def __init__(self, players):
     """
         players - List of player objects : Array
     """
     self.board = Board()
     self.players = players
     self.no_players = len(players)
Exemplo n.º 2
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 def __init__(self,
              p0: PlayerI,
              p1: PlayerI,
              run=True,
              mem: ReplayMem = None,
              reward: RewardI = None):
     self.p0 = p0
     self.p1 = p1
     self.mem = mem
     self.reward = reward
     self.board = Board()
     self.winner = None
     if mem is not None:
         assert reward is not None
     if run:
         self.play()
Exemplo n.º 3
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 def get_move(self, board: Board):
     print("Its your turn. You are player {}".format(
         board.player_map[self.playerID]))
     print(board)
     while True:
         print("Whats your move? (move is an int in [0, 8]).")
         move_string = input("->")
         try:
             move = int(move_string)  #
             if board.is_legal(move, self.playerID):
                 return move
         except:
             pass
Exemplo n.º 4
0
 def get_move(self, board: Board, eps=0.0):
     self.moves += 1
     legal_moves = board.legal_moves()
     if len(legal_moves) == 0:
         return None
     if random() < eps:
         self.rand += 1
         return sample(legal_moves, 1)[0]
     max_q = -2**62
     max_action = None
     for move in legal_moves:
         encoded = TTTQEncoding()(move, board, None, self.playerID)
         q_val = self.net(encoded)[0][0]
         if q_val > max_q:
             max_q = q_val
             max_action = move
     return max_action
Exemplo n.º 5
0
 def get_move(self, board: Board, eps=0):
     legal_moves = board.legal_moves()
     if len(legal_moves) == 0:
         return None
     if random() < eps:
         return sample(legal_moves, 1)[0]
     max_v = -2**62
     max_action = None
     for move in legal_moves:
         # simulate move:
         sim_board = deepcopy(board)
         sim_board.do(move, self.playerID)
         encoded = TTTVEncoding()(None, sim_board, None, self.playerID)
         v_val = self.net(encoded)[0][0]
         if v_val > max_v:
             max_v = v_val
             max_action = move
     return max_action
Exemplo n.º 6
0
class Game:
    """
        TicTacToe NineMenMorris logic.
    """
    def __init__(self,
                 p0: PlayerI,
                 p1: PlayerI,
                 run=True,
                 mem: ReplayMem = None,
                 reward: RewardI = None):
        self.p0 = p0
        self.p1 = p1
        self.mem = mem
        self.reward = reward
        self.board = Board()
        self.winner = None
        if mem is not None:
            assert reward is not None
        if run:
            self.play()

    def getMove(self, player: PlayerI, eps=0.0):
        while True:
            if isinstance(player, NetPlayerI):
                move = player.get_move(board=self.board, eps=eps)
            else:
                move = player.get_move(board=self.board)
            if self.board.is_legal(move, player.playerID):
                return move
            print(player.playerID, self.board)

    def get_and_do_move(self, player: PlayerI, eps=0.0):
        move = self.getMove(player, eps)
        assert move in range(9)
        self.board.do(move, player.playerID)
        return move

    def learn(self, eps=0.1):
        assert self.mem is not None
        p0_is_net = isinstance(self.p0, NetPlayerI)
        p1_is_net = isinstance(self.p1, NetPlayerI)
        last_state_p0 = None
        last_state_p1 = None
        self.winner = None
        self.board.clear()

        moves = 0

        while not self.board.is_terminal(self.p0.playerID):
            move = self.get_and_do_move(self.p0, eps)
            if last_state_p0 is not None and p0_is_net:
                board_prev = last_state_p0
                board_post = deepcopy(self.board)
                r = self.reward(board_prev, board_post, None, self.p0.playerID)
                self.mem.add(board_prev, None, move, r, board_post, None,
                             self.p0.playerID)
            last_state_p0 = deepcopy(self.board)
            moves += 1
            if self.board.is_terminal(self.p1.playerID):
                break
            move = self.get_and_do_move(self.p1, eps)
            if last_state_p1 is not None and p1_is_net:
                board_prev = last_state_p1
                board_post = deepcopy(self.board)
                r = self.reward(board_prev, board_post, None, self.p1.playerID)
                self.mem.add(board_prev, None, move, r, board_post, None,
                             self.p1.playerID)
            last_state_p1 = deepcopy(self.board)
            moves += 1
        if len(self.board.get_rows(self.p0.playerID)) > 0:
            self.p0.win()
            self.winner = self.p0
        elif len(self.board.get_rows(self.p1.playerID)) > 0:
            self.p1.win()
            self.winner = self.p1
        return moves

    def play(self, wait_and_show=False, max_moves=None):
        self.board.clear()
        self.winner = None

        while not self.board.is_terminal(self.p0.playerID):
            move = self.get_and_do_move(self.p0)
            if wait_and_show:
                print(self.board)
                input("continue?")
            if self.board.is_terminal(self.p1.playerID):
                break
            move = self.get_and_do_move(self.p1)
            if wait_and_show:
                print(self.board)
                input("continue?")
        if len(self.board.get_rows(self.p0.playerID)) > 0:
            self.p0.win()
            self.winner = self.p0
        elif len(self.board.get_rows(self.p1.playerID)) > 0:
            self.p1.win()
            self.winner = self.p1

        self.p0.end(self.board)
        self.p1.end(self.board)
class Game:
    """
    Class to run the game, setup UI, take input
    """
    def __init__(self, players):
        """
            players - List of player objects : Array
        """
        self.board = Board()
        self.players = players
        self.no_players = len(players)

    def run(self, repeats=1, quiet=False):
        """
        Run the game
            repeats - Number of times to repeat the game : Integer > 0
            quiet - Should the board be displayed : Boolean
        """
        print("Welcome to tic tac toe")

        for i in range(1, repeats + 1):
            print("Game %i" % i)
            # Random starting player
            next_player = randint(0, self.no_players - 1)

            while self.board.finished == None:
                if not quiet:
                    print("Player %s's turn" % self.players[next_player].name)

                # Get player input and make the move
                move = self.players[next_player].get_move(self.board)
                self.board.move(move, self.players[next_player].symbol)

                if not quiet:
                    self.board.print_board()
                # raise SystemExit

                # Go to next player in the list (wraps around)
                next_player = 0 if next_player + 1 > self.no_players - 1 else next_player + 1

            # Credit winner
            winner = None
            for player in self.players:
                if player.symbol == self.board.finished:
                    player.wins += 1
                    winner = player
                    break

            if winner != None:
                print("Player %s has won!" % winner.name)
            else:
                print("No one has won!")

            self.board.reset()

        # Sort players by wins
        self.players.sort(key=lambda x: x.wins, reverse=True)

        print("Finished")
        if self.players[0].wins > 0:
            print("Overall - Player %s has won!" % self.players[0].name)
            print("Leaderboard: ")
            for i in range(0, len(self.players)):
                print("    %i %s : %i" %
                      (i + 1, self.players[i].name, self.players[i].wins))
        else:
            print("There were no winners today...")
Exemplo n.º 8
0
 def get_move(self, board: Board):
     legal = board.legal_moves(self.playerID)
     if len(legal) == 0:
         return None
     return sample(legal, 1)[0]