Exemplo n.º 1
0
    def update(self, render=None):
        SelectionMenu.update(self, render)
        if self.isActive and self.isSelect:
            done = False
            for widgetList in self._widget:
                for child in widgetList:
                    if isinstance(child, Active) and \
                            child.isActive and child is not self._currentActive:
                        print("ok")
                        self._currentActive = child
                        done = True
                        break
                if done:
                    break
            if not self._currentActive:
                done = False
                for widgetList in self._widget:
                    for child in widgetList:
                        if isinstance(child, Active):
                            self._currentActive = child
                            done = True
                            break
                    if done:
                        break

            self.disactiveOtherWidget()
Exemplo n.º 2
0
 def __init__(self, parent=None, rect=sf.Rectangle(),\
         alignment = Position.Center, spacing=sf.Vector2(0, 0), \
         autoDefineSize = True, select=False, active=False, \
         alwaysUpdateSelection=True, alwaysUpdateActivation=True, \
         permanentSelection=False, permanentActivation=False, \
         changeRight = sf.Keyboard.RIGHT, changeLeft = sf.Keyboard.LEFT,\
         changeTop = sf.Keyboard.UP, changeBottom = sf.Keyboard.DOWN):
     SelectionMenu.__init__(self,parent, rect, alignment, spacing, \
             autoDefineSize, select, active, alwaysUpdateSelection, \
             alwaysUpdateActivation, permanentSelection, permanentActivation, \
             changeRight, changeLeft, changeTop, changeBottom)
     self._currentActive = None
Exemplo n.º 3
0
def main():
    app = QtWidgets.QApplication([])
    window = QtWidgets.QWidget()
    window.showFullScreen()

    layout = QtWidgets.QGridLayout(window)
    
    menu = SelectionMenu(layout)
    
    layout.addWidget(QtWidgets.QLabel(), 0, 0)
    layout.addWidget(menu, 1, 0)
    layout.addWidget(QtWidgets.QLabel(), 2, 0)
 
    app.exec_()
    del app
Exemplo n.º 4
0
progress2 = ProgressBar(window, sf.Rectangle(sf.Vector2(0, 200), sf.Vector2(100, 20)))
progress3 = ProgressBar(window, sf.Rectangle(sf.Vector2(0, 300), sf.Vector2(100, 20)))
progress4 = ProgressBar(window, sf.Rectangle(sf.Vector2(0, 400), sf.Vector2(100, 20)))
progress5 = ProgressBar(window, sf.Rectangle(sf.Vector2(0, 430), sf.Vector2(100, 20)))
label = Label(None, "Hello\nnop\n\n\ndon't\n\nfinish withing you !, have many many many many impro to doing ! You don't finish to listen me !", characterSize=20, font =sf.Font.from_file("DejaVuSans.ttf"))
textArray = TextArray(window, label=label, alignment=Position.Center, cutStyle =Cut.Word, sizeX = 600)

slide = Slide(window, rect=sf.Rectangle(sf.Vector2(300, 30), sf.Vector2(500, 20)), step=1, inStep=5, values=sf.Vector2(0, 50))
slide2 = Slide(window, rect=sf.Rectangle(sf.Vector2(100, 230), sf.Vector2(500, 20)), step=1, inStep=5, values=sf.Vector2(0, 50))
slide3 = Slide(window, rect=sf.Rectangle(sf.Vector2(100, 330), sf.Vector2(500, 20)), step=1, inStep=5, values=sf.Vector2(0, 50))
slide4 = Slide(window, rect=sf.Rectangle(sf.Vector2(100, 430), sf.Vector2(500, 20)), step=1, inStep=5, values=sf.Vector2(0, 50))
slide5 = Slide(window, rect=sf.Rectangle(sf.Vector2(100, 470), sf.Vector2(500, 20)), step=1, inStep=5, values=sf.Vector2(0, 50))


#frame = Frame(window, sf.Rectangle(sf.Vector2(10, 10), sf.Vector2(400, 300)), title="frame")
layout = SelectionMenu(window, permanentActivation=True)
layout.spacing = sf.Vector2(10, 10)
box = CheckBox(window, sf.Rectangle(sf.Vector2(100, 100), sf.Vector2(50, 50)))
box2 = CheckBox(None, sf.Rectangle(sf.Vector2(20, 20), sf.Vector2(50, 50)))
box3 = CheckBox(None, sf.Rectangle(sf.Vector2(20, 20), sf.Vector2(50, 50)))
box4 = CheckBox(None, sf.Rectangle(sf.Vector2(20, 20), sf.Vector2(100, 100)))
box5 = CheckBox(None, sf.Rectangle(sf.Vector2(20, 20), sf.Vector2(100, 100)))
layout.addWidget(box, sf.Vector2(1, 0), sf.Vector2(1, 1))
layout.addWidget(box2, sf.Vector2(1, 1), sf.Vector2(1, 1))
layout.addWidget(box3, sf.Vector2(0, 2), sf.Vector2(1, 1))
layout.addWidget(box4, sf.Vector2(2, 1), sf.Vector2(1, 1))
layout.addWidget(box5, sf.Vector2(1, 1), sf.Vector2(1, 1))
layout.posOrigin = Position.Center
layout.pos = sf.Vector2(400, 300)
layout.setAllActiveMouseKeyboard(sf.Keyboard.RETURN, sf.Mouse.LEFT)
layout.canFocus = False