Exemplo n.º 1
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    def gameOver(self, playerLeft=None):
        if playerLeft is not None and playerLeft in self[:2]:
            self.send('cz', playerLeft['nickname'])

            opponent, OIndex = (self[0],
                                0) if self[1] is playerLeft else (self[1], 1)
            Coin(player_id=opponent['id'],
                 transaction=self.Points[OIndex],
                 comment="Coins earned by playing FindFour").save()
            opponent['coins'] += self.Points[OIndex]

        else:
            Coin(player_id=self[0]['id'],
                 transaction=self.Points[0],
                 comment="Coins earned by playing FindFour").save()
            Coin(player_id=self[1]['id'],
                 transaction=self.Points[1],
                 comment="Coins earned by playing FindFour").save()

            self[0]['coins'] += self.Points[0]
            self[1]['coins'] += self.Points[1]

        for peng in list(self):
            peng.send('zo', peng['coins'])
            del self[self.index(peng)]

            self.onRemove(peng)
Exemplo n.º 2
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    def addItem(self, item, comment="Added via catalog"):
        if isinstance(item, int):
            item = self.engine.itemCrumbs[item]
        elif isinstance(item, str):
            try:
                item = self.engine.itemCrumbs[int(item)]
            except:
                item = None

        if item is None:
            returnValue(False)

        cost = item.cost
        if int(self.penguin.coins) < cost:
            self.send('e', 401)
            returnValue(False)

        if self['RefreshHandler'].inInventory(item):
            returnValue(False)

        yield Inventory(penguin_id=self['id'],
                        item=int(item),
                        comments=comment).save()
        yield Coin(penguin_id=self['id'],
                   transaction=-cost,
                   comment="Money spent on adding item ({}). Item: {}".format(
                       comment, int(item))).save()

        self.penguin.coins -= cost
        returnValue(True)
Exemplo n.º 3
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def handleSendPuffleBackToTheWoods(client, data):
    puffle = int(data[2][0])

    puffleById = {i.id: i for i in client['data'].puffles}
    puffle = puffleById[puffle] if puffle in puffleById else None

    if puffle is None:
        returnValue(0)

    pMonths = int((time() - puffle.adopt())/60/60/24/30.5)
    dcoins = 500 + 10 * pMonths
    if int(client['coins']) < dcoins:
        dcoins = int(client['coins'])

    yield Coin(penguin_id=client['id'], transaction=-dcoins,
               comment="Penalized for abandoning adopted puffle. Puffle: {}, ID: {}".format(puffle.type, puffle.id))

    client['coins'] -= dcoins

    handlePuffleWalk(client, int(puffle.id), False)
    post_id = 100 + int(puffle.type)
    if puffle.type == 7:
        post_id = 169
    elif puffle.type == 8:
        post_id += 1

    yield Mail(penguin_id=client['id'], from_user=0, type=post_id, description=str(puffle.name)).save()
    yield puffle.delete()

    client['RefreshHandler'].forceRefresh()
Exemplo n.º 4
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def handleAddPuffleItem(client, _id):
    if _id not in client.engine.puffleCrumbs.puffleItems:
        returnValue(client.send('e', 402))

    item_details = client.engine.puffleCrumbs.puffleItems[_id]

    cost = int(item_details['cost'])
    is_member = bool(int(item_details['is_member_only']))
    quantity = int(item_details['quantity'])

    if is_member and not client['member']:
        returnValue(client.send('e', 999))
    if cost > int(client['coins']):
        returnValue(client.send('e', 401))

    yield Coin(
        penguin_id=client['id'],
        transaction=-cost,
        comment="Spent money buying puffle care item. Item: {}".format(_id))
    client['coins'] -= cost

    careItems = yield client.dbpenguin.careItems.get()
    careItemsById = {i.id: i for i in careItems}
    if _id not in careItemsById:
        yield CareItem(penguin_id=client['id'], item=_id,
                       quantity=quantity).save()
    else:
        careItemsById[_id].quantity = int(
            careItemsById[_id].quantity) + quantity
        yield careItemsById[_id].save()

    client['RefreshHandler'].forceRefresh()
Exemplo n.º 5
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def handleBuyPowerCard(client, data):
    if not client['member']:
        return client.send('e', 999)

    if int(client['coins']) < 1500:
        return client.send('bpc', 401)

    cardsBought = list()
    availablePowerCards = [
        k for k in client.engine.cardCrumbs.cards if k.power > 0
    ]
    cards = list(sample(availablePowerCards, 3))

    Coin(penguin_id=client['id'],
         transaction=-1500,
         comment="Money spent on buying [3] CJ Power Card. Item: {}".format(
             ','.join(map(repr, cards)))).save()

    client['coins'] -= 1500
    client.send('bpc', ','.join(map(str, map(int, cards))), client['coins'])

    for card in cards:
        if card.id not in client['ninjaHandler'].cards:
            client['ninjaHandler'].cards[card.id] = [card, 0]

        client['ninjaHandler'].cards[card.id][1] += 1

    client['ninjaHandler'].ninja.cards = '|'.join(
        map(lambda x: "{},{}".format(x, client['ninjaHandler'].cards[x][1]),
            client['ninjaHandler'].cards))
    client['ninjaHandler'].ninja.save()
Exemplo n.º 6
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def handleStampEarned(client, _id, fromServer=False):
    stamp = client.engine.stampCrumbs[_id]
    if stamp is None:
        return

    if stamp.group in SERVER_ONLY_STAMP_GROUP and not fromServer:
        client.engine.log("warn", client['username'],
                          "trying to manipulate Stamp System.")
        # ban?
        return

    stamps = [x.stamp for x in client['data'].stamps]

    if int(stamp) in stamps:
        return  # lol

    #You earned a stamp, earn a penny now B-)
    client['coins'] += 1
    yield Coin(penguin_id=client['id'],
               transaction=1,
               comment="Earned money by earning stamp. Stamp: {}".format(
                   stamp)).save()
    yield Stamp(penguin_id=client['id'], stamp=int(stamp)).save()

    client['recentStamps'].append(stamp)
Exemplo n.º 7
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def handleBuyFurniture(client, _id, deduce_coins=True):
    furniture = client.engine.iglooCrumbs.getFurnitureById(_id)
    if furniture is None:
        returnValue(client.send('e', 402))

    if furniture.is_member and not client['member']:
        returnValue(client.send('e', 999))

    furn = client['RefreshHandler'].getAsset(_id, 'f')
    quantity = furn.quantity if furn is not None else 0

    if quantity > furniture.max:
        returnValue(client.send('e', 403))

    if int(client['coins'] + 1) < furniture.cost:
        returnValue(client.send('e', 401))

    if furn is None:
        furn = Asset(penguin_id=client['id'], item=_id, type='f', quantity=1)
        yield furn.save()
    else:
        furn.quantity = int(furn.quantity) + 1
        furn.save()
        client.send('af', _id, client['coins'])

    yield Coin(penguin_id=client['id'],
               transaction=-furniture.cost * deduce_coins,
               comment="Spent money buying furniture. Furniture: {}".format(
                   _id)).save()

    client['RefreshHandler'].forceRefresh()
Exemplo n.º 8
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def handleGoldRushDig(client, data):
    cannotDig = max(0, 3 - int(time() - client['lastGoldenRushDig']))
    dcoin = DIGGABLE.next() * int(not cannotDig)
    if dcoin:
        setattr(client.penguin, 'lastGoldenRushDig', int(time()))
        Coin(penguin_id = client['id'], transaction = dcoin,
             comment = "Earned coin by digging in the Golde Mine. "
                       "Player in Golde Mine = {}".format(client['room'].ext_id == 813)).save()
        client['coins'] += dcoin

    client.send('cdu', dcoin, client['coins'])
Exemplo n.º 9
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    def _refresh(self, forced=False):
        if self.DEBUG:
            self.logger.info(
                'Penguin ASync-Refresh-ing : Penguin - {}, Forced - {}'.format(
                    self.penguin['nickname'], forced))

        if self.penguin['connectionLost']:
            returnValue(0)

        if self.firstTimeCall:
            yield self._setupCache()
            self.firstTimeCall = False

            returnValue(1)

        # coins update
        self.penguin.penguin.coins = (yield Registry.getConfig(). \
            execute("SELECT SUM(transaction) FROM coins where penguin_id = %s" % self.penguin['id']))[0][0]

        if self.penguin['coins'] is None:
            yield Coin(penguin_id=self.penguin['id'],
                       transaction=100,
                       comment="Player went bankrupt. "
                       "Giving them +100").save()
            self.penguin.penguin.coins = 100

        self.penguin.penguin.coins = int(self.penguin['coins'])
        self.penguin.send('gtc', self.penguin['coins'])

        for item in self.REFRESH_ITEMS:
            if not hasattr(self.penguin.dbpenguin, item):
                continue

            relation = getattr(self.penguin.dbpenguin, item)
            items_o = set(self.cache[item])
            items_ = yield relation.get()
            items_updated = set(items_)
            items_added = items_updated - items_o
            items_removed = items_o - items_updated

            reactor.callFromThread(self.cacheHandlers[item], items_added,
                                   items_removed, items_o)

        reactor.callFromThread(self.cacheHandlers['igloos'])
        GeneralEvent(
            'Refresh-Cache',
            self)  # Refresh cache data for things other than those in here

        if forced:
            reactor.callFromThread(
                self.RefreshManagerLoop.stop
            ) if self.RefreshManagerLoop.running else None
            reactor.callFromThread(self.RefreshManagerLoop.start, self.REFRESH_INTERVAL, False) if \
                not self.penguin['connectionLost'] else None
Exemplo n.º 10
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def handleAdopt(client, _type, name, sub_type, sendPuffleAdopt=True):
    if not handleCheckPuffleName(client, [0, 0, [name]]):
        returnValue(None)

    if not client['id'] in PENDING:
        PENDING[client['id']] = []

    PENDING[client['id']].append(name)

    puffle = client.engine.puffleCrumbs[sub_type]
    if puffle is None or (_type == 10 and not client['canAdoptRainbow']) or (
            _type == 11 and not client['canAdoptGold']):
        PENDING[client['id']].remove(name)
        returnValue(None)

    cost = 800
    if sub_type in client.engine.puffleCrumbs.defautPuffles:
        cost = 400

    if puffle.member and not client['member']:
        PENDING[client['id']].remove(name)
        client.send('e', 999)
        returnValue(None)

    if client['coins'] < cost:
        returnValue(client.send('e', 401))

    now = int(time())
    care = '{"food" : {now},"play" : {now},"bath" : {now}}'.replace(
        '{now}', str(now))
    puffle_db = yield Puffle(penguin_id=client['id'],
                             name=name,
                             type=_type,
                             subtype=sub_type,
                             food=puffle.hunger,
                             play=100,
                             rest=puffle.rest,
                             clean=puffle.health,
                             lastcare=care).save()

    yield Coin(
        penguin_id=client['id'],
        transaction=-cost,
        comment="Pet Puffle Adoption. Puffle: {}".format(sub_type)).save()
    client['coins'] -= cost
    yield Mail(penguin_id=client['id'],
               from_user=0,
               type=111,
               description=name).save()

    client['RefreshHandler'].forceRefresh()

    PENDING[client['id']].remove(name)
    returnValue(puffle_db)
Exemplo n.º 11
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def handleGameOver(client, data):
    score = int(data[2][0])
    coins = round(score / 10.0)

    client.penguin.playing = False
    current_game = client['room']

    if coins > 10000:
        client.engine.log('warn', "Potential coins manipulation,",
                          current_game, ':', score)
        return

    if not isinstance(current_game, Game) or isinstance(
            current_game, Multiplayer):
        try:
            current_game.gameOver(client=client)
        except:
            client.engine.log('warn', "Game exploitation,", current_game.name,
                              ':', score)
        return

    stamps = map(int, client['recentStamps'])
    g_stamps = map(
        int, client.engine.stampCrumbs.getStampsByGroup(current_game.stamp_id))
    e_stamps = list(
        set(map(lambda x: int(x.stamp),
                client['data'].stamps)).intersection(g_stamps))

    stamps = list(set(stamps).intersection(g_stamps))

    earned = len(e_stamps)
    total = len(g_stamps)

    if total == earned and total != 0:
        coins *= 2

    client.send('zo', client['coins'] + coins, '|'.join(map(str, stamps)),
                earned, total, total)
    client['coins'] += coins

    Coin(penguin_id=client['id'],
         transaction=coins,
         comment="Coins earned by playing game. Game: {}".format(
             current_game.name)).save()

    GeneralEvent("Game-Over", client, score, current_game)

    client['room'].remove(client)

    for room in client['prevRooms'][::-1]:
        if isinstance(room, Place):
            room.append(client)
            return
Exemplo n.º 12
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	def gameOver(self, playerLeft = None, client = None):
		self.GameStarted = False

		if playerLeft is not None:
			self.send('cz', playerLeft['nickname'])
			for u in list(self):
				self.remove(u)
				self.room.append(u)

			return

		Coin(player_id=client['id'], transaction=10 + client['isFirst'] * 50, comment="Coins earned by playing Sled Racing").save()
		client['coins'] += 10 + client['isFirst'] * 50
		client.send('zo', client['coins'])
		
		if client in self: self.remove(client)
Exemplo n.º 13
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    def sendMail(self, to, mail):
        postcard = self.penguin.engine.postcardHandler[mail]
        if postcard is None:
            self.penguin.send('ms', self.penguin['coins'], 0)
            returnValue(None)

        if not (int(self.penguin['coins']) > 10):
            self.penguin.send('ms', self.penguin['coins'], 2)
            returnValue(None)

        yield Mail(penguin_id=to, from_user=self.penguin['id'], type=mail, description=str(postcard)).save()
        yield Coin(penguin_id=self.penguin['id'], transaction=-10,
                   comment="Postal Stamp charges. Mail sent: {}, to {}".format(mail, to)).save()

        self.penguin['coins'] -= 10
        self.penguin.send('ms', self.penguin['coins'], 1)
Exemplo n.º 14
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def handleBuyLocation(client, _id):
    location = client.engine.iglooCrumbs.getLocationById(_id)
    if location is None:
        returnValue(client.send('e', 402))

    if client['RefreshHandler'].hasAsset(_id, 'l'):
        returnValue(client.send('e', 400))

    if int(client['coins'] + 1) < location.cost:
        returnValue(client.send('e', 401))

    location_db = IglooFurniture(penguin_id = client['id'], item = _id, type = 'l')
    yield location_db.save()

    client['coins'] -= location.cost
    yield Coin(penguin_id = client['id'], transaction = -location.cost, comment = "Spent money on buying location. "
                                                                                  "Location: {}".format(_id)).save()
    client['RefreshHandler'].forceRefresh()
Exemplo n.º 15
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def handleBuyIgloo(client, _id):
    igloo = client.engine.iglooCrumbs.getIglooById(_id)
    if igloo is None:
        returnValue(client.send('e', 402))

    if client['RefreshHandler'].hasAsset(_id, 'i'):
        returnValue(client.send('e', 500))

    if int(client['coins'] + 1) < igloo.cost:
        returnValue(client.send('e', 401))

    item = Asset(penguin_id=client['id'], item=_id, type='i')
    yield item.save()

    yield Coin(penguin_id=client['id'], transaction=-igloo.cost,
               comment="Spent money buying igloo. Igloo: {}".format(_id)).save()

    client['RefreshHandler'].forceRefresh()
Exemplo n.º 16
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def handleBuyFloor(client, _id):
    floor = client.engine.iglooCrumbs.getFloorById(_id)
    if floor is None:
        returnValue(client.send('e', 402))

    if client['RefreshHandler'].hasAsset(_id, 'fl'):
        returnValue(client.send('e', 400))

    if int(client['coins'] + 1) < floor.cost:
        returnValue(client.send('e', 401))

    item = Asset(penguin_id=client['id'], item=_id, type='fl')
    yield item.save()

    yield Coin(penguin_id=client['id'], transaction= -floor.cost,
               comment="Spent money buying floor. Floor: {}".format(_id)).save()

    client['RefreshHandler'].forceRefresh()
Exemplo n.º 17
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def handleCollectRBQCoins(client, data):
    questID = int(data[2][0])
    if not 0 <= questID < len(
            client['currencyHandler'].quest['puffle']['rainbow']['tasks']):
        return

    iTask = client['currencyHandler'].quest['puffle']['rainbow']['tasks'][
        questID]
    if not iTask['completed'] or iTask['coin'] > 1:
        return

    iTask['coin'] = 2
    coins = 100 + 10 * questID

    Coin(penguin_id=client['id'],
         transaction=coins,
         comment="Coins rewarded for completing Rainbow Quests.").save()
    client['coins'] += coins

    client['currencyHandler'].refreshCurrencies()
    client.send('rpqcc', questID, 2, client['coins'])
Exemplo n.º 18
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def handlePuffleDig(client, data):
    if client['walkingPuffle'] is None:
        return

    cmd = data[1]
    lDC = 'lastDig'
    if 'oncommand' in cmd:
        lDC += 'OC'
    lastDig = client[lDC]

    cmd = max(0, (40 if 'oncommand' not in cmd else 120) -
              int(time() - client[lDC]))
    if cmd:
        returnValue(0)  # no dig

    digables = range(5)
    setattr(client.penguin, lDC, time())

    digChances = list()
    canDigGold = client['walkingPuffle'].state == 1
    for i in digables:
        if i is 4 and not canDigGold:
            continue

        elif i is 1 and canDigGold:
            continue

        chance = randint(0, 3 + 4 * int(canDigGold and i is 'gold'))
        digChances += [i for _ in range(chance)]

    dig = choice(digChances)

    if dig == 0:
        coinsDug = int(10 * randint(1, 40))
        Coin(penguin_id=client['id'],
             transaction=coinsDug,
             comment="Coins earned by puffle dig. Puffle: {}".format(
                 client['walkingPuffle'].id)).save()
        client['coins'] += coinsDug

        returnValue(client['room'].send('puffledig', client['id'],
                                        client['walkingPuffle'].id, 0, 0,
                                        coinsDug, 0, 0))

    elif dig == 1:
        returnValue(client['room'].send('nodig', client['id'], 1))

    elif dig == 2:
        diggables = DIGGABLE_FURN
        if client['walkingPuffle'].id == 11:
            diggables += GOLD_DIGGABLE_FURN

        shuffle(diggables)
        for dug in diggables:
            tryDigging = yield handleBuyFurniture(client, dug, False)
            if tryDigging is True:
                returnValue(client['room'].send('puffledig', client['id'],
                                                client['walkingPuffle'].id, 2,
                                                dug, 1, 0, 0))

        Coin(penguin_id=client['id'],
             transaction=600,
             comment="Coins earned by puffle dig. Puffle: {}".format(
                 client['walkingPuffle'].id)).save()
        client['coins'] += 600
        returnValue(client['room'].send('puffledig', client['id'],
                                        client['walkingPuffle'].id, 0, 0, 600,
                                        0, 0))

    elif dig == 3:
        diggables = DIGGABLES
        if client['walkingPuffle'].id == 11:
            diggables += GOLD_DIGGABLES

        shuffle(diggables)
        for dug in diggables:
            if not client['RefreshHandler'].inInventory(dug):
                client.addItem(dug, 'Dug item')

                returnValue(client['room'].send('puffledig', client['id'],
                                                client['walkingPuffle'].id, 3,
                                                dug, 1, 0, 0))

        Coin(penguin_id=client['id'],
             transaction=500,
             comment="Coins earned by puffle dig. Puffle: {}".format(
                 client['walkingPuffle'].id)).save()
        returnValue(client['room'].send('puffledig', client['id'],
                                        client['walkingPuffle'].id, 0, 0, 500,
                                        0, 0))

    elif dig == 4:
        dug = randint(1, 3)
        client['currencyHandler'].currencies[1] += dug
        client['currencyHandler'].refreshCurrencies()
        handleGetCurrencies(client, [-1, '', []])

        if client['currencyHandler'].currencies[1] > 14:
            client.penguin.canAdoptGold = True

        returnValue(client['room'].send('puffledig', client['id'],
                                        client['walkingPuffle'].id, 4, 0, dug,
                                        0, 0))