animations = AnimationSequence(
    AnimationGroup(Blink(cpb.pixels, BLINK_SPEED, BLINK_INITIAL_COLOR),
                   Blink(strip_pixels, BLINK_SPEED, BLINK_INITIAL_COLOR),
                   sync=True),
    AnimationGroup(
        Comet(cpb.pixels,
              COMET_SPEED,
              color.MAGENTA,
              tail_length=CPB_COMET_TAIL_LENGTH,
              bounce=CPB_COMET_BOUNCE),
        Comet(strip_pixels,
              COMET_SPEED,
              color.MAGENTA,
              tail_length=STRIP_COMET_TAIL_LENGTH,
              bounce=STRIP_COMET_BOUNCE)),
    AnimationGroup(Sparkle(cpb.pixels, SPARKLE_SPEED, color.PURPLE),
                   Sparkle(strip_pixels, SPARKLE_SPEED, color.PURPLE)),
)

animation_color = None
mode = 0
blanked = False

while True:
    ble.start_advertising(advertisement)  # Start advertising.
    was_connected = False
    while not was_connected or ble.connected:
        if not blanked:  # If LED-off signal is not being sent...
            animations.animate()  # Run the animations.
        if ble.connected:  # If BLE is connected...
            was_connected = True
import board
import neopixel

from adafruit_led_animation.animation.sparkle import Sparkle
from adafruit_led_animation.animation.sparklepulse import SparklePulse
from adafruit_led_animation.sequence import AnimationSequence
from adafruit_led_animation.color import AMBER, JADE

# Update to match the pin connected to your NeoPixels
pixel_pin = board.D6
# Update to match the number of NeoPixels you have connected
pixel_num = 32

pixels = neopixel.NeoPixel(pixel_pin,
                           pixel_num,
                           brightness=0.5,
                           auto_write=False)

sparkle = Sparkle(pixels, speed=0.05, color=AMBER, num_sparkles=10)
sparkle_pulse = SparklePulse(pixels, speed=0.05, period=3, color=JADE)

animations = AnimationSequence(
    sparkle,
    sparkle_pulse,
    advance_interval=5,
    auto_clear=True,
)

while True:
    animations.animate()
                     tail_length=50,
                     bounce=False,
                     colorwheel_offset=50,
                     step=4)
fuego = RainbowComet(pixel_map[4],
                     speed=0.05,
                     colorwheel_offset=40,
                     step=2,
                     tail_length=40)
fuego2 = RainbowComet(pixel_map[4],
                      speed=0.02,
                      colorwheel_offset=40,
                      step=2,
                      tail_length=40)
lava = Comet(pixel_map[4], speed=0, color=ORANGE, tail_length=40, bounce=False)
sparkle = Sparkle(pixel_map[3], speed=0.05, color=BLUE, num_sparkles=10)
sparkle2 = Sparkle(pixels, speed=0.05, color=PURPLE, num_sparkles=4)
sparkle3 = Sparkle(pixels, speed=0, color=WHITE, num_sparkles=1)
carve_left = Solid(pixel_map[0], color=GREEN)
carve_right = Solid(pixel_map[1], color=RED)
black_left = Solid(pixel_map[0], color=BLACK, name="BLACK")
black_right = Solid(pixel_map[1], color=BLACK)

# Animations Playlist - reorder as desired. AnimationGroups play at the same time
animations = AnimationSequence(
    AnimationGroup(
        fuego,
        fuego2,
        lava,
        sparkle,
    ),
Exemplo n.º 4
0
pixel_pin = board.A1
pixels = neopixel.NeoPixel(pixel_pin,
                           pixel_num,
                           brightness=1,
                           auto_write=False)

# Animation Setup

rainbow = Rainbow(pixels,
                  speed=speeds[current_speed],
                  period=2,
                  name="rainbow",
                  step=3)
sparkle = Sparkle(pixels,
                  speed=speeds[current_speed],
                  color=WHITE,
                  name="sparkle")
rainbowfade = RainbowFade(pixels,
                          speed=speeds[current_speed],
                          name="rainbowfade")
solid = Solid(pixels, color=colorwheel(0), name="solid")

# Animation Sequence Playlist -- rearrange to change the order of animations

animations = AnimationSequence(
    rainbow,
    rainbowfade,
    solid,
    sparkle,
    auto_clear=True,
    auto_reset=True,
Exemplo n.º 5
0
rainbowfade = RainbowFade(pixels, speed=0.4, name="rainbowfade")
powerup = RainbowComet(pixels, speed=0, tail_length=50, bounce=False)
off = Solid(pixels, color=BLACK)

#startup animation will play just once
startup = AnimateOnce(powerup)

#starrynight and fire are animation groups with layered effects.
starrynight = AnimationGroup(
    SparklePulse(pixels, speed=0.01, color=(0, 0, 150), period=1),
    Comet(pixels, speed=0, tail_length=8, color=(150, 150, 150), bounce=False),
)

fire = AnimationGroup(
    Comet(pixels, speed=0, tail_length=1, color=BLACK),
    Sparkle(pixels, speed=0.05, num_sparkles=10, color=AMBER),
    Sparkle(pixels, speed=0.05, num_sparkles=10, color=RED),
    Sparkle(pixels, speed=0.05, num_sparkles=20, color=ORANGE),
    Sparkle(pixels, speed=0.05, num_sparkles=5, color=0xFF7D13),
    Sparkle(pixels, speed=0.05, num_sparkles=10, color=BLACK),
)

# Here is the animation playlist where you set the order of modes

animations = AnimationSequence(
    readingLight,
    fire,
    rainbow,
    starrynight,
    rainbowfade,
    brightWhite,
pixels.brightness = pixel_brightness
magtag.peripherals.neopixel_disable = False
strip = neopixel.NeoPixel(strip_pin,
                          strip_num,
                          brightness=strip_brightness,
                          auto_write=False)

# Create animations in sequences and groups.
animations = AnimationSequence(
    AnimationGroup(
        ColorCycle(pixels, cycle_speed, color_cycle_colors),
        ColorCycle(strip, cycle_speed, color_cycle_colors),
        sync=True,
    ),
    AnimationGroup(
        Sparkle(pixels, sparkle_speed, sparkle_color, 15),
        Sparkle(strip, sparkle_speed, sparkle_color, 1),
    ),
    AnimationSequence(
        AnimateOnce(
            AnimationGroup(
                Comet(pixels,
                      magtag_comet_speed,
                      comet_one_color,
                      tail_length=magtag_comet_tail),
                Comet(strip,
                      strip_comet_speed,
                      comet_one_color,
                      tail_length=strip_comet_tail),
            ),
            AnimationGroup(