Exemplo n.º 1
0
def debugControls(action, surface):
    """handles debug controls. Ex: createActor"""
    
    if action == 'createAnything':
        try:
            tile = random.choice(lists.all_tiles)
            pos_chosen = random.choice(tile.coords)
            
            actors.spawnAnything(surface, loadImages.loadImages(
                            r'./art/man/', 'png'),
                            pos=pos_chosen)
        
        except IndexError as e:
            print str(e).upper(), 'grid\'s probably not made, right click and try again'
Exemplo n.º 2
0
def init():
    '''initializes screen'''
    global screen, background_surface
    #initializes pygame
    PG.init()
    

    #starts the screen
    screen = PG.display.set_mode((constants.WIDTH, constants.HEIGHT))
    
    #set Icon, may not work off windows
    icon = loadImages.loadImages(r'./art/man/', 'png')
    icon = icon[7]
    PG.display.set_icon(icon)    
    
    #fills the screen with a color
    screen.fill(constants.BACKGROUND)
    
    #loads the background image
    background_surface = loadImages.loadImages(r'./art/backgrounds/',
                                                       r'pond.png',
                                                       (screen.get_rect().w,
                                                        screen.get_rect().h))
    background_surface = background_surface.convert()
    
    screen.blit(background_surface, (0, 0))    
    
    #loads joyticks to gamePad list
    controls.initJoysticks()
    

    
    global imageList
    imageList = loadImages.loadImages(r'./art/man/', 'png')
    
    #create a first Anything
    actors.spawnAnything(screen, imageList, (400, 400))  
    actors.Shooter(lists.ANYTHINGs[0])
    
    
    PG.display.flip()
    
    return screen