Exemplo n.º 1
0
    def __init__(self, GUI, grid_size):
        GlobalLibrary.initalise(Battle.__name__)

        # INTERFACE ASSETS
        GUI.logo_image = self.image_resize("Pictures/Logo.png",
                                           int(GUI.monitor_resolution_x / 10),
                                           int(GUI.monitor_resolution_y / 10))
        GUI.ui_servant_select_stats_bg = self.image(
            "Pictures/UI/ServantSelectStats.png")
        GUI.ui_turn_order_bg = self.image("Pictures/UI/TurnOrder.png")
        GUI.ui_move_icon = self.image_resize("Pictures/UI/MoveIcon.png",
                                             grid_size, grid_size)
        GUI.ui_attack_icon = self.image_resize("Pictures/UI/AttackIcon.png",
                                               grid_size, grid_size)

        # CLASS LOGOS
        GUI.ui_class_saber = self.image("Pictures/Classes/Saber.png")
        GUI.ui_class_archer = self.image("Pictures/Classes/Archer.png")
        GUI.ui_class_lancer = self.image("Pictures/Classes/Lancer.png")
        GUI.ui_class_caster = self.image("Pictures/Classes/Caster.png")
        GUI.ui_class_rider = self.image("Pictures/Classes/Rider.png")
        GUI.ui_class_assassin = self.image("Pictures/Classes/Assassin.png")
        GUI.ui_class_ruler = self.image("Pictures/Classes/Ruler.png")
        GUI.ui_class_shielder = self.image("Pictures/Classes/Shielder.png")
        GUI.ui_class_berserker = self.image("Pictures/Classes/Berserker.png")

        GlobalLibrary.notice("Battle Graphical Assets Imported")
Exemplo n.º 2
0
    def start_enemy_turn(self, entity, x, y):
        GlobalLibrary.notice(
            str("Enemy " + entity['Name'] + "'s turn has started!"))
        target_list = []
        for pos_y in range(len(self.grid_manager.grid)):
            for pos_x in range(len(self.grid_manager.grid[pos_y])):
                pos = self.grid_manager.grid[pos_y][pos_x]
                if isinstance(pos, dict):
                    if pos['Allied']:
                        distance = int(abs(x - pos_x) + abs(y - pos_y) / 2)
                        strength = int(((pos['HP'] + pos['ATK']) / 1000) +
                                       (pos['Range']))
                        level_gap = entity['Level'] - pos['Level']
                        danger_value = 10 + int((
                            (-distance + strength) -
                            (int(pos['CurrentHP'] / 5000))) + (level_gap / 2))
                        target = [pos, pos_x, pos_y, danger_value]
                        target_list.append(target)
        if len(target_list) > 0:
            current_target = target_list[0]
            for target in target_list:
                if target[3] > current_target[3]:
                    current_target = target
            if int(abs(x - current_target[1])) <= entity['Range'] and int(
                    abs(y - current_target[2])) <= entity['Range']:
                self.GUI.servant_selected_attack(entity, current_target[0],
                                                 current_target[1],
                                                 current_target[2])
            elif int(abs(x - current_target[1])) <= int(
                    entity['Move'] * 2) and int(
                        abs(y - current_target[2])) <= int(entity['Move'] * 2):
                new_x = (x - current_target[1]) % entity['Move']
                if new_x == 0 and current_target[1] < x:
                    new_x = (x - entity['Move']) + 1
                elif new_x == 0 and current_target[1] > x:
                    new_x = (x + entity['Move']) - 1
                elif new_x != 0 and current_target[1] < x:
                    new_x = x - new_x
                elif new_x != 0 and current_target[1] > x:
                    new_x = x + new_x
                else:
                    new_x = x
                new_y = (y - current_target[2]) % entity['Move']
                if new_y == 0 and current_target[2] < y:
                    new_y = (y - entity['Move']) + 1
                elif new_y == 0 and current_target[2] > y:
                    new_y = (y + entity['Move']) - 1
                elif new_y != 0 and current_target[2] < y:
                    new_y = y - new_y
                elif new_y != 0 and current_target[2] > y:
                    new_y = y + new_y
                else:
                    new_y = y

                self.grid_manager.move_grid_pos(x, y, new_x, new_y, True)
Exemplo n.º 3
0
 def __init__(self):
     GlobalLibrary.initalise(ServantDatabase.__name__)
     GlobalLibrary.notice("Connecting to Mongo Server!")
     try:
         self.server_ref = pymongo.MongoClient(
             "mongodb+srv://FateGameClient:[email protected]/test?retryWrites=true&w"
             "=majority")
     except pymongo.errors.AutoReconnect:
         GlobalLibrary.error("Connection Failed, Reconnecting!")
     except pymongo.errors.ConnectionFailure:
         GlobalLibrary.error("Connection Failed!")
     self.collection_ref = self.server_ref[
         'fate']  # Open the Collection "fate"
     self.database_servants = self.collection_ref[
         'servants']  # Open the Database "servants"
Exemplo n.º 4
0
    def sync_files(self):
        try:
            for database_document in self.database_servants.find(
            ):  # Iterate through every Document in Servant Database
                file_path = str(
                    "Servants/" + database_document['Name'] +
                    ".json")  # Set relative file path for selected Servant

                if os.path.isfile(
                        path=file_path
                ):  # Check is selected Servant has a local file
                    GlobalLibrary.debug("File Found - " + file_path)

                    with open(file_path, 'r', encoding="utf8") as file_ref:
                        file_json = json.load(
                            file_ref)  # Load file into JSON module

                    database_document['_id'] = str(
                        database_document['_id']
                    )  # Converts the ID value to string

                    if database_document == file_json:  # Checks if files match exactly
                        GlobalLibrary.debug("File Matched - " + file_path)
                    else:
                        GlobalLibrary.debug("File Didn't Match - " + file_path)
                        os.remove(file_path)  # Delete the old file
                        with open(file_path,
                                  'w') as file_ref:  # Create a new file
                            json.dump(obj=database_document,
                                      fp=file_ref,
                                      ensure_ascii=False,
                                      indent=2)  # Write to file
                        GlobalLibrary.debug("File Updated - " + file_path)
                else:
                    GlobalLibrary.debug("File Not Found - " + file_path)
                    database_document['_id'] = str(
                        database_document['_id']
                    )  # Converts the ID value to string
                    with open(file_path, 'w') as file_ref:  # Create a new file
                        json.dump(obj=database_document,
                                  fp=file_ref,
                                  ensure_ascii=False,
                                  indent=2)  # Write to file
                    GlobalLibrary.debug("File Created - " + file_path)
            GlobalLibrary.notice("File Sync Complete!")
        except pymongo.errors.ServerSelectionTimeoutError:  # Error if connection times out
            GlobalLibrary.error("Connection Failed")
            sys.exit()
Exemplo n.º 5
0
    def __init__(self, GUI):
        GlobalLibrary.initalise(Cover.__name__)

        image_reference = Image.open(
            str("Pictures/Wallpapers/" +
                random.choice(os.listdir("Pictures/Wallpapers"))))
        image_reference = image_reference.resize(
            (GUI.monitor_resolution_x, GUI.monitor_resolution_y),
            Image.ANTIALIAS)
        GUI.wallpaper = ImageTk.PhotoImage(image_reference)
        GUI.logo_image = self.image_resize("Pictures/Logo.png",
                                           int(GUI.monitor_resolution_x / 4),
                                           int(GUI.monitor_resolution_y / 4))
        GUI.ui_click_to_start = self.image_scale(
            "Pictures/UI/ClickToStart.png", 0.5)
        GlobalLibrary.notice("Menu Graphical Assets Imported")
Exemplo n.º 6
0
    def __init__(self, GUI):
        GlobalLibrary.initalise(Menu.__name__)

        # INTERFACE ASSETS
        GUI.logo_image = self.image_resize("Pictures/Logo.png",
                                           int(GUI.monitor_resolution_x / 10),
                                           int(GUI.monitor_resolution_y / 10))
        GUI.ui_servant_list = self.image("Pictures/UI/ServantList.png")
        GUI.ui_servant_list_button = self.image(
            "Pictures/UI/ServantListButton.png")
        GUI.ui_servant_list_title = self.image(
            "Pictures/UI/ServantListTitle.png")
        GUI.ui_servant_bio = self.image("Pictures/UI/ServantBio.png")
        GUI.ui_fight_button = self.image("Pictures/UI/FightButton.png")
        GUI.ui_team_list = self.image("Pictures/UI/TeamList.png")

        # GENERIC ICONS
        GUI.ui_right_arrow = self.image_resize("Pictures/UI/RightArrow.png",
                                               20, 20)
        GUI.ui_left_arrow = self.image_resize("Pictures/UI/LeftArrow.png", 20,
                                              20)
        GUI.ui_refresh = self.image_resize("Pictures/UI/Refresh.png", 20, 20)

        # CLASS LOGOS
        GUI.ui_class_saber = self.image_scale("Pictures/Classes/Saber.png",
                                              0.7)
        GUI.ui_class_archer = self.image_scale("Pictures/Classes/Archer.png",
                                               0.7)
        GUI.ui_class_lancer = self.image_scale("Pictures/Classes/Lancer.png",
                                               0.7)
        GUI.ui_class_caster = self.image_scale("Pictures/Classes/Caster.png",
                                               0.7)
        GUI.ui_class_rider = self.image_scale("Pictures/Classes/Rider.png",
                                              0.7)
        GUI.ui_class_assassin = self.image_scale(
            "Pictures/Classes/Assassin.png", 0.7)
        GUI.ui_class_ruler = self.image_scale("Pictures/Classes/Ruler.png",
                                              0.7)
        GUI.ui_class_shielder = self.image_scale(
            "Pictures/Classes/Shielder.png", 0.7)
        GUI.ui_class_berserker = self.image_scale(
            "Pictures/Classes/Berserker.png", 0.7)

        GlobalLibrary.notice("Menu Graphical Assets Imported")
    def next_turn(self):
        allies_remaining = False
        for servant in self.TurnCounterList:
            servant_data, servant_x, servant_y = self.grid_manager.find_servant(
                servant)
            if servant_data['Allied'] == True:
                allies_remaining = True
        if allies_remaining == False:
            self.GUI.open_main_menu("")
        self.CurrentTurnCounter += 1
        if self.CurrentTurnCounter > len(self.TurnCounterList) - 1:
            self.CurrentTurnCounter = 0
            self.OverallTurnCounter += 1

        GlobalLibrary.notice(str("Turn: " + str(self.OverallTurnCounter)))
        self.display_current_turn()
        servant_data, servant_x, servant_y = self.grid_manager.find_servant(
            self.TurnCounterList[self.CurrentTurnCounter])
        if not servant_data["Allied"]:
            self.enemy_AI.start_enemy_turn(servant_data, servant_x, servant_y)
            self.next_turn()
 def servant_selected_attack(self, attacking_servant, target_servant, x, y):
     if random.randint(0, 20) == 30:
         damage = int(attacking_servant['ATK'] / 2 *
                      (random.randint(7, 10) / 10))
         target_servant['CurrentHP'] -= damage
         GlobalLibrary.notice(
             str(attacking_servant['Name'] + " critted " +
                 target_servant['Name'] + " for " + str(damage)))
     else:
         damage = int(attacking_servant['ATK'] *
                      (random.randint(7, 10) / 10))
         target_servant['CurrentHP'] -= damage
         GlobalLibrary.notice(
             str(attacking_servant['Name'] + " attacked " +
                 target_servant['Name'] + " for " + str(damage)))
     if target_servant['CurrentHP'] <= 0:
         self.grid_manager.set_grid_pos(x, y, "#", True)
         for image in self.image_ref_array:
             if image['Name'] == target_servant['Name']:
                 image_ref = image['Image']
                 self.canvas.delete(image_ref)
         GlobalLibrary.notice(str(target_servant['Name'] + " has died!"))
         self.turn_tracker.TurnCounterList.remove(target_servant['Name'])
         self.turn_tracker.CurrentTurnCounter -= 1
Exemplo n.º 9
0
def load_tileset(tileset, grid_size, GUI):  # TERRAIN TILES
    GUI.ui_tiles = {}
    for tile in tileset:
        GUI.ui_tiles.update(
            {tile[0]: image_resize(tile[1], grid_size, grid_size)})
    GlobalLibrary.notice("Tileset Imported")
 def servant_selected_both(self, click_selection):
     GlobalLibrary.notice(click_selection['Name'] + " selected.")
     self.selected_servant = click_selection
     selected_servant_move = (self.selected_servant['Move'] * 2) + 1
     selected_servant_move_start_x = (
         (self.grid_clicked_x * self.grid_size) -
         (self.selected_servant['Move'] * self.grid_size))
     selected_servant_move_start_y = (
         (self.grid_clicked_y * self.grid_size) -
         (self.selected_servant['Move'] * self.grid_size))
     for row in range(selected_servant_move):
         for column in range(selected_servant_move):
             x = int(column +
                     (selected_servant_move_start_x / self.grid_size))
             y = int(row + (selected_servant_move_start_y / self.grid_size))
             if 0 <= x < self.grid_amount and 0 <= y < self.grid_amount:
                 if self.grid_manager.get_grid_pos(x, y) == "#":
                     x_start = selected_servant_move_start_x + (
                         column * self.grid_size) + self.grid_origin_x
                     y_start = selected_servant_move_start_y + (
                         row * self.grid_size) + self.grid_origin_y
                     selection_box = self.canvas.create_image(
                         x_start,
                         y_start,
                         image=self.ui_move_icon,
                         anchor="nw",
                         tags="move_selection_box")
                     self.selection_array.append(selection_box)
     self.canvas.tag_bind("move_selection_box", "<Button-1>",
                          self.servant_selected_move_click)
     selected_servant_attack = (self.selected_servant['Range'] * 2) + 1
     selected_servant_attack_start_x = (
         (self.grid_clicked_x * self.grid_size) -
         (self.selected_servant['Range'] * self.grid_size))
     selected_servant_attack_start_y = (
         (self.grid_clicked_y * self.grid_size) -
         (self.selected_servant['Range'] * self.grid_size))
     for row in range(selected_servant_attack):
         for column in range(selected_servant_attack):
             x = int(column +
                     (selected_servant_attack_start_x / self.grid_size))
             y = int(row +
                     (selected_servant_attack_start_y / self.grid_size))
             if 0 <= x < (self.grid_amount -
                          2) and 0 <= y < (self.grid_amount - 2):
                 grid_pos_ref = self.grid_manager.get_grid_pos(x, y)
                 if not isinstance(grid_pos_ref, str):
                     if grid_pos_ref['Allied'] is False:
                         x_start = (selected_servant_attack_start_x +
                                    (column * self.grid_size) +
                                    self.grid_origin_x)
                         y_start = (selected_servant_attack_start_y +
                                    (row * self.grid_size) +
                                    self.grid_origin_y)
                         selection_box = self.canvas.create_image(
                             x_start,
                             y_start,
                             image=self.ui_attack_icon,
                             anchor="nw",
                             tags="attack_selection_box")
                         self.selection_array.append(selection_box)
     self.canvas.tag_bind("attack_selection_box", "<Button-1>",
                          self.servant_selected_attack_event)
     self.display_servant_stats()