Exemplo n.º 1
0
class StrategyOnePlayerDuel:

    def __init__(self, tank, world, memory, debug_on):
        self.strategy = StrategyScalarField(
            tank,
            world,
            [BasicPositionGetter(), GridPositionGetter(7, 5)],
            [
                BonusPositionEstimator(factor=1.2),
                LastTargetEstimator(400),
                TimeToPositionEstimator(2),
                DuelPositionEstimator(1000),
                TurretsDangerEstimator(),
                FlyingShellEstimator(2000),
                EdgePenaltyEstimator(1000, 120),
                AddConstantEstimator(3000)
            ],
            memory,
            debug_on
        )

    def change_state(self, *args, **kwargs):
        return self.strategy.change_state(*args, **kwargs)

    def make_turn(self, move):
        return self.strategy.make_turn(move)
Exemplo n.º 2
0
class StrategyOnePlayer5Enemies:

    def __init__(self, tank, world, memory, debug_on):
        self.strategy = StrategyScalarField(
            tank,
            world,
            [BasicPositionGetter(), BorderPositionGetter(7, 5, 80), GridPositionGetter(2, 2)],
            [
                BonusPositionEstimator(factor=1.2),
                LastTargetEstimator(150),
                TimeToPositionEstimator(4),
                PositionalPowerDangerEstimator(0.35, 9000),
                HideBehindEstimator(5000),
                TurretsDangerEstimator(),
                FlyingShellEstimator(2000),
                EdgePenaltyEstimator(1000, 50),
            ],
            memory,
            debug_on
        )

    def change_state(self, *args, **kwargs):
        return self.strategy.change_state(*args, **kwargs)

    def make_turn(self, move):
        return self.strategy.make_turn(move)
class StrategySecondRound2Enemies:

    def __init__(self, tank, world, memory, debug_on):
        self.strategy = StrategyScalarField(
            tank,
            world,
            [BasicPositionGetter(), GridPositionGetter(7, 5)],
            [
                BonusPositionEstimator(factor=1.4, ammo_crate=800, repair_max=1100),
                LastTargetEstimator(400),
                TimeToPositionEstimator(2),
                PositionalPowerDangerEstimator(0.35, 4000),
                TurretsDangerEstimator(),
                FlyingShellEstimator(2000),
                EdgePenaltyEstimator(1000, 100),
                Distance2PEstimator(400, 200, 700, 200, 1000),
                AddConstantEstimator(3000),
                ],
            memory,
            debug_on
        )

    def change_state(self, *args, **kwargs):
        return self.strategy.change_state(*args, **kwargs)

    def make_turn(self, move):
        return self.strategy.make_turn(move)
Exemplo n.º 4
0
class StrategyOnePlayerDuel:
    def __init__(self, tank, world, memory, debug_on):
        self.strategy = StrategyScalarField(
            tank, world, [BasicPositionGetter(),
                          GridPositionGetter(7, 5)], [
                              BonusPositionEstimator(factor=1.2),
                              LastTargetEstimator(400),
                              TimeToPositionEstimator(2),
                              DuelPositionEstimator(1000),
                              TurretsDangerEstimator(),
                              FlyingShellEstimator(2000),
                              EdgePenaltyEstimator(1000, 120),
                              AddConstantEstimator(3000)
                          ], memory, debug_on)

    def change_state(self, *args, **kwargs):
        return self.strategy.change_state(*args, **kwargs)

    def make_turn(self, move):
        return self.strategy.make_turn(move)
Exemplo n.º 5
0
class StrategySecondRound2Enemies:
    def __init__(self, tank, world, memory, debug_on):
        self.strategy = StrategyScalarField(
            tank, world, [BasicPositionGetter(),
                          GridPositionGetter(7, 5)], [
                              BonusPositionEstimator(
                                  factor=1.4, ammo_crate=800, repair_max=1100),
                              LastTargetEstimator(400),
                              TimeToPositionEstimator(2),
                              PositionalPowerDangerEstimator(0.35, 4000),
                              TurretsDangerEstimator(),
                              FlyingShellEstimator(2000),
                              EdgePenaltyEstimator(1000, 100),
                              Distance2PEstimator(400, 200, 700, 200, 1000),
                              AddConstantEstimator(3000),
                          ], memory, debug_on)

    def change_state(self, *args, **kwargs):
        return self.strategy.change_state(*args, **kwargs)

    def make_turn(self, move):
        return self.strategy.make_turn(move)
Exemplo n.º 6
0
class StrategyOnePlayer5Enemies:
    def __init__(self, tank, world, memory, debug_on):
        self.strategy = StrategyScalarField(tank, world, [
            BasicPositionGetter(),
            BorderPositionGetter(7, 5, 80),
            GridPositionGetter(2, 2)
        ], [
            BonusPositionEstimator(factor=1.2),
            LastTargetEstimator(150),
            TimeToPositionEstimator(4),
            PositionalPowerDangerEstimator(0.35, 9000),
            HideBehindEstimator(5000),
            TurretsDangerEstimator(),
            FlyingShellEstimator(2000),
            EdgePenaltyEstimator(1000, 50),
        ], memory, debug_on)

    def change_state(self, *args, **kwargs):
        return self.strategy.change_state(*args, **kwargs)

    def make_turn(self, move):
        return self.strategy.make_turn(move)