def test_play_reversed(self): """ Tests for a game which reverses the order into negative numbers. """ pa = player.RandomAiPlayer("Player A") pb = player.RandomAiPlayer("Player B") pc = player.RandomAiPlayer("Player C") u = uno.Uno([pa, pb, pc]) pa.hand = [ unocard.UnoCard(1, 7), unocard.UnoCard(1, 7), unocard.UnoCard(1, 7) ] # 7 of Diamonds pb.hand = [unocard.ReverseActionCard(1), unocard.ReverseActionCard(1)] # 10 of Diamonds pc.hand = [unocard.UnoCard(1, 9), unocard.UnoCard(1, 9)] # 9 of Diamonds u.play() # This game should have resulted in 5 cards played, in order: self.assertEqual(5, len(u.pile)) self.assertEqual(7, u.pile[0].rank) self.assertEqual(10, u.pile[1].rank) self.assertEqual(7, u.pile[2].rank) self.assertEqual(9, u.pile[3].rank) self.assertEqual(10, u.pile[4].rank)
def test_drawHand(self): """ Tests for drawing hands from full to empty decks. """ u = uno.Uno([ player.RandomAiPlayer("Player A"), player.RandomAiPlayer("Player B"), player.RandomAiPlayer("Player C") ]) self.assertEqual(5, uno.Uno.STARTING_HAND_SIZE) startDeckLen = len(u.deck) self.assertTrue(startDeckLen > 5) # Check 5 cards are drawn and removed from deck hand = u._drawHand() self.assertEqual(5, len(hand)) for c in hand: self.assertTrue(isinstance(c, unocard.UnoCard)) self.assertEqual(startDeckLen - 5, len(u.deck)) # Check only 3 cards are drawn when deck only contains 3. u.deck = hand[:3] hand = u._drawHand() self.assertEqual(3, len(hand)) self.assertEqual(0, len(u.deck)) # Check hand contains zero cards when deck is empty. u.deck = [] hand = u._drawHand() self.assertEqual(0, len(hand)) self.assertEqual(0, len(u.deck))
def test_play_drawExtraCards(self): """ Tests for a game where a player has to draw extra cards. """ pa = player.RandomAiPlayer("Player A") pb = player.RandomAiPlayer("Player B") pc = player.RandomAiPlayer("Player C") u = uno.Uno([pa, pb, pc]) pa.hand = [unocard.UnoCard(1, 7)] # 7 of Diamonds pb.hand = [unocard.DrawTwoActionCard(1), unocard.DrawTwoActionCard(1)] # Q of Diamonds pc.hand = [unocard.UnoCard(1, 9), unocard.UnoCard(1, 9)] # 9 of Diamonds # The deck will start with certain cards meant to be drawn by certain players. u.deck[0] = unocard.UnoCard(1, 7) u.deck[1] = unocard.UnoCard(1, 7) u.deck[2] = unocard.UnoCard(1, 7) u.deck[3] = unocard.UnoCard(1, 7) u.deck[4] = unocard.UnoCard(1, 9) u.deck[5] = unocard.UnoCard(1, 9) u.deck[6] = unocard.UnoCard(0, 2) # 2 of Clubs should not be drawn u.gameState.numExtraCardDraw = 4 # Start with drawing 4 cards. u.play() # This game should have resulted in 5 cards played, in order: self.assertEqual(5, len(u.pile)) self.assertEqual(7, u.pile[0].rank) self.assertEqual(12, u.pile[1].rank) self.assertEqual(9, u.pile[2].rank) self.assertEqual(7, u.pile[3].rank) self.assertEqual(12, u.pile[4].rank) # Top card of deck should be 2 of clubs. self.assertEqual(2, u.deck[0].rank) # Player A and C should both end with 3 cards. self.assertEqual(3, len(pa.hand)) self.assertEqual(3, len(pc.hand))
def test_play_normalRounds(self): """ Tests for the play method in a normal game that last 4 rounds. """ pa = player.RandomAiPlayer("Player A") pb = player.RandomAiPlayer("Player B") pc = player.RandomAiPlayer("Player C") u = uno.Uno([pa, pb, pc]) pa.hand = [unocard.UnoCard(1, 7), unocard.UnoCard(1, 7)] # 7 of Diamonds pb.hand = [unocard.UnoCard(1, 8), unocard.UnoCard(1, 8)] # 8 of Diamonds pc.hand = [unocard.UnoCard(1, 9), unocard.UnoCard(1, 9)] # 9 of Diamonds u.play() # This game should have resulted in 4 cards played, in order: self.assertEqual(4, len(u.pile)) self.assertEqual(7, u.pile[0].rank) self.assertEqual(8, u.pile[1].rank) self.assertEqual(9, u.pile[2].rank) self.assertEqual(7, u.pile[3].rank)