def act(self): """Overriding base class act.""" if self.pNum==self.gs.active_player: if self.gs.game_mode == 1: # Play log.info("{0} is playing...".format(self.label)) #Play first legal card for c in self.hand: if self.is_legal_play(c): self.play(c) break elif self.gs.game_mode == 2: # Bid log.info("{0} is bidding...".format(self.label)) if self.gs.high_bid < 4: bid = random.randint(self.gs.high_bid+1,4) # Never cinch else: bid = 0 log.info("{0} considers bidding {1}...".format(self.label, bid)) r = random.random() if ((bid > 0) and (r < 0.75)): self.bid(bid) else: self.bid(0)
def act(self): """Overriding base class act.""" if self.pNum==self.gs.active_player: if self.gs.game_mode == 1: # Play log.info("{0} is playing...".format(self.label)) legal_cards = [] for c in self.hand: if self.is_legal_play(c): legal_cards.append(c) chosen_card_pos = random.randint(0,len(legal_cards)-1) chosen_card = legal_cards[chosen_card_pos] self.play(chosen_card) elif self.gs.game_mode == 2: # Bid log.info("{0} is bidding...".format(self.label)) r = random.random() if self.is_legal_bid(self.gs.high_bid+1) and (r < 0.5): bid = self.gs.high_bid+1 self.bid(bid) else: self.bid(0)
def act(self): """Overriding base class act.""" if self.pNum==self.gs.active_player: if self.gs.game_mode == 1: # Play log.info("{0} is playing...".format(self.label)) # Play last legal card (opposite of Dave) for c in reversed(self.hand): if self.is_legal_play(c): self.play(c) break elif self.gs.game_mode == 2: # Bid log.info("{0} is bidding...".format(self.label)) try: bid = random.randint(self.gs.high_bid+1,5) except ValueError: # Because randint(6,5) fails. bid = 5 log.info("{0} considers bidding {1}...".format(self.label, bid)) r = random.random() if self.is_legal_bid(bid) and (r < 0.6): self.bid(bid) else: self.bid(0)