Exemplo n.º 1
0
def FindAvailableDLC(gamepath):
    Log("Finding the next increment in DLC folders...")
    dlcs = []
    DeleteUnusedDlcs(gamepath)
    # go through each file in the gamepath
    for file in os.listdir(gamepath):
        # find all the folders that start with "portal2_dlc"
        if file.startswith("portal2_dlc") and os.path.isdir(gamepath +
                                                            GVars.nf + file):
            # get everything after "portal2_dlc"
            try:
                dlcnumber = file.split("portal2_dlc")[1]
            except Exception as e:
                Log("Error getting DLC name! Probably a slice error. Moving on!"
                    )
                Log("Error: " + str(e))
                # move on to the next file
                continue

            # if dlcnumber contains any letters, it's not a number
            if any(char.isalpha() for char in dlcnumber):
                Log("DLC " + dlcnumber + " is not a number!")
            else:
                dlcs.append(str(dlcnumber))
                Log("Adding DLC: " + dlcnumber +
                    " to our internal list to ignore...")

    # sort each dlc number lower to higher
    dlcs.sort(key=int)
    # return the folder where to mount the mod
    return "portal2_dlc" + str(int(dlcs[len(dlcs) - 1]) + 1)
Exemplo n.º 2
0
def UnRenameBinaries(gamepath, binarys):
    # binarys = [
    #     "bin/linux32/engine.so",
    #     "bin/engine.dll",
    #     "portal2/bin/linux32/server.so",
    #     "portal2/bin/server.dll",
    # ]

    Log("")
    Log("Un-renaming binaries...")

    # Go through the list of binaries
    for Og_binary in binarys:
        # Add a ".p2mmoverride" file extension to the end of the binary's name
        binary = Og_binary + ".p2mmoverride"
        # If the binary exists
        if (os.path.isfile(gamepath + GVars.nf + binary)):
            Log("Un-renaming " + binary + " to " + Og_binary)

            # If a file with the original binary's name exist delete it
            if (os.path.isfile(gamepath + GVars.nf + Og_binary)):
                os.remove(gamepath + GVars.nf + Og_binary)

            # Rename the binary back to it's original name
            os.rename(gamepath + GVars.nf + binary,
                      gamepath + GVars.nf + Og_binary)
Exemplo n.º 3
0
def CheckForUpdates():

    clientUpdate = up.CheckForNewClient()
    if clientUpdate["status"]:
        Log(clientUpdate["name"])
        Log(clientUpdate["message"])

        valid = False
        while not valid:
            update = input("type YES or NO to update")
            if (update.upper() == "YES") or (update.upper() == "Y"):
                valid = True
                if up.DownloadClient("cli") == False:
                    Log("there was an error while updating")
                    Log("please contact the developers")
            elif (update.upper() == "NO") or (update.upper() == "N"):
                valid = True

    if up.CheckForNewFiles():
        valid = False
        while not valid:
            Log("")
            update = input(
                "there are new files do you want to update the mod? DO NOT UPDATE! IF YOU ARE NOT A DEVELOPER! (y/n) "
            )
            if (update.upper() == "YES") or (update.upper() == "Y"):
                valid = True
                up.DownloadNewFiles()
            elif (update.upper() == "NO") or (update.upper() == "N"):
                valid = True
                return False
Exemplo n.º 4
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def UnRenameBinaries(gamepath, binarys):
    # binarys = [
    #     "bin/linux32/engine.so",
    #     "bin/engine.dll",
    #     "portal2/bin/linux32/server.so",
    #     "portal2/bin/server.dll",
    # ]

    Log("")
    Log("Un-renaming binaries...")

    # go through the list of binaries
    for binary in binarys:
        # add a ".override" to the end of the binary
        binary = binary + ".override"
        # if the binary exists
        if (os.path.isfile(gamepath + GVars.nf + binary)):
            Log("Un-renaming " + binary + " to " + binary[:-9])
            # if a file with the name gamepath + GVars.nf + binary[:-9] exists
            if (os.path.isfile(gamepath + GVars.nf + binary[:-9])):
                # remove the file
                os.remove(gamepath + GVars.nf + binary)
            else:
                # rename the binary back to the original
                os.rename(gamepath + GVars.nf + binary,
                          gamepath + GVars.nf + binary[:-9])
def CheckForNewClient():
    Log("searching for a new client...")
    endpoint = "https://api.github.com/repos"  # github's api endpoint

    try:
        # do the get request to retrieve the latest release data
        r = requests.get(
            f"{endpoint}/{ownerName}/{repoName}/releases/latest").json()
    except Exception as e:
        Log(f"error retrieving the latest releases: {str(e)}")
        return {"status": False}

    if not "tag_name" in r:
        return {"status": False}

    # make sure that the latest release has a different version than the current one and is not a beta release
    if (currentVersion == r["tag_name"]) or ("beta" in r["tag_name"]):
        Log("found release but it's old")
        return {"status": False}

    results = {
        "status": True,
        "name": "Client Update",
        "message": "Would you like to download \n the new client?"
    }

    return results
Exemplo n.º 6
0
def LaunchGame(gamepath):
    Log("")
    Log("Running Game...")

    # LAUNCH OPTIONS: -applaunch 620 -novid -allowspectators -nosixense +map mp_coop_lobby_3 +developer 918612 -conclearlog -condebug -console -usercon
    try:
        if (GVars.iow):
            # start portal 2 with the launch options and dont wait for it to finish
            def RunGame():
                # start portal 2 with the launch options and dont wait for it to finish
                subprocess.run([
                    gamepath + GVars.nf + "portal2.exe", "-novid",
                    "-allowspectators", "-nosixense", "+map mp_coop_lobby_3",
                    "+developer 918612", "+clear", "-conclearlog", "-usercon"
                ])
                Log("Game exited successfully.")
                # Run The AfterFunction
                GVars.AfterFunction()

            # start the game in a new thread
            thread = threading.Thread(target=RunGame)
            thread.start()
        elif (GVars.iol):

            def RunGame():
                def RunSteam():
                    os.system(
                        "steam -applaunch 620 -novid -allowspectators -nosixense +map mp_coop_lobby_3 +developer 918612 +clear -conclearlog -usercon"
                    )

                threading.Thread(target=RunSteam).start()

                def CheckForGame():
                    shouldcheck = True
                    lached = False
                    while shouldcheck:
                        gamerunning = str(os.system("pidof portal2_linux"))
                        if gamerunning == "256":
                            if lached == True:
                                GVars.AfterFunction()
                                shouldcheck = False
                        elif not lached:
                            lached = True
                        time.sleep(1)

                CheckForGame()

            thread = threading.Thread(target=RunGame)
            thread.start()

    except Exception as e:
        Log("Failed to launch Portal 2!")
        Log("Error: " + str(e))
        quit()
Exemplo n.º 7
0
def VerifyModFiles():
    modFilesPath = GVars.modPath + GVars.nf + "ModFiles" + GVars.nf + "Portal 2" + GVars.nf + "install_dlc"
    Log("searching for mod files in: " + modFilesPath)
    if (os.path.exists(modFilesPath)) and (
            os.path.exists(modFilesPath + GVars.nf +
                           "32playermod.identifier")):
        Log("Mod files found")
        return True

    Log("Mod files not found")
    return False
Exemplo n.º 8
0
def WriteConfigFile(configs):
    filepath = FindConfigPath()
    # just to make sure the file doesn't exist
    try:
        os.remove(filepath)
        Log("Deleted old file")
    except Exception as e:
        Log(f"Config file doesn't exist? {str(e)}")

    Log("Writing to file...")
    with open(filepath, "w", encoding="utf-8") as cfg:
        json.dump(configs, cfg)
Exemplo n.º 9
0
def Encrypt(path, search, replace):
    enc = "utf-8"
    rt = "r"
    wt = "w"
    # if its a directory
    if os.path.isdir(path):
        # loop through every directory and file in the directory
        for root, dirs, files in os.walk(path):
            # if the file is a file
            for file in files:
                try:
                    ###############
                    f = open(root + GVars.nf + file, rt, encoding=enc)
                    ###############
                    data = f.read()
                    f.close()
                    data = data.replace(search, replace)
                    
                    ###############
                    f = open(root + GVars.nf + file, wt, encoding=enc)
                    ###############
                    f.write(data)
                    f.close()


                    # Log("Encrypted file: " + os.path.join(root, file))
                except:
                    # Log("=======ERROR======")
                    # Log("Could not encrypt file: " + os.path.join(root, file))
                    # Log("=======ERROR======")
                    pass
                
    elif os.path.isfile(path):
        try:
            Log("Encrypting file: " + file + " With encoding: " + enc + " and read mode: " + rt + " and write mode: " + wt)
            
            ###############
            f = open(root + GVars.nf + file, rt, encoding=enc)
            ###############
            data = f.read()
            f.close()
            data = data.replace(search, replace)
            
            ###############
            f = open(root + GVars.nf + file, wt, encoding=enc)
            ###############
            f.write(data)
            f.close()


            Log("Encrypted file: " + os.path.join(root, file))
        except:
            Log("Could not encrypt file: " + os.path.join(root, file))
Exemplo n.º 10
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def VerifyGamePath():
    Log("Verifying game path...")
    valid = False
    while valid == False:
        gamepath = GVars.configData["portal2path"]["value"]
        if ((os.path.exists(gamepath)) != True) or (
                os.path.exists(gamepath + GVars.nf + "portal2_dlc2") != True):
            Log("Game path is invalid!")
            GetGamePath()
        else:
            valid = True
            Log("Game path is valid!")
Exemplo n.º 11
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def DEVMOUNT():
    try:
        # delete the old modfiles
        shutil.rmtree(GVars.modPath + GVars.nf + "ModFiles")
    except Exception as e:
        Log("folder doesn't exist: " + GVars.modPath + GVars.nf + "ModFiles")
        Log(str(e))

    # copy the one in the current directory to the modpath
    shutil.copytree(cwd + GVars.nf + "ModFiles",
                    GVars.modPath + GVars.nf + "ModFiles")

    Log("copied files to mod path")
Exemplo n.º 12
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def IsNew():

    if len(sys.argv) != 3:
        return

    if (sys.argv[1] != "updated") or (not os.path.exists(sys.argv[2])):
        return

    Log("this is first launch after update")

    Log("deleting old client...")
    os.remove(sys.argv[2])

    Log("renaming new client...")
    # only change the name between quotes to whatever you want the client to name itself
    os.rename(GVars.executable, sys.argv[2])
Exemplo n.º 13
0
def VerifyConfigFileIntegrity(config):
    if len(config) != len(
            DefaultConfigFile2) or config.keys() != DefaultConfigFile2.keys():
        DefaultCopy = DefaultConfigFile2
        Log("some config data is invalid, fixing it...")
        for key in DefaultCopy:
            try:
                DefaultCopy[key] = config[key]
            except:
                Log(f"the key [{key}] is missing from the local config file")
        Log("writting to file...")
        WriteConfigFile(DefaultCopy)
        return DefaultCopy

    # if the config keys are the same as the default then just return
    else:
        return config
Exemplo n.º 14
0
def DownloadClient(cType=""):
    # cType is the Client Type (gui / cli)
    Log("Downloading...")
    cType = cType.upper()

    endpoint = "https://api.github.com/repos"  # github's api endpoint
    r = requests.get(
        f"{endpoint}/{ownerName}/{repoName}/releases/latest").json()

    # so we can easily edit it in the future if we want to
    if (GVars.iow):
        packageType = ".EXE"
    elif (GVars.iol):
        packageType = ".SH"

    downloadLink = ""
    # this goes through all the binaries in the latest release until one of them ends with the package type (.exe, .pkg etc...)
    for i in range(len(r["assets"])):
        if (r["assets"][i]["browser_download_url"].upper().endswith(
                cType + packageType)):
            Log("Found new client to download!")
            downloadLink = r["assets"][i]["browser_download_url"]
            break

    # make sure there's a download link
    if downloadLink == "":
        return False

    # download the file in the same directory
    # i don't want to bother with folders
    path = os.path.dirname(GVars.executable) + GVars.nf + "p2mm" + packageType
    urllib.request.urlretrieve(downloadLink, path)
    Log(f"Downloaded new client in: {path}")

    # if (GVars.iow):
    #     command = [path, "updated", GVars.executable]
    #     subprocess.Popen(command)
    #     \n was here, how DARE you misspell linux
    if (GVars.iol):
        Log("Linux detected, gotta chmod that bad boy")
        permissioncommand = "chmod +x " + path
        os.system(permissioncommand)

    command = path + " updated " + GVars.executable
    subprocess.Popen(command, shell=True)
    Log("launched the new client")
Exemplo n.º 15
0
def init():
    global appStartDate, modPath, iow, iol, nf
    
    appStartDate = datetime.now().strftime('%Y-%m-%d %H-%M-%S')
    modPath = os.path.dirname(__main__.__file__)
    
    if (sys.platform == "win32"):
        nf = "\\"
        iow = True
    elif (sys.platform.startswith("linux")):
        iol = True
        nf = "/"
    else:
        # feel sad for the poor people who are running templeOS :(
        Log("This operating system is not supported!")
        Log("We only support Windows and Linux as of current.")
        quit()
Exemplo n.º 16
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def ImportConfig():
    try:
        Log("            __________Config Data Start__________")
        Log("Importing Config...")

        configpath = FindConfigPath()

        # if the file doesn't exist then create it
        if not os.path.exists(configpath):
            WriteConfigFile(DefaultConfigFile)

        # read all the lines in the config file
        config = open(configpath, "r", encoding="utf-8").read().strip()

        # if the file is empty then re-create it
        if len(config) == 0:
            WriteConfigFile(DefaultConfigFile)

        # process the config file into useable data
        Log("Processing config...")
        Log("")

        processedconfig = json.loads(config)

        Log("")
        Log("Configs imported successfully!")
        # at last pass the data to the verify function to make sure everything is clean
        return VerifyConfigFileIntegrity(processedconfig)
    except Exception as e:
        Log(f"Error importing the config file: {str(e)}")
        WriteConfigFile(DefaultConfigFile)
        GVars.hadtoresetconfig = True
        return ImportConfig()
Exemplo n.º 17
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 def RunGame():
     # start portal 2 with the launch options and dont wait for it to finish
     subprocess.run([
         gamepath + GVars.nf + "portal2.exe", "-novid",
         "-allowspectators", "-nosixense", "+map mp_coop_lobby_3",
         "+developer 918612", "+clear", "-conclearlog", "-usercon"
     ])
     Log("Game exited successfully.")
     # Run The AfterFunction
     GVars.AfterFunction()
Exemplo n.º 18
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def UserAction():
    validinput = False
    global WillMount
    WillMount = True
    while (not validinput):
        ShouldMount = input(
            "(?) Would you like to mount or unmount the mod? (Mount/Unmount) ")

        # if the user doesn't want to proceed they can can quit
        if (ShouldMount.upper() == "EXIT" or ShouldMount.upper() == "ABORT"
                or ShouldMount.upper() == "QUIT"):
            Log("Exiting...")
            quit()

        if (ShouldMount.upper() == "MOUNT" or ShouldMount.upper() == "M"):
            validinput = True
            Log("User input: " + ShouldMount)
            Log("Mounting the mod...")
        elif (ShouldMount.upper() == "UNMOUNT" or ShouldMount.upper() == "U"):
            validinput = True
            WillMount = False
            Log("User input: " + ShouldMount)
            Log("Unmounting the mod...")
        else:
            Log("Type in a valid option!")
Exemplo n.º 19
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def ValidatePlayerKeys():
    Log("validating keys...")
    try:
        indx = -1
        errs = 0
        for player in GVars.configData["Players"]["value"]:
            if player.keys() != defaultplayerarray.keys():
                indx += 1
                errs += 1
                defaultPlayer = defaultplayerarray
                Log(f"found {str(errs)} key errors")
                print(
                    f"local keys = {player.keys()} \n saved keys = {defaultPlayer.keys()}")
                for key in defaultPlayer:
                    try:
                        defaultPlayer[key] = player[key]
                    except Exception as e:
                        Log(str(e))
                GVars.configData["Players"]["value"][indx] = defaultPlayer
            
        if errs > 0:
            WriteConfigFile(GVars.configData)
        else:
            Log("all keys are validated")

    except Exception as e:
        Log("ERROR: " + str(e))
        Log("ERROR: Players is not a list, resetting to default")
        GVars.configData["Players"]["value"] = [defaultplayerarray]
        WriteConfigFile(GVars.configData)
Exemplo n.º 20
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def UnpatchBinaries(gamepath):
    binarys = [
        "bin" + GVars.nf + "linux32" + GVars.nf + "engine.so",
        "bin" + GVars.nf + "engine.dll",
        "portal2" + GVars.nf + "bin" + GVars.nf + "linux32" + GVars.nf +
        "server.so",
        "portal2" + GVars.nf + "bin" + GVars.nf + "server.dll",
    ]

    Log("")
    Log("             __________Binary Restoration_________")
    Log("Unpatching binaries...")
    for binary in binarys:
        # get the filename
        filename = binary.rsplit(GVars.nf, 1)[1]
        # delete the file from the gamepath if it exitsts
        if (os.path.isfile(gamepath + GVars.nf + filename)):
            Log("Deleting " + gamepath + GVars.nf + filename + "...")
            os.remove(gamepath + GVars.nf + filename)

    # unrename the binaries so we can move them
    UnRenameBinaries(gamepath, binarys)
def init():
    global appStartDate, modPath, iow, iol, nf, configPath

    appStartDate = datetime.now().strftime('%Y-%m-%d %H-%M-%S')

    if (sys.platform == "win32"):
        iow = True

        # again thanks stackOverflow for this
        # this code allows us to get the document's folder on any windows pc with any language
        CSIDL_PERSONAL = 5  # My Documents
        SHGFP_TYPE_CURRENT = 0  # Get current, not default value

        buf = ctypes.create_unicode_buffer(ctypes.wintypes.MAX_PATH)
        ctypes.windll.shell32.SHGetFolderPathW(None, CSIDL_PERSONAL, None,
                                               SHGFP_TYPE_CURRENT, buf)

        # set the modpath to the users documents folder
        modPath = buf.value + nf + "p2mm"
        configPath = buf.value + nf + "p2mm"

    elif (sys.platform.startswith("linux")):
        iol = True
        # set the modpath the the users home directory
        modPath = os.path.expanduser("~") + nf + ".cache/p2mm"
        configPath = os.path.expanduser("~") + nf + ".config/p2mm"

    else:
        # feel sad for the poor people who are running templeOS :(
        Log("This operating system is not supported!")
        Log("We only support Windows and Linux as of current.")
        quit()

    # check if the modpath exists, if not create it
    if not os.path.exists(modPath):
        os.makedirs(modPath)
    if not os.path.exists(configPath):
        os.makedirs(configPath)
Exemplo n.º 22
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def DeleteUnusedDlcs(gamepath):
    Log("")
    Log("            _________Dealing with Folders________")

    if ((os.path.exists(gamepath)) != True) or (
            os.path.exists(gamepath + GVars.nf + "portal2_dlc2") != True):
        Log("Portal 2 game path not found!")
        return "undefined"

    # go through each file in the gamepath
    for file in os.listdir(gamepath):
        # find all the folders that start with "portal2_dlc"
        if file.startswith("portal2_dlc") and os.path.isdir(gamepath +
                                                            GVars.nf + file):
            # if inside the folder there is a file called "32playermod.identifier" delete this folder
            if "32playermod.identifier" in os.listdir(gamepath + GVars.nf +
                                                      file):
                Log("Found old DLC: " + file)
                # delete the folder even if it's not empty
                BF.DeleteFolder(gamepath + GVars.nf + file)
                Log("Deleted old DLC: " + file)

    return True
Exemplo n.º 23
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def WriteConfigFile(configs):
    filepath = FindConfigPath()
    # just to make sure the file doesn't exist
    try:
        os.remove(filepath)
    except:
        Log("doesn't matter")

    cfg = open(filepath, "w", encoding="utf-8")

    for key in configs:
        cfg.write(key + " = " + configs[key] + "\n")

    cfg.close()
Exemplo n.º 24
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def RenameBinaries(gamepath, binarys):
    # binarys = [
    #     "bin/linux32/engine.so",
    #     "bin/engine.dll",
    #     "portal2/bin/linux32/server.so",
    #     "portal2/bin/server.dll",
    # ]

    # go through the list of binaries
    for binary in binarys:
        # if the binary exists
        if (os.path.isfile(gamepath + GVars.nf + binary)):
            # add a ".override" to the end of the binary
            os.rename(gamepath + GVars.nf + binary,
                      gamepath + GVars.nf + binary + ".override")
            Log("Renamed " + binary + " to " + binary + ".override")
Exemplo n.º 25
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def VerifyConfigFileIntegrity(config):
    # if len(config) != len(DefaultConfigFile) or config.keys() != DefaultConfigFile.keys():
    #     DefaultCopy = DefaultConfigFile
    #     Log("Some config data is invalid, fixing it...")
    #     for key in DefaultCopy:
    #         try:
    #             DefaultCopy[key] = config[key]
    #         except:
    #             Log(f"The key [{key}] is missing from the local config file!")
    #     WriteConfigFile(DefaultCopy)
    #     return DefaultCopy

    Log("=========================")
    Log("Validating config data...")
    copiedconfig = {
        **config,
    }
    # VALIDATE ALL THE KEYS ARE CORRECT
    for key1 in copiedconfig:
        if key1 not in DefaultConfigFile:
            Log(f"The key [{key1}] is invalid, fixing it...")
            config.pop(key1)
            WriteConfigFile(config)
            continue

        for key2 in config[key1]:
            # validate all the immutable values
            if key2 in ImmutableKeys:
                if config[key1][key2] != DefaultConfigFile[key1][key2]:
                    Log(f"The value for [{key1}][{key2}] is invalid, fixing it...")
                    config[key1][key2] = DefaultConfigFile[key1][key2]
                    WriteConfigFile(config)
    # VALIDATE ALL THE KEYS EXIST
    for key in DefaultConfigFile:
        if key not in config:
            Log(f"The key [{key}] is missing, fixing it...")
            config[key] = DefaultConfigFile[key]
            WriteConfigFile(config)
    # VALIDATE THAT ALL THE KEYS HAVE ALL THE VALUES
    for key in DefaultConfigFile:
        for key2 in DefaultConfigFile[key]:
            if key2 not in config[key]:
                Log(f"The value for [{key}][{key2}] is missing, fixing it...")
                config[key][key2] = DefaultConfigFile[key][key2]
                WriteConfigFile(config)
    Log("=========================")

    # if the config keys are the same as the default then just return them
    return config
Exemplo n.º 26
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def MountMod(gamepath):

    # make sure the gamepath in the config file exists and is valid
    if (gamepath == "undefined") or ((os.path.exists(gamepath)) != True) or (
            os.path.exists(gamepath + GVars.nf + "portal2_dlc2") != True):
        Log("Portal 2 Path not found!")
        return "undefined"

    # detect if the mod files are available
    modFilesPath = os.path.dirname(
        __main__.__file__
    ) + GVars.nf + "ModFiles" + GVars.nf + "Portal 2" + GVars.nf + "install_dlc"
    if os.path.exists(modFilesPath):
        Log("MultiplayerModFiles folder exists!")
    else:
        Log("MultiplayerModFiles folder not found!")
        return "filesMissing"

    Log("")
    Log("            __________Mounting Mod Start_________")
    Log("Gathering DLC folder data...")

    # find a place to mount the dlc
    dlcmountpoint = FindAvailableDLC(gamepath)

    destination = shutil.copytree(modFilesPath + GVars.nf + ".",
                                  gamepath + GVars.nf + dlcmountpoint)
    Log("copied the mod files successfully to " + destination)

    # patch the binaries
    Log("            ___________Moving Files End__________")
    UnpatchBinaries(gamepath)

    PatchBinaries(gamepath)
    Log("             __________Mounting Mod End__________")
    return True
Exemplo n.º 27
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def MountMod(gamepath, encrypt=False):
    Log("")
    Log("            __________Mounting Mod Start_________")
    Log("Gathering DLC folder data...")

    modFilesPath = GVars.modPath + GVars.nf + "ModFiles" + GVars.nf + "Portal 2" + GVars.nf + "install_dlc"

    # find a place to mount the dlc
    dlcmountpoint = FindAvailableDLC(gamepath)

    destination = BF.CopyFolder(modFilesPath + GVars.nf + ".",
                                gamepath + GVars.nf + dlcmountpoint)
    Log("Successfully copied the mod files to " + destination)

    nutConfigFile = gamepath + GVars.nf + dlcmountpoint + GVars.nf + "scripts" + GVars.nf + "vscripts" + GVars.nf + "multiplayermod" + GVars.nf + "config.nut"
    if os.path.exists(nutConfigFile):
        SetVscriptConfigFile(nutConfigFile)

    #### ENCRYPT THE CVARS #####
    Log("____ENCRYPTING CVARS____")
    if encrypt:
        SetNewEncryptions()
    else:
        UnEncryptEncryptions()
    path = gamepath + GVars.nf + dlcmountpoint

    if encrypt:
        for cmdrep in CommandReplacements:
            EncryptCVars.Encrypt(BF.ConvertPath(path), cmdrep[1], cmdrep[2])

    Log("__ENCRYPTING CVARS END__")

    # patch the binaries
    Log("            ___________Moving Files End__________")
    UnpatchBinaries(gamepath)

    PatchBinaries(gamepath)
    Log("            ___________Mounting Mod End__________")
    return True
Exemplo n.º 28
0
def CheckForNewFiles():

    if not haveInternet():
        Log("No internet Connection")
        return False

    Log("Checking for new files...")
    # plan
    # download modIndex.json
    # check if the date is greater than the one saved in the local identifier file
    # ask the user if they want to update
    # if yes read where the files are saved on the github repo
    # download all the files and delete the old ones

    # check if the identifier file exists or no
    localIdPath = GVars.modPath + GVars.nf + f"ModFiles{GVars.nf}Portal 2{GVars.nf}install_dlc{GVars.nf}32playermod.identifier"
    if not os.path.isfile(localIdPath):
        Log("identifier file doesn't exist so the mod files are probably unavailable too"
            )
        return True

    Log("found local identifier file")

    # if there was an error retrieving this file that means most likely that we changed it's name and released a new client
    try:
        r = requests.get(
            f"https://raw.githubusercontent.com/{ownerName}/{repoName}/main/ModIndex.json"
        ).json()
    except Exception as e:
        Log(f"error getting the index file: {str(e)}")
        return False

    # compare the dates of the local file and the file on the repo
    localDate = datetime.strptime(open(localIdPath, "r").read(), "%Y-%m-%d")
    remoteDate = datetime.strptime(r["Date"], "%Y-%m-%d")
    # if the remote date is less or equal to the local date that means our client is up to date
    if (remoteDate <= localDate):
        Log("mod files are up to date")
        return False

    Log(f"the remote date {remoteDate} is greater than the local date {localDate}"
        )

    return True
Exemplo n.º 29
0
def SetNewEncryptions():
    # set the new encryptions
    Log("Setting new encryptions...")
    Log("")
    minlen = 3
    for cmdrep in CommandReplacements:
        Log("===========")
        Log("Original CVAR: " + cmdrep[1])
        cmdrep[2] = cmdrep[1][:len(cmdrep[1]) - int(
            len(cmdrep[1]) / minlen
        )] + ''.join(
            random.choice(
                "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
            ) for i in range(int(len(cmdrep[1]) / minlen)))
        Log("New CVAR:      " + cmdrep[2])
        Log("===========")
Exemplo n.º 30
0
def Init():
    OnStart()
    Log("")
    Log("Initializing...")
    Log("")

    # ask the user what they want before proceeding
    UserAction()
    Log("")
#//# mount the multiplayer mod #//#
    if (WillMount):
        # checks for the state of the mounting process
        mountState = ""
        # undefined -> the game path in the config file is either undefined or invalid
        # filesMissing -> the mod's files (ModFiles/Portal 2/install_dlc) are missing
        # true -> the mouting process completed successfully
        while mountState != True:
            gamepath = GVars.configData["portal2path"]
            mountState = RG.MountMod(gamepath)
            if mountState == "undefined":
                Log("game path is undefined/ invalid , would you like to select it?")
                GetGamePath()

            if mountState == "filesMissing":
                Log("the mod files are missing")
                return
            
        RG.LaunchGame(gamepath)  # launch the game
        
    else:
        mountState = ""
        # undefined -> the game path in the config file is either undefined or invalid
        # filesMissing -> the mod's files (ModFiles/Portal 2/install_dlc) are missing
        # true -> the mouting process completed successfully
        while mountState != True:
            gamepath = GVars.configData["portal2path"]
            mountState = RG.MountMod(gamepath)
            if mountState == "undefined":
                Log("game path is undefined/ invalid , would you like to select it?")
                GetGamePath()
        RG.DeleteUnusedDlcs(gamepath)
        RG.UnpatchBinaries(gamepath)