Exemplo n.º 1
0
    def move(self):
        self.prev_steps.append(self.position)
        if algorithms.see_each_other(self.position, f.position,
                                     position_matrix):
            self.fox_last_seen.append(f.position)
        else:
            if len(self.fox_last_seen) > 0:
                self.fox_last_seen.append(self.fox_last_seen[-1])
            else:
                self.fox_last_seen.append(None)
        if self.fox_last_seen[-1] != None:
            options = []
            for (dx, dy) in [(0, 1), (1, 0), (-1, 0), (0, -1)]:
                curr_position = (self.position[0] + dx, self.position[1] + dy)
                if outOffBoundaries(curr_position) or isCollision(
                        curr_position):
                    continue
                if len(self.prev_steps
                       ) > 1 and curr_position == self.prev_steps[-2]:
                    continue
                if algorithms.distance(f.position, curr_position) == 1:
                    continue
                if number_of_bad_neighbours(curr_position) == 3:
                    continue
                dist_from_fox = abs(curr_position[0] - self.fox_last_seen[-1]
                                    [0]) + abs(curr_position[1] -
                                               self.fox_last_seen[-1][1])
                curr_cost = algorithms.f(12 - dist_from_fox)
                curr_cost += 5 * algorithms.f(
                    abs(curr_position[0] - 12)) + algorithms.f(
                        abs(curr_position[1] - 12))
                curr_cost -= 10 * self.number_of_good_bushes()

                if self.fox_last_seen[-1] != None:
                    if not algorithms.see_each_other(curr_position,
                                                     self.fox_last_seen[-1],
                                                     position_matrix):
                        curr_cost -= 100
                heapq.heappush(options, (curr_cost, curr_position))

            if options == []:
                self.position = self.prev_steps[-2]
            else:
                self.position = heapq.heappop(options)[1]
        else:
            options = []
            for (dx, dy) in [(0, 1), (1, 0), (-1, 0), (0, -1)]:
                curr_position = (self.position[0] + dx, self.position[1] + dy)
                if outOffBoundaries(curr_position) or isCollision(
                        curr_position):
                    continue
                if number_of_bad_neighbours(curr_position) == 3:
                    continue
                if curr_position == self.position:
                    continue
                options.append(curr_position)
            self.position = random.choice(options)

        self.turn += 1
Exemplo n.º 2
0
 def move(self):
     '''
     if (r.position[1], self.position[1]) in {(0, 1), (24, 23)} and abs(self.position[0] - r.position[0]) == 1:
         self.position = r.position
     if (r.position[0], self.position[0]) in {(0, 1), (24, 23)} and abs(self.position[1] - r.position[1]) == 1:
         self.position = r.position
     '''
     if algorithms.see_each_other(self.position, r.position,
                                  position_matrix):
         path = algorithms.minimal_distance(self.position, r.position,
                                            position_matrix)
         self.position = path[-1]
         self.rabbit_last_seen = r.position
     elif self.rabbit_last_seen != None and self.rabbit_last_seen != self.position:
         path = algorithms.minimal_distance(self.position, r.position,
                                            position_matrix)
         self.position = path[-1]
     else:
         options = []
         for (dx, dy) in [(0, 1), (1, 0), (-1, 0), (0, -1)]:
             curr_position = (self.position[0] + dx, self.position[1] + dy)
             if outOffBoundaries(curr_position) or isCollision(
                     curr_position):
                 continue
             options.append(curr_position)
         self.position = random.choice(options)
Exemplo n.º 3
0
    def move(self):
        self.prev_steps.append(self.position)
        p = random.randrange(0, 1000)
        if number_of_steps > 10 and self.position == self.prev_steps[-9]:
            p = 0

        if p > 10 and algorithms.see_each_other(self.position, r.position,
                                                position_matrix):
            path = algorithms.minimal_distance(self.position, r.position,
                                               position_matrix)
            self.position = path[-1]
            self.rabbit_last_seen = r.position
        elif p > 10 and self.rabbit_last_seen != None and self.rabbit_last_seen != self.position:
            path = algorithms.minimal_distance(self.position, r.position,
                                               position_matrix)
            self.position = path[-1]
        else:
            options = []
            for (dx, dy) in [(0, 1), (1, 0), (-1, 0), (0, -1)]:
                curr_position = (self.position[0] + dx, self.position[1] + dy)
                if outOffBoundaries(curr_position) or isCollision(
                        curr_position):
                    continue
                if len(self.prev_steps
                       ) > 1 and curr_position == self.prev_steps[-2]:
                    continue
                options.append(curr_position)
            self.position = random.choice(options)
Exemplo n.º 4
0
    def move(self):
        if algorithms.see_each_other(self.position, f.position,
                                     position_matrix):
            self.fox_last_seen = f.position
        if self.fox_last_seen != None:
            options = []
            for (dx, dy) in [(0, 1), (1, 0), (-1, 0), (0, -1)]:
                curr_position = (self.position[0] + dx, self.position[1] + dy)
                if outOffBoundaries(curr_position) or isCollision(
                        curr_position):
                    continue
                if curr_position == self.prev_position:
                    continue
                if algorithms.distance(
                        f.position,
                        curr_position) == 1 or curr_position == f.position:
                    continue
                curr_cost = algorithms.f(
                    12 - (abs(curr_position[0] - self.fox_last_seen[0]) +
                          abs(curr_position[1] - self.fox_last_seen[1])))
                curr_cost += algorithms.f(curr_position[0] -
                                          12) + algorithms.f(curr_position[1] -
                                                             12)
                if curr_position[0] in [0, 1, 24, 23] or curr_position[0] in [
                        0, 1, 24, 23
                ]:
                    curr_cost += 30

                heapq.heappush(options, (curr_cost, curr_position))

            tmp = self.prev_position
            self.prev_position = self.position
            if options == []:
                self.position = tmp
            else:
                self.position = heapq.heappop(options)[1]
        else:
            options = []
            for (dx, dy) in [(0, 1), (1, 0), (-1, 0), (0, -1)]:
                curr_position = (self.position[0] + dx, self.position[1] + dy)
                if outOffBoundaries(curr_position) or isCollision(
                        curr_position):
                    continue
                options.append(curr_position)
            self.position = random.choice(options)

        self.turn += 1