def step(self, action):
        def update_range(range, old_pos, new_pos):
            res = np.array(old_pos) - np.array(new_pos)
            return range + (res[0]**2 + res[1]**2)**0.5

        m = self.map.draw_map_bg()
        ImageUtils.draw_car(m, self.pos, self.orientation, self.colliders)
        self.movie.append(m)
        old_pos = self.pos

        self.pos = MiscUtils.get_next_pos(self.pos, self.orientation,
                                          Config.car_speed())
        self.orientation += 4 * (action - N_ACTIONS // 2)
        self.travel_range = update_range(self.travel_range, old_pos, self.pos)

        radar_data = ImageUtils.radar_data(self.pos, self.orientation,
                                           self.colliders)
        done = False
        if ColliderUtils.collision(
            (self.pos, self.orientation),
                self.wall_rects) or self.travel_range > Config.max_fitness():
            done = True

        l1, l2, l3, l4, l5 = radar_data

        def calc():
            side_limit, front_limit = 7, 15
            if l1 < side_limit or l5 < side_limit or l2 < front_limit or \
                    l4 < front_limit or l3 < Config.path_width():
                return -1
            return 1

        r = calc()

        return radar_data, done, r
    def step(self, action):
        def update_range(range, old_pos, new_pos):
            res = np.array(old_pos) - np.array(new_pos)
            return range + (res[0]**2 + res[1]**2)**0.5

        m = self.map.draw_map_bg()
        ImageUtils.draw_car(m, self.pos, self.orientation, self.colliders)
        self.movie.append(m)
        old_pos = self.pos

        self.pos = MiscUtils.get_next_pos(self.pos, self.orientation,
                                          Config.car_speed())
        self.orientation += 4 * (action - N_ACTIONS // 2)
        self.travel_range = update_range(self.travel_range, old_pos, self.pos)

        radar_data = ImageUtils.radar_data(self.pos, self.orientation,
                                           self.colliders)
        done = False
        if ColliderUtils.collision(
            (self.pos, self.orientation),
                self.wall_rects) or self.travel_range > Config.max_fitness():
            done = True

        l1, l2, l3, l4, l5 = radar_data

        r1 = -3 * abs(l1 - l5)
        r2 = -1 * abs(l2 - l4)
        if l3 < Config.path_width():
            r3 = -Config.path_width()
        else:
            r3 = Config.path_width()
        r = r1 + r2 + r3

        return radar_data, done, r
 def save_gif(self):
     if not os.path.exists(Config.result_dir()):
         os.makedirs(Config.result_dir())
     gif_name = 'res/reinforcement_{}{}'.format(DriveSim.sim_cnt,
                                                self.result_format)
     ImageUtils.save_img_lst_2_gif(self.movie, gif_name)
     DriveSim.sim_cnt += 1
     self.reset()
Exemplo n.º 4
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    def step(self, action):
        def update_range(range, old_pos, new_pos):
            res = np.array(old_pos) - np.array(new_pos)
            return range + (res[0]**2 + res[1]**2)**0.5

        m = self.map.draw_map_bg()
        ImageUtils.draw_car(m,
                            self.pos,
                            self.orientation,
                            self.colliders,
                            speed=self.speed,
                            status=self.travel_range)
        self.movie.append(m)
        old_pos = self.pos

        self.pos = MiscUtils.get_next_pos(self.pos, self.orientation,
                                          self.speed)

        self.orientation += 4 * (action - N_ACTIONS // 2)
        self.travel_range = update_range(self.travel_range, old_pos, self.pos)

        ### SPEED ###
        radar_data = ImageUtils.radar_data(self.pos, self.orientation,
                                           self.colliders)

        l1, l2, l3, l4, l5 = radar_data

        if l3 >= 150 and self.speed < 8:
            self.speed += 0.1
            self.status = 'Accelerating'

        elif l3 < 150 and self.speed > 3:
            self.speed -= 0.2
            self.status = 'Braking'

        if ColliderUtils.collision(
            (self.pos, self.orientation),
                self.wall_rects) or self.travel_range > self.max_fitness:
            done = True
        else:
            done = False

        def calc():
            side_limit, front_limit = 7, 15

            if l1 < side_limit or l5 < side_limit \
                or l2 < front_limit or l4 < front_limit \
                or l3 < Config.path_width():

                return -1

            return 1

        r = calc()

        return radar_data, done, r
 def reset(self):
     self.pos = Config.start_pos()
     self.orientation = 180
     self.movie = []
     self.travel_range = 0
     radar_data = ImageUtils.radar_data(self.pos, self.orientation,
                                        self.colliders)
     return radar_data
    def single_drive_with_whole_population(self, nn_list):

        marker = np.zeros_like(nn_list, dtype=bool)

        def update_range(range, old_pos, new_pos):
            res = np.array(old_pos) - np.array(new_pos)
            return range + (res[0]**2 + res[1]**2)**0.5

        travel_range = np.zeros_like(nn_list)
        movie = []
        # pos = np.full_like(nn_list, (100, 30))
        pos = np.empty_like(nn_list)
        for i in range(len(pos)):
            pos[i] = Config.start_pos()
        orientation = np.full_like(nn_list, 0)

        while 1:

            if np.all(marker):

                if not os.path.exists(Config.result_dir()):
                    os.makedirs(Config.result_dir())

                gif_name = 'res/generation_{}{}'.format(MiscUtils.generation_cnt, self.result_file)
                ImageUtils.save_img_lst_2_gif(movie, gif_name)
                MiscUtils.generation_cnt += 1
                return travel_range

            m = self.map.draw_map_bg()
            for i in range(len(nn_list)):

                p, o, nn = pos[i], orientation[i], nn_list[i]
                if marker[i]:
                    ImageUtils.draw_car(m, p, o, self.colliders, draw_radar=False)
                    continue

                if ColliderUtils.collision((p, o), self.wall_rects) or travel_range[i] > Config.max_fitness():
                    marker[i] = True

                ImageUtils.draw_car(m, p, o, self.colliders)

                # if marker[i]:
                #     continue

                radar_data = ImageUtils.radar_data(p, o, self.colliders)
                pos_new = MiscUtils.get_next_pos(p, o, Config.car_speed())
                travel_range[i] = update_range(travel_range[i], p, pos_new)
                pos[i] = pos_new

                left, right = nn.activate(radar_data)

                clamp = Config.angle_clamp()
                turning = left - right
                turning = clamp if turning > clamp else turning
                turning = -1 * clamp if turning < -1 * clamp else turning
                orientation[i] += turning

            movie.append(m)
    def test_game(self):

        movie = []
        for i in range(50):
            m = self.map.draw_map_bg()
            ImageUtils.draw_car(m, (100, 30), i, self.colliders)
            movie.append(m)
        ImageUtils.save_img_lst_2_gif(movie, self.result_file)
        ImageUtils.play_gif(self.result_file)
    def single_drive_single_car(self):
        def update_orientation(old_orientation):
            return old_orientation + 0.3

        movie = []
        pos = (100, 30)
        orientation = -15
        speed = 2

        while 1:

            if ColliderUtils.collision((pos, orientation), self.wall_rects):
                break
            m = self.map.draw_map_bg()
            ImageUtils.draw_car(m, pos, orientation, self.colliders)
            movie.append(m)
            pos = MiscUtils.get_next_pos(pos, orientation, speed)
            orientation = update_orientation(orientation)

        ImageUtils.save_img_lst_2_gif(movie, self.result_file)
        ImageUtils.play_gif(self.result_file)