def __init__(self, machine_of_machines): StateMachine.__init__(self, machine_of_machines) self.error_codes = [ 'REAL xx too long', 'REAL xx with leading zeros', 'REAL yy too long', 'REAL yy with trailing zeros' ]
def __init__(self, messengerBot, userId, logger): """ reminderEvent: threading event to signal when to stop the reminder thread reminderLock: threading lock to make sure user finishes whatever state they're in before getting reminded """ userData = UserReading.query.filter_by(userId=userId).first() if userData.nextBook: StateMachine.__init__(self, Planner.menu) else: StateMachine.__init__(self, Planner.welcome) self.reminderEvent = threading.Event() self.reminderLock = threading.Lock() self.plannerContext = PlannerContext(messengerBot, userId, self.reminderEvent, logger)
def __init__(self, model): StateMachine.__init__(self, NavigateToWaitingArea(), model)
def __init__(self): StateMachine.__init__(self, S1(False))
def __init__(self): # Initial state StateMachine.__init__(self, GameStates.nightBegins)
def __init__(self): # Initial state StateMachine.__init__(self, MouseTrap.waiting)
def __init__(self, model, table): StateMachine.__init__(self, NavigateToTable(), model) self.table = table self.group_size = model.tables[table-1] self.order_items_taken = 0
def __init__(self, model, table): StateMachine.__init__(self, NavigateToTable(), model) self.table = table
def __init__(self, model, table): StateMachine.__init__(self, NavigateToKitchen(), model) self.table_number = table
def __init__(self): StateMachine.__init__(self, ArmingNoAuth()) Observable.__init__(self)
def __init__(self): # Initial state StateMachine.__init__(self, TramControl.wait)
def __init__(self): StateMachine.__init__(self, MouseTrap.waiting)
def __init__(self, machine_of_machines): StateMachine.__init__(self, machine_of_machines) self.error_codes = [ 'INT too long', 'INT with leading zeros' ]
def __init__( self, man ): if type(man) == type( Game.Man.Man ): StateMachine.__init__(self, man ) else: raise TypeError()
def __init__(self): # Initial state is kid StateMachine.__init__(self, Driver.start)
def __init__(self): StateMachine.__init__(self, AutonomousStateMachine.idle)
def __init__(self, rtc, timeout=None): StateMachine.__init__(self, timeout=timeout) self.name = 'TURN OFF' self.rtc = rtc self.states['starting'] = State()
def __init__(self, machine_of_machines): StateMachine.__init__(self, machine_of_machines) self.error_codes = [ 'Unrecognized Symbol' ]
def __init__(self): # Initial state StateMachine.__init__(self, CuteRobot.idle)
def __init__(self, machine_of_machines): StateMachine.__init__(self, machine_of_machines)
def __init__(self): # Initial State StateMachine.__init__(self, DrawingApp.start)
def __init__(self, model): StateMachine.__init__(self, NavigateToFront(), model) self.group_table = None self.group_size = 99999
def __init__(self): # Initial state is kid StateMachine.__init__(self, Driver.start)
def __init__(self, machine_of_machines): StateMachine.__init__(self, machine_of_machines) self.error_codes = [ 'ID too long', ]
def __init__(self, model, table): StateMachine.__init__(self, NavigateToTable(), model) self.table_number = table self.payment_taken = False self.user = None
def __init__(self): StateMachine.__init__(self,ArmingNoAuth()) Observable.__init__(self)
def __init__(self): #Intial State StateMachine.__init__(self.Filters.clipping)
def __init__(self): # Initial state StateMachine.__init__(self, MouseTrap.waiting)
def __init__(self): #Initial state StateMachine.__init__(self, LionMachine.full)
def __init__(self): #Initial state StateMachine.__init__(self, LionMachine.full)
def __init__(self): # Starting state StateMachine.__init__(self, Drone.Start)