Exemplo n.º 1
0
	def win_animation(self):
		ship_position = self.main_win.objects[self.p1.stacking_order].x1
		distance = self.main_win.max_x - ship_position + 2

		self.main_win.auto_refresh = False
		self.main_win.show(self.p1.thruster)
		self.p1.thruster.step = 1
		speed = 0.25
		while distance >= 0:
			self.main_win.move_relative(self.p1, x=1)
			self.p1.thruster.update()
			self.main_win.move_relative(self.p1.thruster, x=1)
			self.main_win.refresh()
			time.sleep(speed)
			speed -= 0.005
			if speed < 0.04:
				speed = 0.04

			distance -= 1

		self.main_win.auto_refresh = True
		msg = Alert('!!! CONGRATULATIONS !!!\nTHE GUMMIES HAVE BEEN SAVED')
		msg.show(self.main_win)
		time.sleep(3)
		msg.hide()
Exemplo n.º 2
0
	def intro(self):
		self.midpoint_x = round(
			self.main_win.width * (self.screens - 0.5)/self.screens
		)
		midpoint_y = self.main_win.height // 2
		outline = Outline(self.p2)
		self.main_win.add_object(
			outline,
			self.midpoint_x + self.ship_space - 1,
			midpoint_y - self.p2.height // 2 - 1
		)
		outline = Outline(self.p1)
		self.main_win.add_object(
			outline,
			self.midpoint_x - self.ship_space - self.p1.width,
			midpoint_y - self.p1.height // 2 - 1
		)
		self.main_win.add_object(
			self.p2,
			self.midpoint_x + self.ship_space,
			midpoint_y - self.p2.height // 2
		)
		self.main_win.add_object(
			self.p1,
			4,
			midpoint_y - self.p1.height // 2
		)
		self.main_win.add_object(
			self.p1.thruster,
			2,
			midpoint_y + 1
		)
		self.main_win.display(0, 7)

		self.main_win.auto_refresh = False
		position = self.p1.scene.objects[self.p1.stacking_order]
		distance = self.midpoint_x - self.ship_space - position.x2
		speed = 0.04
		while distance > 0:
			self.main_win.move_relative(self.p1, x=1)
			self.main_win.move_relative(self.p1.thruster, x=1)
			self.p1.thruster.update()
			self.main_win.pan(x=1)
			self.main_win.refresh()
			time.sleep(speed)
			if distance == 40:
				self.main_win.hide(self.p1.thruster)
			if distance < 40:
				speed += 0.005
			distance -= 1

		msg = Alert('!!! WARNING !!!\nENEMY WEAPONS LOCKED')
		msg.show(self.main_win)
		self.main_win.refresh()
		time.sleep(3)
		msg.hide()
		self.main_win.refresh()
Exemplo n.º 3
0
	def lose_animation(self):
		msg = Alert('YOUR SHIP HAS BEEN DESTROYED')
		msg.show(self.main_win)
		time.sleep(5)
		msg.hide()