version.split('.')[1],
									'-DIE_PATCH_VERSION=%s' % self.version.split('.')[2],
								])

		self.env.Append(LINKFLAGS=[
#									'-bundle',
								])


		if pipe.platform=='darwin':
			self.env.Append(CPPPATH=[
										'/System/Library/Frameworks/AGL.framework/Versions/A/Headers',
										'/Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/OpenGL.framework/Versions/Current/Headers',
									])


		# build intermediate source
		registerSedBuilder(self.env, self.sed)
		src=[]
		for each in self.src:
			new = os.path.join(buildFolder(self.args), os.path.basename(each))
			self.env.sedBuilder( new, each)
			src.append(new)

		# build it for real!
		plugin = self.env.SharedLibrary(self.name+'.'+self.version, src)
		self.env.Clean(plugin , buildFolder(self.args))

		# install plugin
		installPath = os.path.join( self.installPath, 'plugins' )
		new_plugin = plugin
		if pipe.platform=='darwin':
			new_plugin = self.env.Command( os.path.join(buildFolder(self.args), self.name+'.'+self.version+'.bundle' ), plugin, 'mv $SOURCE $TARGET')
		install = self.env.Install(installPath, new_plugin)
		self.env.Alias( 'install', install )
Exemplo n.º 5
0
Arquivo: sl.py Projeto: hradec/pipeVFX
class sl:

	def __init__ 	( self, args,
						version='1.0.0',
						dlpath=DELIGHT,
						include=DL_SHADER_PATH,
						options='',
						#versionControled=os.environ.has_key('PIPE_DEP'),
						versionControled=False,
						env=None,
						prefix=None,
						src=[],
						sed=[]
					):

		self.args = args
		self.version = version
		self.dlpath = os.popen('eval echo "%s"' % dlpath).readlines()[0].strip()
		if not dlpath:
			raise Exception("cant find 3delight. Set DELIGHT to the 3delight install path")
		self.include = os.popen('eval echo "%s"' % include).readlines()[0].strip()
		self.options = options
		self.src = src
		self.installPath = os.path.join( central('tools',args,prefix=prefix), 'shaders', '3delight' )
		if versionControled:
			self.installPath = os.path.join(self.installPath, name, self.version)
		self.env=env
		if not env:
			self.env=Environment()
		self.sed = sed
		self.sed.append('s/!%s!/%s/g' % ('VERSION',self.version) )

		self.env.Append(include=self.include)
		self.env.Append(dlpath=self.dlpath)
		self.env.Append(options=self.options)


	@staticmethod
	def builder( target, source, env):
		target=str(target[0])
		source=str(source[0])

		dlpath = filter(lambda x:x[0]=='dlpath', env.items())[0][1]
		include = filter(lambda x:x[0]=='include', env.items())[0][1].split(':')
		options = filter(lambda x:x[0]=='options', env.items())[0][1]

		shaderdl = os.path.join(dlpath,'bin','shaderdl')
		include = '-I'.join(include)

		os.system('%s %s -I%s %s -o %s' % (shaderdl, options, include, source, target)  )


	def finalize(self):
		bld = Builder(action = sl.builder)
		self.env.Append(BUILDERS = {'slBuilder' : bld})

		# build intermediate source
		registerSedBuilder(self.env, self.sed)
		src=[]
		for each in self.src:
			new = os.path.join(buildFolder(self.args), os.path.basename(each))
			sdl = new.replace('.sl','.sdl')
			print >>sys.stderr, new,sdl
			self.env.sedBuilder( new, each)
			self.env.slBuilder( sdl, new  )
			src.append(sdl)

		# install
		install = []
		for each in src:
			name = os.path.splitext(os.path.basename(each))[0]
			install.append( self.env.Install( self.installPath , each) )

		self.env.Alias( 'install', install )