def __init__(self,*args): super(ViewingWindow,self).__init__(*args) self.graph = BridgeConceptGraph() self.nodeSelected = SignalSlotObject() self.nodeUnselected = SignalSlotObject() self.cursor = Cursor() self.cursor.leftClick.connect(self.onLeftClick) self.cursor.leftHover.connect(self.onHover) self.cursor.leftDrag.connect(self.onLeftDrag) self.cursor.leftPress.connect(self.onLeftPress) self.cursor.leftRelease.connect(self.onLeftRelease) self.cursor.rightClick.connect(self.onRightClick) self.cursor.rightDrag.connect(self.onRightDrag) self.cursor.rightPress.connect(self.onRightPress) self.cursor.rightRelease.connect(self.onRightRelease) self.cursor.rightPull.connect(self.onRightPull) self.cursor.rightHover.connect(self.onHover) self.worldCursor = QPointF(0,0) self.leftClickB = False self.leftDragB = False self.HoverB = False self.leftPressB = False self.leftReleaseB = False self.rightClickB = False self.rightDragB = False self.rightPressB = False self.rightReleaseB = False self.rightPullB = False self.selectedNode = None self.heldNode = None self.hoverNode = None self.edgeDragNode = None self.fps = 30 self.translation = QPointF(0.0,0.0) self.scale = 1.0 self.minScale = 0.1 self.maxScale = 10.0 self.initUI()
class Cursor(): def __init__(self): self.x = 0 self.y = 0 self._px = 0 self._py = 0 self.resetPrevious = False self.leftDown = False self.rightDown = False self.middleDown = False self.leftClickOnRelease = False self.rightClickOnRelease = False self.middleClickOnRelease = False self.leftPullOnDrag = False self.rightPullOnDrag = False self.middlePullOnDrag = False self.leftPress = SignalSlotObject() self.rightPress = SignalSlotObject() self.middlePress = SignalSlotObject() self.leftClick = SignalSlotObject() self.rightClick = SignalSlotObject() self.middleClick = SignalSlotObject() self.leftRelease = SignalSlotObject() self.rightRelease = SignalSlotObject() self.middleRelease = SignalSlotObject() self.click = SignalSlotObject() self.leftHover = SignalSlotObject() self.rightHover = SignalSlotObject() self.middleHover = SignalSlotObject() self.hover = SignalSlotObject() self.leftDrag = SignalSlotObject() self.rightDrag = SignalSlotObject() self.middleDrag = SignalSlotObject() self.leftPull = SignalSlotObject() self.rightPull = SignalSlotObject() self.middlePull = SignalSlotObject() self.drag = SignalSlotObject() def setX(self,a): if (self.resetPrevious): self._px = self.x self.x = a def setY(self,a): if (self.resetPrevious): self._py = self.y self.y = a def setButtons(self,b): b = int(b) a = b % 2 self.leftDown = (a == 1) b = (b - a) / 2 a = b % 2 self.rightDown = (a == 1) b = (b - a) / 2 a = b % 2 self.middleDown = (a == 1) def update(self,e,prm='o'): self.setX(e.x()) self.setY(e.y()) self.resetPrevious = False self.setButtons(e.buttons()) if prm == 'p': if e.button() == Qt.LeftButton: self.leftClickOnRelease = True self.leftPullOnDrag = True self.leftPress.emit() elif e.button() == Qt.RightButton: self.rightClickOnRelease = True self.rightPullOnDrag = True self.rightPress.emit() elif e.button() == Qt.MiddleButton: self.middleClickOnRelease = True self.middlePullOnDrag = True self.middlePress.emit() elif prm == 'r': if e.button() == Qt.LeftButton: self.leftRelease.emit() self.leftPullOnDrag = False if self.leftClickOnRelease: self.leftClick.emit() self.click.emit() elif e.button() == Qt.RightButton: self.rightRelease.emit() self.rightPullOnDrag = False if self.rightClickOnRelease: self.rightClick.emit() self.click.emit() elif e.button() == Qt.MiddleButton: self.middleRelease.emit() self.middlePullOnDrag = False if self.middleClickOnRelease: self.middleClick.emit() self.click.emit() elif prm == 'm': buttonDown = False if self.leftDown: self.leftClickOnRelease = False if self.leftPullOnDrag: self.leftPull.emit() self.leftPullOnDrag = False self.leftDrag.emit() self.drag.emit() buttonDown = True else: self.leftHover.emit() if self.rightDown: self.rightClickOnRelease = False if self.rightPullOnDrag: self.rightPull.emit() self.rightPullOnDrag = False self.rightDrag.emit() self.drag.emit() buttonDown = True else: self.rightHover.emit() if self.middleDown: self.middleClickOnRelease = False if self.middlePullOnDrag: self.middlePull.emit() self.middlePullOnDrag = False self.middleDrag.emit() self.drag.emit() buttonDown = True else: self.middleHover.emit() if not buttonDown: self.hover.emit() else: pass
class ViewingWindow(QWidget): def __init__(self,*args): super(ViewingWindow,self).__init__(*args) self.graph = BridgeConceptGraph() self.nodeSelected = SignalSlotObject() self.nodeUnselected = SignalSlotObject() self.cursor = Cursor() self.cursor.leftClick.connect(self.onLeftClick) self.cursor.leftHover.connect(self.onHover) self.cursor.leftDrag.connect(self.onLeftDrag) self.cursor.leftPress.connect(self.onLeftPress) self.cursor.leftRelease.connect(self.onLeftRelease) self.cursor.rightClick.connect(self.onRightClick) self.cursor.rightDrag.connect(self.onRightDrag) self.cursor.rightPress.connect(self.onRightPress) self.cursor.rightRelease.connect(self.onRightRelease) self.cursor.rightPull.connect(self.onRightPull) self.cursor.rightHover.connect(self.onHover) self.worldCursor = QPointF(0,0) self.leftClickB = False self.leftDragB = False self.HoverB = False self.leftPressB = False self.leftReleaseB = False self.rightClickB = False self.rightDragB = False self.rightPressB = False self.rightReleaseB = False self.rightPullB = False self.selectedNode = None self.heldNode = None self.hoverNode = None self.edgeDragNode = None self.fps = 30 self.translation = QPointF(0.0,0.0) self.scale = 1.0 self.minScale = 0.1 self.maxScale = 10.0 self.initUI() def initUI(self): self.setAutoFillBackground(True) self.setMouseTracking(True) palette = QPalette() palette.setColor(QPalette.Window,QColor(0,100,0)) self.setPalette(palette) def sizeHint(self): return QSize(800,500) def minimumSizeHint(self): return QSize(300,300) def paintEvent(self,event): qp = QPainter() qp.begin(self) qp.scale(self.scale,self.scale) qp.translate(self.translation) qp.setRenderHint(QPainter.Antialiasing) self.drawGraph(qp) self.drawUI(qp) qp.end() def wheelEvent(self,event): self.cursor.update(event,'o') d = float(event.delta()) self.updateWorldCursor() p = self.worldCursor oldScale = self.scale oldTranslation = self.translation self.scale += d/360 self.scale = min(self.maxScale,self.scale) self.scale = max(self.minScale,self.scale) self.translation=((self.translation+p)*(oldScale/self.scale))-p def drawUI(self,qp): pen = QPen() brush = QBrush(QColor(0,100,0,200)) qp.setPen(pen) qp.setBrush(brush) p = self.worldCursor if self.edgeDragNode != None: qp.drawPath( getArrowPath(self.edgeDragNode.position, p, 4, 40, 20, pi/3, 0, 0 ) ) #qp.drawText(0,20,str(self.translation)) #qp.drawText(0,50,str(self.cursor.x)+','+str(self.cursor.y)) #qp.drawText(0,110,str(self.scale)) #qp.drawEllipse(QPointF(0,0),10,10) #qp.drawEllipse(QPointF(0,100),10,10) #qp.drawEllipse(QPointF(100,100),10,10) #qp.drawEllipse(QPointF(100,0),10,10) #print self.scale def drawGraph(self, qp): for index, concept in self.graph.concepts.items(): self.drawConceptToBridgeEdges(qp, concept, self.graph.ForwardEdges[index]) for index, bridge in self.graph.bridges.items(): self.drawBridgeToConceptEdges(qp, bridge, self.graph.ForwardEdges[index]) for index in self.graph.concepts: self.drawConcept(qp,self.graph.concepts[index]) for index in self.graph.bridges: self.drawBridge(qp,self.graph.bridges[index]) def drawBridgeToConceptEdges(self,qp,bridge,edges): pen = QPen() brush = QBrush(QColor(100,0,0,200)) qp.setPen(pen) qp.setBrush(brush) for e in edges: qp.drawPath( getArrowPath(bridge.position, self.graph.concepts[e].position,10,65,30, pi/3,0,self.graph.concepts[e].radius)) def drawConceptToBridgeEdges(self,qp,concept,edges): pen = QPen() brush = QBrush(QColor(0,0,100,200)) qp.setPen(pen) qp.setBrush(brush) for e in edges: qp.drawPath( getArrowPath(concept.position, self.graph.bridges[e].position,6,40,20, pi/3,0,self.graph.bridges[e].radius)) def drawBridge(self,qp,bridge): self.drawNode(qp,bridge) pen = QPen(QColor(0,0,0)) font = QFont() font.setPointSizeF(12.0/(self.scale**(3.0/4))) font.setItalic(True) font.setBold(True) qp.setPen(pen) qp.setFont(font) bTitle = bridge.title pos = bridge.position + QPointF(1,-1)*bridge.radius qp.drawText(pos,bTitle) def drawConcept(self,qp,concept): self.drawNode(qp,concept) pen = QPen(QColor(0,0,0)) bgBrush = QBrush(QColor(255,255,255,20)) font = QFont() font.setPointSizeF(12.0/(self.scale**(3.0/4))) font.setBold(True) qp.setPen(pen) qp.setFont(font) qp.setBackgroundMode(Qt.OpaqueMode) qp.setBackground(bgBrush) cTitle = concept.title pos = concept.position + QPointF(1,-1)*concept.radius qp.drawText(pos,cTitle) def drawNode(self,qp,node): ring = False ringRadius = 5 if node.selected: pen = QPen(node.palette[2]) brush = QBrush(node.palette[2]) elif node.held: pen = QPen(node.palette[0]) brush = QBrush(node.palette[0]) elif node.hovered: pen = QPen(node.palette[1]) brush = QBrush(node.palette[1]) elif node.highlighted: ring = True pen = QPen(node.palette[3]) brush = QBrush(node.palette[3]) else: pen = QPen(node.palette[3]) brush = QBrush(node.palette[3]) qp.setPen(pen) qp.setBrush(brush) qp.drawEllipse(node.position,node.radius,node.radius) if ring: pen = QPen(node.palette[2]) brush = QBrush() qp.setPen(pen) qp.setBrush(brush) qp.drawEllipse(node.position,\ node.radius + ringRadius,\ node.radius + ringRadius) def setGraph(self,graph): self.graph = graph def mousePressEvent(self,event): self.cursor.update(event,'p') def mouseReleaseEvent(self,event): self.cursor.update(event,'r') def mouseMoveEvent(self,event): self.cursor.update(event,'m') def onLeftClick(self): self.leftClickB = True def onLeftDrag(self): self.leftDragB = True def onHover(self): self.HoverB = True def onLeftPress(self): self.leftPressB = True def onLeftRelease(self): self.leftReleaseB = True def onRightClick(self): self.rightClickB = True def onRightDrag(self): self.rightDragB = True def onRightPress(self): self.rightPressB = True def onRightRelease(self): self.rightReleaseB = True def onRightPull(self): self.rightPullB = True def getClosestNode(self,pos): try: G = self.graph distances=[(node,norm(pos - node.position)) for node in G.Nodes()] r = reduce(ltIndex(1),distances) return r except: return (None,None) def updateWorldCursor(self): c = self.cursor s = QPointF(self.scale,self.scale) t = self.translation self.worldCursor = QPointF((c.x/s.x())-t.x(),(c.y/s.y())-t.y()) def readCursorEvents(self): c = self.cursor self.cursor.resetPrevious = True s = QPointF(self.scale,self.scale) t = self.translation self.updateWorldCursor() pos = self.worldCursor prevPos = QPointF((c._px/s.x())-t.x(),(c._py/s.y())-t.y()) (node,dist) = self.getClosestNode(pos) #Due to the ascynchronous design, it's necessary to order these #properly if (self.leftDragB): try: self.heldNode.position = pos except: self.translation += pos - prevPos self.leftDragB = False if (self.HoverB): if node == None: pass elif (dist < node.radius): self.unhover() self.hover(node) else: self.unhover() self.leftHoverB = False if (self.leftPressB): if node == None: pass elif (dist < node.radius): self.unhold() self.unhover() self.hold(node) self.leftPressB = False if (self.leftReleaseB): self.unhold() self.leftReleaseB = False if (self.leftClickB): if node == None: pass elif (dist < node.radius): self.unhover() self.unhold() if not self.selectedNode == node: self.unselect() self.select(node) else: self.unselect() else: self.unselect() self.leftClickB = False if (self.rightClickB): if node == None: self.addConcept(pos) elif (dist < node.radius): self.deleteNode(node) else: self.addConcept(pos) self.rightClickB = False if (self.rightPullB): if node == None: pass elif dist < node.radius: self.edgeDragNode = node elif self.selectedNode != None: self.edgeDragNode = self.selectedNode else: pass self.rightPullB = False if (self.rightDragB): pass if (self.rightPressB): pass if (self.rightReleaseB): if self.edgeDragNode != None and self.edgeDragNode != node: if dist < node.radius: if isinstance(self.edgeDragNode,Bridge): if isinstance(node,Concept): self.graph.ConnectBridgeToConcept( self.edgeDragNode.key, node.key) elif isinstance(self.edgeDragNode,Concept): if isinstance(node,Bridge): self.graph.ConnectConceptToBridge( self.edgeDragNode.key, node.key) elif isinstance(node,Concept): k =self.addBridge((pos + self.edgeDragNode.position)/2) self.graph.ConnectConceptToBridge(self.edgeDragNode.key,k) self.graph.ConnectBridgeToConcept(k,node.key) self.edgeDragNode = None self.rightReleaseB = False def update(self): self.readCursorEvents() #print "Held Node: ",self.heldNode #print "Selected Node: ",self.selectedNode #print "Hovered Node: ",self.hoverNode self.repaint() def animate(self): t1 = clock() self.update() QTimer.singleShot(max(0,1000/self.fps-(clock()-t1)),self.animate) def select(self,node): self.selectedNode = node self.selectedNode.selected = True for pn in self.graph.ReverseEdges[node.key]: try: self.graph.bridges[pn].highlighted = True except: self.graph.concepts[pn].highlighted = True self.nodeSelected.emit() def unselect(self,node=None): if self.selectedNode == node or node == None: try: self.selectedNode.selected = False for pn in self.graph.ReverseEdges[self.selectedNode.key]: try: self.graph.bridges[pn].highlighted = False except: self.graph.concepts[pn].highlighted = False self.selectedNode = None self.nodeUnselected.emit() except: pass def hold(self, node): self.heldNode = node self.heldNode.held = True def unhold(self, node=None): if self.heldNode == node or node == None: try: self.heldNode.held = False self.heldNode = None except: pass def hover(self,node): self.hoverNode = node self.hoverNode.hovered = True def unhover(self, node=None): if self.hoverNode == node or node == None: try: self.hoverNode.hovered = False self.hoverNode = None except: pass def deleteNode(self,node): self.unselect(node) self.unhold(node) self.unhover(node) try: self.graph.RemoveBridge(node.key) except: self.graph.RemoveConcept(node.key) def addConcept(self,pos): C = Concept() C.position = pos k = self.graph.AddConcept(C) C.key = k return k def addBridge(self,pos): B = Bridge() B.position = pos k = self.graph.AddBridge(B) B.key = k return k def writeTo(self, filename): f = open(filename,'w') dump(self.graph,f) f.close() def readFrom(self,filename): f = open(str(filename),'r') self.graph = load(f) f.close()
def __init__(self): self.x = 0 self.y = 0 self._px = 0 self._py = 0 self.resetPrevious = False self.leftDown = False self.rightDown = False self.middleDown = False self.leftClickOnRelease = False self.rightClickOnRelease = False self.middleClickOnRelease = False self.leftPullOnDrag = False self.rightPullOnDrag = False self.middlePullOnDrag = False self.leftPress = SignalSlotObject() self.rightPress = SignalSlotObject() self.middlePress = SignalSlotObject() self.leftClick = SignalSlotObject() self.rightClick = SignalSlotObject() self.middleClick = SignalSlotObject() self.leftRelease = SignalSlotObject() self.rightRelease = SignalSlotObject() self.middleRelease = SignalSlotObject() self.click = SignalSlotObject() self.leftHover = SignalSlotObject() self.rightHover = SignalSlotObject() self.middleHover = SignalSlotObject() self.hover = SignalSlotObject() self.leftDrag = SignalSlotObject() self.rightDrag = SignalSlotObject() self.middleDrag = SignalSlotObject() self.leftPull = SignalSlotObject() self.rightPull = SignalSlotObject() self.middlePull = SignalSlotObject() self.drag = SignalSlotObject()